[3.14] Flame Golem 101 - Complete Guide To Golemancy, ✔️All Bosses Down, ✔️Necro, ✔️Elementalist
How important are spectres for golem builds? I generally don't like the feel of spectres, and want to play with an aggressive, permanent minion build, which golems are great for. Can either elementalist or necromancer afford the loss of single target from spectre?
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" Elementalist pure golem build has no issues with single target at all. Spectres might have advantages in some cases but elementalist is perfectly capable of clearing all content comfortably. If you enjoy the pure golem summoner flavor and elementalist you can rest assured that it works and that it works well. |
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" Go for true elementalist, Curse on hit, double aura, without spectre and with at least 8 or 9 harmonies. Single target damage is not an issue and you can blast all game content without any issues (if you have any doubts, i cleared everything from the game, u. elder included with my variant of elemancer if you want to check) About the new amulet: I can't wait to test 10 golems elementalist <3 My only concern is about ES / stun, so either i'll try to go CI / uber elder jewel with ES, or life variant. But i don't think this amulet will fit any necromancer with golems, since you lose too much dps (and contrary to elementalist, necro don't have +20% damage to golems per golems summoned) My version of golementalist: https://www.pathofexile.com/forum/view-thread/1827487/page/276#p15615251 Anakhon#4996 님이 2018. 8. 11. 오후 2:58:34에 마지막으로 편집
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I felt like I should share my gear. I am able to do all guardians deathless even using Solar Guards (I like their fast clear over the Tukohama's Vanguard's boss killing). For bosses I just swap Slower Projectiles in place of Greater Multiple Projectiles.
I have been trying to upgrade my shield and gloves, but all the goods ones are too expensive and since it is near the end of the league, they are in short supply. This build has been really fun and has helped me achieve a lot this league. Bioness#7668 님이 2018. 8. 12. 오전 12:10:52에 마지막으로 편집
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" Hello :) Thanks for info that he less damage line can change and is not static. This makes the amulet much better. The amulet also opens up golemancy for other classes than ele / necro as they can archieve more golems now and dont have access to minion damage nodes to really use other minion types anyway. I will probably make variant for the amulet once it comes out and we see how good it really is. Starting to get excited about it now ;) " Hey :) Gz on Uber Elder kill! The fight is very hard and only one death is very good result especially if its first tries. Your gear seems to be in good shape. You don't maybe need the ele res for minion jewels with elementalist as golems are immune to elemental damage, Specters are already capped with ele res gem and Animate guardian gets enough from Rainbowstrides and 16% Herd of the flock node. You can change rares to Harmonies or other utility jewels if you want but if you have already Uber Elder down, the choice is really optional ^^ " " " Hi :) Specters are really optional for the Elementalist. They add nice damage boost and extra distraction for boss. Some players really like them with Ele and some want to go for pure Golems. You can even drop minion nodes and go for extra jewel sockets below scion if you want to max Golems damage with Harmonies. This seems to be pretty common practice and guild members have reported that it works well. Build is really just true and tested guideline of how to create the base and you can easily modify 10-20% of it to match your play-style. Golems and base skills are very strong so it's pretty hard to go wrong if not changing too much at once ;) " Hey :) You can actually boost SG Specs a lot by using helmet with next supports : - Minion damage (helmet mod) - Minion life (helmet mod) - Conc Effect (helmet mod) - Immolation (helmet mod) Burning damage is actually not very usefu for SGs, but SGs skills have area tag so Conc Effect gives huge damage multiplier. SGs can also get boost from immolate support. Just switch Cont Dest in Golems links to Combustion to boost SGs damage by 20% by lowering enemies fire resistance, and then Golems can ignite mobs with over 50% chance on hit. If mobs are ignited, Combustion gives SGs nice extra boost to damage. OPTIONAL (purely offensive changes) I also tested using one "Unending Hunger" jewel in league to give SGs boost from their own kills. This gave them massive damage boost expecially in temples with lots of mobs. As SGs can cast pretty much as fast as you can add cast speed in them, i tried to boost them to the max. They also get extra benefit from Victarios Charitys charges as they can also crit like Golems, so they get bot faster casting and crit chance from charges. Bone Offering give them lots of cast speed and extra movement to get to cast range faster. [3.12] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist https://tinyurl.com/y8k9fa2f mika2salo#7776 님이 2018. 8. 12. 오전 5:34:32에 마지막으로 편집
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" The helmet was a leftover from when I was using Tukohama's Vanguards. There doesn't seem to be any good ones on poetrade either. I'm not really sure how well to balance power between my spectres and golems, seems I can't really boost one (in terms of the passive tree) without weakening the other. I also want to make sure I still have enough defenses to keep myself alive. In Path of Building they don't have either spectre in their sheet so measuring this stuff is a bit hard. Bioness#7668 님이 2018. 8. 12. 오전 11:47:03에 마지막으로 편집
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" Hello :) Specs are doing ok with just minion damage from the tree, ascendancy and helmets supports. More damage increase for them means sacrificing Golem damage or survival. With SGs Golems are doing most of boss damage, so I would not sacrifice any of their damage. You will lots of good helmet for cheap in few weeks when league merges with standard ;) [3.12] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist
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UPDATE
Thanks to very generous guild member we got 10x new guild slots! \o/ [3.12] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist
https://tinyurl.com/y8k9fa2f |
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I play slowly. I get nauseous using the movement abilities in this game so I just walk around. I have bad hands so I also don't spam any buttons (hence using a build where the minions do all the work sounds good.) Would using a staff instead be more worth it for the extra 6L? Or is there any other changes you'd make knowing my playstyle?
mightybirdPOE#7578 님이 2018. 8. 15. 오후 2:36:20에 마지막으로 편집
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" Hello :) Build is especially made to be played 1 handed as I'm lazy player myself. Max level Temporal Chains keeps mobs at bay and only bosses may need some flask usage. However with high level gear nothing below T16 should be able to kill you even when onehanding. Huge EHP (HP + ES) lets build tank some damage and boss fights last usually less than 10 seconds, so when using default block build variant you can keep block up with Rumi's "Rumi's Concoction", good shield and Bone Offering. I would try the default (non-necro aegis) version first without any changes and feel how it works as its very safe to play by default. [3.12] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist https://tinyurl.com/y8k9fa2f mika2salo#7776 님이 2018. 8. 15. 오후 3:02:26에 마지막으로 편집
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