칼구르의 정착자들 확장팩에서는 새로운 스킬, 보조 젬을 추가하고 기존 스킬 젬 일부를 변경했습니다. 평소와 마찬가지로 모든 신규 및 변경된 스킬 젬에 대한 20레벨, 20% 퀄리티에 대한 내용들을 공유드립니다.
다음은 패스 오브 엑자일: 칼구르의 정착자들의 모든 신규 및 변경된 스킬 젬입니다. 여러분이 어떤 작품을 만들어낼지 정말 기대됩니다!
※ 스킬 젬 정보에 대한 번역을 진행 중이며 해당 공지사항 수정을 통해 번역된 내용을 안내드릴 예정입니다.
Removed 75 to 113 Added Attack Physical Damage
Modified New: Attack Damage 726.5% of baseOld: Attack Damage 400% of base New: Effectiveness of Added Damage 726%Old: Effectiveness of Added Damage 400% Show Differences Hide Differences
Modified New: Attack Damage 172.6% of baseOld: Attack Damage 106% of base New: Effectiveness of Added Damage 172%Old: Effectiveness of Added Damage 106% Show Differences Hide Differences
Removed +0.2 metres to Melee Strike Range Adds 75 to 113 Cold Damage against Chilled Enemies
Modified New: Attack Damage 552.1% of baseOld: Attack Damage 250% of base New: Effectiveness of Added Damage 552%Old: Effectiveness of Added Damage 250% Show Differences Hide Differences
Modified New: Attack Damage 522.9% of baseOld: Attack Damage 375% of base New: Effectiveness of Added Damage 522%Old: Effectiveness of Added Damage 375% Show Differences Hide Differences
Removed 75 to 113 Added Fire Damage
Modified New: Attack Damage 199.1% of baseOld: Attack Damage 110% of base New: Effectiveness of Added Damage 199%Old: Effectiveness of Added Damage 110% Show Differences Hide Differences
Modified New: Attack Damage 753.9% of baseOld: Attack Damage 430% of base New: Effectiveness of Added Damage 753%Old: Effectiveness of Added Damage 430% Show Differences Hide Differences
Modified New: Attack Damage 352.9% of baseOld: Attack Damage 220% of base New: Effectiveness of Added Damage 352%Old: Effectiveness of Added Damage 220% Show Differences Hide Differences
Added 100% chance to Blind enemies on hit
Removed 75 to 113 Added Attack Physical Damage Blind enemies on hit
Modified New: Attack Damage 690.4% of baseOld: Attack Damage 343% of base New: Effectiveness of Added Damage 690%Old: Effectiveness of Added Damage 343% Show Differences Hide Differences
Removed Adds 201 to 302 Fire Damage to Attacks against Ignited Enemies
Modified New: Attack Damage 560% of baseOld: Attack Damage 400% of base New: Effectiveness of Added Damage 560%Old: Effectiveness of Added Damage 400% Show Differences Hide Differences
Removed 28 to 42 Added Attack Physical Damage
Modified New: Attack Damage 184.9% of baseOld: Attack Damage 109% of base New: Effectiveness of Added Damage 184%Old: Effectiveness of Added Damage 109% Show Differences Hide Differences
Removed Adds 113 to 169 Physical Damage against Bleeding Enemies
Modified New: Attack Damage 101.7% of baseOld: Attack Damage 41% of base New: Effectiveness of Added Damage 101%Old: Effectiveness of Added Damage 41% Show Differences Hide Differences
Modified New: Attack Damage 362.6% of baseOld: Attack Damage 210% of base New: Effectiveness of Added Damage 362%Old: Effectiveness of Added Damage 210% Show Differences Hide Differences
Removed Effectiveness of Added Damage 87% 75 to 113 Added Cold Damage
Modified New: Attack Damage 100.1% of baseOld: Attack Damage 87% of base Show Differences Hide Differences
Removed 9 to 179 Added Lightning Damage
Modified New: Attack Damage 89.7% of baseOld: Attack Damage 78% of base New: Effectiveness of Added Damage 90%Old: Effectiveness of Added Damage 78% Show Differences Hide Differences
Removed 9 to 179 Added Lightning Damage
Modified New: Attack Damage 237.1% of baseOld: Attack Damage 163% of base New: Effectiveness of Added Damage 237%Old: Effectiveness of Added Damage 163% Show Differences Hide Differences
Modified New: Attack Damage 613.6% of baseOld: Attack Damage 350% of base New: Effectiveness of Added Damage 613%Old: Effectiveness of Added Damage 350% Show Differences Hide Differences
Modified New: Attack Damage 135% of baseOld: Attack Damage 110% of base New: Effectiveness of Added Damage 135%Old: Effectiveness of Added Damage 110% Show Differences Hide Differences
Modified New: Attack Damage 200% of baseOld: Attack Damage 165% of base New: Effectiveness of Added Damage 200%Old: Effectiveness of Added Damage 165% Show Differences Hide Differences
Added Attack Speed 115% of base Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at 150% of their value
Added Buff grants +5% to all Elemental Resistances per 5 power, counting a maximum of 30 Power Buff grants +1% to all Maximum Elemental Resistances per 10 Power, counting a maximum of 30 Power
Removed Buff grants +257 to Armour per 5 Power, up to a maximum of +1540 Buff grants +0.2 metres to Melee Strike Range per 5 Power, up to a maximum of +0.6
Modified New: Base duration is 3.40 secondsOld: Base duration is 4.90 seconds Show Differences Hide Differences
New: Performs a warcry, taunting all nearby enemies to attack the user and exerting subsequent strike attacks. The user and nearby allies gain a buff that grants elemental resistances.
Old: Performs a warcry, taunting all nearby enemies to attack the user and exerting subsequent strike attacks. Grants a buff which gives you bonus armour and melee range.
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Added Buff grants +0.5% to Critical Strike Chance per 5 power, counting a maximum of 25 Power
Removed Buff grants 10% increased Critical Strike Chance per 5 power, up to a maximum of 30% Buff makes Increases and Reductions to Spell Damage also apply to Attacks at 25% of their value per 5 power, up to a maximum of 150%
Modified New: Base duration is 3.40 secondsOld: Base duration is 5.90 seconds Show Differences Hide Differences
New: Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. The user and nearby allies gain a buff that boosts critical strike chance.
Old: Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. Grants a buff which boosts critical strike chance and allows attacks to benefit from increases to spell damage.
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Added 59% increased Rage Effect
Removed 20% more Damage with Attacks 20% more Attack Speed 30% more Movement Speed 19% less Damage taken
New: Consumes Rage at an accelerating rate to increase the effects of Rage.
Old: Consumes Rage at an accelerating rate to provide a powerful buff, granting more attack damage, attack speed, movement speed, and less damage taken.
