{3.10} Speaker for the Dead | The Mass Minion Summoner | League Starter, Leveling Guide 💀
"Not really. Ball Lightning will overwrite EE back almost right away. But yeah, it's better to rewrite it with something more adequate. |
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https://gyazo.com/a6665d7eb921598d1c8b8114a89a21bc
The gems that are linked to the item do not match the text below. I'm assuming the text is the updated version. Just wanted to mention it. Thank you for all the hard work on this guide. It's been teaching me a lot about building a build in general. |
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" Why not just change your wand? instead of starting a new character |
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" For a spectre phantasm setup, you have to pick supports that effect the dps of both minions for the best outcome, so supports like controlled destruction (only spell damage, nothing to phantasms) and vicious projectiles (only attack damage, nothing for sentinels) are not optimal. If you're going to use 2 green supports, then pierce could be a good addition to GMP since you need a lot of piercing for blights and regular mapping. For bossing, you may switch to slower projectiles and hypothermia (since your skitterbots will apply chill). Unlike skellies or zombies, frost sentinels (or any other ranged spectre for that matter) don't need feeding frenzy to be effective, they already have great target acqusition. So I'd go for another support here like deathmark. Your overall setup would be like 1) Spectre 2) Phantasm 3) Minion Damage 4) GMP / Hypothermia 5) Pierce / Slower Proj. 6) Deathmark Deathmark is weak for clear (better for bossing), but I can't think of any other support that would effect both minions. Neither spell echo, nor ele focus fully supports phantasms. " Engineering eternity has done a great video on this subject https://www.youtube.com/watch?v=NfQ7m-PW-FA tldw; The extra chaos from physical applies before conversion, so you deal chaos + cold damage. If you have vis mortis aswell, then you apply a second chaos damage on top of the first. |
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Hi Tvazpolarvyn,
I am using Arakaali's and its realy contributing to clearspeed and boss damage. Here are my thoughts on it: " Spiders are definitely worth supporting. I dropped Zombies for good for a long time and didnt miss them. The spiders are very fast and agressive and manage to kill most things before i aproach them. I think multistrike is good for though bosses, for mapping, melee splash instead is great. So the gems could be: minion damage - melee physical damage/damage on full life - melee splash/multistrike I think i will add Hungry Loop Zombies not for damage, but for the debuffs: Raise Zombie - Maim (for the inc phys damage on enemies) - Feeding Frenzy (to activate the buff) - Minion Speed (to keep up, i like to go fast) - the last link i have not deceidet between elemantal army (so i can take it off from my spectres) or melee splash (to spread the maim debuff faster?) -> what are your thoughts of it? " I use Cyclone-CWC-Ball Lightning-Desecrate and CWDT-Desecrate-Spirit Offering As someone mentioned this earlier in this thread, autocasting esecrate while cycloning makes maintaining the Spiders a breeze, because Desecrate applies a dot on enemies, and when your minions kill them it still counts as your kill and Triggers the raise Spiders kill. Also, if you press your writhing jar while cycloning, there are most likely some corpses around to summon at least 10 Spiders. I am curentlty testing if removing desecrate from the CWDT Setup has a big Impact on survivability. I also tried to include Spirit Offering, but it makes summoning the Spiders more difficult. And i had to drop Ball Lightning, which easily generates max Frenzy charges for your minions. On the other hand, i could completely remove the CWDT setup and open up three sockets. " I dropped Golem Commander and the Golem and never missed it. Although i have him currently equipped, but thats just because i didnt know what to socket, it will be gone again when the Hungry Loop is ready. This are just my thoughts on this build, i and open for any corrections or suggestions from the community :) TheDoomsdayDevice#4613 님이 2019. 9. 24. 오전 5:08:11에 마지막으로 편집
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Hi everyone.
Is Dead Reckoning Cobalt Jewel worth using? |
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I assume a midnight bargain is a nono due to 30% life loss and no cyclone, aka big defense impact, esp at high end maps? Only wonder because an additional spectre is also a huge gain.
