[outdated] Caustic Arrow Solo Map MFer (20/300+)

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Serleth 님이 작성:
Over the next couple weeks I'm probably going to be exploring some different possible options for MFing on Standard, because while I love this build for its general map clear speed, I'm definitely not satisfied with how long it takes to drill down bosses.

No promises, though. Just something I'm considering.


That would be great, I hope you'll really do it!

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JohnNamikaze 님이 작성:
On 2.6

Now I really want league stones to be part of core game (in 3.0 and beyond).


스포일러

It probably won't, seeing that 2.6 is just a pre-beta test for launching 3.0 (correcting, balancing etc)
Hello there, I'm patiently waiting for 2.6.0 to start a bow build as I've never played one, just wanted to say thanks for this guide, it sure is detailed and I'm thankful by how indepth it goes. Definetely worth reading through just to learn some stuff, I might play it if I don't find something else in these days of planning ahead heh. :D
It also looks like being viable in any league from my humble understanding..

Cheers!
torokfremen#1780 님이 2017. 2. 23. 오전 8:55:29에 마지막으로 편집
@Phil & torokfremen:

Glad you're enjoying it, Phil! And torok, thanks for the kind words =)
Jul 27, 2011 - Sept 30, 2018.
Serleth#4392 님이 2017. 2. 23. 오후 12:51:00에 마지막으로 편집
Thoughts on 2.6
스포일러

There doesn't seem to be much in the way of new mechanics, play style, etc. in the upcoming league. Rather, as many posters in this thread have noted, 2.6 seems to be a "filler" league until 3.0 arrives.

So far I haven't read anything about Energy Shield nerfs. Meanwhile, league stones offer a way of boosting desired leagues. With the league stones in play, it'll be interesting to see how common Breach League drops are. 2.6 may turn into another HoWA league with possibly no nerfs to the build whatsoever, at least if you roll Spectral Throw.

The Area of Effect changes are odd. If the intent is really to curb the necessity to stack AOE nodes I guess it's OK. I'm not sure why this is needed though - the current system seems to work well enough for me.

On the other hand, if it's an attempt to reign in high AOE clear speed builds, well, it misses half the boat by not having any affect on projectile skills.

I'm feeling pretty "Meh" about next league - we'll see though, it could be really fun in practice.
hankinsohl#1231 님이 2017. 2. 24. 오후 8:12:06에 마지막으로 편집
So, after 3 weeks of playing I reached level 90 a couple of days ago and got to complete 24 challenges (hooray for free mtx, nice touch GGG). Ever since then I've just been fooling around and having fun with the build. Anyway we can min max it w/o giving up too much MF? bought a a bunch of drillnecks and was lucky enough to get a +1 arrow corruption on my 7th or 8th try. Caustic arrow, artic armor, and rapid decay 21/20 on my first try. :) Anyway what do you guys think of using alpha's howl and maybe adding an aura or two? Haven't done the math yet for that though. Also thinking about buying or corrupting a decent pair of MF gloves with vuln on hit and moving the frenzy setup there but I haven't been lucky with that one yet. If I manage to get one, what do you guys think would be the best 6L setup for single target damage? Golems + jewels for additional tanks? or maybe traps? Don't know really, been away from the game for a couple of years before coming back when I saw the xbox trailer.

Thanks and regards,

Philip
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Phil82 님이 작성:
So, after 3 weeks of playing I reached level 90 a couple of days ago and got to complete 24 challenges (hooray for free mtx, nice touch GGG). Ever since then I've just been fooling around and having fun with the build. Anyway we can min max it w/o giving up too much MF? bought a a bunch of drillnecks and was lucky enough to get a +1 arrow corruption on my 7th or 8th try. Caustic arrow, artic armor, and rapid decay 21/20 on my first try. :) Anyway what do you guys think of using alpha's howl and maybe adding an aura or two? Haven't done the math yet for that though. Also thinking about buying or corrupting a decent pair of MF gloves with vuln on hit and moving the frenzy setup there but I haven't been lucky with that one yet. If I manage to get one, what do you guys think would be the best 6L setup for single target damage? Golems + jewels for additional tanks? or maybe traps? Don't know really, been away from the game for a couple of years before coming back when I saw the xbox trailer.

