[3.27] Spark of the Nova Trapper Trickster - Lifetap Maniac // Maven DESTROYER & T17 Clear





Welcome to my big Guide. I was try explanation as much as I can. For details and mechanics pls read below links or watch video on YT.

PoB:https://pobb.in/2VX4HApBLprB
PoE Ninja:https://poe.ninja/poe1/profile/Kaczu%C5%9B-2032/character/LuffyGearTrapper
YT Guide:https://www.youtube.com/watch?v=lMT3cLEjOEs

LEAGUE UPDATES
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3.28 - Mirage League

1. No changes
2. No buffs
3. A bit nerf to Energy Shield from:

"Intelligence now inherently grants 1% increased Maximum Energy Shield per 10 Intelligence (previously per 5 Intelligence)."
4. Grafts (hands) mechanic removed so "League Mechanic" section in guide is now empty

1. FOR WHO IS THIS BUILD
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- You like Traps?
- You love Spark skill?
- You hate self-cast with Spell Echo Support?
Then it's Build exactly for you my friend!


Also why Spark Trap comparing to for example Ice Trap? Well, with Sunblast Belt we have delayed explosions, Ice Trap hit just one on area and that's all, also monsters often just can running from this. Although Sparks mechanic is great for that style, we are throwing Traps and run through map, but behind us Sparks still bounces from walls, objects and destroying everything, is super funny and have a great potential.
2. PROS AND CONS
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➕ Funny - Sparks everywhere
➕ Relatively cheap
➕ Easy leveling
➕ Very fast clearing maps
➕ Good single target damage
➕ Safe if it necessary on some maps / content
➕ Hybrid and high Life / ES pool
➕ Tanky and very good sustain
➕ 100% of mana can be reserved
➕ Traps style so reflect damage doesn't care
➕ Amazing Delve runner
➕ Generally on budget gear we can start doing red maps
➕ High numbers of Trap Throwing Speed (thanks to Gloves and Cast Speed synergy)
➕ Potential for T17 Maps & Maven

➖ For full potential we need Gloves, which are a bit expensive on start
Sunblast mechanic can be clunky at the start and need a bit practice
➖ Needs a bit more pay attention vs chaos damage monsters, cuz it bypasses ES
➖ We need stack Chaos Res
3. BUILD SHOWCASE
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T16--------------------------------------------------------------------------------------------------------
Beach - https://www.youtube.com/watch?v=txlyQ64BnOE
Forking River - https://www.youtube.com/watch?v=iXQriFcWWmQ
Ivory Temple - https://www.youtube.com/watch?v=o8Z8E8RWm8I
Wasteland - https://www.youtube.com/watch?v=xtlkgF2y7ug

T17 (Without Bosses cuz they are so boosted)---------------------------------------------------------
Abomination - https://www.youtube.com/watch?v=tAmeSHiZbTA
Citadel - https://www.youtube.com/watch?v=h1HCIKwReaQ
Fortress - https://www.youtube.com/watch?v=hMBBw_0SmDc
Sanctuary - https://www.youtube.com/watch?v=TCFIrpiPfDI
Ziggurat - https://www.youtube.com/watch?v=4fRmZPrMtXc

SHAPER GUARDIANS-------------------------------------------------------------------------------------
Lair of The Hydra - https://www.youtube.com/watch?v=HPUwLdl-AzU
Forge of The Phoenix - https://www.youtube.com/watch?v=uMEwDI01euM
Pit of The Chimera - https://www.youtube.com/watch?v=mqwtSpcmtXg
Maze of The Minotaur - https://www.youtube.com/watch?v=AAjWaxoXNeg

PINNACLE BOSSESS--------------------------------------------------------------------------------------
Maven - https://www.youtube.com/watch?v=Q2b0MN4ZZ9s
Maven (without League Mechanic) - https://www.youtube.com/watch?v=Y8s_0fSPcSI
Shaper - https://www.youtube.com/watch?v=tL5V7x6jy5A
4. BUILD COST
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Based on prices around one - two week from league start.

Generally with 250-300 chaos (without Unique Jewel for nice upgrade Build) you can start destroying T16, even T17 should be viable too (without Bosses cuz they are boosted) and easily start other maps like Guardians and trying some Pinnacle Bosses.

