Enki's Arc Witch Memorial Page & POE 2 Arc Summary

What I’m trying to say is after 2 months of playing an Arc Witch, I finally know what Galvanic Field looks like and I’m trying to describe it to other new people. Nothing more.

I also found out other gems will trigger Galvanic Field besides Arc.
I just found a Vaal Arc and was wondering if its usefull for the build or not.
Updated the build slightly for better survivability! Here's a short summary:

- Vitality replaces Clarity
- Surge of Vigour instead of Infused Flesh
- Deep Thoughts, Dynamo, 5 Mana/s Mastery and 30% Skill Cost to Life Mastery
- Static Blows as anoint to hit 65% shocks more consistently

Please get the newest POB and change to the new setup!

Kept it to just small changes for now, next league it'll likely be a completely new setup to get more avoidance and stun immunity into the build. Might also go back to crit, we'll see.

PS: The midgame section was removed with the 3.21 update because it was redundant and I very much disliked the term midgame. Its contents were easily integrated as the last few steps in the early maps section.
twitch.tv/enkivt
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thebutcher0 님이 작성:
What I’m trying to say is after 2 months of playing an Arc Witch, I finally know what Galvanic Field looks like and I’m trying to describe it to other new people. Nothing more.


Reading the skills you are using is definitely helpful in that. At 1900 hours into this game, while I'm still learning things, too, my first place of understanding is reading the skills' text, etc. Next is to check the wiki to see what it has to say about the skill.

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I also found out other gems will trigger Galvanic Field besides Arc.


You still don't have it right. Arc isn't what is triggering GF. Not directly. It's the shock you are inflicting via Arc. If your ability to Shock is suppressed completely, Arc won't trigger GF.
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HombreNachos 님이 작성:
I just found a Vaal Arc and was wondering if its usefull for the build or not.


No, it's not useful. We want to Vaal Orb our lvl 20 Arc to get it to lv 21. You can't do that to a Vaal Arc, and the Vaal portion of the skill isn't usable often enough.
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Enki91 님이 작성:
Updated the build slightly for better survivability! Here's a short summary:

- Vitality replaces Clarity
- Surge of Vigour instead of Infused Flesh
- Deep Thoughts, Dynamo, 5 Mana/s Mastery and 30% Skill Cost to Life Mastery
- Static Blows as anoint to hit 65% shocks more consistently


With Vitality having a much lower reservation cost than Clarity, can we ditch the 12% increased Mana Reservation Efficiency of Skills?

"
PS: The midgame section was removed with the 3.21 update because it was redundant and I very much disliked the term midgame. Its contents were easily integrated as the last few steps in the early maps section.


Ah! Thanks. I couldn't tell if it had just been accidentally dropped or merged in. "Mid-tier maps" would have worked as a title instead of "midgame". ;)

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Enki91 님이 작성:
Updated the build slightly for better survivability! Here's a short summary:

- Vitality replaces Clarity
- Surge of Vigour instead of Infused Flesh
- Deep Thoughts, Dynamo, 5 Mana/s Mastery and 30% Skill Cost to Life Mastery
- Static Blows as anoint to hit 65% shocks more consistently

Please get the newest POB and change to the new setup!

According to my character's PoB differences, changing to the new setup costs 1 more point, adds 5% more DPS, gives better shock values on tanky rares and bosses and bumps Life Regeneration from 350 to around 700 but I lose 300 flat Life, 50% Recoup and 3% Life Recovery on Kill. The latter really saves my skin in high pressure situations like Abyss, Breach and whatnot. Is 350 additional life regen worth it?
"
Porev 님이 작성:
"
Enki91 님이 작성:
Updated the build slightly for better survivability! Here's a short summary:

- Vitality replaces Clarity
- Surge of Vigour instead of Infused Flesh
- Deep Thoughts, Dynamo, 5 Mana/s Mastery and 30% Skill Cost to Life Mastery
- Static Blows as anoint to hit 65% shocks more consistently

Please get the newest POB and change to the new setup!

According to my character's PoB differences, changing to the new setup costs 1 more point, adds 5% more DPS, gives better shock values on tanky rares and bosses and bumps Life Regeneration from 350 to around 700 but I lose 300 flat Life, 50% Recoup and 3% Life Recovery on Kill. The latter really saves my skin in high pressure situations like Abyss, Breach and whatnot. Is 350 additional life regen worth it?


To be fair, you can view it as a series of different switches where you can do them individually.

Vampirism -> Static Blows
Infused Flesh cluster -> Surge of Vigour cluster
Scion life wheel + clarity -> Deep Thoughts + Vitality + 30% of skill cost as life

So if you want to keep Vampirism then you can do that and only sacrifice the damage of Static Blows.
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HCHB 님이 작성:

To be fair, you can view it as a series of different switches where you can do them individually.

Vampirism -> Static Blows
Infused Flesh cluster -> Surge of Vigour cluster
Scion life wheel + clarity -> Deep Thoughts + Vitality + 30% of skill cost as life

So if you want to keep Vampirism then you can do that and only sacrifice the damage of Static Blows.

Fair enough, though Life Recoup on Vampirism then feels like a waste if I'm not investing in Life Recoup in general. I'll definitely experiment with different setups. Maybe I underestimate the significance of Life Regen vs Recoup.

Thanks!
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UtherSRG 님이 작성:
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Enki91 님이 작성:
Updated the build slightly for better survivability! Here's a short summary:

- Vitality replaces Clarity
- Surge of Vigour instead of Infused Flesh
- Deep Thoughts, Dynamo, 5 Mana/s Mastery and 30% Skill Cost to Life Mastery
- Static Blows as anoint to hit 65% shocks more consistently


With Vitality having a much lower reservation cost than Clarity, can we ditch the 12% increased Mana Reservation Efficiency of Skills?


Indeed, looks like it's not needed any longer. I'll switch it to the Cast Speed mastery.
twitch.tv/enkivt

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