ArronEagleheart#4399's Item Filters

REGULAR PoE2 by Slychac_Strzaly_TTV

플랫폼: PoE 2 (최종 유효 버전: 4.2.0b)
작성자: : ArronEagleheart#4399
마지막 업데이트 : 2025. 4. 6. 오후 4:53:18

Hi! I'm Bart, a long-term PoE player. I worked in Gamedev for over fifteen years, starting as a QA, and developing towards UX/UI design. Currently, I stream full-time at https://www.twitch.tv/slychac_strzaly Come say Hi! What you are looking at is a handcrafted, non-generic, user-friendly, and economy-updated PoE2 filter focused on user experience - complementing the gameplay. In the filters world, it is the equivalent of an iPhone compared to an Android phone. As a UX/UI designer, I care about visibility and clarity while simultaneously providing accurate, precise, and multiple pieces of information on every item. We have one chance to finish the map or kill the boss, so every DoT area, skill, or attack should be as visible as possible. We are getting better visibility by adjusting the opacity of shown data, and reducing the amount and size of boxes. Please find examples and information regarding my filters in this forum topic: https://www.pathofexile.com/forum/view-thread/3626958

팔로워 898
복사 113
버전 : 06.04.2025

STRICT PoE2 by Slychac_Strzaly_TTV

플랫폼: PoE 2 (최종 유효 버전: 4.2.0b)
작성자: : ArronEagleheart#4399
마지막 업데이트 : 2025. 4. 6. 오후 4:53:30

Hi! I'm Bart, a long-term PoE player. I worked in Gamedev for over fifteen years, starting as a QA, and developing towards UX/UI design. Currently, I stream full-time at https://www.twitch.tv/slychac_strzaly Come say Hi! What you are looking at is a handcrafted, non-generic, user-friendly, and economy-updated PoE2 filter focused on user experience - complementing the gameplay. In the filters world, it is the equivalent of an iPhone compared to an Android phone. As a UX/UI designer, I care about visibility and clarity while simultaneously providing accurate, precise, and multiple pieces of information on every item. We have one chance to finish the map or kill the boss, so every DoT area, skill, or attack should be as visible as possible. We are getting better visibility by adjusting the opacity of shown data, and reducing the amount and size of boxes. Please find examples and information regarding my filters in this forum topic: https://www.pathofexile.com/forum/view-thread/3626958

팔로워 644
복사 51
버전 : 06.04.2025

ULTRA STRICT PoE2 by Slychac_Strzaly_TTV

플랫폼: PoE 2 (최종 유효 버전: 4.2.0b)
작성자: : ArronEagleheart#4399
마지막 업데이트 : 2025. 4. 6. 오후 4:53:43

Hi! I'm Bart, a long-term PoE player. I worked in Gamedev for over fifteen years, starting as a QA, and developing towards UX/UI design. Currently, I stream full-time at https://www.twitch.tv/slychac_strzaly Come say Hi! What you are looking at is a handcrafted, non-generic, user-friendly, and economy-updated PoE2 filter focused on user experience - complementing the gameplay. In the filters world, it is the equivalent of an iPhone compared to an Android phone. As a UX/UI designer, I care about visibility and clarity while simultaneously providing accurate, precise, and multiple pieces of information on every item. We have one chance to finish the map or kill the boss, so every DoT area, skill, or attack should be as visible as possible. We are getting better visibility by adjusting the opacity of shown data, and reducing the amount and size of boxes. Please find examples and information regarding my filters in this forum topic: https://www.pathofexile.com/forum/view-thread/3626958

팔로워 509
복사 33
버전 : 04.04.2025

Shots_Fired Neversink4 personal edit

플랫폼: PoE 2 (최종 유효 버전: 지정되지 않음)
작성자: : ArronEagleheart#4399
마지막 업데이트 : 2025. 9. 25. 오후 12:12:16

Hi! I'm Bart, a long-term PoE player. I worked in Gamedev for over fifteen years, starting as a QA, and developing towards UX/UI design. Currently, I stream full-time at https://www.twitch.tv/slychac_strzaly Come say Hi! I got sick of vanilla Neversink visuals and clutter on the screen in POE2, so I made some visual changes in my favourite strictness. In the filters world, it is the equivalent of an iPhone compared to an Android phone. As a UX/UI designer, I care about visibility and clarity while simultaneously providing accurate, precise, and multiple pieces of information on every item. We have one chance to finish the map or kill the boss, so every DoT area, skill, or attack should be as visible as possible. We are getting better visibility by adjusting the opacity of shown data, and reducing the amount and size of boxes. Enjoy!

팔로워 14
복사 2