Suggested Feature: “Pricing Tab” for Console Players
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Suggested Feature: “Pricing Tab” for Console Players
Console players currently have no access to any automatic price‑checking tools, unlike PC players who use Awakened PoE Trade or other overlays. Since the old console tradeboard was removed in 3.28, pricing items on PS5 has become extremely slow, manual, and frustrating: - No overlay - No mod recognition - No automatic price suggestions - Manual text input with a controller - Searching every item individually on the trade website To solve this, I propose a new feature designed specifically for console players: --- 📌 Feature Proposal: “Pricing Tab” (Auto‑Pricing Stash Tab) A new option for any Premium Stash Tab: Enable Auto‑Pricing When this option is turned on, every item placed into that tab is automatically analyzed by the game client. How it would work The game would: - Read the item’s mods, rolls, influences, sockets, etc. - Query the official trade API in the background - Find comparable items - Calculate a realistic median price - Ignore obvious price fixers - Display the result directly on the item Displayed in the item tooltip Example: Current Value: ~12 Chaos or Estimated Value: ~1.4 Divines Optional additions - Highlight items worth more than X Chaos - Sort items by value - Show “No comparable items found” when appropriate --- Why this is needed Console players lost their only fast pricing tool (L3 + Triangle search) when the console tradeboard was removed. The new unified trade system assumes players have access to PC‑style overlays – but consoles do not. This feature would: - Restore fast pricing for console players - Reduce the massive time cost of manual searches - Make trading viable again on PS5 - Bring console QoL closer to PC standards 마지막 추천 2026. 3. 31. 오전 10:14:16
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" Are you aware that PC price check tools don't do this? --For "Find Comparable items" and "cacluate a realistic median price": Even when using PC tools, the PLAYER has to decide which aspects of an item are important. Let's suppose you're you're trying to pricecheck a rare body armour. It's an i86 Twilight Regalia with Shaper influence, a 0% roll on the inherent defense, 4 normal mods, and one bench crafted mod. It's 18% quality. It has 6 sockets, 5 of which are linked. The colors are R-G-B-B-B G. If you try to find that exact item with those exact qualities (including which specific mods are on it), even on the giant PC market, you'll find zero results. Congrats, your item has infinite value, because there are no others like it. Which of those things are important? Some of them increase the value, but others actively decrease it, or decrease it in specific combination with certain others. Some of the PC price check tools have pretty good default settings for what matters, but none of them are going to "correctly" price every item every time without human intervention. Do you think GGG really wants to be in a position of having players mad at them because the auto-price tool made the wrong guesses about their item and they undersold it for 1% of it's true value? --For "Ignore obvious price fixers" First off, pricefixers are 99% of a thing of the past when you use async trade (or the currency exchange). There are still items that are priced unrealistically high, but no one can underlist items they never intend to sell at the fake low price anymore, except by old, in-person trade. So let's assume you're talking about the overpriced items. (These are not, technically, price-fixed, that term means something else, both in the real world and in PoE). How would you like the game to decide who the "obvious" bad pricers are? The normal method for price checking is to look at the cheapest currently available. If you get slightly more complex, you also check market volume and ignore listings that are way outside the norm (which, in the case of low price, will be purchased quickly and disappear from the market anyway). Easy enough. But let's look at a particular item, one with basically no variance, like, say, an uncorrupted Unnatural Instinct. Say that, for the last 3 days, the going rate for one has been 10d. But right now, while you're pricechecking it, all the 10d ones have sold, as well as a few priced slightly higher, and now the only ones remaining on the market are priced at 20d. Would that be something the system should "ignore"? Or is 20d the real price now, since all the cheaper ones sold? | |
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Thanks for the detailed explanation — but I think there’s a misunderstanding about what I’m actually suggesting.
I’m not asking for a perfect, 100% accurate, fully automated price‑evaluation system that replaces human judgment. PC tools don’t do that either, and that’s completely fine. What I’m asking for is something much simpler: Console players need a “good enough” helper, not a perfect oracle. On PC, players have: - Awakened PoE Trade - Mod recognition - Instant price suggestions - Market history - One‑key price checks On console, we have: - No overlay - No mod detection - No keyboard - No quick search - Manual text input for every mod - A website that is slow to navigate with a controller When the old console tradeboard was removed, we lost the only fast way to check prices. The new unified trade system assumes players have access to PC‑style tools — but consoles simply don’t. --- What I’m proposing is not “perfect pricing”. I’m proposing a console‑friendly QoL feature that helps reduce the massive time cost of manual price checking. Something like: - A stash tab option that runs a basic comparison - Shows a rough estimated value - Highlights items above a certain threshold - Gives console players a starting point - Saves us from typing 10–20 filters with a controller for every rare item This doesn’t need to be perfect. It doesn’t need to understand every niche interaction. It doesn’t need to replace human judgment. It just needs to bring console QoL closer to what PC players already have through overlays. --- About price fixers I’m not asking for the game to perfectly detect manipulation. Even a simple approach like: - median price - ignoring extreme outliers - showing a price range instead of a single number …would already be a huge improvement for console players. Again: “Good enough” is all we need. Not perfect. --- Summary I fully agree that no automated system can price every item correctly. But console players are not asking for perfection — we’re asking for basic usability. Right now, pricing on console takes 20–40× longer than on PC, simply because we lack the tools PC players rely on. A simple “Pricing Tab” would not solve everything, but it would make trading on console far less painful and far more playable. |
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" The problem is that when Awakened PoE Trade "misprices" an item (through user error), the user blames Awakened PoE Trade. When GGG gives a tool for pricechecking, and it "misprices" an item (through user error), the user blames GGG. I *really* hope GGG gives back quicklookup like we used to have, with some better features (checkbox list for which mods/stats to include in the search, for example), but I don't believe they'll ever do something that gives us a price estimate. At best it will display results from the market based on your settings. That would be great to have. But they're asking for trouble if they actually assign an "estimated price". | |
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I completely understand your point — and you're right that GGG would get blamed if an official tool “mispriced” an item.
But that’s exactly why my suggestion is not about giving players a final price. I’m not asking for: - a guaranteed correct price - a perfect evaluation - a replacement for human judgment - a system that tells you what to list your item for I’m asking for something much simpler and much safer: A console‑friendly quick‑lookup tool that reduces the massive manual workload. Right now, console players have: - no overlay - no mod recognition - no one‑button lookup - no keyboard - no fast way to filter - no way to quickly compare similar items PC players rely heavily on tools that console players simply cannot use. When the old console tradeboard was removed, we lost the only fast lookup method we had. --- I’m not asking GGG to assign a price. I’m asking for a tool that helps us look up comparable items faster. Something like: - a quick‑lookup tab - a checkbox list for which stats to include - automatic mod detection - a filtered list of comparable items - maybe a price range, not a single number This avoids the “GGG mispriced my item” problem entirely, because: - the game isn’t giving a price - the game isn’t telling you what to list for - the game is only showing market data faster and more conveniently Exactly like the old console tradeboard — just improved. --- Your last sentence actually describes exactly what I want: > “At best it will display results from the market based on your settings. That would be great to have.” Yes. That’s the feature I’m asking for. Not a price. Not an estimate. Just a fast, controller‑friendly way to see comparable listings without typing 20 filters manually. --- Summary - I agree: GGG should not assign a price. - I agree: automatic pricing is risky. - I’m not asking for that. - I’m asking for a fast lookup tool to replace what console players lost in 3.28. - Something that shows comparable items without the painful manual input. That’s all — and it would massively improve console QoL without putting GGG in a dangerous position. |
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