[3.4] Zerphi Poet VD - Easiest Uber Elder build - Twinned kill - 20000+ life recovery per sec
" Personally I went Natures Boon - Master Alch - Natures Adren - Bowyer Which worked easily, but if I had to do it again I would of taken Natures last. EDIT: 100% you want to go with Boon and Alch first. The other two are what you want really, Bowyer for more DPS and Adren for clearspeed through the game faster. KoS_illuminati#6262 님이 2018. 9. 16. 오전 9:50:42에 마지막으로 편집
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Thanks, sorry if I came off as snappy, yesterday wasn't a good day.
After playing this build a bit more I just have 2 more questions: * I see both RF and blood rage can be used, is there any point at which one becomes better than the other, or just preference? * How do we deal with bleeding/corrupted blood? I understand at a certain point we'll outheal it but while leveling and until we get geared up, just gotta suck it up? * If I have 10-15 ex to spend, should I get a xoph's ammy or watchers eye provided I get the necessary items? broseidon07#1963 님이 2018. 9. 16. 오후 1:46:45에 마지막으로 편집
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" I just started this build as well. Still getting the currency for Xophs Blood. So I am still learning. I use Blood Rage for the life leech since I am using blood magic for frenzy. I just resently started using RF in delves. For leveling through the game I didn't use Xerphis or anything. I just simply used a tabula with life leech and held right click. I used Thiefs torment for the mana and life leech. |
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And by god my spelling is bad, and to think I got through college. <3 Grammarly
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" **The difference between blood rage and righteous fire is really simple. Blood Rage with MoM can sustain zerphy 100% uptime and grants some attack speed. Also you can use the 50% recovery rate (from pantheon) when you stop taking damage over time with Immortal Call, because Blood Rage is pure physical damage so it works fucking amazing. Rf on the other way is really cool, grants you "%more spell damage" with is an insane damage multiplier. Really worth to use it but has one problem. It's a fire damage over time so immortal call won't stop fire damage over time, only the blood rage because it's physical, so you won't be able to get the 50% recovery from pantheon. Have been playing intensely this build during the last 6 months and can tell you that the best thing in my opinion is to use Rf and Blood Rage with good supported skills gloves. Rf with MoM (Mind over Matter passive) is the easiest way to mantain zerphy 100% uptime without having to use Blood Rage every 20s, but you also need to know that your life regeneration will be a bit lower, but if you have a 300+ frenzy mana cost and 6k life, you will never see the difference so it's really worth. **Yes, it's a pain in the ass but once you get to 66-69 and can equip all gear, a 600 damage bleed against a 10k+ life regeneration from zerphy won't be any problem. Maybe you could try to buy for 1 or 2 chaos a good quicksilver flask with bleeding inmunity or something like that. **It's a preference. Xoph's Blood gives you a fucking insane damage (10% damage penetrates and 20% increased fire damage for cover enemies in ash). It also gives you a lot of life. On the other side, watcher's eye with recovery rate gives you a 20-30% increased total zerphy healing. It depends on your goal, if you want to increase for example your healing from 10k to 12-13k, then get a watcher's eye. On the other way, if you want to get a 30% more damage and lots of life, then use xoph's blood. ##Sorry for my grammar but i hope I helped you. |
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" It does help thanks. I think until I get more HP I'm going to use RF, but I'm not sure how to setup my pantheons and gem links if using RF, I don't think OP goes over that. |
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a couple more questions...what's the difference between using power siphon or frenzy and in what situations would you use what?
Also is body swap good for mapping and/or delves? If so, how would you setup the poets pens to use it? seems really hard to get wise oak to penetrate fire while we use a taste of hate. Can this be worked around by always using wise oak before taste of hate? broseidon07#1963 님이 2018. 9. 16. 오후 8:47:54에 마지막으로 편집
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" Always use frenzy. " Bodyswap is faster for map clearing and best for traveling in the mines but much worse against bosses. Ideally get 2 sets of poet's pens and use weapon swap, or you can just switch out combustion for bodyswap. The rest of the links are the same. " Wise oak isn't worth the trouble. Damage really isn't a problem with this build, and to use wise oak you likely need to do what the op does and have severely under-capped cold resist without taste of hate active. Get a divination distillate instead. darkflame#1518 님이 2018. 9. 16. 오후 9:57:18에 마지막으로 편집
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My first time playing Zerphi's too and I wonder how do you use BR and MoM to keep Zerphi's on? My mana is easily full with Zerphi's and need to occasionally press some other skills (2L Power Siphon mainly) to deplete mana. RF is better but troublesome to control. Perhaps because my max life (2000ish) is too low compared to Zerphi's mana recovery?
I'm still leveling (just 62 now) and everything not in order yet, just having enough to buy zerphi's, PP, 3 fervered mind. What do you propose to get in order of QoL? All the flasks, 7L glove, then enchanted helmet? Also, is Kaom's heart worth it or I should run with LC for all mapping purpose? wiwigvn#7566 님이 2018. 9. 17. 오전 12:41:48에 마지막으로 편집
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" Frenzy if you need the extra attack speed to hit ideal APS or prioritize healing. For the former, that means, accounting for cooldown reduction, you're not crossing the breakpoints (approximately 3.7, 4.3, or 5.0). Passing your breakpoint means a huge DPS decrease since you need to attack twice to trigger VD. For the latter, that means you just want to attack as fast as possible, screw DPS. Me, I'm lazy so I just set my gear up to be at my breakpoint without frenzy charges or blood rage, and rock Omeyocan. (It's worth noting that I take a whopping 35.5% hit for not running RF, plus the extra ~5% that I get from RF itself.) " If your HP is only 2000 right now, I'd grab the cheap flasks, then Kaom's ASAP, since you're liable to be within one-shot range of map bosses, even with other defenses. In terms of QoL, I'd actually say to grab a good belt. Increased flask duration is amazingly useful and means you're refreshing your flasks that much less; reduced flask charges used will help keep your uptime up against bosses. Helmet enchant ranks pretty far down in my opinion, seeing as, despite being a flat ~33% DPS boost, it's expensive and probably won't have all the mods you want. A good pair of gloves will boost your healing dramatically, but also be aware of your APS. Shani#7118 님이 2018. 9. 17. 오전 1:59:37에 마지막으로 편집
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