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Modified New: Cost 14 ManaOld: Cost 8 Mana New: Attack Damage 291.9% of baseOld: Attack Damage 150% of base New: Effectiveness of Added Damage 291%Old: Effectiveness of Added Damage 150% Show Differences Hide Differences
Modified New: Cost 14 ManaOld: Cost 8 Mana New: Attack Damage 347.5% of baseOld: Attack Damage 180% of base New: Effectiveness of Added Damage 347%Old: Effectiveness of Added Damage 180% Show Differences Hide Differences
Removed +0.2 metres to Melee Strike Range
Modified New: Cost 12 ManaOld: Cost 5 Mana New: Attack Damage 338.3% of baseOld: Attack Damage 250% of base New: Effectiveness of Added Damage 338%Old: Effectiveness of Added Damage 250% Show Differences Hide Differences
Removed 158 to 238 Added Attack Physical Damage +0.2 metres to Melee Strike Range
Modified New: Attack, Melee, Strike, AoEOld: Attack, Melee, Strike, AoE, Physical New: Cost 12 ManaOld: Cost 5 Mana New: Attack Damage 620.2% of baseOld: Attack Damage 275% of base New: Effectiveness of Added Damage 620%Old: Effectiveness of Added Damage 275% Show Differences Hide Differences
Added 20% more Damage per Trauma, up to 200%
Removed +0.2 metres to Melee Strike Range 20% more Damage per Trauma
Modified New: Cost 12 ManaOld: Cost 5 Mana New: Attack Damage 338.3% of baseOld: Attack Damage 250% of base New: Effectiveness of Added Damage 338%Old: Effectiveness of Added Damage 250% Show Differences Hide Differences
Added Gain 3 Rage on Attack Hit
Removed Gain 2 Rage if this Skill Hits any Enemies
Modified New: Attack Damage 393.1% of baseOld: Attack Damage 169% of base New: Effectiveness of Added Damage 393%Old: Effectiveness of Added Damage 169% Show Differences Hide Differences
Removed 75 to 113 Added Attack Physical Damage
Modified New: Attack, AoE, MeleeOld: Attack, AoE, Physical, Melee New: Cost 13 ManaOld: Cost 6 Mana New: Attack Damage 511.2% of baseOld: Attack Damage 237% of base New: Effectiveness of Added Damage 511%Old: Effectiveness of Added Damage 237% Show Differences Hide Differences
Added Gain 3 Rage on Attack Hit
Removed Gain 2 Rage if this Skill Hits any Enemies
Modified New: Cost 13 ManaOld: Cost 6 Mana New: Attack Damage 511.2% of baseOld: Attack Damage 300% of base New: Effectiveness of Added Damage 511%Old: Effectiveness of Added Damage 300% Show Differences Hide Differences
Modified New: Cost 13 ManaOld: Cost 8 Mana New: Attack Damage 417% of baseOld: Attack Damage 230% of base New: Effectiveness of Added Damage 417%Old: Effectiveness of Added Damage 230% Show Differences Hide Differences
Modified New: Cost 13 ManaOld: Cost 8 Mana New: Attack Damage 305.8% of baseOld: Attack Damage 180% of base New: Effectiveness of Added Damage 305%Old: Effectiveness of Added Damage 180% Show Differences Hide Differences
Added Cost 19 Mana Base duration is 12.00 seconds Base radius is 2.4 metres While you have no placed Banner, you can gain Valour 10% more Area of Effect per Valour consumed 10% more Aura effect per Valour consumed Banner grants 8% increased Movement Speed to You and Allies Banner grants +8% chance to Suppress Spell Damage to You and Allies Banner grants -12 Damage taken of each Damage Type from Suppressed Hits to You and Allies
Removed 10% increased effect of Aura You and nearby Allies have 24% increased Armour and Evasion Rating Nearby Enemies have 40% reduced Critical Strike Chance Gain 1 Stage every 0.2 seconds while an Enemy is Nearby Taunt nearby Enemies for 0.15 seconds per Stage on Placing the Banner Enemies Taunted this way deal 15% less Damage Base Duration of 10.00 seconds after being Placed +1 second to Base Placed Banner Duration per Stage When placed, 8% increased Area of Effect per Stage When placed, 1% increased Aura effect per Stage
Modified New: AoE, Spell, Duration, AuraOld: AoE, Spell, Duration, Aura, Physical Show Differences Hide Differences
New: You must gain Valour from melee combat to use this skill, which will consume all Valour to place a banner with an aura. The aura will be larger and more powerful the more Valour was consumed. The banner lasts for a duration, but will end early if you leave the aura, or use the skill again while it's active.
Old: Casting once reserves mana to carry a banner which increases the armour and evasion of nearby allies, and reduces the critical strike chance of nearby enemies. Gains stages over time while carrying the banner near enemies. Casting the skill again places the banner, ending the mana reservation. Once placed, it becomes more powerful for each stage gained. You cannot have multiple banners at the same time.
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Modified New: Cost 10 ManaOld: Cost 8 Mana New: Attack Damage 458.7% of baseOld: Attack Damage 238% of base New: Effectiveness of Added Damage 458%Old: Effectiveness of Added Damage 238% Show Differences Hide Differences
Modified New: Cost 10 ManaOld: Cost 8 Mana New: Attack Damage 458.7% of baseOld: Attack Damage 238% of base New: Effectiveness of Added Damage 458%Old: Effectiveness of Added Damage 238% Show Differences Hide Differences
Added Cost 19 Mana Base duration is 12.00 seconds Base radius is 2.4 metres While you have no placed Banner, you can gain Valour 10% more Area of Effect per Valour consumed 10% more Aura effect per Valour consumed Banner grants +4% Chance to Block Attack Damage to You and Allies Banner causes you and Allies to Recover 34 Life when Blocking
Removed 10% increased effect of Aura You and nearby Allies have 20% chance to Impale Enemies on Hit with Attacks You and nearby Allies have 19% increased Impale Effect Nearby Enemies have 21% less Accuracy Rating Gain 1 Stage when you Impale an Enemy while carrying the Banner, up to 5 per second Gain +10 to maximum Fortification for 0.05 seconds per Stage on Placing the Banner Base Duration of 10.00 seconds after being Placed +1 second to Base Placed Banner Duration per Stage When placed, 8% increased Area of Effect per Stage When placed, 1% increased Aura effect per Stage
Modified New: AoE, Spell, Duration, AuraOld: AoE, Spell, Duration, Aura, Physical Show Differences Hide Differences
New: You must gain Valour from melee combat to use this skill, which will consume all Valour to place a banner with an aura. The aura will be larger and more powerful the more Valour was consumed. The banner lasts for a duration, but will end early if you leave the aura, or use the skill again while it's active.
Old: Casting once reserves mana to carry a banner which makes nearby allies inflict impale with attacks, and lessens the accuracy of nearby enemies. Gain stages by impaling enemies while carrying the banner. Casting the skill again places the banner, ending the mana reservation. Once placed, it becomes more powerful for each stage gained. You cannot have multiple banners at the same time.
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Modified New: Cost 13 ManaOld: Cost 10 Mana New: Attack Damage 229.3% of baseOld: Attack Damage 150% of base New: Effectiveness of Added Damage 229%Old: Effectiveness of Added Damage 150% Show Differences Hide Differences
Modified New: Cost 13 ManaOld: Cost 10 Mana New: Attack Damage 229.3% of baseOld: Attack Damage 150% of base New: Effectiveness of Added Damage 229%Old: Effectiveness of Added Damage 150% New: Aftershock deals 5% more Damage with Ailments per 0.1 seconds DurationOld: Aftershock deals 6% more Damage with Ailments per 0.1 seconds Duration Show Differences Hide Differences
Modified New: Cost 13 ManaOld: Cost 8 Mana New: Attack Damage 393.1% of baseOld: Attack Damage 200% of base New: Effectiveness of Added Damage 393%Old: Effectiveness of Added Damage 200% Show Differences Hide Differences
Modified New: Cost 13 ManaOld: Cost 8 Mana New: Attack Damage 314.5% of baseOld: Attack Damage 150% of base New: Effectiveness of Added Damage 314%Old: Effectiveness of Added Damage 150% Show Differences Hide Differences
Modified New: Cost 13 ManaOld: Cost 8 Mana New: Attack Damage 346% of baseOld: Attack Damage 170% of base New: Effectiveness of Added Damage 346%Old: Effectiveness of Added Damage 170% Show Differences Hide Differences
Added Buff grants 2% of Life Regenerated per second per 5 power, counting a maximum of 25 Power
Removed Regenerate 1976 Life over 1 second Buff grants 2% additional Physical Damage Reduction per Endurance Charge Buff grants +2% to all Elemental Resistances per Endurance Charge
Modified New: Base duration is 3.40 secondsOld: Base duration is 2.00 seconds Show Differences Hide Differences
New: Performs a warcry, taunting all nearby enemies to attack the user and granting endurance charges to the user and nearby players. The user and nearby allies gain a buff that grants life regeneration.