Unique Amu Karui Ward for start = 1 chaos
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Unique Belt Sunblast = 1 chaos
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Rare Jewel = 1 chaos
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Anoint = 5-10 chaos
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Unique Jewel Watcher's Eye = 10-20 chaos
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Cluster Jewel = 10-20 chaos
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Weapon / Shield / Body Armor / Helmet / Boots / Rings = 10-30 chaos each, with that budget you can already buy nice and enough items, some of them you can catch up already for a few chaos srs
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Spark and Supports 20 lvl + 20% quality = around 50 chaos
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Unique Gloves Slavedriver's Hand = around 50 chaos
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+3 to Spark Unique Amu Replica Dragonfang's Flight = 50-100 chaos
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Unique Jewel Ancestral Vision = around 1 divine
5. STATS GOAL
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Just number of some stats what Builds can do, some kind of goals we gonna to achieve, ofcourse some of them can be more or lower but it's good state.

Life and ES pool = 6k+
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Spell Damage Suppression Chance = 100%
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Evasion Rating = 30-35k with Grace
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Life regen per sec. = 500-700 with Sulphur Flask on ground
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ES recharge per sec. = 500-900
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Trap Throwing Speed Modifier = 50%+ with Silver Flask + Arcane Surge + 5x Frenzy Charges
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Average Damage on Spark skill (just tooltip from skill descritpion in-game, in reality damage is way more higher) = 50k+ with Summon Skitterbots + Wrath + Sulphur Flask + 5x Frenzy Charges
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Spark Duration = 3-3.5 sec.
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Projectile Speed for Spark = 150% (for cheaper Amu will be 30% increased)
6. LEAGUE MECHANIC
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--------EMPTY--------
7. BUILD MECHANICS EXPLANATION
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SUNBLAST BELT

It's first core of this Build and it's cheap. How it works?
- Practically we have Multiple Traps Support effect but without dmg penalty
- Downside is our Traps can't be exploded so fast so we need a bit practice where traps should be throwing on ground also Chance for Traps to Trigger an additional time is turned off
- Important mode Reduced Trap Duration on that Belt (is from 50% to 75%) so look for much as you can, but why? Trap standard duration is 4 sec., with 50% it's 2 sec., but with 75% is 1 sec., it'so huge difference, cuz like most traps exploded late

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SLAVEDRIVER'S HAND

It's another core and main point of this Build but it's expensive. How it works?
- Traps cost Life, so Spark Trap is Life cost now
- We generate Endurance Charges
- Cast Speed on everything on our gear: tree, flasks etc. = we have more Trap Throwing Speed in 1:1 ratio, it's so big

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SUMMON SKITTERBOTS

Very important Aura. How works?
- They can explode Traps (we have 2 of them and each separately have 3 sec. cooldown on it, but they can explode the same trap at the same time)
- Free Shock and Chill Aura for us
- While Sunblast turn off some effects, still they can generate charges for us from tree and Gloves with Chance to gain x charge when your trap is triggered by an enemy, but you have to throw Traps in enemy, throwing on empty area doesn't count

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OVERTHROWING TRAPS

So we are throwing Traps, but what if we throw over our limit, then what happens, that are good or not? Well, it's like:
- On this Build setup we end up of 24 Traps limit
- If you throw 25th Trap the oldest won't explode, just gonna disappear. So that way you can lost some dmg, but it also depends
- For standard clear maps it doesn't matter cuz we don't spam Traps and get a new position so often, unless we fight on some rare / uniques / Bosses / Delve on end of stage
- So while came up spam Traps moment, you have to observe your limit in left-up corner of screen and when you achieve limit of 24 or close, just stop throw just a moment, 1-2 sec. and again spam. Don't overthrowing traps cuz you gonna lose damage
8. LEVELING
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Leveling through the campaign is pretty simply and fun - we gonna just playing Trap gems:
Explosive Trap -> 1-12 lvl
Lightning Trap -> 12-28 lvl
Ice Trap -> 28+ lvl

Also we are playing Saboteur Ascendancy cause Chain Reaction - with that + 4L Ice Trap annihilates whole campaign. So get 1st lab as fast as you can, then 2nd - Pyromaniac is also very helpful to get massive regen Life.




