Enki's Arc Witch Memorial Page & POE 2 Arc Summary

Hello,

First of All thank you for the update !!!

Got a few questions:

1) Doesnt Overload node make you never crit? So we basically taking it, getting crit chance, to get stable 40% damage boost. But can I ask when do we actually think of switching to crits? How high multi should we have 200-400 ?

2) Also I noticed some people suggesting doing an ignite arc, with around 1.2m hit and 3.6m ignite damage without any proper gear just staff with some damage and crit + one clusters, but zero other gear. which seems interesting, any tips on that?
No idea on the second one, but Ele Overload doesn't keep you from critting. It makes multi useless. It makes it so that crit gives you a 40% damage buff. So more crit means higher uptime on the buff.
danielx0x1680#7778 님이 2022. 2. 3. 오후 6:20:57에 마지막으로 편집
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Hunlights 님이 작성:
Hello,

First of All thank you for the update !!!

Got a few questions:

1) Doesnt Overload node make you never crit? So we basically taking it, getting crit chance, to get stable 40% damage boost. But can I ask when do we actually think of switching to crits? How high multi should we have 200-400 ?

2) Also I noticed some people suggesting doing an ignite arc, with around 1.2m hit and 3.6m ignite damage without any proper gear just staff with some damage and crit + one clusters, but zero other gear. which seems interesting, any tips on that?


1) looking at the trees we get rif of overload between lvl 70 and 80 when we get doomcast and annihilation for a 50% crit strike multiplier
May I ask why arnt we using Wrath as one of our auras.--
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duo147 님이 작성:
May I ask why arnt we using Wrath as one of our auras.--


Wrath just adds alot of flat lightning dmg and increased lightning but thats not needed I guess.

After all we are scaling both lightning and cold in a certain way to proc trinity and wrath might ruin that. Just my speculation.
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danielx0x1680 님이 작성:
No idea on the second one, but Ele Overload doesn't keep you from critting. It makes multi useless. It makes it so that crit gives you a 40% damage buff. So more crit means higher uptime on the buff.


sorry that what I meant to say, that crit is basically not working, no extra damage=no crit what I mean. So overlord is basically as someone mentioned till lvl 70-80 when we get some more multi, hmmm
Since this build uses Orb of Storm for increased single target. According to some, having the duration stripped and relying on the stacks sounds like a nerf with high cast speed. What is you guys take on that?
FetterSack#0580 님이 2022. 2. 4. 오전 2:15:27에 마지막으로 편집
Nvm
Matahashi#0113 님이 2022. 2. 4. 오전 3:27:29에 마지막으로 편집
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Matahashi 님이 작성:
Am I missing something with using trinity support? Simply putting on Call of the Brother hood doesnt work for getting all 3 resonances because it only counts the highest damage type of the hit. So unless your getting it from somewhere else its a completely dead gem slot.


For Trinity to work you only need 2 different elements. And since the range on the lightning hit damage is huge, your cold damage and lightning damage will both vary highly, so that your max hit element will vary highely between cold and lightning as well.
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groink19 님이 작성:
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Matahashi 님이 작성:
Am I missing something with using trinity support? Simply putting on Call of the Brother hood doesnt work for getting all 3 resonances because it only counts the highest damage type of the hit. So unless your getting it from somewhere else its a completely dead gem slot.


For Trinity to work you only need 2 different elements. And since the range on the lightning hit damage is huge, your cold damage and lightning damage will both vary highly, so that your max hit element will vary highely between cold and lightning as well.


Yeah ive been playing this game for almost 10 years and TIL the ranges get picked after conversion. I had always assumed it picked the number from the range and then converted that number across

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