Old: Performs a warcry, taunting all nearby enemies to attack the user and granting endurance charges. Gives a brief burst of life regeneration, as well as a buff which grants resistances and physical damage reduction based on your endurance charges.
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Added Base Aura radius is 2.8 metres While in Blood Stance, Aura makes Enemies take up to 20% more Physical Damage from Hits While in Sand Stance, Buff makes you take up to 19% less Damage from Enemies in Aura
Removed Nearby Enemies are Blinded while in Sand Stance You take 15% less Damage from Attacks from Enemies that aren't nearby while in Sand Stance Nearby Enemies are Maimed while in Blood Stance Enemies Maimed by this Skill take 11% increased Physical Damage
Modified New: Spell, Aura, AoE, Stance, PhysicalOld: Spell, Aura, AoE, Stance Show Differences Hide Differences
New: Buffs you, and affects nearby enemies with an aura, differently depending on your stance. Both stances are more impactful against enemies closer to you. Using the skill again alternates between Blood Stance and Sand Stance.
Old: Casts an aura that affects you and nearby enemies differently depending on your stance. Using the skill again alternates between Blood Stance and Sand Stance.
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Modified New: Attack Damage 332.9% of baseOld: Attack Damage 281% of base New: Effectiveness of Added Damage 332%Old: Effectiveness of Added Damage 281% Show Differences Hide Differences
Modified New: Attack Damage 184.9% of baseOld: Attack Damage 135% of base New: Effectiveness of Added Damage 184%Old: Effectiveness of Added Damage 135% Show Differences Hide Differences
Removed +0.2 metres to Melee Strike Range Adds 75 to 113 Cold Damage against Chilled Enemies
Modified New: Cost 10 ManaOld: Cost 5 Mana New: Attack Damage 622.6% of baseOld: Attack Damage 269% of base New: Effectiveness of Added Damage 622%Old: Effectiveness of Added Damage 269% Show Differences Hide Differences
Removed +0.2 metres to Melee Strike Range Adds 75 to 113 Cold Damage against Chilled Enemies
Modified New: Cost 10 ManaOld: Cost 5 Mana New: Attack Damage 622.6% of baseOld: Attack Damage 269% of base New: Effectiveness of Added Damage 622%Old: Effectiveness of Added Damage 269% Show Differences Hide Differences
Modified New: Cost 11 ManaOld: Cost 6 Mana New: Attack Damage 356.9% of baseOld: Attack Damage 188% of base New: Effectiveness of Added Damage 356%Old: Effectiveness of Added Damage 188% Show Differences Hide Differences
Modified New: Cost 14 ManaOld: Cost 8 Mana New: Attack Damage 688.2% of baseOld: Attack Damage 340% of base New: Effectiveness of Added Damage 688%Old: Effectiveness of Added Damage 340% Show Differences Hide Differences
Removed Knocks Enemies Back on Hit +0.2 metres to Melee Strike Range
Modified New: Cost 12 ManaOld: Cost 5 Mana New: Attack Damage 552.5% of baseOld: Attack Damage 313% of base New: Effectiveness of Added Damage 552%Old: Effectiveness of Added Damage 313% Show Differences Hide Differences
New: Attacks enemies with a forceful blow. Requires a Mace, Sceptre, Axe, Sword or Staff.
Old: Attacks enemies with a forceful blow, knocking them back. Requires a Mace, Sceptre, Axe, Sword or Two-Handed Weapon.
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Removed Buff grants 12% more Spell Fire Damage
Modified New: Buff grants 20% of your Physical Damage as Extra Fire DamageOld: Buff grants 15% of your Physical Damage as Extra Fire Damage Show Differences Hide Differences
Modified New: Cost 14 ManaOld: Cost 8 Mana New: Attack Damage 611.6% of baseOld: Attack Damage 350% of base New: Effectiveness of Added Damage 611%Old: Effectiveness of Added Damage 350% Show Differences Hide Differences
Modified New: Cost 11 ManaOld: Cost 6 Mana New: Attack Damage 458.7% of baseOld: Attack Damage 250% of base New: Effectiveness of Added Damage 458%Old: Effectiveness of Added Damage 250% Show Differences Hide Differences
Removed 75 to 113 Added Fire Damage
Modified New: Cost 10 ManaOld: Cost 6 Mana New: Attack Damage 377.4% of baseOld: Attack Damage 166% of base New: Effectiveness of Added Damage 377%Old: Effectiveness of Added Damage 166% Show Differences Hide Differences
Removed 75 to 113 Added Fire Damage
Modified New: Cost 10 ManaOld: Cost 6 Mana New: Attack Damage 377.4% of baseOld: Attack Damage 166% of base New: Effectiveness of Added Damage 377%Old: Effectiveness of Added Damage 166% Show Differences Hide Differences
Added Buff grants gain 5% of Physical Damage as Extra Fire Damage per 5 power, counting a maximum of 25 Power
Removed Covers Enemies in Ash, causing 3% increased Fire Damage taken per 5 Power, up to 20%
Modified New: Cost 10 ManaOld: Cost 19 Mana New: Base duration is 3.40 secondsOld: Base duration is 5.90 seconds Show Differences Hide Differences
Modified New: Attack Damage 234.2% of baseOld: Attack Damage 157.5% of base New: Effectiveness of Added Damage 234%Old: Effectiveness of Added Damage 158% Show Differences Hide Differences
New: Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. The user and nearby allies gain a buff that grants a portion of their physical damage as extra fire damage. Nearby enemies are inflicted with a debuff causing them to explode when they die, dealing fire damage in an area.
Old: Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. Covers enemies in ash, causing them to move slower and take increased fire damage. Affected enemies explode when they die, dealing fire damage in an area.
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Added Buff grants 3% increased Movement Speed per 5 Power, counting a maximum of 30 Power
Removed Buff causes your Hits to Overwhelm 5% Physical Damage Reduction per 5 Power, up to 30%
Modified New: Base duration is 3.40 secondsOld: Base duration is 4.90 seconds Show Differences Hide Differences
New: Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. The user and nearby allies gain a buff that grants movement speed.
Old: Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. Grants a buff which lowers the effect of enemy physical damage reduction against your hits.
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Modified New: Attack Damage 314.5% of baseOld: Attack Damage 150% of base New: Effectiveness of Added Damage 314%Old: Effectiveness of Added Damage 150% Show Differences Hide Differences
New: Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.
Old: Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
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Modified New: Cost 14 ManaOld: Cost 10 Mana New: Attack Damage 660.5% of baseOld: Attack Damage 320% of base New: Effectiveness of Added Damage 660%Old: Effectiveness of Added Damage 320% Show Differences Hide Differences
New: Jump a short distance through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.
