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deimudda69 님이 작성:
Will you get this guide ready till friday or do we have to play "blind" till endgame with the infos already elucidated here?
I'll update it by Friday for sure. I'll update it a lot tonight. Then I'll update multiple times Friday night.
The biggest things I'm missing is the skill gem details, and then experimenting with the skill to see how i can get the highest # of proj to hit 1 target.
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글 작성자:Hollyphantom#47412018. 12. 5. 오후 4:37:21
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givemelight 님이 작성:
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Hollyphantom 님이 작성:
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givemelight 님이 작성:
Now Deadeye didn't get any buff, nor nerf. While champion revealed to be more Impale oriented than any other class. And both are good,
Pathfinder poison is still an option as I see, and I'll probably use as league starter. I've improved my Tree to something like 600k dps (using spectral throw as model still), that might get higher or lower, but shouldn't turn out that bad.
I'll probably open up a new thread dedicated to the Pathfinder build, and I'll keep a close eye on the Deadeye version, both are interesting, and both have great potential for optimization later on!
cool. Just be aware that brutality will prevent your phys damage from poisoning. I didnt know.
It's pure poison this time, though it will need some leveling before it gets to its potential. You can say I just ignored Impale altogether for end game build.
Here's the thread: https://www.pathofexile.com/forum/view-thread/2255786
Your opinion will be valued immensely, so take a look and tell me what you think.
i see. i replied to your post.
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글 작성자:Hollyphantom#47412018. 12. 5. 오후 4:59:49
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Hollyphantom 님이 작성:
The biggest things I'm missing is the skill gem details, and then experimenting with the skill to see how i can get the highest # of proj to hit 1 target.
Yeah, dont know either why they still didnt posted the gems in the forum. They usually do that before patchnotes.
Dont get the logic why they do everything on the last train instead of a week or more earlier for ppl to calmly build, test and write their shit neither.
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글 작성자:deimudda69#71642018. 12. 5. 오후 5:10:58
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Hollyphantom 님이 작성:
The biggest things I'm missing is the skill gem details, and then experimenting with the skill to see how i can get the highest # of proj to hit 1 target.
Skill gems are out and fml. Shattering has the worst scaling ever and lancing has neither a melee NOR an aoe tag.
Build seems dead before its even going live ...
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글 작성자:deimudda69#71642018. 12. 5. 오후 6:28:16
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tbh I never actually expected a melee tag since they clearly said it won't work with melee gems like multistrike and only with projectile ones.
I will however agree that Shattering looks extremely weak and tbh even Lancing Steel seems a little lackluster with 80% of basedmg at 20/20 unless the shotgun damage is amazing.
Phaze50#2332 님이 2018. 12. 5. 오후 8:21:20에 마지막으로 편집
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글 작성자:Phaze50#23322018. 12. 5. 오후 6:45:23
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deimudda69 님이 작성:
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Hollyphantom 님이 작성:
The biggest things I'm missing is the skill gem details, and then experimenting with the skill to see how i can get the highest # of proj to hit 1 target.
Skill gems are out and fml. Shattering has the worst scaling ever and lancing has neither a melee NOR an aoe tag.
Build seems dead before its even going live ...
well, i already knew about the aoe/melee tag.
no, not dead. Remember, the proj shot guns. Shattering has 100% more damage at range. that definitely means i'm not going point blank. I think i'll like shattering more that lancing.
And because of that, the 50% aoe from deadeye will be very good. I'll definitely get that node.
Hollyphantom#4741 님이 2018. 12. 5. 오후 6:48:57에 마지막으로 편집
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글 작성자:Hollyphantom#47412018. 12. 5. 오후 6:48:27
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Hollyphantom 님이 작성:
no, not dead. Remember, the proj shot guns. Shattering has 100% more damage at range. that definitely means i'm not going point blank. I think i'll like shattering more that lancing.
And because of that, the 50% aoe from deadeye will be very good. I'll definitely get that node.
shattering seems better than lancing with the given data, do you still think it's optimal to use this skill with CoC ice spear aswell?
In the video's it seem to hit all enemies pretty quickly without much delay between the first and last hits. I don't know how important it is, but the delay from lancing seems nice for CoC ice spear.
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글 작성자:phexifa#54292018. 12. 5. 오후 7:00:27
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phexifa 님이 작성:
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Hollyphantom 님이 작성:
no, not dead. Remember, the proj shot guns. Shattering has 100% more damage at range. that definitely means i'm not going point blank. I think i'll like shattering more that lancing.
And because of that, the 50% aoe from deadeye will be very good. I'll definitely get that node.
shattering seems better than lancing with the given data, do you still think it's optimal to use this skill with CoC ice spear aswell?
In the video's it seem to hit all enemies pretty quickly without much delay between the first and last hits. I don't know how important it is, but the delay from lancing seems nice for CoC ice spear.
lancing ice spear stays.
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글 작성자:Hollyphantom#47412018. 12. 5. 오후 11:07:36
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https://pastebin.com/gj1cfXjs
Just fyi, you are missing strength in the pastebin. Currently the build has 155, but it needs 180, so you will have to pick it up in the gems or change the gear around.
or
for a temp fix you can get the strength node to the right of throatseeker
BigJoe1981#4119 님이 2018. 12. 6. 오전 12:03:01에 마지막으로 편집
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글 작성자:BigJoe1981#41192018. 12. 5. 오후 11:58:47
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Thanks for sharing the build with us, looking forward to play it as a league starter!
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글 작성자:nocx13#70152018. 12. 6. 오전 12:29:47
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