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[3.16][HC][ON BREAK] Caustic Arrow Raider, DoT Focused | Tanky | 6k+ Health | All Content | In-depth

I was thinking about rolling this build for the upcoming events. You guys think it's a good idea?
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MrPluszu 님이 작성:
I was thinking about rolling this build for the upcoming events. You guys think it's a good idea?
Yeah, it's a build that can function well in SSF environment (forced in endless delve event) or unstable economy of short leagues.

Notes on endless delve:
- you can't use bench crafts, so for example you can't get veiled mods on bow, or the extra pierce craft

- you can't turn in div cards so you can't get porcupine / imperial legacy 6-link

- 6-link might be VERY hard to get because no div cards, no aqueducts for tabula farming, no vendor to turn jewellers into fusings

- there are some nodes for essences but getting correct one could be very hard

- fossil crafting could be your best bet to craft a good bow, luckily this spec can rely on this method (jagged + metallic + corroded), if you have a 2-slot only corroded + metallic has decent ratio of success too, not sure about faceted fossils which depth they start appearing on because I was never much into delve, but if you find them, they'll be useful

- you can't use einhar to craft flasks, luckily raider has in-built ailment immunity! rejoice

- delve has very little bossing involved so optimize your character for speed clear rather than crazy dps (this build is good for this, raider is pretty fast already)

- you can't obtain cluster jewels, blight oils or catalysts

- the only source of anointments could be talisman nodes, but don't count on anything useful

- you can't get boss specific uniques like thread of hope or watcher's eye or dying sun or cinderswallow, luckily this build has no "mandatory" uniques

- you can't use aspect of the crab most likely so you should probably use flesh&stone or maybe skitterbots in your aura setup

- you don't have to worry about map-specific mods like phys reflect or no mana regen, I don't think they exist in delve?

- there was a post from bex about no bandit rewards - you might end up with 2 passives fewer, also I don't know if we're getting the free respec points - so don't plan mandatory respecs, for example you might want to start with life nodes and suffer through it, not sure if there's easy way to farm regrets either

- no conqueror bases, so no hunter amulets and such

- no mapping or zana mods, so alchs and chaos should be more abundant to spam instead of having to save them for maps

- raider usually isn't a very popular ascendancy, however the demigods are rewarded in delve event by depth not by level (at least bex said so), I don't know which is the "best" raider build to go for deepest push, I have zero experience with deep delving to say anything, so you might need to invent some build tweaks to push the deepest you can

If anyone has any other ideas what's different / important in this event, please share. I'm excited to try them out, I peaced out of heist mostly because of how bugged it was for the whole first month.

I'm kinda considering between caustic arrow and vortex occultist builds for the endless delve, but I don't expect to get very deep because honestly, I have no experience with SSF (I'm a trade pleb for life).

The event seems quite restrictive, for example if you wanna play specters it's very limited (only mobs from delve can be accessed), crafting, div cards, vendors are not accessible, boss drops and conqueror items aren't either, other uniques you'll be at the rng's mercy (for example if you wanted any of the call of steel threshold jewels). I fully expect people playing the "old but gold" builds like ED/contagion and blade vortex (no easy bino / cold iron point or anything like that though).
Very nice Guide. I really love it. Did anyone see a pastebin link for the skill tree? Would be nice if there is in the guide a pastebin link :)
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Protaner 님이 작성:
Very nice Guide. I really love it. Did anyone see a pastebin link for the skill tree? Would be nice if there is in the guide a pastebin link :)
There's one in post #2, just under videos, in POB section. You need to have fork installed, normal POB is broken for 2 leagues btw.
Corrupted these in the flashback league. Very nice not having to use curse setup at all, and it works when clearing packs. I was surprised because it counts every mob in a pack as “hit” when I fire 1 arrow. Might be fun to chase when people are topping out this build.

Very nice guide, thanks for sharing!

Never thought I would level up a build past lv50 in a short-term flashback event. Really like this build!
billybob630#2960 님이 2020. 12. 30. 오후 11:00:36에 마지막으로 편집
For all of you SSF afficionados, it seems streamers finally managed to sponsor the "most needed addition to SSF":

(I really wonder who paid it.)

Now this seems to be a great defensive base if you play with hardened scars:


I wanna see ascendancy updates, they revealed deadeye / ele / inquis / slayer / occultist but none of the other ranger ones so far.

New league looks cool, if 36 challenge reward looks good I'm defo going back to some variant of this build as it's the cheapest and most reliable build for me.