Old: Jump a short distance through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
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Removed 75 to 113 Added Fire Damage +0.6 metres to Melee Strike Range
Modified New: Cost 10 ManaOld: Cost 6 Mana New: Attack Damage 329.2% of baseOld: Attack Damage 185% of base New: Effectiveness of Added Damage 329%Old: Effectiveness of Added Damage 185% Show Differences Hide Differences
Removed +0.6 metres to Melee Strike Range
Modified New: Cost 13 ManaOld: Cost 10 Mana New: Attack Damage 239.4% of baseOld: Attack Damage 130% of base New: Effectiveness of Added Damage 239%Old: Effectiveness of Added Damage 130% Show Differences Hide Differences
Removed 75 to 113 Added Attack Physical Damage
Modified New: Attack, AoE, Slam, MeleeOld: Physical, Attack, AoE, Slam, Melee New: Cost 13 ManaOld: Cost 6 Mana New: Attack Damage 622.6% of baseOld: Attack Damage 265% of base New: Effectiveness of Added Damage 622%Old: Effectiveness of Added Damage 265% Show Differences Hide Differences
Removed 75 to 113 Added Attack Physical Damage
Modified New: Cost 13 ManaOld: Cost 6 Mana New: Attack Damage 245.7% of baseOld: Attack Damage 85% of base New: Effectiveness of Added Damage 245%Old: Effectiveness of Added Damage 85% Show Differences Hide Differences
Removed 75 to 113 Added Attack Physical Damage
Modified New: Attack, AoE, Slam, MeleeOld: Physical, Attack, AoE, Slam, Melee New: Cost 13 ManaOld: Cost 6 Mana New: Attack Damage 622.6% of baseOld: Attack Damage 265% of base New: Effectiveness of Added Damage 622%Old: Effectiveness of Added Damage 265% Show Differences Hide Differences
Modified New: Attack Damage 69.9% of baseOld: Attack Damage 62% of base New: Effectiveness of Added Damage 70%Old: Effectiveness of Added Damage 62% New: Ragestorm deals 10% more Damage per 1 Rage SacrificedOld: Ragestorm deals 5% more Damage per 1 Rage Sacrificed Show Differences Hide Differences
Modified New: Attack Damage 69.9% of baseOld: Attack Damage 62% of base New: Effectiveness of Added Damage 70%Old: Effectiveness of Added Damage 62% Show Differences Hide Differences
Added Buff grants Added Attack Damage equal to 4% of the Damage of your Main Hand Weapon per 5 Power, counting a maximum of 30 Power
Removed Buff grants Added Attack Damage equal to 3% of the Damage of your Main Hand Weapon per 5 Power, up to a maximum of 20%
Modified New: Base duration is 3.40 secondsOld: Base duration is 5.90 seconds Show Differences Hide Differences
New: Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. Nearby allies gain a buff based on the damage of your weapon.
Old: Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. Gives nearby Allies a buff based on the damage of your weapon.
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Added Buff grants 5% more Armour per 5 Power, counting a maximum of 25 Power Buff grants 15% increased Stun Threshold per 5 Power, counting a maximum of 25 Power Exerted Attacks have 50% more Area of Effect
Removed Buff grants 5% reduced Enemy Stun Threshold per 5 Power, up to a maximum of 30% Exerted Attacks have 30% increased Area of Effect Exerted Attacks have 30% increased Area of Effect per previous Attack Exerted by this Warcry
Modified New: Base duration is 3.40 secondsOld: Base duration is 4.90 seconds New: Exerts the next 6 Melee Slam Attacks you performOld: Exerts the next 4 Melee Slam Attacks you perform Show Differences Hide Differences
New: Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent slam attacks. The user and nearby allies gain a buff that increases their armour and stun threshold.
Old: Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent slam attacks. Grants a buff which makes it easier for you to stun enemies.
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Modified New: 252 to 378 Base Off Hand Physical DamageOld: 134 to 200 Base Off Hand Physical Damage New: 8 to 12 Added Physical Damage per 15 Armour or Evasion Rating on ShieldOld: 5 to 7 Added Physical Damage per 15 Armour or Evasion Rating on Shield Show Differences Hide Differences
New: Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing off-hand damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies.
Old: Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing off-hand damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies. Cannot be supported by Multistrike.
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Modified New: Cost 13 ManaOld: Cost 8 Mana New: 300 to 450 Base Off Hand Physical DamageOld: 172 to 258 Base Off Hand Physical Damage New: 8 to 12 Added Physical Damage per 15 Armour or Evasion Rating on ShieldOld: 5 to 7 Added Physical Damage per 15 Armour or Evasion Rating on Shield Show Differences Hide Differences
Modified New: Cost 15 ManaOld: Cost 10 Mana New: 389 to 583 Base Off Hand Fire DamageOld: 222 to 334 Base Off Hand Fire Damage New: 13 to 20 Added Fire Damage per 15 Armour on ShieldOld: 8 to 12 Added Fire Damage per 15 Armour on Shield Show Differences Hide Differences
Modified New: Cost 12 ManaOld: Cost 6 Mana New: Attack Damage 488.6% of baseOld: Attack Damage 273% of base New: Effectiveness of Added Damage 488%Old: Effectiveness of Added Damage 273% Show Differences Hide Differences
Modified New: Cost 12 ManaOld: Cost 6 Mana New: Attack Damage 369.5% of baseOld: Attack Damage 250% of base New: Effectiveness of Added Damage 369%Old: Effectiveness of Added Damage 250% Show Differences Hide Differences
Modified New: Cost 10 ManaOld: Cost 6 Mana New: Attack Damage 346% of baseOld: Attack Damage 188% of base New: Effectiveness of Added Damage 346%Old: Effectiveness of Added Damage 188% Show Differences Hide Differences
Modified New: Cost 13 ManaOld: Cost 8 Mana New: Attack Damage 629% of baseOld: Attack Damage 325% of base New: Effectiveness of Added Damage 629%Old: Effectiveness of Added Damage 325% Show Differences Hide Differences
Modified New: Cost 11 ManaOld: Cost 7 Mana New: Attack Damage 503.2% of baseOld: Attack Damage 250% of base New: Effectiveness of Added Damage 503%Old: Effectiveness of Added Damage 250% Show Differences Hide Differences
Removed 75 to 113 Added Attack Physical Damage
Modified New: Attack, AoE, MeleeOld: Attack, AoE, Physical, Melee New: Cost 14 ManaOld: Cost 8 Mana New: Attack Damage 664.4% of baseOld: Attack Damage 281% of base New: Effectiveness of Added Damage 664%Old: Effectiveness of Added Damage 281% Show Differences Hide Differences
Modified New: Cost 13 ManaOld: Cost 10 Mana New: Attack Damage 542.2% of baseOld: Attack Damage 275% of base New: Effectiveness of Added Damage 542%Old: Effectiveness of Added Damage 275% Show Differences Hide Differences
Modified New: Cost 13 ManaOld: Cost 10 Mana New: Attack Damage 472.6% of baseOld: Attack Damage 240% of base New: Effectiveness of Added Damage 472%Old: Effectiveness of Added Damage 240% Show Differences Hide Differences
Removed +0.2 metres to Melee Strike Range
Modified New: Cost 12 ManaOld: Cost 6 Mana New: Attack Damage 745.9% of baseOld: Attack Damage 350% of base New: Effectiveness of Added Damage 745%Old: Effectiveness of Added Damage 350% Show Differences Hide Differences
Modified New: Cost 13 ManaOld: Cost 8 Mana New: Attack Damage 344.8% of baseOld: Attack Damage 185% of base New: Effectiveness of Added Damage 344%Old: Effectiveness of Added Damage 185% Show Differences Hide Differences
Modified New: Cost 14 ManaOld: Cost 10 Mana New: Attack Damage 318.3% of baseOld: Attack Damage 185% of base New: Effectiveness of Added Damage 318%Old: Effectiveness of Added Damage 185% Show Differences Hide Differences
Added Attack Hits against Cursed Enemies have 10% chance to Aggravate Bleeding Attack Hits against Cursed Enemies have 25% chance to inflict Bleeding
Removed Attacks Hits against Cursed Enemies have 25% chance to inflict Bleeding 20% increased Duration of Bleeding on Cursed Enemies
Added Cost 19 Mana Base duration is 12.00 seconds Base radius is 2.4 metres While you have no placed Banner, you can gain Valour 10% more Area of Effect per Valour consumed 10% more Aura effect per Valour consumed Banner grants 8% increased Accuracy Rating to You and Allies Banner grants 4% more Physical Damage with Melee Skills to You and Allies
Removed 10% increased effect of Aura You and nearby allies gain 21% increased Accuracy Rating Nearby Enemies take 11% increased Physical Damage Gain 1 Stage when you Kill an Enemy while carrying the Banner Gain Adrenaline for 0.05 seconds per Stage on Placing the Banner Base Duration of 10.00 seconds after being Placed +1 second to Base Placed Banner Duration per Stage When placed, 8% increased Area of Effect per Stage When placed, 1% increased Aura effect per Stage
New: You must gain Valour from melee combat to use this skill, which will consume all Valour to place a banner with an aura. The aura will be larger and more powerful the more Valour was consumed. The banner lasts for a duration, but will end early if you leave the aura, or use the skill again while it's active.
