Enki's Arc Witch Memorial Page & POE 2 Arc Summary

why choose spell echo not unleash?
Some interesting quotes from the Development Manifesto... waiting for patch notes

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The Necromancer's Corpse Pact notable now has a maximum of 200% increased attack and cast speed from consuming corpses, as it was possible to get the value to self-scale to problematic numbers using Arcanist Brand.

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Critical Strike Multiplier values have been lowered from almost every passive, as well as from some items. Critical-based characters far-exceeded non-critical characters later in the game; this will bring the two a little closer together.

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Archmage support provided too significant a power increase for builds when built around very heavily. We've made changes to bring it more in line with other builds, while still noting that it's going to be a huge source of power for mana-invested builds. It now provides less added lightning damage based on mana spent than it did before, down to 108% of mana cost at level 20 of the gem.

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The Shakari Pantheon has had its modifiers changed to halve the duration of Poison on you, and prevent you being poisoned while you have at least 5 poison effects on you. This pantheon power trivialised a mechanic that was the core of one of the four major Guardians of the current end-game, and prevented poison being a threatening mechanic to any character.
mementoludi#0131 님이 2020. 6. 16. 오전 4:49:54에 마지막으로 편집
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The Necromancer's Corpse Pact notable now has a maximum of 200% increased attack and cast speed from consuming corpses, as it was possible to get the value to self-scale to problematic numbers using Arcanist Brand.


I don't think this build would reach 200 anyways, so no concern.

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Critical Strike Multiplier values have been lowered from almost every passive, as well as from some items. Critical-based characters far-exceeded non-critical characters later in the game; this will bring the two a little closer together.


Based on the twitch videos, build is going for ele overload, so this is irrelevant.

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Archmage support provided too significant a power increase for builds when built around very heavily. We've made changes to bring it more in line with other builds, while still noting that it's going to be a huge source of power for mana-invested builds. It now provides less added lightning damage based on mana spent than it did before, down to 108% of mana cost at level 20 of the gem.


It is down from 127% to 108%. Lets say a cast costs 1000 mana than the difference is 190 added lightning damage? so Instead of 1270 it gives 1080 so around 15% reduction. Which could be meaningful. Not sure my math is correct, I never played archmage.

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The Shakari Pantheon has had its modifiers changed to halve the duration of Poison on you, and prevent you being poisoned while you have at least 5 poison effects on you. This pantheon power trivialised a mechanic that was the core of one of the four major Guardians of the current end-game, and prevented poison being a threatening mechanic to any character.


This will hit many builds. The new version could still be good though.
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I'll start updating the guide soon! In the meantime, here's a preview of the new setup.


That looks tanky. Is that with Agnostic + Glancing blows or just one of the two?

I am getting sold on this as a spellcaster starter for SSF, ARC is always fun, and since it is necro and is picking up mainly generic damage it looks to be a good template for most spells.
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smplx 님이 작성:

That looks tanky. Is that with Agnostic + Glancing blows or just one of the two?

I am getting sold on this as a spellcaster starter for SSF, ARC is always fun, and since it is necro and is picking up mainly generic damage it looks to be a good template for most spells.

Just Agnostic, did lots of testing and came to the conclusion the build feels better without Glancing Blows, plus it's possible to get near block cap with some gear investment.

We could even layer more defenses with Divine Flesh or Garb of the Ephemereal after patch.
twitch.tv/enkivt
Glancing blows is worse because of location on tree?
Btw love your guide, can we donate you somehow?
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Enki91 님이 작성:
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smplx 님이 작성:

That looks tanky. Is that with Agnostic + Glancing blows or just one of the two?

I am getting sold on this as a spellcaster starter for SSF, ARC is always fun, and since it is necro and is picking up mainly generic damage it looks to be a good template for most spells.

Just Agnostic, did lots of testing and came to the conclusion the build feels better without Glancing Blows, plus it's possible to get near block cap with some gear investment.

We could even layer more defenses with Divine Flesh or Garb of the Ephemereal after patch.



Cool. That saves like four points - GB could still be good though with garbage gear early game. Easy damage smoothing. Thanks Enki, looking forward to the update.
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expanda 님이 작성:
Glancing blows is worse because of location on tree?
Btw love your guide, can we donate you somehow?

Not just that, we also just reach enough Block & Spellblock by default to make Glancing Blows not worth it.

It's not necessary, but if you really want to I do have a donation link on my stream.

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smplx 님이 작성:
Cool. That saves like four points - GB could still be good though with garbage gear early game. Easy damage smoothing. Thanks Enki, looking forward to the update.

That's the good part, we reach enough block already without any gear investment other than the shield implicit.
twitch.tv/enkivt
Hello, I planned to start hcssf with this, but i'm curious now, can i somehow avoid using essence worm with new setup?
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NarberalGamma 님이 작성:
Hello, I planned to start hcssf with this, but i'm curious now, can i somehow avoid using essence worm with new setup?

You'll get by in maps without one, but i'd still recommend to use all opportunities like Beasts, Seedcrafts and maybe even chancing white Unset Rings.
twitch.tv/enkivt

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