Thanks and regards,

Philip


I've been running Alpha Howl with charisma on the passive tree and no enlighten gem yet. I haven't picked up any other aura's outside of grace, clarity, and arctic armor. I'm not sure if the math will workout to let me run another aura though but I would like to try haste.
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KillerPartyBro 님이 작성:
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Phil82 님이 작성:
So, after 3 weeks of playing I reached level 90 a couple of days ago and got to complete 24 challenges (hooray for free mtx, nice touch GGG). Ever since then I've just been fooling around and having fun with the build. Anyway we can min max it w/o giving up too much MF? bought a a bunch of drillnecks and was lucky enough to get a +1 arrow corruption on my 7th or 8th try. Caustic arrow, artic armor, and rapid decay 21/20 on my first try. :) Anyway what do you guys think of using alpha's howl and maybe adding an aura or two? Haven't done the math yet for that though. Also thinking about buying or corrupting a decent pair of MF gloves with vuln on hit and moving the frenzy setup there but I haven't been lucky with that one yet. If I manage to get one, what do you guys think would be the best 6L setup for single target damage? Golems + jewels for additional tanks? or maybe traps? Don't know really, been away from the game for a couple of years before coming back when I saw the xbox trailer.

Thanks and regards,

Philip


I've been running Alpha Howl with charisma on the passive tree and no enlighten gem yet. I haven't picked up any other aura's outside of grace, clarity, and arctic armor. I'm not sure if the math will workout to let me run another aura though but I would like to try haste.

Arctic armour isn't that useful, as it only adds armour when you're not moving, and you should *always* be moving. I'd trade that for something else... vaal grace perhaps?
Current league IGN: Teldra_Anc_LAD
Feel free to message me in game if I'm on.
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Phil82 님이 작성:
Anyway we can min max it w/o giving up too much MF?

Anyway what do you guys think of using alpha's howl and maybe adding an aura or two?

...what do you guys think would be the best 6L setup for single target damage?


The build is fairly close to min-maxed give the goals of the build: map clear speed, survivability, MF, and some utility.

The only additional aura that makes sense for the build is AA, but it's not required and takes away up to 50% IIR. Not worth the sacrifice imho if you want to run it with Alpha's. You can run AA if you want instead of Clarity, which is just there for QoL to make running reduced recovery maps easier, but tbh with this build you shouldn't be standing still, which renders AA pointless. There's no damage aura that benefits the cloud damage.

If you really wanted to go ham with single target dps you would craft a +3 bow with Essence of Delerium (750 chaos DoT for 10 seconds) and instead of running a 5L Frenzy CoH, you would run a 3L (Frenzy CoH Vuln) and throw Vaal Lit Trap in the same links, dropping the increased duration gem, put Blood Rage elsewhere, and run a 6L Essence Drain (Void Manip, Rapid Decay, Slower Proj, Empower, and probably something like Point Blank).
Jul 27, 2011 - Sept 30, 2018.
Serleth#4392 님이 2017. 2. 25. 오후 6:00:46에 마지막으로 편집
Thoughts on high single target DPS CA build.

For very potent single target DPS I've been toying with the idea of rolling Necromancer and taking the Beacon of Corruption (BoC) ascendancy.

To generate single target clouds, over-summon a golem, probably a Chaos golem. Summoning more than the allowed number of golems causes the current golem to die and generates a toxic cloud. Using appropriate passives and gem links, and maybe a primordial might jewel, golem life can be extremely high and thus the corresponding cloud is far more potent than CA's.

To circumvent the 6-second summoning cool down for summoning golems, you can link the golem gem with trap (and maybe multi-trap).

Necromancer has some nice chaos damage synergies with CA so the class choice shouldn't prove too bad for CA DPS either.

Anyhow, the above would be pretty cool to test out - busy working on my chaos spam simulator at the moment though :-).

hankinsohl#1231 님이 2017. 2. 26. 오전 4:16:17에 마지막으로 편집
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Serleth 님이 작성:
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Phil82 님이 작성:
Anyway we can min max it w/o giving up too much MF?

Anyway what do you guys think of using alpha's howl and maybe adding an aura or two?

...what do you guys think would be the best 6L setup for single target damage?


The build is fairly close to min-maxed give the goals of the build: map clear speed, survivability, MF, and some utility.

The only additional aura that makes sense for the build is AA, but it's not required and takes away up to 50% IIR. Not worth the sacrifice imho if you want to run it with Alpha's. You can run AA if you want instead of Clarity, which is just there for QoL to make running reduced recovery maps easier, but tbh with this build you shouldn't be standing still, which renders AA pointless. There's no damage aura that benefits the cloud damage.

If you really wanted to go ham with single target dps you would craft a +3 bow with Essence of Delerium (750 chaos DoT for 10 seconds) and instead of running a 5L Frenzy CoH, you would run a 3L (Frenzy CoH Vuln) and throw Vaal Lit Trap in the same links, dropping the increased duration gem, put Blood Rage elsewhere, and run a 6L Essence Drain (Void Manip, Rapid Decay, Slower Proj, Empower, and probably something like Point Blank).


I'll probably drop the alpha howl and spec out of charisma once I'm done leveling enlighten. I agree that we don't have any aura's that can scale the cloud damage and using alpha howl makes it much harder to cap resistances. What do you think about haste to increase movement speed and attack speed?

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