Old: Casting once reserves mana to carry a banner which increases the accuracy of nearby allies, and physical damage taken by nearby enemies. Gain stages by killing enemies while carrying the banner. Casting the skill again places the banner, ending the mana reservation. Once placed, it becomes more powerful for each stage gained. You cannot have multiple banners at the same time.
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Added Cursed Enemies grant 10 Rage when Stunned
Removed Cursed Enemies grant 20 Rage Regenerated over 1 second when Stunned
Removed 75 to 113 Added Attack Physical Damage
Modified New: Attack, AoE, Channelling, MeleeOld: Attack, AoE, Channelling, Physical, Melee New: Cost 6 ManaOld: Cost 4 Mana New: Attack Damage 111.2% of baseOld: Attack Damage 49% of base New: Effectiveness of Added Damage 111%Old: Effectiveness of Added Damage 49% Show Differences Hide Differences
Removed 75 to 113 Added Attack Physical Damage
Modified New: Critical, Attack, AoE, Channelling, MeleeOld: Critical, Attack, AoE, Channelling, Physical, Melee New: Cost 6 ManaOld: Cost 4 Mana New: Attack Damage 98.6% of baseOld: Attack Damage 49% of base New: Effectiveness of Added Damage 99%Old: Effectiveness of Added Damage 49% Show Differences Hide Differences
New: Fires an arrow at the target destination. When the arrow lands, you are teleported to it and a clone is summoned at your old location. The clone is a minion that uses your bow and quiver to fire random elemental arrows which convert all physical damage to the chosen element and deal no damage of other damage types.
Old: Fires an arrow at the target destination. When the arrow lands, you are teleported to it and a clone is summoned at your old location. The clone is a minion that uses your bow and quiver to fire random elemental arrows.
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Removed Adds 201 to 302 Fire Damage to Attacks against Ignited Enemies
Modified New: Cost 14 ManaOld: Cost 12 Mana New: Attack Damage 420% of baseOld: Attack Damage 300% of base New: Effectiveness of Added Damage 420%Old: Effectiveness of Added Damage 300% Show Differences Hide Differences
Removed 113 to 169 Added Chaos Damage
Modified New: Attack Damage 91% of baseOld: Attack Damage 70% of base New: Effectiveness of Added Damage 91%Old: Effectiveness of Added Damage 70% Show Differences Hide Differences
Modified New: Cost 6 ManaOld: Cost 4 Mana New: Attack Damage 264.1% of baseOld: Attack Damage 121% of base New: Effectiveness of Added Damage 264%Old: Effectiveness of Added Damage 121% Show Differences Hide Differences
Removed 113 to 169 Added Chaos Damage
Modified New: Cost 8 ManaOld: Cost 7 Mana New: Attack Damage 205% of baseOld: Attack Damage 125.4% of base New: Effectiveness of Added Damage 205%Old: Effectiveness of Added Damage 125% Show Differences Hide Differences
Removed 28 to 42 Added Attack Physical Damage
Modified New: Attack, AoE, Movement, Channelling, MeleeOld: Attack, AoE, Movement, Channelling, Physical, Melee New: Cost 3 ManaOld: Cost 2 Mana New: Attack Damage 111.2% of baseOld: Attack Damage 59% of base New: Effectiveness of Added Damage 111%Old: Effectiveness of Added Damage 59% Show Differences Hide Differences
Removed 28 to 42 Added Attack Physical Damage
Modified New: Attack, AoE, Movement, Channelling, MeleeOld: Attack, AoE, Movement, Channelling, Physical, Melee New: Cost 6 ManaOld: Cost 2 Mana New: Attack Damage 111.2% of baseOld: Attack Damage 59% of base New: Effectiveness of Added Damage 111%Old: Effectiveness of Added Damage 59% Show Differences Hide Differences
Added Spawned corpses' level matches the area level, up to a maximum of Level 80
Removed Spawns corpses up to Level 100
New: Desecrates the ground, spawning corpses based on monsters in the current area and dealing chaos damage over time to enemies. If you are using the Raise Spectre skill there is a chance to spawn spectral corpses matching your most recently raised Spectres. Spectral corpses cannot be interacted with except by Minion skills.
Old: Desecrates the ground, summoning corpses and dealing chaos damage to all enemies in the area. The corpses will be chosen from the monsters in the current area and any Spectres that have existed in this instance.
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Removed Adds 113 to 169 Physical Damage against Bleeding Enemies
Modified New: Cost 13 ManaOld: Cost 5 Mana New: Attack Damage 409.6% of baseOld: Attack Damage 140% of base New: Effectiveness of Added Damage 409%Old: Effectiveness of Added Damage 140% Show Differences Hide Differences
Modified New: Cost 13 ManaOld: Cost 5 Mana New: Attack Damage 298.2% of baseOld: Attack Damage 140% of base New: Effectiveness of Added Damage 298%Old: Effectiveness of Added Damage 140% Show Differences Hide Differences
Modified New: Cost 13 ManaOld: Cost 5 Mana New: Attack Damage 196.7% of baseOld: Attack Damage 95% of base New: Effectiveness of Added Damage 196%Old: Effectiveness of Added Damage 95% Show Differences Hide Differences
Modified New: Cost 14 ManaOld: Cost 5 Mana New: Attack Damage 442.4% of baseOld: Attack Damage 244% of base New: Effectiveness of Added Damage 442%Old: Effectiveness of Added Damage 244% Show Differences Hide Differences
Modified New: Cost 14 ManaOld: Cost 5 Mana New: Attack Damage 360.5% of baseOld: Attack Damage 244% of base New: Effectiveness of Added Damage 360%Old: Effectiveness of Added Damage 244% Show Differences Hide Differences
Added 15% more Damage for each type of Elemental Ailment on the Enemy
Removed 15% more Damage per Elemental Ailment on the Enemy
Modified New: Attack, Melee, Strike, Fire, Cold, Lightning, AoE, PrismaticOld: Attack, Projectile, Melee, Strike, Fire, Cold, Lightning, AoE, Prismatic, Bow New: Cost 10 ManaOld: Cost 11 Mana New: 748 to 1389 Added Fire DamageOld: 480 to 891 Added Fire Damage New: 609 to 1133 Added Cold DamageOld: 391 to 726 Added Cold Damage New: 118 to 2287 Added Lightning DamageOld: 75 to 1467 Added Lightning Damage Show Differences Hide Differences
New: Each attack with a melee weapon will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.
