[3.0] NeverSink's ♣ INDEPTH Tornado&Archer Guide ♣ Beginner friendly ♣ Rapid clear ♣ All bosses
" Well, that answers approximately ... 0 of my questions. I know the playstyle without drillneck, been there, seen it. I want to try it with it and I can see there are changes needed for that. I am just unsure which. As for pierce gem, that is like .. "oh, really?". But that does not help with single target skill choice. |
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" This has been discussed a lot. There are a few very good possibilities for single targets such as Frenzy, Burning Arrow, Puncture Trap, ... " That's a matter of taste, though I play Deadeye and am very happy with that. I'll be going for the Chain node for (hopefully) more clearspeed. --> check the first post. [/quote] " Pierce (best with 20q) is definitely BiS for clearing. For Reflection you could swap some things out for PTL - WED. I'll be running TS - GMP - FA - PPAD - Pierce - Added Fire Damage and in case of reflect you can swap out PPAD and/or Pierce for PTL and WED. It's hard to cast a spell with a blade in your throat, eh Witch?
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You dont quite get what I'm saying. What I said was that Drillneck doesn't change the playstyle at all.
For single target just use puncture, with trap or otherwise. Even blast rain is still good, since not having the Drillneck bonus is not that much of a drawback. Ofc nothing beats last frost wall. There is no best ascendency class. Use what you like best. Deadeye is straightforward damage. Raider is best for fast clearing. Pathfinder gives shitloads of utility and everything, but requires good flasks. Assassin gives huge crit and dot bonuses. Use what fits with your own playstyle. Best links for ts would be ts + ppad + pierce + gmp + crit damage + whatever you want. Poison is a pretty good choice there. For ele reflect maps just turn hatred off. Use grace. For phys reflect maps use la and p2l. For try, for see, and for know. This is a buff Etherfire#6568 님이 2016. 6. 14. 오전 4:31:01에 마지막으로 편집
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Has anyone taken a look at the Signal Fire? 35% (max) more physical damage as fire damage + 50% conversion to fire damage with physical to lightning and elemental weapon damage gems seems darn good, especially if you are willing to go through a bunch of them to get a +1 arrow corruption like I did.
Elemental Reflect is a bit of a problem but not unmanageable by subbing out WED and PTL for LL and ICD, and/or running Grace / Arctic Armor. I haven't done a detailed comparison vs drillneck, but it feels strong, up to T11 maps so far. |
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Well, I've been having fun with this build. I'm currently doing T5 maps and such.
I want to ask, what next? Here's what I'm wearing.
스포일러
What should I acquire next? I was thinking to just continue mapping until I can do the endgame lab. To be honest, I feel quite squishy at 3.4k life. I'm gonna get myself a CWDT+IC setup. What should be my next step? I have like, an exalt, so not exactly rich by any means |
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Hi
I'm new to bows, have many questions, but for now i'm interesting your opinion about what is the best lab enchant for LA? Saw few here with additional enemies, but if we have Council now, is this so important? | |
I was wondering what one of the abbreviations stands for the in Blast Rain gem setup. In the picture it's referred to CONC but that does not seem to be in the table of abbreviations for gems.
My apologies if this has been brought up in the comments section but I couldn't seem to find an answer for it. Love the guide! Thanks! |
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Hi NeverSink
In your drillneck build, would it not be more efficient to take nullification instead of the health node after Golem's Blood? |
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hogpeuf707, i think its Concentrated Effect
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I'm curious why this build runs Hatred over Wrath. Assuming I'm using Lightning Arrow, wouldn't it be more beneficial for me to use Wrath for increased lightning damage instead?
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