[3.0] NeverSink's ♣ INDEPTH Tornado&Archer Guide ♣ Beginner friendly ♣ Rapid clear ♣ All bosses

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ZacharyWeekend 님이 작성:
Sorry if this is a repeat question but i tried sifting through the thread for 20 minutes couldn't find anything. in 2.3 i went with raider ascendancy class with my LA/BR ranger. Then i derped and looked at the guide again and it said that the frenzy build in raider is actually bad. So with the extra 2 points what should i build to. I play in sc but i want to learn hc builds for the future.


The frenzy path isn't awful if you focus on your Frenzy Charges and the bonuses you get / can get with them. It's super aggressive and you forgo any defenses that the Phasing path would give you, but it's always an option. The reason it's said it's a lesser option is that at some point getting extra damage is pointless as you're steamrolling everything anyway, and at that point, the extra MS + defenses from the Phasing is more valuable.

To take full advantage you need every Frenzy Charge on the tree + as many as you can get from gear, Boot/Amulet Corruptions included eventually.




A very under-rated bonus from the Frenzy path is that you end up with "free" +Frenzy Duration which negates the downside to Darkray's, and makes maintaining charges in indoor maps much easier.
an extra 20% dodge isn't to be scoffed at, especially if you're taking Acro/Phase Acro. [20% dodge is 2/3 of Acro again]

Tl;dr It was a worse decision before 2.3, but if you embrace it it's pretty good still. Avatar of Chase/Slaughter goes fast and hits hard.
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Morelikeew 님이 작성:
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ZacharyWeekend 님이 작성:
Sorry if this is a repeat question but i tried sifting through the thread for 20 minutes couldn't find anything. in 2.3 i went with raider ascendancy class with my LA/BR ranger. Then i derped and looked at the guide again and it said that the frenzy build in raider is actually bad. So with the extra 2 points what should i build to. I play in sc but i want to learn hc builds for the future.


The frenzy path isn't awful if you focus on your Frenzy Charges and the bonuses you get / can get with them. It's super aggressive and you forgo any defenses that the Phasing path would give you, but it's always an option. The reason it's said it's a lesser option is that at some point getting extra damage is pointless as you're steamrolling everything anyway, and at that point, the extra MS + defenses from the Phasing is more valuable.

To take full advantage you need every Frenzy Charge on the tree + as many as you can get from gear, Boot/Amulet Corruptions included eventually.




A very under-rated bonus from the Frenzy path is that you end up with "free" +Frenzy Duration which negates the downside to Darkray's, and makes maintaining charges in indoor maps much easier.
an extra 20% dodge isn't to be scoffed at, especially if you're taking Acro/Phase Acro. [20% dodge is 2/3 of Acro again]

Tl;dr It was a worse decision before 2.3, but if you embrace it it's pretty good still. Avatar of Chase/Slaughter goes fast and hits hard.


I went with the more defensive way, just having a hard time finding the right skill setup to go with it. I like blast rain as a skill but blood rage seems like a chore (maybe because im not lvled enough to have it almost self sustaining.) So if i dont like it im gonna have to use frenzy which is pretty boring skill. The other reply i got suggested using it as a curse proc aswell which seems like a good middle ground but not efficent for cursing groups but right now it seems pointless because im steam rolling every mob group. I also recently just tried curse on hit with HOI but it doesn;t seem to proc that often and most of time the irrelevant because the mobs are already dead. So i've been runing HOA which is quite satisfying but doesn't seem like someone in HC would use because its too dangerous.
i'm using this as curse on hit actually
and that's good cuz i raise frenzy points and curse in the same time... u think is better use another curse?
Anyway final bosses from maps are still my nemesis... i always take tons of damages also with 75% elemental res, what i think i lack is a very fast one target skill to finish fast bosses, i'm using lightning arrow atm that is great for packs but meh for single target
u have some advice on what spell to use and how to combo it for boss encounters?
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48ralenwol 님이 작성:
i'm using this as curse on hit actually
and that's good cuz i raise frenzy points and curse in the same time... u think is better use another curse?
Anyway final bosses from maps are still my nemesis... i always take tons of damages also with 75% elemental res, what i think i lack is a very fast one target skill to finish fast bosses, i'm using lightning arrow atm that is great for packs but meh for single target
u have some advice on what spell to use and how to combo it for boss encounters?


could swap tornado shot in for the bosses, convenient since its in your spare socket. Bit of a pain, but that should help.
hmm ok i'll try, as i asked yesterday, u think that take Vaal Pact as node ( the one of instant life leech but no life regeneration )at least untill i have more hp ( only 2500 now ) is a bad idea? actually i really just die cuz mobs hit me more than my hp regeneration ratio




Currently using this weapon to great effect. Wondering if I should get another pair of Maligaro's and use Elemental Weakness instead. Do you guys think EM will outweigh the crit bonus on Assassin's Mark?

Also, what are some good defensive #s to shoot for?

Max res obv
Life?
Evasion?
I think about a special alteration of this build.

Would it make any sense to always use frenzy as the attack if i get a Council bow and using the frenzy Ranger and frenzy boots?

I would attack with 5 frenzy arrows with up to 9 frenzy charges up nearly all the time
Hi, my hero died of " Reflect physical damage " and " Reflect elemental damage ." How to deal with this problem?
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Bamby1 님이 작성:
Hi, my hero died of " Reflect physical damage " and " Reflect elemental damage ." How to deal with this problem?


Use CWDT-IC for phys reflect. And Topaz flask + vaal pact for element reflect imo.
How do u deal with mana issues? i have a 6L, and my LA cost 50 mana per shot, and i run out of mana reeeaaly quick. I have 666 mp btw. Only have HoA
LA- PTL - PPAD- GMP - WED - CHAIN
11- 110%- 120%- 165%- 140%- 150%

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