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@ axedice:
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" " " Nice write-up! I like your approach for keeping CwC. The loss of Generosity stings, though, and while The Stampede offers a nice convenience for Cyclone, it's a dead slot defensively (sans anointment). With Triad Grip, Necromantic Aegis, and Hungry Loop, we're already losing a lot of flat life. Not sure I'm a fan, but I do plan to take The Stampede for a test drive. " Phantasms cast a Physical Spell, not an Attack, so they do indeed benefit from Controlled Destruction. @ Tvazpolarvyn:
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" " Part of their build might depend on faster poison stacks (e.g. Vile Toxins) or something, but in general Multistrike shouldn't matter. I assume "cold setup" just means Hatred/Grip. I wouldn't recommend Spiders with cold conversion Triad Grip, since you'll completely lose their Viper Strike poison damage. " It's an easy 4M DPS if you can maintain them. L30 Zombies (+1, +2 Support, L4 Empower, Maim, Added Fire) clock in at 1.4M with Grip/Discipline. Another way to keep Zombies is to place them with Skeletons. You'll lose ~1M on Skeletons and gain ~1M from Zombies. It's still an overall DPS loss due to Vaal Skeletons, but you gain 10 persistent minions while clearing. You then have your ring slot back for something else. @ IFollowYou:
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" " Our top player last league nearly reached depth 1k before becoming bored. The secret is Ball Lightning -> GMP -> Unleash -> Knockback. Projectile Weakness in Mark of Submission can add more knockback. Everything will be bulldozed away from you, so you just have to watch out for Unstable Weta and Zombie on-death corpse effects. @ PattyWin & NetBurst:
Full Posts & Previous Conversation
" " " " Depends whether the boot enchantment applies to Spells as well. Since it isn't local to a weapon and doesn't specify only Attacks, it probably applies to both. Check your Ball Lightning DPS tooltip (put it on your skill bar and mouse over it) after being hit to verify. @ V3xati0us:
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" " Yes, the items were posted before 3.8 released, as stand-ins until I had adequately progressed in Blight. @ TheDoomsdayDevice:
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" " I would recommend: 1. Minion Damage 2. Damage on Full Life (boosts all damage, including any added elemental) 3. Melee Splash (clear) -> Melee Physical Damage (bosses) Multistrike is a bit more damage (58% vs. 49%) against a stationary boss like Shaper, but for anything that moves around Multistrike will be a DPS loss because your Spiders will be locked in place for three swings regardless if they can reach the target after they've moved. @ sengson3rd: " I would need to double-check whether GGG made any stealth changes like they did with Holy Relic. If there are no overt differences, then no. Mages were far weaker than Warriors, even before their weaker supports like Faster Projectiles or LMP/GMP. Their random element meant a third would deal less damage due to EE, too. With dramatically more minion movement speed available on the tree and things like Dash from Feeding Frenzy, Warriors are even competent for clear now. @ voonvoon: " We use many minion types. Spectres are only part of our damage. Going from 4 Spectres to 5 is a mere 25% more damage, for something that's already only a fraction of our total damage. Midnight Bargain is definitely not worth losing 30% of our life for. Hercanic#3982 님이 2019. 9. 24. 오전 6:33:14에 마지막으로 편집
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So... is there already a new PoB with Triad Grip..?
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So, while trying to get a better enchantment on my Triad Grip gloves, I got an enchantment called "Commandment of Reflection", that creates a copy of my character whenever I'm hit, that attacks with my weapon.
I was wondering if I was to start using Arakaali's Fang, this would mean that my clone is also capable of generating spiders? For now I'm using a 3 Socketed weapon and Flicker Strike instead of Whirling Blades. I find that I can easily move with Smoke mines alone and apply EE with Cyclone. Flicker has been great for bosses, as I can quickly strike them if I lose sight of them in all the chaos. Already managed to beat Uber Elder twice with the fight lasting less than a minute! PS: I can't seem to link weapons to the forum, so the sockets are: 18 Maim, 16 Melee Splash, 18 Ele Damage. All fueling my zombies. |
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