Old: Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.
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Added 15% more Damage for each type of Elemental Ailment on the Enemy
Removed 15% more Damage per Elemental Ailment on the Enemy
Modified New: Cost 10 ManaOld: Cost 11 Mana New: 182 to 337 Added Fire DamageOld: 166 to 309 Added Fire Damage New: 148 to 275 Added Cold DamageOld: 136 to 252 Added Cold Damage New: 29 to 555 Added Lightning DamageOld: 26 to 509 Added Lightning Damage Show Differences Hide Differences
New: Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Ensnared enemies have less movement speed while trying to break the snare. The snare will break if they leave the area of effect.
Old: Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Ensnared enemies always count as moving, and have less movement speed while trying to break the snare. The snare will break if they leave the area of effect.
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Modified New: 1203 to 1805 Added Fire DamageOld: 1003 to 1505 Added Fire Damage New: Deals 466 to 707 Added Cold Damage if Charges were consumed from a Sapphire FlaskOld: Deals 389 to 589 Added Cold Damage if Charges were consumed from a Sapphire Flask New: Deals 105 to 1083 Added Lightning Damage if Charges were consumed from a Topaz FlaskOld: Deals 88 to 903 Added Lightning Damage if Charges were consumed from a Topaz Flask Show Differences Hide Differences
Modified New: 960 to 1440 Added Fire DamageOld: 799 to 1199 Added Fire Damage New: Deals 372 to 564 Added Cold Damage if Charges were consumed from a Sapphire FlaskOld: Deals 310 to 469 Added Cold Damage if Charges were consumed from a Sapphire Flask New: Deals 84 to 864 Added Lightning Damage if Charges were consumed from a Topaz FlaskOld: Deals 70 to 719 Added Lightning Damage if Charges were consumed from a Topaz Flask Show Differences Hide Differences
Modified New: Cost 8 ManaOld: Cost 10 Mana New: Attack Damage 408.9% of baseOld: Attack Damage 210% of base New: Effectiveness of Added Damage 408%Old: Effectiveness of Added Damage 210% Show Differences Hide Differences
Modified New: Cost 8 ManaOld: Cost 10 Mana New: Attack Damage 408.9% of baseOld: Attack Damage 210% of base New: Effectiveness of Added Damage 408%Old: Effectiveness of Added Damage 210% Show Differences Hide Differences
Modified New: Attack, Projectile, BowOld: Attack, Projectile, Melee, Strike, Bow Show Differences Hide Differences
New: Performs an attack with a ranged weapon that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.
Old: Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.
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Modified New: Attack, Melee, StrikeOld: Attack, Projectile, Melee, Strike, Bow New: Attack Damage 353.4% of baseOld: Attack Damage 135% of base New: Effectiveness of Added Damage 353%Old: Effectiveness of Added Damage 135% Show Differences Hide Differences
New: Perform a strike with a melee weapon that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.
Old: Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.
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Removed 75 to 113 Added Cold Damage
Modified New: Cost 10 ManaOld: Cost 6 Mana New: Attack Damage 409.6% of baseOld: Attack Damage 225% of base New: Effectiveness of Added Damage 409%Old: Effectiveness of Added Damage 225% Show Differences Hide Differences
Modified New: Cost 10 ManaOld: Cost 6 Mana New: Attack Damage 409.6% of baseOld: Attack Damage 225% of base New: Effectiveness of Added Damage 409%Old: Effectiveness of Added Damage 225% Show Differences Hide Differences
Removed 9 to 179 Added Lightning Damage
Modified New: Attack Damage 113.9% of baseOld: Attack Damage 99% of base New: Effectiveness of Added Damage 113%Old: Effectiveness of Added Damage 99% Show Differences Hide Differences
Removed 9 to 179 Added Lightning Damage
Modified New: Attack Damage 241.5% of baseOld: Attack Damage 210% of base New: Effectiveness of Added Damage 241%Old: Effectiveness of Added Damage 210% Show Differences Hide Differences
Removed 9 to 179 Added Lightning Damage
Modified New: Attack Damage 113.9% of baseOld: Attack Damage 99% of base New: Effectiveness of Added Damage 113%Old: Effectiveness of Added Damage 99% Show Differences Hide Differences
Modified New: You and nearby allies gain 1545 additional Evasion RatingOld: You and nearby allies gain 2575 additional Evasion Rating Show Differences Hide Differences
Removed You and nearby allies deal 18% more Cold Damage
Modified New: You and nearby allies gain 39% of Physical Damage as Extra Cold DamageOld: You and nearby allies gain 25% of Physical Damage as Extra Cold Damage Show Differences Hide Differences
Removed 75 to 113 Added Cold Damage
Modified New: Attack Damage 200.1% of baseOld: Attack Damage 174% of base New: Effectiveness of Added Damage 200%Old: Effectiveness of Added Damage 174% Show Differences Hide Differences
Removed 75 to 113 Added Attack Physical Damage
Modified New: Cost 17 ManaOld: Cost 8 Mana New: Attack Damage 393.1% of baseOld: Attack Damage 154% of base New: Effectiveness of Added Damage 393%Old: Effectiveness of Added Damage 154% Show Differences Hide Differences
Modified New: Cost 25 ManaOld: Cost 12 Mana New: Attack Damage 629% of baseOld: Attack Damage 310% of base New: Effectiveness of Added Damage 629%Old: Effectiveness of Added Damage 310% Show Differences Hide Differences
Removed Adds 117 to 176 Physical Damage against Bleeding Enemies
Modified New: Cost 13 ManaOld: Cost 6 Mana New: Attack Damage 346% of baseOld: Attack Damage 120% of base New: Effectiveness of Added Damage 346%Old: Effectiveness of Added Damage 120% Show Differences Hide Differences
Removed 113 to 169 Added Attack Physical Damage
Modified New: Cost 13 ManaOld: Cost 10 Mana New: Attack Damage 175% of baseOld: Attack Damage 106% of base New: Effectiveness of Added Damage 175%Old: Effectiveness of Added Damage 106% Show Differences Hide Differences
Removed 113 to 169 Added Attack Physical Damage
Modified New: Attack, ProjectileOld: Attack, Projectile, Physical New: Cost 13 ManaOld: Cost 10 Mana New: Attack Damage 360% of baseOld: Attack Damage 220% of base New: Effectiveness of Added Damage 360%Old: Effectiveness of Added Damage 220% Show Differences Hide Differences
Removed 9 to 179 Added Lightning Damage
Modified New: Cost 10 ManaOld: Cost 11 Mana New: Attack Damage 177.1% of baseOld: Attack Damage 154% of base New: Effectiveness of Added Damage 177%Old: Effectiveness of Added Damage 154% Show Differences Hide Differences
Removed 9 to 179 Added Lightning Damage
Modified New: Cost 10 ManaOld: Cost 11 Mana New: Attack Damage 86.2% of baseOld: Attack Damage 75% of base New: Effectiveness of Added Damage 87%Old: Effectiveness of Added Damage 75% Show Differences Hide Differences
Removed 9 to 179 Added Lightning Damage
Modified New: Cost 10 ManaOld: Cost 6 Mana New: Attack Damage 456% of baseOld: Attack Damage 225% of base New: Effectiveness of Added Damage 456%Old: Effectiveness of Added Damage 225% Show Differences Hide Differences
Removed 9 to 179 Added Lightning Damage
Modified New: Cost 10 ManaOld: Cost 6 Mana New: Attack Damage 377.4% of baseOld: Attack Damage 200% of base New: Effectiveness of Added Damage 377%Old: Effectiveness of Added Damage 200% Show Differences Hide Differences
New: Fires an arrow at the target destination. When the arrow lands, a clone is summoned. The clone is a minion that uses your bow and quiver to fire random elemental arrows which convert all physical damage to the chosen element and deal no damage of other damage types.
