{3.10} Speaker for the Dead | The Mass Minion Summoner | League Starter, Leveling Guide 💀
@ Yoman:
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" " " " " " " " As you later discovered, Animate Guardian cannot be cast on items with anything socketed. That includes gems and jewels. " To think you had only just discovered and told me about it the other day. GGG sure caught and fixed that in a jiff. " As woefulwabbit mentioned, CwC Spirit Offering demands 4 linked sockets from the previous 3L for CWDT, leaving no room for one of the two 2Ls of Generosity Hatred and Bonechill Skitterbots. Sacrificing a green socket results in the least loss of damage (~5%) between dropping Generosity (~15%) or Bonechill (~16%). This has the bonus of opening a socket of any color for us, so we can make up for the loss with a golem, remote EE skill, or preferred mobility skill. @ acezero789:
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" " From my response @ APlear: " Melee Splash isn't as necessary for Zombies due to their Slam. Melee Phys is almost the same as Minion Damage, but won't scale any flat ele or chaos damage they might have. @ Vikrum: " We want three things out of our mobility skill(s): 1. Speed - To travel through and clear a map as fast as possible. 2. Dodge - Responsive and reliable enough to immediately avoid deadly boss mechanics. 3. Teleport - To surmount cliffs, gaps, and other obstacles, saving time and frustration. In the 3.9 rework, we have two green sockets to fill, and a free socket on our shield. We can use either: A. Phase Run, Smoke Mine, and a golem of choice or Holy Relic. B. Whirling Blades, Faster Attacks, and Flame Dash. Both setups have a Teleport, and are pretty good on Speed. Option A takes more management, though, and is weaker when it comes to reactionary Dodging, but has an additional support skill as compensation. Alternatively, we can sub in Dash for Smoke Mine or Faster Attacks & Flame Dash. It's better for Dodging than Smoke Mine, but shorter range and has less utility (blind, speed buff, creative use of delayed detonation). Dash would give Option B a free socket like Option A, since we wouldn't need the teleport from Flame Dash any longer, but it'd reduce the sequential responsiveness of Whirling Blades from losing Faster Attacks, hurting its overall Speed factor. In the 3.8 Triad build, which is squishier due to not using CwC Spirit Offering in favor of CWDT Spirit Offering, we had four green socket that needed to be filled. From my response @ tkwondave: " From my response @ Kirian42: " @ Drakoturt:
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" " That's a good idea for a budget AG or getting more out of the 10% Extra ES armor. It'd be like having a mana-free 'Flesh and Stone' that can move ahead of you. Due to blind jewels for minions, this has less value against bosses, but it'd be very nice while clearing. " If you do not have a Stitched Demon helm for him, then yes. Just bear in mind the 40% life is additive with our existing 175%, and the 96% from the gem. It would come out to ~11% more life (= 4.11 / 3.71). Personally, due to how dangerous and common Metamorphs are, I'd hesitate to use an expensive Kingmaker until I had Stitched Demon, but something cheap like Dying Breath I don't feel justifies the whole ring slot. Your idea for the blind aura, on the other hand, that'd be worth the socket (depending on radius). @ Amnexty:
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" " It costs 3pts for Eldritch Battery. Chaos Innoculation would only cost 2pts, saving a point. All keystones are the same under a Timeless Jewel, so always take the closer one. Another approach is using Pain Attunement. You'd lose the Mending cluster (15% Life, 25% ES), but gain back 11 points. " Take the 6% life node in the Devotion cluster before a 5% node in Constitution. " That's a very impressive +3 Hypothermia + Minion Damage + Minion Life helm! " The one downside is boss immunity phases with nothing to hit and degens on the field. Or Chimera's cloud phase, where Glorious Vanity allows your life to be chipped away when CWDT Spirit Offering would've otherwise made you invincible. In those cases, life flasks are your salvation. Aside from those circumstances, though, you should feel pretty darn immortal! =oD @ Darmoad:
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" " Here's a shot from a video I recorded, where I was testing the effects of Feeding Frenzy against an immortal Animated Guardian from a Bloodline pack. Note the 10 Zombies and 11 Skeletons. All of them are able to surround the enemy. Look at the southwest Skeleton and northeast Skeleton. Both are swinging, even though both are behind another minion. An Animated Guardian uses an invisible Templar model, which as a player character only has a radius of 2. Bosses like Shaper, Elder, and Metamorph are much larger. In short, all our melee minions can hit a radius 2 enemy from behind other minions, giving us at least 2 circles worth of encirclement DPS. As for our DPS, what I've found is Zombies in our setup can deal about ~half our Skeleton DPS, and Vaal Skeletons deal more than twice that of Skeletons. So, for a rough estimate, you can take your Skeleton DPS * minion count * 3.5. Then add ~1-2M for Spectres/Phantasms. " Nice EleWeak+ES double corruption on the gloves! Did you make that yourself? Hercanic 님이 2020. 1. 19. 오후 3:29:19에 마지막으로 편집
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" I was just wondering recently. How much would we get out of using Enhance + Precision + Hatred + Generosity? Precision will probably have to be kept at L1 though |
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kenyostylez 님이 2020. 1. 19. 오전 11:09:20에 마지막으로 편집
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@ kenyostylez:
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" Yes. @ woefulwabbit:
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" " " " I don't see why you'd want to do this. We don't need the accuracy of Precision for our minions. They only need 3k for 100% hit chance. Our L26 Skeletons have 6.9k, and L30 Zombies have 9.3k -- more than double and triple what's needed. Even at L20, our Skeletons have 4.3k. The only thing that'd do anything from a L1 Precision is the 40% increased crit chance, which would become 56% with Generosity. Minions have a base crit multi of +30%, and Kingmaker adds +50%, for a total of +80%. A 5% crit chance * 0.556 Precision = 2.78% crit * 80% crit damage = 2.2% more damage. Enhance grants quality to skill gems, and both Precision and Hatred just gain increased area from their quality. That's not worth the 115% mana multiplier, pushing Hatred to 57.5% reservation. Skitterbots with Bonechill already reserve 42%. You'd be left with 0.5% of your mana. That'd be between 4 mana (800 total mana) to 5 mana (1k total). You wouldn't have enough to activate a L1 Precision (25 mana w/ Enhance), let alone to cast Skeletons. Hercanic 님이 2020. 1. 19. 오후 6:59:19에 마지막으로 편집
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Thank you for your feedback, dude, awesome at usual.