IMPORTANT NOTE

Multiple Traps Support is very important gem here from 8th lvl until end of campaign. With that support our clear is so better but REMEMBER on big Boss always put off Multiple Traps Support and then you can add another damage support (the best will be Cold Damage Support, cuz it's green gem aswell)
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2 lvl

Get Explosive Trap and later you can add Chance to Poison Support
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4 lvl

On Trap setup you can add Swift Assembly Support until 8 lvl. Also Steelskin is nice additional Shield and take Frostblink for movement
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8 lvl

Trap setup is Explosive Trap + Multiple Traps Support + Combustion Support
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10 lvl

You can use Siphoning Trap - it's even helpful to regen Life, when we don't have too much of that yet. Also Clarity(2-3 lvl max) will be nice to keep mana. If you want you can change movement skill Frostblink for Flame Dash
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12 lvl

Trap setup is Lightning Trap + Multiple Traps Support + Added Lightning Damage Support
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16 lvl

Take Summon Skitterbots Aura for additional damage
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18 lvl

Trap setup is Lightning Trap + Multiple Traps Support + Trap and Mine Damage Support + when you get 4th link Controlled Destruction Support. If you play Flame Dash, link it with Faster Casting Support for smoother teleport
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24 lvl

You can link Steelskin with Automation. Also for now drop off Summon Skitterbots and take Grace and Discipline Auras, for curse pick Conductivity and start get Evasion Rating and Energy Shield on eq
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28 lvl

Trap setup is Ice Trap + Multiple Traps Support + Trap and Mine Damage Support + for 4th link Concentrated Effect Support. Also change Conductivity for Frostbite
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31 lvl

You can further link Steelskin and Automation with More Duration Support. Also the same way if you play Flame Dash and Faster Casting Support, you can further link it with Second Wind Support
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37 lvl

Get Sunblast Belt, but REMEMBER - put it only for Boss
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37+ lvl

Then next lvls if you will get 5L and 6L add gems to Trap setup:
5L = Controlled Destruction Support; 6L = Elemental Focus Support
9. SWAPS
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SWAP ON ELDRITCH BATTERY

We will be use just mana cost, but next milestone is swap on Eldritch Battery Keystone. It's so close to our main tree on up side. Why is so important? Cuz it better for sustain our source to spam than Mana, also is like just free more Mana before Mana itself. You can drop off Mana flasks but I would have it yet. When is right moment to swap on it?

The right and best moment will be 24 lvl, when you can use Discipline Aura - it's another more and better recharge source to spam Traps. But remember that we have on it -50% less Energy Shield Recharge Rate and ES not protect our Life pool anymore, so we are less tanky.



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SWAP ON SPARK OF THE NOVA

We swap here after campaign when you entering on maps. Do these:
- Full respect Saboteur Ascendancy into Trickster with picking nodes: Heartstopper and Escape Artist
- Put on Sunblast Belt
- Replace Discipline for Summon Skitterbots (while Sunblast turn off explode traps on enemy, we need that Aura so much)
- Take Vitality Aura (as much as allows your Mana pool) and you can get a bit regen Life on items to recompensate Pyromaniac node. But you can already activated Wrath Aura together with Grace and Summon Skitterbots if you have a bit more regen life from only items


Also you need 3 important things to pick for start playing Spark:

1) Duration - from tree is enough, add More Duration Support on gems is not worth.



2) Projectile Speed - here we need Faster Projectiles Support + also Amu which is very cheap + mastery close to our 3rd point is literally 1 passive point).




3) Projectiles Pierce additional target - Ofcourse just Pierce Supporton gems would be great, but it's better option and we get free slot on support, so literally for 2-3 points we have 3 target pierces, it's enough. Also like I wrote above we have path to 15% more Projectile Speed.


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SWAP ON GLOVES

Real fun and game is starting right here when we got this Gloves - but can be a bit expensive on league start.