Old: Fires an arrow at the target destination. When the arrow lands, a clone is summoned. The clone is a minion that uses your bow and quiver to fire random elemental arrows.
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Removed 113 to 169 Added Chaos Damage
Modified New: Cost 10 ManaOld: Cost 6 Mana New: Attack Damage 472.6% of baseOld: Attack Damage 160% of base New: Effectiveness of Added Damage 472%Old: Effectiveness of Added Damage 160% Show Differences Hide Differences
Removed 75 to 113 Added Attack Physical Damage
Modified New: Attack, Projectile, Duration, Physical, BowOld: Attack, Projectile, Duration, Melee, Strike, Physical, Bow New: Cost 14 ManaOld: Cost 6 Mana New: Attack Damage 205.7% of baseOld: Attack Damage 164.6% of base New: Effectiveness of Added Damage 205%Old: Effectiveness of Added Damage 165% Show Differences Hide Differences
New: Punctures enemies with your Bow, causing a bleeding debuff, which will be affected by modifiers to skill duration.
Old: Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.
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Modified New: Cost 10 ManaOld: Cost 6 Mana New: Attack Damage 534.6% of baseOld: Attack Damage 250% of base New: Effectiveness of Added Damage 534%Old: Effectiveness of Added Damage 250% Show Differences Hide Differences
Modified New: Cost 10 ManaOld: Cost 6 Mana New: Attack Damage 534.6% of baseOld: Attack Damage 250% of base New: Effectiveness of Added Damage 534%Old: Effectiveness of Added Damage 250% Show Differences Hide Differences
Removed 113 to 169 Added Chaos Damage
Modified New: Attack Damage 52% of baseOld: Attack Damage 40% of base New: Effectiveness of Added Damage 52%Old: Effectiveness of Added Damage 40% Show Differences Hide Differences
Removed 113 to 169 Added Chaos Damage
Modified New: Cost 13 ManaOld: Cost 12 Mana New: Attack Damage 162.5% of baseOld: Attack Damage 125% of base New: Effectiveness of Added Damage 162%Old: Effectiveness of Added Damage 125% Show Differences Hide Differences
Removed 123 to 185 Added Attack Physical Damage
Modified New: Cost 12 ManaOld: Cost 9 Mana New: Attack Damage 265% of baseOld: Attack Damage 159% of base New: Effectiveness of Added Damage 265%Old: Effectiveness of Added Damage 159% Show Differences Hide Differences
Removed 123 to 185 Added Attack Physical Damage
Modified New: Cost 12 ManaOld: Cost 9 Mana New: Attack Damage 265% of baseOld: Attack Damage 159% of base New: Effectiveness of Added Damage 265%Old: Effectiveness of Added Damage 159% Show Differences Hide Differences
Removed 56 to 85 Added Attack Physical Damage
Modified New: Attack, Projectile, Totem, BowOld: Attack, Projectile, Totem, Physical, Bow New: Cost 13 ManaOld: Cost 11 Mana New: Attack Damage 52.8% of baseOld: Attack Damage 44% of base New: Effectiveness of Added Damage 53%Old: Effectiveness of Added Damage 44% Show Differences Hide Differences
Removed 56 to 85 Added Attack Physical Damage
Modified New: Cost 13 ManaOld: Cost 11 Mana New: Attack Damage 68.6% of baseOld: Attack Damage 57.2% of base New: Effectiveness of Added Damage 69%Old: Effectiveness of Added Damage 58% Show Differences Hide Differences
Modified New: Attack Damage 180% of baseOld: Attack Damage 150% of base New: Effectiveness of Added Damage 180%Old: Effectiveness of Added Damage 150% Show Differences Hide Differences
Modified New: 243 to 364 Base Off Hand Physical DamageOld: 203 to 304 Base Off Hand Physical Damage New: 5 to 9 Added Physical Damage per 15 Armour or Evasion Rating on ShieldOld: 5 to 7 Added Physical Damage per 15 Armour or Evasion Rating on Shield Show Differences Hide Differences
Modified New: Cost 10 ManaOld: Cost 12 Mana New: 297 to 446 Base Off Hand Cold DamageOld: 248 to 372 Base Off Hand Cold Damage New: 7 to 12 Added Cold Damage per 15 Evasion Rating on ShieldOld: 7 to 9 Added Cold Damage per 15 Evasion Rating on Shield Show Differences Hide Differences
Modified New: Cost 9 ManaOld: Cost 8 Mana New: Attack Damage 150% of baseOld: Attack Damage 125% of base New: Effectiveness of Added Damage 150%Old: Effectiveness of Added Damage 125% Show Differences Hide Differences
Modified New: Cost 9 ManaOld: Cost 8 Mana New: Attack Damage 340% of baseOld: Attack Damage 280% of base New: Effectiveness of Added Damage 340%Old: Effectiveness of Added Damage 280% Show Differences Hide Differences
Removed 56 to 85 Added Attack Physical Damage
Modified New: Attack, Projectile, BowOld: Attack, Projectile, Physical, Bow New: Cost 9 ManaOld: Cost 10 Mana New: Attack Damage 142.8% of baseOld: Attack Damage 119% of base New: Effectiveness of Added Damage 142%Old: Effectiveness of Added Damage 119% Show Differences Hide Differences
Removed 101 to 151 Added Attack Physical Damage
Modified New: Cost 11 ManaOld: Cost 8 Mana New: Attack Damage 330% of baseOld: Attack Damage 210% of base New: Effectiveness of Added Damage 330%Old: Effectiveness of Added Damage 210% Show Differences Hide Differences
Removed 101 to 151 Added Attack Physical Damage
Modified New: Cost 10 ManaOld: Cost 8 Mana New: Attack Damage 330% of baseOld: Attack Damage 210% of base New: Effectiveness of Added Damage 330%Old: Effectiveness of Added Damage 210% Show Differences Hide Differences
Removed 113 to 169 Added Chaos Damage
Modified New: Cost 10 ManaOld: Cost 11 Mana New: Attack Damage 102% of baseOld: Attack Damage 85% of base New: Effectiveness of Added Damage 102%Old: Effectiveness of Added Damage 85% Show Differences Hide Differences
Added Spawned corpses are Level 70
Removed Spawns corpses with Level 80
Modified New: Cost 8 ManaOld: Cost 7 Mana New: Attack Damage 200% of baseOld: Attack Damage 165% of base New: Effectiveness of Added Damage 200%Old: Effectiveness of Added Damage 165% Show Differences Hide Differences
Removed 169 to 254 Added Chaos Damage
Modified New: Cost 10 ManaOld: Cost 5 Mana New: Attack Damage 442.4% of baseOld: Attack Damage 154% of base New: Effectiveness of Added Damage 442%Old: Effectiveness of Added Damage 154% Show Differences Hide Differences
Removed 169 to 254 Added Chaos Damage
Modified New: Cost 10 ManaOld: Cost 5 Mana New: Attack Damage 442.4% of baseOld: Attack Damage 154% of base New: Effectiveness of Added Damage 442%Old: Effectiveness of Added Damage 154% Show Differences Hide Differences
Modified New: Attack Damage 314.5% of baseOld: Attack Damage 150% of base New: Effectiveness of Added Damage 314%Old: Effectiveness of Added Damage 150% Show Differences Hide Differences
New: Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.
