Enki's Arc Witch Memorial Page & POE 2 Arc Summary
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Mirnava 님이 작성:
I'm currently running t15-16 maps fairly comfortably depending on the mods but I feel like I have cornered myself by having 3 of the uniques recommended in the build and not having enough resistances to be flexible. Could someone recommend changes I can make? I feel like I'm almost ready to get the next upgrade on most of my gear but the rarity of the mods on them are walling me at the moment (such as shaper gear etc) from taking the next step up. So at the moment I'm starting to plateau in terms of improving my char but I'm slowly farming up currency (around 5ex atm).
Another question I have is when do I switch OoStorms to conductivity+curse on hit? I realise at the end game a lot of experienced players will tend to diverge from the build but being a first time player I'm unsure where to go from here in terms of changing gems and introducing cluster jewels into my build.
Any help would be appreciated :D
https://pastebin.com/dGUtDnpt
That's exactly where I am. I think if we could change the OP to explain what can be done in higher levels, that would be amazing :)
Just got the 6-link on my cloak of defiance, about 500 fusing maybe, so relatively lucky =) I was also lucky to drop The Anticipation from Uul-Netol so that I could craft The Surrender and make a skin transfer to my shield (works well together with the scientist weapon effect and righteous fire): https://i.imgur.com/fIOVnxG.jpg
PS. I'm running a "fun-enabling" variant with Seven-League Step boots and Null and Void gloves - makes some end-game challenging, but mapping is so fun!
Just got the 6-link on my cloak of defiance, about 500 fusing maybe, so relatively lucky =) I was also lucky to drop The Anticipation from Uul-Netol so that I could craft The Surrender and make a skin transfer to my shield (works well together with the scientist weapon effect and righteous fire): https://i.imgur.com/fIOVnxG.jpg
PS. I'm running a "fun-enabling" variant with Seven-League Step boots and Null and Void gloves - makes some end-game challenging, but mapping is so fun!
Did you Quality it before hand?
28 Hillock & 18 Bench?
You can't imprint rare items, and even if you remove phys it'll stay as a rare item. Splitting is a bad idea since you'll end up with a brick about 2/3 times.
You also can't fracture influenced items.
I don't know why you're recommending fossils, it'll reroll the item similar to using a fossil so you'll lose the mods you already have.
To OP of shield:
I would just follow Enki's advice on what affixes to add.
Personally I would try to get Life first, then +1 lightning gems or spell damage for prefixes, then cast speed and fire res that you need for suffixes.
airesettia#6544 님이 2020. 8. 10. 오전 8:40:36에 마지막으로 편집
Prefix: Having mana already on prefix means you could get either:
Spell Damage
Chaos Damage
Max Life
All 3 are removeable via Harvest.
Suffix:
Nows the good part, Having already +#% recover mana when you block
You Can get: with x10 the chances (42 + 28 = 70%!)
#% Increased Mana Regen
+# Recovered Mana When you Block.
You might get some shit stuff like:
increase effect of non curse
reduce requirements
And well if you do get only 1 of the other Mana attributes you will have an extra suffix for Fire Res.
If you got 2 You could try your look with "Remove # Suffix, Add # Prefix" It will be a chance of 50/50 hope you are ready for it :P
BUT! Before you do all this fossil slamming, make an imprint, so that once you slam it, and didn't get the mana results you could roll back and do it once again.
Its costy, If you aren't SSF you can buy services for it but mana that would be amazing.
I'd even opt in for Fracture just too get a slam dunk on it :P
You can't imprint rare items, and even if you remove phys it'll stay as a rare item. Splitting is a bad idea since you'll end up with a brick about 2/3 times.
You also can't fracture influenced items.
I don't know why you're recommending fossils, it'll reroll the item similar to using a fossil so you'll lose the mods you already have.
To OP of shield:
I would just follow Enki's advice on what affixes to add.
Personally I would try to get Life first, then +1 lightning gems or spell damage for prefixes, then cast speed and fire res that you need for suffixes.
Correct didn't see it was influenced one sorry I'm a bit tiered, edited the post.
Ok, maybe the answer to the question is more of a preference than what's the best (but then maybe it's not), but here it is - I'm all-time sticking with Undertaker as Anointment for my Atziri and was curious - what's better to have as Annointment for the endgame? Or should I carry on with it?
What do you guys prefer?
Asking because I just got myself new AF with 20%Q that I have to re-anoint after buying so I'm thinking - anoint with Undertaker again or is there something more beneficial? (yes, indeed, I am a noob)
Nice job! Looks like you're doing very well for a relative newcomer and are on track to do even better.
First, how's your spell crit chance? Are you able to maintain Elemental Overload consistently?
Next, definitely get a wand with at least +140 mana. That will make a big overall difference. Here's an example of a search I used to find one (tweak it however you like, obviously): https://www.pathofexile.com/trade/search/Harvest/8l3G3QvhV
I'd go for a Rumi's Concoction over the regular granite flask, upgrade your belt to a nice Stygian Vise with mana/life abyssal jewel, get max quality on your amulet, and run Uber lab until you get the mana regen enchantment on your boots.
Your gear is generally solid, but there's definitely a lot of room to upgrade life/mana/resistances on pretty much all your rare gear so you can fit in more damage affixes on your gloves/shield/ring.
Thanks for the advice. I've got another wand, flask and belt right away. Currency prevented me from getting strong gear. The abyss jewel in the belt also solved the crit problem you mentioned. Perfect.
I just realized my elemental overload uptime is crap. What is a good spell crit chance to aim for, and is it calculated for every chain of the arc? Would 20-23% suffice?
I had to look this up to confirm, but no, crit chance is calculated per cast/attack, not per damage source. So Arc only has 1 chance to crit per cast, regardless of how many times it subsequently chains/forks.
EO is best triggered with your secondary damage spell that isn't supported by Controlled Destruction, in my opinion. The challenge of keeping it up all the time is what led me to use Storm Brand instead of Orb of Storms, since SB can consistently crit from any distance. Orb of Storms is definitely better for normal mapping in terms of direct damage output/clearspeed, but it just feels too logistically clunky to use it without Lightning Warp as a primary movement skill. Personal preference on my part.
For me, 15% chance to crit on SB is enough to keep EO up in most situations. If you have enough cast speed and tankiness, that's probably good enough with OoS, too, but you will need to recast it pretty regularly to ensure consistent EO uptime. If you can push it toward 20%, you'll be pretty safe, but that will likely take a little investment somewhere in your gear, passive tree, or gems.
The immediate and simple solution is to stick Increased Critical Strikes into your OoS setup.
Ok, maybe the answer to the question is more of a preference than what's the best (but then maybe it's not), but here it is - I'm all-time sticking with Undertaker as Anointment for my Atziri and was curious - what's better to have as Annointment for the endgame? Or should I carry on with it?
What do you guys prefer?
Asking because I just got myself new AF with 20%Q that I have to re-anoint after buying so I'm thinking - anoint with Undertaker again or is there something more beneficial? (yes, indeed, I am a noob)
Undertaker is fine at lower levels, but I think there are better endgame options.
If you're not wearing Crown of the Inward Eye, then Crusader is an absolute must for your anointment.
Otherwise, I recommend using it to shore up any holes you might have in your build, or else to improve your mana pool (always a safe bet with this build). I like Mana Flows, but Mind Drinker is a really solid budget option that's great for mapping.