Enki's Arc Witch Memorial Page & POE 2 Arc Summary
RIP crackling lance numbers is a disappointment =(
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" how come? |
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" How are they a disappointment? Higher average damage with less variation, higher added damage effectiveness (important for Archmage), higher base crit, and intensity bonus roughly the same as Arc's "per remaining chain" bonus (higher with extra intensity passive). |
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" Definitely possible. I haven't seen an actual pic showing revised wording, but I defer to you because you sound like you know what you're talking about. By the way, thank you so much for posting that link about increased shock effect working with Corpse Pact. I don't know how you found that, but it's great information to have! |
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Assuming my math is correct, Crackling Lance pulls ahead but not by much, and only when you have at least 3 Intensity stacks. Once you lose those the damage goes way down.
Arc: Average Base Damage: 443.5 Does 15% more damage per remaining chain, 105% if all 7 chains are remaining (single-target). End Result: 909 Damage Crackling Lance: Average Damage: 491.5 Does 30% more damage per stack of Intensity, the Intensity skill gem gives 3 max stacks by default, so that's 90% more damage. End Result: 933 The main issue you're going to have is mechanical. Arc is likely just going to feel so much better on clear than Crackling Lance is because it auto-targets mobs and covers more overall area due to chaining. I'm still going to try it since there's no harm in it. Reality is Ball Lightning often ends up being better for single-target if you're going Archmage anyway and the BL nerfs aren't that major with that in mind. |
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" I'm not inclined to think Crackling Lance is a viable replacement for Arc. You make good points, and it might be a bit better for single-target, but I can't see it coming close to Arc's chain/fork clearspeed, especially because you lose damage every time you move. Plus, you're essentially required to sacrifice another support gem for Intensify. However, I could absolutely be wrong! We can't be certain about it for another two days. :D |
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" It comes with intensify by default so you're not sacrificing a support gem for it, the 3 stacks are just in the gem and if you stick on the support it goes up to 6 stacks |
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what if we threw in chain with crack lance? obv be worse now losing a link, but damn if it wouldnt be cool as hell
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" As far as I can tell, adding Intensify doesn't increase maximum Intensity stacks. " Crackling Lance is not a projectile and doesn't have a Chaining tag, so Chain won't work with it. I'm wondering if Intensify support + Intensity passive are worth it. On the one hand, 118% more damage. On the other hand, it's only at max stacks and it costs 7 passive points... TarrasqueSorcerer#3538 님이 2020. 9. 16. 오후 10:23:11에 마지막으로 편집
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Realistically I consider Arc to have 8 chains. At L21 it is completely doable. If looking at single target potential, by the time that becomes relevant you’ll likely already have the 8th chain. The 9th chain isn’t too hard to obtain, and a 10th can be gleaned from a helm enchant. I haven’t done the match to see how that measures up to comparative levels of Crackling Lance, especially since the gem oddly doesn’t specify max stacks of intensity. I can’t think of any skill with a built in modifier that is only relevant when combined with a specific support gem.
As far as how shock and sapped are affected, the patch notes clearly say they will affect both. I remember reading lightning ailment somewhere in there, and I think it was " I’m curious about using Discharge. 450% added damage effectiveness makes for one potent nuke, but I still think OoS or SB would win out due to the number of hits. Aldonés#1294 님이 2020. 9. 17. 오전 12:23:59에 마지막으로 편집
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