Old: Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords. Cannot be supported by Multistrike.
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Modified New: Cost 10 ManaOld: Cost 6 Mana New: Attack Damage 403.1% of baseOld: Attack Damage 231% of base New: Effectiveness of Added Damage 403%Old: Effectiveness of Added Damage 231% Show Differences Hide Differences
Modified New: Attack Damage 328% of baseOld: Attack Damage 240% of base New: Effectiveness of Added Damage 328%Old: Effectiveness of Added Damage 240% Show Differences Hide Differences
New: Supports spell skills that are instant and have no reservation. Cannot support Vaal skills or skills used by totems, traps or mines. Cannot modify the skills of minions.
Old: Supports spell skills that are instant and have no reservation. Cannot support skills used by totems, traps or mines. Cannot modify the skills of minions.
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Modified New: Effectiveness of Added Damage 160%Old: Effectiveness of Added Damage 140% New: Deals 776 to 1164 Chaos DamageOld: Deals 644 to 966 Chaos Damage New: Deals 1818.1 Base Chaos Damage per secondOld: Deals 1509.4 Base Chaos Damage per second Show Differences Hide Differences
Modified New: Effectiveness of Added Damage 160%Old: Effectiveness of Added Damage 140% New: Deals 776 to 1164 Chaos DamageOld: Deals 644 to 966 Chaos Damage New: Deals 3959.4 Base Chaos Damage per secondOld: Deals 3287.2 Base Chaos Damage per second Show Differences Hide Differences
New: Teleport to a location, damaging enemies and leaving a trail of burning ground, then repeat the teleport in the other direction. Cannot be triggered, or used by a totem, trap or mine. Cannot be supported by Unleash.
Old: Teleport to a location, damaging enemies and leaving a trail of burning ground, then repeat the teleport in the other direction. Cannot be triggered, or used by a totem, trap or mine.
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Added Projectiles that have Pierced deal 20% more Damage
Removed 20% increased Cold Damage
Added Attack Speed 115% of base Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at 200% of their value
Modified New: Cost 9 ManaOld: Cost 16 Mana Show Differences Hide Differences
Added Attack Speed 115% of base Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at 200% of their value
Modified New: Cost 9 ManaOld: Cost 16 Mana Show Differences Hide Differences
Added Attack Speed 115% of base
Modified New: Cost 9 ManaOld: Cost 10 Mana New: Attack Damage 220% of baseOld: Attack Damage 175% of base New: Effectiveness of Added Damage 220%Old: Effectiveness of Added Damage 175% Show Differences Hide Differences
Added Attack Speed 115% of base
Modified New: Cost 9 ManaOld: Cost 10 Mana New: Attack Damage 85% of baseOld: Attack Damage 70% of base New: Effectiveness of Added Damage 85%Old: Effectiveness of Added Damage 70% Show Differences Hide Differences
Added Attack Speed 115% of base Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at 150% of their value
Modified New: Cost 9 ManaOld: Cost 11 Mana Show Differences Hide Differences
Added Attack Speed 115% of base Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at 150% of their value
Modified New: Cost 9 ManaOld: Cost 11 Mana Show Differences Hide Differences
Removed Supported Attacks deal 44 to 66 added Physical Damage with Weapons
Modified New: Supported Attacks deal 29% more Damage with BleedingOld: Supported Attacks deal 19% more Damage with Bleeding Show Differences Hide Differences
New: Supports attack skills.
Old: Supports attack skills. Cannot support skills that create minions.
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Added Ancestrally Boosted Slams deal 98% more Damage with Hits and Ailments
Removed Ancestrally Boosted Slams deal 98% more Damage with Hits Ancestrally Boosted Slams deal 69% more Damage with Ailments
Added Supported Skills have 39% less Mana Cost
Removed Supported Skills have 39% reduced Mana Cost
New: Supports melee attack skills, making them repeat twice when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills, travel skills, retaliation skills or triggered skills.
Old: Supports melee attack skills, making them repeat twice when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills or triggered skills.
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Added Gain 3 Rage on Attack Hit Supported Skills have 19% increased Attack Speed while you have at least 10 Rage
Removed Supported Attacks deal 4 to 7 added Physical Damage with Weapons per 10 Rage Supported Attacks deal 39 to 72 added Physical Damage with Weapons while you have at least 10 Rage Supported Skills grant 1 Rage on Melee Hit, no more than once every 0.4 seconds
Modified New: Attack Damage 336% of baseOld: Attack Damage 260% of base New: Effectiveness of Added Damage 336%Old: Effectiveness of Added Damage 260% Show Differences Hide Differences
Modified New: Supported Skills have 10 to 17 Added Attack Physical Damage per TraumaOld: Supported Skills have 11 to 24 Added Attack Physical Damage per Trauma Show Differences Hide Differences
Removed Supported Skills have +2 seconds to Cooldown
Modified New: Cost & Reservation Multiplier 200%Old: Cost & Reservation Multiplier 130% Show Differences Hide Differences
Modified New: Supported Skills inflict Decay on Hit, dealing 1034 Chaos Damage per second for 8 secondsOld: Supported Skills inflict Decay on Hit, dealing 843 Chaos Damage per second for 8 seconds Show Differences Hide Differences
Added Dex 48 While Channelling a Supported Skill, take 10% less Damage from Hits
Removed Infusion lasts 6 seconds after you finish Channelling Gain Infusion after Channelling a Supported Skill for 0.6 seconds Infusion grants 10% more Damage of Types matching Supported Skill Gem's tags While Channelling a Supported Skill, take 8% less Damage from Hits of types matching the Skill Gem's Tags
Modified New: Support, ChannellingOld: Support, Channelling, Duration New: Int 70Old: Int 111 New: Supported Skills deal 29% more DamageOld: Supported Skills deal 24% more Damage Show Differences Hide Differences
New: Supports any channelling skill, protecting you from damage while you channel it. Cannot modify the skills of minions.
Old: Supports any channelling skill, protecting you from damage while you channel it. Cannot support skills used by totems. Cannot modify the skills of minions.
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New: Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, retaliation skills, blink skills, or skills with a reservation.
Old: Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, blink skills, or skills with a reservation.
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New: Supports melee attack skills, making them repeat three times when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills, travel skills, retaliation skills or triggered skills.
Old: Supports melee attack skills, making them repeat three times when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills or triggered skills.
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