[EDIT]: Took back the 11 points as suggested, and I don't think it can get any better without any investment. Stomping the face of metamorphs in melee, and doing the Awakener without too much difficulty (only troubles I had are lag issues, mostly because of the <too many minions> I think. Amnexty 님이 2020. 1. 20. 오후 5:36:24에 마지막으로 편집
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" how about this little change? :) circles: red - remove green -add/replace IGN: Doenertier // Timezone: GMT+1 (Germany) Yoman 님이 2020. 1. 21. 오후 8:27:23에 마지막으로 편집
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" A couple of mistakes in here, I think: (a) You give the minions 16% more cold damage from Bonechill and 18% more damage from shock. Aren't both of these *increased* rather than more? (In one of the POB forks, you can add in the shock effect directly in the Config. I think the Bonechill still has to be manual though.) (b) Elemental Army only uses the *largest* hit, so the enemy doesn't get -10% Fire Resist, only -10% Cold Resist. (This is kind of a paltry damage change, though.) ---- This league I'm playing with a rather tweaked version of this (like, it's recognizably the same build, but some of my choices are quite different). Things that might be of interest to some... Fortress Covenant: Yeah, you kinda have to hide it in a corner, but it's quite a nice boost to damage *and* that block for the AG is great. Convoking Wand: With fossils (Corroded, Metallic, Shuddering, Jagged), cash, and luck, one can create a Convoking Wand with +1 to all Spell gems and +1 to all Minion gems... plus multicraft for minion damage and attack/cast speed. This gives us an extra Spectre at the cost of some Zombie power, but subtracting the cost of a Lvl 4 Empower. I've been hating the Cyclone playstyle, and for the moment I've dropped EE, which means I'm actually running around without an "active" skill other than Skellies. It's kind of amusing. I may try running around with SRS in addition for the meme value. Either that or use Lightning Tendrils for EE and CWC. POB here for the two people intereste3: https://pastebin.com/ATgCi2tY | |
@ Kirian42:
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" " " Increased Taken is additive with other sources of Increased Taken, but to anything else it's effectively a More multiplier. That's why I added Shock and Bonechill together as 34% More Cold Damage (= 18% + 16%). " It's my understanding that an enemy can have one of each type of Exposure, but cannot stack the same type. "Highest Damage taken" should refer to the ratio of damage types taken from a single hit, like with Wave of Conviction. A single Solar Guard (or other Fire Spectre) would be providing the hit of high fire damage. " Meaning their intention was to stop stacking rather than hybrid damage. (Source) Elemental Army shares similar wording with Wave of Conviction: " " This person on Reddit reports: " Finally, from Rory: " Meaning Wave of Conviction cannot grant multiple Exposures from the same cast. Unfortunately, I couldn't find a direct, solid answer to confirm. The surest way to test, then, would be to take a L1 Raise Spectre (so they do little damage), have Death Attunement (for 2 Spectres), raise two different elemental Spectres (e.g. 1 Solar Guard, 1 Frost Sentinel), link Elemental Army, remove any added damage from jewels, and then check the nameplate of a monster with 0 base resistances to see if they become vulnerable to both elements. " Just as an FYI, you can also get +1 to all Spell Skill Gems on a dagger, enabling you to still use melee skills. Hercanic 님이 2020. 1. 22. 오전 7:56:04에 마지막으로 편집
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Hey so just a quick update as I've been testing out a few different things:
As many have discovered, skellies are probably the best skill in the league, so I wanted to put as much as I could into them. Punishment is absolutely insane with skeletons so I worked it into my CwDT. That alone gives me about 150k more dps per skeleton. I also traded in my 6L chest for spectres for a Victario's influence, so now with skitterbots, hatred, vaal haste, war banner, and the free lvl 30 generosity, it effectively doubled skeletons dps and they're now over 1 million dps per skeleton....with a 4-link chest. Even with chieftains instead of a clear-spectre my clear speed is still very fast. The only real improvement I have to look forward to from here is being able to get enough reduced mana reservation to use a pride aura as well. I might try to get a reduced discipline mana reserve neck to make that happen sooner but right now I'm not really willing to sacrifice life from my tree to make it happen. The only thing now is I should probably find a replacement for charity, since I've got chieftains for the charges. Any suggestions? | |
@ OGBalrog:
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" " If you're going off PoB numbers, Punishment is a trap. It doesn't do anything until your Skeletons are hit by a melee attack from the cursed monster. Skeletons are temporary, CWDT is unreliable, and melee hits exclude archer and spellcaster mobs/bosses. " If you're dropping Charity and want to focus on damage, consider a 2H mace with a Fortify mod. You can check out the 2H Triad build for some ideas. Although the Maim mod is no longer available on 2H, L1 Fortify is still 20% more melee damage. That's comparable to ~100% increased minion damage or ~40% increased minion attack speed. Hercanic 님이 2020. 2. 26. 오전 7:18:20에 마지막으로 편집
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