[3.14] Flame Golem 101 - Complete Guide To Golemancy, ✔️All Bosses Down, ✔️Necro, ✔️Elementalist
@Aboba
You rock. Will definitely have a look later. @Shiver D'oh. Why delete man? Standard is an awesome place for testing stuff :P Also, I probably edited my last post too late for you to see, but what MTX is that on your golem? I couldn't find anything in the store for some reason? ⚡ Lightning Golems:
/1902593 ⛄ Ice Golems: /1914382 |
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I've only ever played hardcore and never felt the need to test anything, so I always just delete my character and keep the same name for all of them haha.
And the skin is from the Fire and Ice mystery box. I finally bought a supporter pack this league, and used the points to open a couple and got lucky. " Cool! Nice work. This does seem to suggest that at medium levels of cooldown reduction things are working somewhat as I would expect them to with the charge system in terms of being restricted by cooldown, even with higher cast rate. However, you're getting way more Magma Balls than your cooldown should allow if we are assuming PoB's cooldown calculation to be accurate. You're using spell echo, so you're getting twice as many magma balls (164/2 = 82 "echoed casts") This would mean your cooldown is closer to 1.46 seconds per magma ball charge (120 seconds / 82 magma balls) rather than the PoB calculated 2.73 seconds per magma ball charge. I'm beginning to expect more and more that we are getting much more cooldown out of the harmonies than we originally thought. It doesn't appear to be multiplicative cooldown per harmony though, because that would mean your cooldown would be 1.96 seconds per magma ball, not 1.5 I'm at a bit of a loss to explain it. Edit: Took a look at your character, and the total of all your harmonies "Golem Skills have (20-30)% increased Cooldown Recovery Speed" PLUS the "Golems have (10-15)% increased Cooldown Recovery Speed" is 312%, which would result in a cooldown of 1.46 seconds.
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100 / (1 + (312/100))
=24.27% 6 seconds x .2427 =1.456 seconds Which fits exactly to my previous estimation based off of the amount of Magma Balls you got in 2 minutes... This doesn't mean it is necessarily the case that it is benefiting from both stats, but from this test alone, I'd very much say it warrants further testing. If anyone in the thread has a character and feels like helping out: Confirming Which Cooldown Stat Affects Golems Test 1: Golem linked to faster casting + minion speed, Harmonies with exactly 100% total "Golem Skills have (20-30)% increased Cooldown Recovery Speed" , No eminence, No auras Here try to use only 4 Harmonies, so that we have the least amount of the other stat. We use faster cast rate so that we can be sure we're hitting the cooldown cap. Count the Magma balls they cast in a period of 120s, (or 60s is probably fine) starting the timer on the cast of a Magma Ball after they have cast at least 6 times. Test 2: Golem linked to faster casting + minion speed, Harmonies with exactly 100% total "Golems have (10-15)% increased Cooldown Recovery Speed" , No eminence, No auras Here try to use the most amount of Harmonies, so that we have the highest amount of the other stat. We use faster cast rate so that we can be sure we're hitting the cooldown cap. Count the Magma balls they cast in a period of 120s,(or 60s is probably fine) starting the timer on the cast of a Magma Ball after they have cast at least 6 times. If the other stat is having an effect, we will see more total casts than expected. Shiverwarp#6758 님이 2018. 1. 8. 오전 11:00:59에 마지막으로 편집
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" Hey and thanks for support :) I'm using "Soul of the Brine King" pantheon to avoid double stuns before I get my Presence of Chayula. I have not noticed many stuns recently, so maybe I have high enough ES to not get stunned from medium hits. One of best ways to avoid getting stunned is to boost Temporal Chains to max level as soon as possible. With maximum effectiveness trash mobs are barely moving, so they cant hit you very often. Getting stunned at that point will be pretty hard. Slower Projectiles is only for the 2r2g2b budget Skin of the Loyal. Better colors should always run Fire Penetration or Cont Dest instead. " Hello :) With Elementalist rest of the Ascendancy nodes dont really do anything. "Tomatopotato" is most likely best person to answer Elementalist questions. Hes very actively promoting Elementalist and has very deep knowledge about the subject. I have tested Elementalist in several configs and did not find it equal to Necro. No saying that Elementalist cant be used if you know what you are doing, but I'm more focused on optimizing Necro based Golemancer. Ill be traveling till weekend, so can't access Poe or PoB with my tablet. Ill join back to Golems cooldown testing later if the algorithm has not been figured out yet ^^ [3.12] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist https://tinyurl.com/y8k9fa2f mika2salo#7776 님이 2018. 1. 8. 오후 12:03:32에 마지막으로 편집
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" Sorry to bother you again, imho your guide shows that 3b 2r 1g is the best for mapping etc. only for farming endgame bosses 2b 3r 1g would be better ... Or not? |
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" Hey :) Quoting myself a bit from faq section : " Basically Cont Dest gives best damage when Elemental Equilibrium is up, and with active players that happens most of the time. EE lets "more" damage from get get through to enemies and boosts Golems damage a lot. Fire Pene is best against high res bosses where EE maybe can't be kept up all of the time. It also helps in high ele res maps and when playing lazily and not using totem on most of packs. Both have very similar damage in the end, but for those wanting most DPS cont dest is best choice. " Hi :) Ill make videos as soon as I can get my hands on t16 maps. Map drops have been horrible for me in league. Might even have to buy elder helmet in standard and gear alt char for the video. [3.12] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist
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Hey guys, sorry if this has been answered a million times but do golems still kill things when you're dead
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Hi, does "Socketed gems are supported by level # burning damage" on elder helm affect golems? Afaik and also after reading through the spectre's threads, plenty of people have confirmed that it doesn't affect spectres, but only the ones tagged as "Minion damage" and "Minion life" do. It's very confusing. Thanks in advance.
bossads#1520 님이 2018. 1. 9. 오전 12:09:12에 마지막으로 편집
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Have a couple of big questions. Never ran a summoner or golemancer build before. I got an incredible sweet helm, basically making a 7L easy. . The flame golem buff seems op, as with the elementalist build, could do 250%+ I think. Not sure if a flame golem build or raging spirit would be best. Anyways need help with direction from anyone would be appreciated. Thank you in advance.
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I've rebuilded my witch for this build. Is this good enough? Should I update something except things like Empower? :v
https://www.pathofexile.com/account/view-profile/ziumbala/characters Character "Waaaaaaaaaa". ziumbala#2295 님이 2018. 1. 9. 오전 5:11:32에 마지막으로 편집
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I have a huge question, does anybody know whether if I place me golems in a cloak of Tawm'r if their spells would blind? ty in advanced.
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