🔥⚡ Doryani's Fist Elementalist ⚡🔥




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The wrath of the Vaal has awakened and is unleashed.
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After years, I finally decided to give the gloves the proper attention...
Let's dash through:



Overall Performance (1 to 10):
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Endurance: 7 (Good)
Map clear efficiency: 9 (almost excellent)
Single Target damage: 6 (OK)
Budget: 4 (kinda high)



Ascendancy: Elementalist
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1. Shaper of Flames.
2. Shaper of Storms.
3. Mastermind of Discord.
4. Heart of Destruction.




Pantheon:

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Major: the Brine King

Minor: Ryslatha

Both of them fully upgraded.


Bandits:
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Kill them all.



Endgame Gear and Sockets:
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Jewels:
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Unique Jewels:
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-Watcher's Eye - Faster ailments or DoT multiplier with Malevolence will help with the damage. Defense can be enhanced with mods for Evasion with Grace.

-Lethal Pride - any conqueror with 12983 or 16725 will do.



Cluster Jewels:
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-two Large: 1x Master of Fire, Prismatic Heart, Sadist, Widespread Destruction;
-four Medium: Cooked Alive and Wasting Affliction.



Other Jewels:
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I'm using 10 basic rare jewels to help with life, resistances and added damage. One or two of them must have 2-3 Reservation efficiency or the auras won't fit properly within your mana capacity. Six of these are abyss jewels and are socketed into the body armour. Make sure you get a total of 100% stun avoidance on the abyss jewels.





Flasks:
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Detailed build description:

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We scale our ignites and shocks the best we can. The Berek's Respite ring transfers all shocks and ignites to all nearby enemies on kill until there are none nearby. The denser the maps are, the better.


Damage scaling:
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The damage is mainly from potent ignites and shocks that proliferate for a pristine clear speed. The 1000% efficiency of added damage is what makes it easier to scale the base for those ignites.



Defenses:
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There will be two main defenses - Block (both spell and attack) and evasion:

* ~75% attack block;
* ~72% spell block;
* ~70% evasion.



Uniques:
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We're using 7 unique gear pieces:

-Doryani's Fist: The build is made around this item. The good modifiers provided by these gloves feel as if it's really 6-linked. Try to find it with Elemental weakness on hit;

-Replica Shroud of the Ligntless: Providing the slots for 6 abyss jewels, it's an excellent item to balance the resistances, add life and a lot of flat added damage;

-Berek's Respite: The essence of our idea is to proliferate ignites and shocks in a beautiful wave of death;

-Polaric Devastation: The ring provides the Ash debuff and some extra damage and resistances;

-Legacy of Fury: Provides the necessary Scorch ailment which is boosted high enough by the bonuses to non-damaging ailments we have;

-Dyadian Dawn: The faster ailments combined with ailment duration boosts the dps very efficiently;

-Stranglegasp: Usually expensive but it's probably the best amulet for a skill that does not come from a gem. Also I personally like it for every DoT build because of certain important notables' locations.



Rare gear pieces:
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Helmet and Shield: they are mainly for resistance and life boost. Search for a shield with highest block possible, and the helm can eventually have the "Nearby enemies have -(9~12)% Fire resistance mod.


The Skill:
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It's provided by the gloves. Any socketed support gem will directly affect the skill. It's an attack and not a spell. It won't benefit from any modifiers to skill levels. The skill has the extreme 1000% effectiveness of added damage, that's why flat added damage will contribute so much to the total damage output. Also, hits cannot be avoided by monsters, meaning that you won't need to stack Accuracy.

Getting more added Lightning or Cold damage for example will contribute slightly more to the base of your ignite but note that your highest base damage, which the ignite will scale from, should be FIRE. If you trespass this balance, then your ascendancy Shaper of Flames won't provide the 25% ignite bonus.

Additionally, note that every non-ignited enemy that you ignite will instantly recover 2% of your maximum life due to the Invigorating Blaze notable (anointed). This can be considered a reliable layer of defense if you eventually get hit while performing the attack.


Links explanation:
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Gloves: There are two absolute winners for the purpose and they are the Fist of War and Deadly Ailments. The other two can be any of these: Awakened Elemental damage with attacks, Awakened Swift affliction, Awakened Burning damage, Awakened Unbound ailments and Cruelty. I chose Awakened Elemental damage with attacks because I don't have to worry about reflects. Awakened Swift affliction is pretty much the same total dps output as the other three. Also, I generally consider Cruelty unreliable even with the mastery on (although I don't have a reliable evidence of this either).
Note that Fist of War has a short cooldown but fortunately, even with Swift Affliction, the ignite duration is more than this cooldown so you can keep up the strong ignites all the time.

Helmet, Boots and Shield: One is for auras, the other two are for Flammability, Tempest shield, an automated Guard skill, a movement skill (Flame dash) and a small defensive setup with Frost Nova.

Body Armour: Fill in with abyss jewels that add flat damage, life and resistances as well as stun avoidance.



Keystones:
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None.


Tattoos:
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Using a few to cap Chaos resistance, Lightning resistance and Attack block. It all depends what you will need at the end after you get your helm, shield and jewels.


Masteries:
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Fire Exposure you inflict applies an extra -5% to Fire Resistance

Skills Cost Life instead of 15% of Mana Cost

15% increased maximum Life if there are no Life Modifiers on Equipped Body Armour

12% increased Mana Reservation Efficiency of Skills

Auras from your Skills have 10% increased Effect on you

+1% Chance to Block Attack Damage per 5% Chance to Block on Equipped Shield



Gameplay:

Leveling:
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You can level up with any skill you want. I recommend some ignite Fireball thing to save some Regret orbs later. Berek's Respite is available at level 20.

Mapping:
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Slam once or twice. Huhue.



Budget:
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Shield: Between 5 and 15d. Can get to around 20d with these stats;

Body Armour: Around 5d;

Belt: The belt is around 2~3d with highest rolls;

Helmet: Basic helmet for life/resists around 3d. Can get very expensive if you're looking to maximize the damage. I crafted mine for 10-12d;

Boots: 2~4d with perfect roll on the Scorch and this implicit;

Gloves: Around 3d for gloves with good rolls and the Elemental weakness on hit corruption;

Amulet: 3~50d - this really depends in which moment of the league you're making the build. I got mine for 10d somewhere between the first and second month of the league.

Rings: Polaric devastation is around 2d with good rolls. Berek's Respite is around 2d with perfect rolls.


Jewels:

Around 25d total for the five cluster jewels and another 4~5d total for the basic rare ones.

Gems: Total expense on the gems should be around 35d including the Enlighten level 4.


Overall budget: no more than 150 Divine orbs.




Pros and Cons:
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Good:
-Great clear efficiency;
-Immune to Reflect, Stun, Freeze, Shock;
-Very nice visuals;
-Unique and fun.

Bad:
-Mediocre single target damage;
-Kinda expensive.



Videos, Screenshots and Links:
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Videos:
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Screenshots:
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Links:
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PoB: https://pobb.in/eelx4o689ers (full tree at lvl 100)




Ideas and Alternative options:

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-Instead of Grace and evasion in general, it can be played on armour since the tree falls a bit to the left side where the armour bonuses are. Additionally stacking Energy shield, and using Aegis Aurora;

-You can boost your defenses by using Progenesis instead of one of the other flasks;

-If you get enough Mana reservation efficiency from the jewels or other sources, you won't need a level 4 Enlighten.





P.S. This post will be updated every now and then.


fostaa#0384 님이 2025. 1. 3. 오후 6:21:52에 마지막으로 편집
마지막 추천 2025. 1. 5. 오후 7:24:42

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