[3.0] NeverSink's ♣ INDEPTH Tornado&Archer Guide ♣ Beginner friendly ♣ Rapid clear ♣ All bosses

Do you always recommend Blood Rage after rework/nerf ?
Always, and forever.
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Landis315 님이 작성:
in the new WR set up i see your running 2 assassins mark, but no enduring cry to proc immortal call? I took a guess that it's a typo and the assassins mark by itself is suppose to be enduring cry am I wrong?


its not a typo.you dont need endurance chance to proc immortal call. immortal call without endurance charge still last a very very very short moment but it absorbe the big hit you take. the second assassin mark is for self cast when your HoI+curse on hit wont work,like on boss.

Is there any chance of you keeping the text-based gem setups? I find those "info-graphic" style things hard to read.
Tried, BR today, its really awesome and there is much more dmg than puncture i think... counterside is that i have problems to keep fast bosses at distance... the are right by my side till i hit them...
Im using this build with Frenzy for solo target and i see you take a Slower projectile gem in your last update.

Slower projectiles 20/20 : - 49% projectile speed, +39% projectile damage

If i look Faster projectiles 20/20 : +79% projectile speed, +29% projectile damage, +10% Attack speed

Is the +10% damage of SP worst it against the +10% attack speed without drawback of FP ?
valraukar7#4404 님이 2016. 1. 13. 오전 3:58:02에 마지막으로 편집
Faster Projectiles are "increased projectile damage"
Slower Projectiles are "more projectile damage" <- much more valuable
Luxperpetua#2833 님이 2016. 1. 13. 오전 4:22:35에 마지막으로 편집
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Luxperpetua 님이 작성:
Faster Projectiles are "increased projectile damage"
Slower Projectiles are "more projectile damage" <- much more valuable


Cant really process the difference but i trust you :)
valraukar7#4404 님이 2016. 1. 13. 오전 4:53:13에 마지막으로 편집
Not going into details, if it says "more", you will see much better gains than in case of "increased". They are calculated differently.
found an exemple, got it ! if for exemple i have 80% increased damage from my build :

(increased 49%) damage base 100 : 100*(1+0.49+0.80) = 229
(49% more) damage base 100 : 100*(1+0.80)*1.49 = 268
valraukar7#4404 님이 2016. 1. 13. 오전 4:53:43에 마지막으로 편집

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