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So what to do after put on?
- We respect Eldritch Battery Keystone, so we have free passive points
- We are starting get more regen Life per seconds on items
- Stack Chaos Res as much as possible (flask with 35% is a big on start before better eq)
- You can reserve 100% of your mana (drop off Vitality Aura when you will be able activated Wrath Aura with Grace and Summon Skitterbots at the same time)
- We literally put Lifetap on every other setups (Curse, Movement, Steelskin and any another skills to cast). Spark with Trap Support is already on Lifetap with Gloves so don't worry
- Our ES goes (again ;d) to Life pool, so you can also stack maximum ES on eq and tree, also Energy Shield Mastery with 30% of Chaos Damage taken does not bypass Energy Shield is strong right now

10. PASSIVE TREE
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FINAL TREE (92 LVL)

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KEYSTONES

1) Great defensive layer of our Build, while we have tons of Evasion Rating.



2) We stack even a lot of Str for red gems so it's free dmg for Spark.

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MASTERIES

1) We need more Traps limit, so it's a big point.



2) More Evasion Rating for free - it's huge while we have a lot of that on Body, also 30% chance to avoid Bleeding, Poisoned and Impaled it's nice. Chance to Suppress Spell Damage is very helpful to get cap of 100%.



3) Life is always good.



4) Duration is very important for this Build.



5) Projectile Speed is also needed for this setup.



6) It's very helpful to increasing Suppress Spell Damage chance, although it doesn't show on character sheet and also it doesn't count for Unique Jewel Ancestral Vision with that synergy. Here you have explanation from reddit how much it gives you: https://www.reddit.com/r/pathofexile/comments/128tdo6/simple_graph_for_the_value_of_chance_to_suppress/



7) Nice defensive layer to a bit minimalize byppass our Energy Shield.



8) We need this to activate all Auras.



9) Free dmg from Auras.

11. JEWELS
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CLUSTER

Our tree is close to Large Jewel Socket node, just 3 passive points, over here:



Very cheap, another increasing damage and yet Trap Throwing Speed. Also 20% Cast Speed from Arcane Surge is free 20% to Trap Throwing Speed, so it's brilliant. In summary for 5 passive points we have 76% increased Trap Damage.

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UNIQUE

We are playing 2 Uniques:

1) Max Life and ES, also 40-60% increasing Lightning Damage from this is so good.



2) It's big and scale with our Suppress Spell Chance, so another great defensive layer. Although it's very expensive, but worth of price.


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RARE

Rare jewels with res, especially chaos res. Here is good spot to fill our res, also you can add Trap Throwing Speed or Life.

12. ASCENDANCY
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You can ask why not Saboteur, cuz Sabo has Chain Reaction? Yes, that's right - although Sunblast Belt has so much conflict with that node, so it's a bit useless over here. Also other nodes aren't satisfaction at all and Trickster has very amazing sustain.

1) So big less hits damage and damage over time taken, it's huge for sustain.



2) Great for our Build, we stack Evasion and Energy Shield.



3) More defensive against spells and 50% Chance to Recharge ES when we Suppress Spell Damage is insane and relatively 100% suppress chance is easy to get.



4) Seems totally weak but here it changes a lot. With that every type of charge lasts 30 sec. instead of standard 10 sec., it's very good for keeping Charges from Gloves on maps, especially Endurance Charges.

13. GEAR
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ATTRIBUTES REQUIREMENT

Ofcourse with Unique Amu Replica Dragonfang's Flight requirements will be a bit lower cause affix:
Items and Gems have (10-5)% reduced Attribute Requirements

Str - 155 (Steelskin)
Int - 155 (Spark of the Nova)
Dex - 155 (Vaal Grace / Vaal Haste)
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UNIQUES

We are playing just 3 uniques:

1) Belt



2) Gloves



3) Amu - we are starting with Karui Ward, which is very cheap and excellent, then upgrade to Replica Dragonfang's Flight with +3 to Spark, but it's so expensive investment.

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RARES

- For offensive stats: +1 to level of all Lightning spell skill gems, Lightning Damage, Elemental Damage, Spell Damage. Cast speed is also nice with Gloves.
- For defensive just stack Life, ES, regen Life, elemental res, chaos res and chance for Suppress Spell Damage.


