[3.2] 360° Cheap-crit Flame Totem Inquisitor

Ehm why are you running increased critical with controlled destruction?? That is kinda... stupid?
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FAMO 님이 작성:
Ehm why are you running increased critical with controlled destruction?? That is kinda... stupid?


It doesn't, 100% reduce still makes you crit often enough ;)
My YOUTUBE Channel: https://www.youtube.com/channel/UCz7SYVrfQWKi0NJiAJJMusg
VironLaw#2874 님이 2017. 10. 17. 오전 4:38:18에 마지막으로 편집
As far as jewels go, what is the priority of stats? I def need 7%hp, but not sure how the following rate on scaling:totem damage, projectile damage, fire damage, spell damage, cast speed.

I chose this build for my first character ever...it's going pretty well for the most part. Just finding that I get popped more often than I like on higher tier maps. Any tips on that point? I'm seeing a bit of the downfall of not being able to leech life.

Kaoms heart is the last piece I need to complete the recommended gear you have set, although..it being my first character I'm not holding my breath on getting one. Using a decent belly in it's place.
FoxFritter#5734 님이 2017. 10. 22. 오전 6:11:24에 마지막으로 편집
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FoxFritter 님이 작성:
As far as jewels go, what is the priority of stats? I def need 7%hp, but not sure how the following rate on scaling:totem damage, projectile damage, fire damage, spell damage, cast speed.

I chose this build for my first character ever...it's going pretty well for the most part. Just finding that I get popped more often than I like on higher tier maps. Any tips on that point? I'm seeing a bit of the downfall of not being able to leech life.

Kaoms heart is the last piece I need to complete the recommended gear you have set, although..it being my first character I'm not holding my breath on getting one. Using a decent belly in it's place.


This build aren't good in defensive, just plant totem before u then you'll be fine =D Position well yourself and your totem should be no problem in higher content
My YOUTUBE Channel: https://www.youtube.com/channel/UCz7SYVrfQWKi0NJiAJJMusg
The main thing I was curious about was skipped over... which was jewel stat priority. I'm for sure going to get 7%hp..just need to know which damage stats were most important after that.
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FoxFritter 님이 작성:
The main thing I was curious about was skipped over... which was jewel stat priority. I'm for sure going to get 7%hp..just need to know which damage stats were most important after that.


Cast speed, then spell damage/crit
My YOUTUBE Channel: https://www.youtube.com/channel/UCz7SYVrfQWKi0NJiAJJMusg
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VironLaw 님이 작성:
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FoxFritter 님이 작성:
The main thing I was curious about was skipped over... which was jewel stat priority. I'm for sure going to get 7%hp..just need to know which damage stats were most important after that.


Cast speed, then spell damage/crit


Awesome, thanks mate.
One small improvement I see that could be made to the passive tree would be to take one point out of 'life'(5% increased maximum life) in the ring with 'constitution'...and use that point in 'life and armor'(8% increased armor and 4% increased maximum life) next to the Juggernaut passive. You lose 1% increased hp, but gain quite a bit more armor. Fair trade off imo.
I will change increased crit strike to empower or change Controlled destruction to empower do you think it's good?
GeminiXzz#2366 님이 2017. 10. 31. 오후 3:20:36에 마지막으로 편집
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Mthk 님이 작성:
I will change increased crit strike to empower or change Controlled destruction to empower do you think it's good?


Critical Strikes
My YOUTUBE Channel: https://www.youtube.com/channel/UCz7SYVrfQWKi0NJiAJJMusg
VironLaw#2874 님이 2017. 10. 31. 오후 7:59:09에 마지막으로 편집

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