Big bonus for no longer having to cable up your garden with the "new" harvest. And yes, they were pretty open about it being nerfed so people don't tailor up perfect items.
yeah that helmet looks pretty good. great for it to be an ar/ev base too. i wonder what the implicit goes up to, 25? 30? you could get some pretty good fortify effect now, including through conqueror exalts etc.

im also eyeballing this build again. i just miss ranger. really looking forward to seeing how they nerf trickster and hopefully buff (and not completely change) ranger. since ranger isn't one of the reworked ascendancies i can't help but think its only numerical buffs or maybe an additional 2 points with who knows what effects.

at the moment though, a toxic rain DEADEYE is looking pretty damn juicy. with the tailwind and gale effect as well as up to 3 mirage archers and 2 free projectiles, holy shit.
i wonder what "nearby" means for the mirage archer effect in order to keep creating them.
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xMustard 님이 작성:
at the moment though, a toxic rain DEADEYE is looking pretty damn juicy. with the tailwind and gale effect as well as up to 3 mirage archers and 2 free projectiles, holy shit.
Sucks that they removed +50% aoe from Endless Munitions though.

On the other hand they added 2 potential defensive nodes to Deadeye so it could be more pleasant to play than being a 1-shot wonder.
It's been 2,5 months since i've last posted here. Real life got in the way, Heist killed and caused constant stability problems, had other awesome games to play. Not like there was a lot of traffic in here.

I did play a little bit of endless delve but once i got to level ~80 i just lost interest. Now with new league and this very long break i'm back. I updated Blight guide today after couple days of testing and there's still a little bit more to come.

As for new content... One thing is certain - a lot characters are going to die. It's gonna be fun playing this league and i look forward to it.

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Viktranka 님이 작성:
스포일러
For all of you SSF afficionados, it seems streamers finally managed to sponsor the "most needed addition to SSF":

(I really wonder who paid it.)

Now this seems to be a great defensive base if you play with hardened scars:


I wanna see ascendancy updates, they revealed deadeye / ele / inquis / slayer / occultist but none of the other ranger ones so far.

New league looks cool, if 36 challenge reward looks good I'm defo going back to some variant of this build as it's the cheapest and most reliable build for me.

Big bonus for no longer having to cable up your garden with the "new" harvest. And yes, they were pretty open about it being nerfed so people don't tailor up perfect items.

New div card is absolutely amazing for everyone... except me. I have over 1000 unused alterations per league i SSF on average despite spending a lot of them especially now (+2 arrows bow).

Helmet base definitely feels like it was designed for evasion melee build or ranged with Hardened Scars. If you invest enough into fortify effect then it's probably BiS, and should be even easier to make compared to my current ideal setup with up to 47% phys damage reduction. Obviously better for Pathfinder than Raider, since former can use it almost permanently during boss fights. Something worth looking into for sure.

So far every ascendancy seemed to receive straight buffs, but only 3 ascendancies (which look absolutely amazing, great potential) received big changes. So i assume minor improvements and point allocation options that Slayer/Occultist received should happen to most classes. To be perfectly honest, from what they've shown us so far it feels like this whole rebalance is a prep work for PoE 2. GGG did mention news will arrive sooner than we think.

Revamped harvest seems great, i'm very happy how they've implemented it. Limiting stored crafts to 10 is probably my favorite change.

"
xMustard 님이 작성:
스포일러
yeah that helmet looks pretty good. great for it to be an ar/ev base too. i wonder what the implicit goes up to, 25? 30? you could get some pretty good fortify effect now, including through conqueror exalts etc.

im also eyeballing this build again. i just miss ranger. really looking forward to seeing how they nerf trickster and hopefully buff (and not completely change) ranger. since ranger isn't one of the reworked ascendancies i can't help but think its only numerical buffs or maybe an additional 2 points with who knows what effects.

at the moment though, a toxic rain DEADEYE is looking pretty damn juicy. with the tailwind and gale effect as well as up to 3 mirage archers and 2 free projectiles, holy shit.
i wonder what "nearby" means for the mirage archer effect in order to keep creating them.

I would be happier if helmet was pure evasion based, but i can only wish. I predict fortify effect goes up to 25%, similar to T1 affix from influence on helmets. Better question is, what or how much is T0 fortify effect affix going to give? T0 through Maven's Orb.

I wouldn't worry about Raider or any ascendancy. I doubt that now of all times they'll remove it's defensive abilities. I'm curious what GGG is going to touch, but my hunch is on Frenzy path which is currently very underwhelming.

Deadeye looked absolutely overpowered when i first looked. Now that i thought about it more carefully new notables are very powerful but also quite specific. You have to make good use of them or other ascendancy options simply seem better.
https://www.pathofexile.com/forum/view-thread/3053600 - My Guides
DankawSL#2030 님이 2021. 1. 8. 오후 1:46:51에 마지막으로 편집

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