1) Shield with Evasion + Energy Shield
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2) Body Armor with Evasion + Energy Shield
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3) Helmet with Evasion + Energy Shield
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4) Boots with Armor + Energy Shield (cuz we need 3 red + 1 blue colors) + get Evasion Rating on mods (for activated +15% chance to Suppress Spell Damage from Evasion Mastery)
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5) Gloves with Evasion + Energy Shield (until you get Unique Gloves)
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FLASKS

1) Life - base of flask
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2) Sulphur - 40% increased damage is always good, more Regen Life is very good and 50% reduced effect of curses on you is great
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3) Quartz - Phasing mechanic is very important here, while we have delayed Traps explosion
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4) Quicksilver - Speed, speed, it's always nice in every situation
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5) Silver - gives Onslaught, another movement speed is nice, also with Gloves we have for free 20% Trap Throwing Speed. Here you can easily change for Amethyst Flask if you lacks of chaos res or Flask for all elemental res or something else
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ANOINT

Projectile Damage and Projectile Speed is the best option, so we have 3 of them to choice. Although Ballistic is already on passive tree, so we have 2 from these:

1) Projectile Speed and Damage, also Str is nice.



2) Projectile Speed, but Damage from mod can be good too.

14. GEMS
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GEMS SETUP

Besides main skill Spark and Aura we needs Lifetap on every cast skill, just every should cost Life not mana.

REMEMBER! Don't get link Lifetap with Vaal Grace, cuz it destroying to use standard Aura of Grace, with Vaal Haste it's doesn't matter.

1) Damage

Spark of the Nova - Elemental Focus - Controlled Destruction - Trap - Faster Projectiles - Trap and Mine Damage

Spark with Trap support to using this as Traps, also Faster Projectiles is crucial, rest gems for max dmg.
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2) Movement

Flame Dash - Second Wind - Lifetap

Nice movement skill, with Second Wind we have 4 charges. so it's very nice
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3) Shield

Automation - Steelskin - More Duration - Lifetap

Shield for over 2k is great addition and with using Automation we don'tt have to worried about to recast it, but remember about cooldown time of this skill
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4) Curse

Conductivity - Hex Bloom - Lifetap |||||| Vaal Grace / Vaal Haste

Curse with -lightning res with Hex bloom is very nice, I like use this support on Delve. Also in 4th gem slot take Vaal Grace or Vaal Haste
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5) Weakness

Orb of Storms - Lightning Penetration - Lifetap |||||| Vaal Grace / Vaal Haste

Amazing against rare, Bosses and though enemies. With Lightning Penetration Supp is so helpful to get more dmg on single target and lasts on ground even a a lot of time. Also in 4th gem slot take Vaal Grace or Vaal Haste
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X) Auras

1) Summon Skitterbots - main Aura, nice dmg, shock + chill effect, also detonade traps for generate Frenzy and Endurance Charges for us
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2) Wrath - nice damage scaling
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3) Vaal Grace - defensive, much of Evasion, also Vaal version is nice for hot situations
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4) Vaal Discipline - with that we can recharge even while we got damage instantly
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5) Vaal Haste - amazing, besides movement speed we got cast speed what equals more Trap Throwing Speed thanks to Gloves

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You can use also very defensive setup: put Discipline and Vitality, but you need drop off Wrath.
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LEVEL AND QUALITY

- Keep Lifetap on 1 lvl with 0% quality, it doesn't change anything, but you will refresh buff from these: grants 20% increased Life Recovery from Flasks for 4 sec.
- Every other gems get to 20 lvl


If we are talking about quality, then:

1) Damage

Spark is first cuz we got 2 additional projectiles for 20%, then rest of this main setup for projectile speed and max dmg
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2) Movement

Flame Dash and Second Wind for faster charge, it can be very useful on Bosses
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3) Shield

Steelskin and Automation for less recovery rate, but small difference. More Duration for longer shield is even nice
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4) Curse

For Conductivity is doesn't matter while Skitterbots have shock aura. For Hex bloom difference is minimalistic, but can be good in some areas
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5) Weakness

For Orb of Storms can be useful on pack monsters, but on single target is useless. Lightning Penetration gives more dmg to Orb of Storms, but it's not our main dmg so not not worth
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X) Quality on Auras give nothing, unless you play with someone:
- On Auras: Wrath, Grace
- On Vaal skils: Vaal Grace, Vaal Haste, Vaal Discipline
- On Summon Skitterbots we have more movement on them, when it can be useful for clear maps, but on single target doesn't matter
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HOW TO ACTIVATE ALL AURAS

We are playing 3 main Auras: Summon Skitterbots, Wrath and Grace, but they reserve over 100% mana, so what we need to activated of all them?

