[3.0] NeverSink's ♣ INDEPTH Tornado&Archer Guide ♣ Beginner friendly ♣ Rapid clear ♣ All bosses

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damelon 님이 작성:
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Addister 님이 작성:


(also even if the damage gets buffed a bit, there's a nerf to heralds and huge nerf to ondals)


The ondals nerf is what concerned me, but I'm sure there is a way around it, at least in part. I can't see that breaking the build.


The Ondar's Guile nerf will have some effect to be sure.

The other big change as far as this build goes is going to be dealing with reflect since I heard Enduring Cry no longer works with CWDT. [/quote]



it's not only EC, IC got a 3 second cooldown but a 0.40 Base duration. Additional endurance charges give ~120% increased duration instead of flat duration.



The ondars nerf was needed, too bad melees will suffer most from it(ranged characters don't have to fear melee hits anyway) maybe fortify will make up for it
IGN - NeilahMistwalker
- ShrubSquad
C4pture#4819 님이 2015. 4. 22. 오전 4:53:05에 마지막으로 편집
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Panini_aux_olives 님이 작성:
Coil if you have the necessary jewelry to cover the resistances.


So cap resist then slot it in right?
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9nines 님이 작성:
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Panini_aux_olives 님이 작성:
Coil if you have the necessary jewelry to cover the resistances.


So cap resist then slot it in right?


Probably a lot it in, then cap resists.

135 resist to cold and fire and 195 to lightning (counter your -60 on the coil)
Small update, right now it seems like the shotgun nerf doesn't affect TS which means it got a buff (since GMP got less penalties). On the other hand, Rory said that TS will likely see a nerf in the near future(maybe next week?).



Immortal call is changed to 0.4base duration(3sec cd)+(100-140% increased duration per endurance charge) from 0.25base duration(0.5sec cd)+Flat duration per endurance charge.



Harbingers didn't get nerfed or buffed so far(as long as i can tell). Ondars got nerfed, the drawback doesn't really matter since you shouldn't get in melee range with this build, to get a good projectile evade chance you'll need at least 60% evade chance right now.



Acro seems to be unchanged, no clue about the other "general" nodes in the tree, we'll also be getting higher affix rolls i assume.
IGN - NeilahMistwalker
- ShrubSquad
C4pture#4819 님이 2015. 4. 22. 오전 5:18:23에 마지막으로 편집
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C4pture 님이 작성:
Small update, right now it seems like the shotgun nerf doesn't affect TS which means it got a buff (since GMP got less penalties). On the other hand, Rory said that TS will likely see a nerf in the near future(maybe next week?).



Immortal call is changed to 0.4base duration(3sec cd)+(100-140% increased duration per endurance charge) from 0.25base duration(0.5sec cd)+Flat duration per endurance charge.



Harbingers didn't get nerfed or buffed so far(as long as i can tell). Ondars got nerfed, the drawback doesn't really matter since you shouldn't get in melee range with this build, to get a good projectile evade chance you'll need at least 60% evade chance right now.



Acro seems to be unchanged, no clue about the other "general" nodes in the tree, we'll also be getting higher affix rolls i assume.

I just saw nugi toying around with a harbinger and it seems like the base damage was slightly buffed (35-91 vs. 34-89). The attack speed is still 1.2.
Gj and ty for the build, really enjoying it with a few adjustments for personal play style.
"Death -- an out modded concept; we sleep and we change."
Hi, I was wondering, wich would be the ideal number regarding Crit Chance?

I'm trying to pump up my Tornado DPS (currently at 5.4K), and besides finishing leveling up the gems, I was thinking about my CC and maybe it's a bit low (planning to get a Rat's Nest once I have the currency for it).



My setup is ---> 5L: TS+FA+GMP+PPAD+ICD.

Running Hatred+HoI+HoA.

Skills allocation:

Ty.
Potato girl keeps on runnin'
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scabre89 님이 작성:
Hi, I was wondering, wich would be the ideal number regarding Crit Chance?

I'm trying to pump up my Tornado DPS (currently at 5.4K), and besides finishing leveling up the gems, I was thinking about my CC and maybe it's a bit low (planning to get a Rat's Nest once I have the currency for it).



My setup is ---> 5L: TS+FA+GMP+PPAD+ICD.

Running Hatred+HoI+HoA.

Skills allocation:

Ty.




You can go to true strikes(near the scion start) to get crit chance, life and evasion rating. You'll also need some accuracy (try to get at least 87 if not 89 hitchance)
IGN - NeilahMistwalker
- ShrubSquad
That Quiver
will be better than drillneck in this build?
woohoo
From Orlando, FL, U.S.

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