- 2 nodes for increased Mana Reservation Efficiency of Skills (8% and 16%)



- 1 node increased Mana Reservation Efficiency of Skills on Mana Mastery (12%)

15. BANDITS
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Help Alira for 15% all elemental res, cuz we need stack all of 4 res including chaos
16. PANTHEON
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1) Major - I like Lunaris, cuz movement and physical reduction, but Arakaali seems good too, especially +40% chaos res against over time when you don't have much chaos res yet




2) Minor - Ralakesh is better choice, but again if you lacks of chaos res Shakari can be good before


17. MAP MODS
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Cannot regen Life is totally destroying us
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Less reg Life / ES can be a bit painful
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Suppress chance is unlucky might be dangerous against some moobs
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Any chaos mods can be annoying cuz byppass of ES
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Lower your action speed can suffers us too
18. GAMEPLAY
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In gameplay is like typical Trapper, but mechanically it's just Spark.

So throw some Traps on ground (we are throwing 3x per one cast with Sunblast Belt), go further, again throw, repeat
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If you fight with rare / unique / Bosses / in Delve on the end of stage remember about Overthrowing Traps Mechanic or throw some and then avoid attacks
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Run, run, run and always have up Quartz Flask with Phasing
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From time to time our Skitterbots will detonate Traps, so then explode will be faster
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Cast Conductivity on big pack monsters, Hex Bloom Support will transfers Curse to another monsters
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Casting Orb of Storms with Lightning Penetration Support will helpful to take out rare, but remeber we have to be close to cast this skill where we want
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Don't forget to cast Vaal skills for extra stats and boost
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If you have in hard situation or you struggle with though mods on rare, just run, back off and wait for regen Life and ES, we have good range to throw Traps, so you don't have to risk
19. CHANGES FOR HARDER MAPS & T17 & PINNACLE BOSSES
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On more harder maps or annoying mods we can playing in more much defensive way - just throw Traps ahead of us and slowly movement through the map. Also yet you can a bit improve our chance to success fight on T17 maps or Pinnacle Bosses, do these:

Gems

Replace Hex Bloom Support for Siphoning Trap, extra regen Life will be so good here
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Flasks

Drop off Silver Flask with Onslaught and take something more defensive or just get another Life Flask. Also for even more you can replace Quartz Flask with Phasing for another Life Flask (for Maven's fight I suggest put another Quicksilver Flask - it can be very helpful to dodge her attacks and deal with her mechanics
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Pantheon

Take Soul of Solaris - it's pretty good here, with captured upgrades way more better. Also pick Soul of Ryslatha for Life Flask charges.



20. SUMMARY
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Build is fun, nice hybrid for Trap and Spark fans, easy to learn and something not typical. You can playing in aggressive way but also in defensive style on some content.

First vision of that Build was creating on league 3.26 but from start league 3.27 I was learn so much about leveling, then swaps for better ways to get on maps and finally min-max in endgame.

Honestly I was very surprising that Build can destroying T16 maps, doing T17 without Bosses and even doing Pinnacle Bosses, with budget cost. I'm very proud and happy of this to invent this Build and share with you guys. I hope you will be enjoy like me.
Kaczuś#2032 님이 2026. 3. 5. 오후 5:28:11에 마지막으로 편집
마지막 추천 2025. 11. 27. 오전 9:26:52
Looks fun :) Do you have video?
"
Tecken1407#4063 님이 작성:
Looks fun :) Do you have video?


Hey, ya it's so fun, especially when you are Trapper player and wanna some not non-standard in playing ;D
Take this video of T13 at the start and sorry for boss ;/
https://youtu.be/ZXPoq8b8lxI

I will try put more videos and update on Builds this week, cuz I was off on the weekend.
Kaczuś#2032 님이 2025. 11. 9. 오후 12:55:51에 마지막으로 편집
UPDATE TO Build

WARNING! about Ballistic anoint. It seems bugged currently - gives dex, but not projectile dmg or speed



I will test yet Fury Bolts if works

So the best option probably will be just Longshot with 30% projectile speed

More soon
Kaczuś#2032 님이 2025. 11. 10. 오후 4:17:37에 마지막으로 편집
UPDATE TO Build


I tested Fury Bolts anoint and it works properly, so only Ballistic is bugged for some reason. Then we have 2 option in anoint:
1) Fury Bolts
2) Longshot

Edit:
Ballistic isn't bugged, just I'm dumb, cuz we have it already on passive tree ;D


Also I was try Maven fight for fun and just I'm bad player and it's need a bit changes from standard version Build (maybe I was should pick one more life flask instead of Onslaught flask, put on Siphoning Trap for extra life regen etc.).

But in summary it's absolutely viable without tons of divine orbs:
https://www.youtube.com/watch?v=wwQidwCuWxw
Kaczuś#2032 님이 2025. 11. 11. 오전 6:58:24에 마지막으로 편집
UPDATE TO Build

Upgrade done from last days
- Amu +3 to Spark
- 20 lvl gems on Spark Setup
- 20% quality on Spark
- Others gems to 20 lvls
- Better weapon
- Other support gem to Spark setup: Elemental Focus replaced for Added Lightning Damage
- Cluster jewel with trap dmg (76% increasing dmg for 5 passive point)

Also Guardians + Shaper Showcase:

Lair of The Hydra - https://www.youtube.com/watch?v=HPUwLdl-AzU
Forge of The Phoenix - https://www.youtube.com/watch?v=uMEwDI01euM
Pit of The Chimera - https://www.youtube.com/watch?v=mqwtSpcmtXg
Maze of The Minotaur - https://www.youtube.com/watch?v=AAjWaxoXNeg

Shaper - https://www.youtube.com/watch?v=tL5V7x6jy5A
Kaczuś#2032 님이 2025. 11. 12. 오후 3:07:40에 마지막으로 편집
UPDATE TO Build

1) Upgrade done from last days:
- Pob updated
- Unique Jewel for more deffensive
- Replace 'Chance to trigger addtional trap' for '+15% chance to Suppress Spell Damage if Equipped Helmet, Body Armour, Gloves, and Boots all have Evasion Rating'
- A bit changes passive tree in one place to get more points and additional jewel

2) New things:
- added new section = "Build Showcase"
- added new section = "Build Cost
- added new section = "Stats Goal"
- added new section = "League Mechanic"
- added new section = "Builds mechanics explanation"
- added new section = "Passive tree with Final tree, Keystones, Masteries"
- added new section = "Jewels" including Cluster jewel and unique jewel
- added new section = "Changes for harder maps & T17 & Pinnacle Bosses"
- added new section = "In Summary"
- added new images and rebuild some sections

Also showcase T17 (Bosses aren't done cuz they are so boosted)
Abomination - https://www.youtube.com/watch?v=tAmeSHiZbTA
Citadel - https://www.youtube.com/watch?v=h1HCIKwReaQ
Fortress - https://www.youtube.com/watch?v=hMBBw_0SmDc
Sanctuary - https://www.youtube.com/watch?v=TCFIrpiPfDI
Ziggurat - https://www.youtube.com/watch?v=4fRmZPrMtXc
Kaczuś#2032 님이 2025. 11. 16. 오전 9:03:01에 마지막으로 편집
UPDATE TO Build

1) Upgrade dmg:
- Jewel 56% inc lightning damage
- Graft with Endurance charge replace for damage (chasing Tornado)

2) Maven DONE after 7th attempt
Maven - https://www.youtube.com/watch?v=Q2b0MN4ZZ9s

Full Build Guide on YT with voice soon guys ;)
Kaczuś#2032 님이 2025. 11. 19. 오전 6:40:06에 마지막으로 편집
UPDATE TO Build

Guide in video with voice:
https://www.youtube.com/watch?v=lMT3cLEjOEs
Kaczuś#2032 님이 2025. 11. 27. 오전 9:27:09에 마지막으로 편집

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