{3.10} Speaker for the Dead | The Mass Minion Summoner | League Starter, Leveling Guide 💀
" I'd just assume you're using frost sentinels which means they are hitting stuff waaay before you get there. Staying that close to bosses in this league to apply EE constantly seems pretty ballsy! I think most people use lightning brand. | |
" I played the non cyclone version to level 90, with whirling blades and faster attacks and all I did was run around in circles outsides the mobs reach, which to me is kind of a boring play style, and I couldn't trust (lvl1)Cast When Damage Taken-Desecrate-Spirit Offering to proc as much as I had originally hoped and noticed myself getting 1 shot by some crazy jump mechanic that some Metamorph bosses have thus leaving me at lvl 90 0% of the level for quite some time this league. Since changing to Cyclone-CWC-D-SO today ive gotten to level 92 and I think I've died once to the Poison Conqueror Frost Sentinels help with map clear and most of the time I'm just hitting my Quicksilver flask and Phase run to speed through the map as my minions clean everything up on the way. Cyclone is more used in boss encounters and Metamorph fights to keep my Spirit offering up Come_Honor_Face 님이 2020. 1. 12. 오전 1:39:05에 마지막으로 편집
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Hi mate,
Currently running the build, however the cyclone, cast whilst chann and arc link does not seem to be procking EE? i do have inc lighning dam on weapon & Ring. Any clues? | |
@ Geo_ituz:
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" " 1. Hitting with any amount of lightning damage will apply EE. Even 1 point of lightning damage. You don't need any Increased %. You just want Flat lightning damage added to anything you want to apply EE with that doesn't deal it's own lightning damage. For example, Cyclone only deals Physical Damage by default, so it would need flat lightning damage on your weapon or another source (ring, jewel) in order to apply EE. 2. Arc already deals lightning damage. It doesn't need any more. Also, just FYI, we don't use Arc in this particular build. 3. Check to make sure the skills you are hitting with (Arc, Cyclone) are NOT dealing any Cold Damage. Or EE will work against Hatred. You can look over what damage types your skills deal by mousing over them in your skillbar or from the Character panel skill list. 4. When an enemy is debuffed by EE, the visual indication is a pinkish red-blue galaxy-like swirl at their feet. There's a screenshot of it in Mechanics Explained in the original guide. @ woefulwabbit:
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" " " It's a L100 tree. I wanted to show were you could spend all points. The leveling trees will show a progression breakdown. Basically, you just take less jewel sockets or life nodes before then. The five sockets alone take 8 points. I wouldn't bother with 2pt jewels until the end, unless they're really good. Hercanic 님이 2020. 1. 12. 오후 8:51:09에 마지막으로 편집
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" First off thanks so much for this thread and build. You've been so helpful with all the replies. I'm sort of following your tree/gear setup on your account page here on poe.com with your level 85 metamorph character. I've got a weapon that's adding flat lightning damage to spells, but what are we using to proc EE? I've moused over my abilities and I'm not seeing anything that says lightning damage so I'm a bit confused as to how to proc EE. https://www.pathofexile.com/account/view-profile/Vikrum/characters Thanks in advance. | |
@ Vikrum:
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" " Oh shoot, I would not follow my Metamorph character just yet. It is no where near presentable. That weapon, for example, is just something I found. The Lightning Damage added to Spells is entirely coincidental. We don't need that. " In 3.8, my Triad character (Hegemon_of_the_Dead) used Storm Brand to remotely apply EE. It was pretty nice for managing three different Blight lanes. In 3.9, I'm trying out just using Cyclone, with the intention to add Lightning Damage to it (ring, jewel, weapon). EE lasts for 4 seconds, and sometimes the best way to dodge is traveling through to behind the monsters. We'll have two free sockets (Carrion Golem/Chaos Golem and Holy Relic occupying the slots), so if Storm Brand is preferred there's room. Right now, my ring has Fire Damage, which works for the moment, but it'll have to go when I add a 1R 3G Triad Grip. I'm just completing the early Atlas (limited playtime), and saving up currency, until I can afford proper equipment. | |
I'm finally able to have Skitterbots+Bonechill, Cyclone+CwC+Desecrate+SpiritOffering and Hatred+Generosity by coloring GGGR on Triad Grip sacrificing the remaining 25% of cold conversion.
I've found that Bonechill increasing the mana reservation of skitterbots and the loss of Arcane Will in the tree, it is no longer possible to summon all the skeletons with 3 consecutive casts of Summon Skeletons, now requiring a long wait between each summon cast. For me, it doesn't help that when I Tora-exalted my helm I picked up Burning Damage which only served to increase the cast cost of the Summon Skeletons. Perhaps I should switch Feeding Frenzy to Infernal Legion? |
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@ woefulwabbit:
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" " Yep, that's also what I've done in the 3.9 rewrite. The choices were to drop Bonechill (16.5%), Generosity (15.3% + 1pt for AoF), or a green socket. I initially calculated it to be worth 17%, but forgot to factor in the Extra Cold Damage from Hatred and Extra Chaos Damage from Spirit Offering, which change the ratio quite a bit. In the end, only 10% of our damage becomes Fire with a red socket, for a loss of only ~5%. We can also use one Solar Guard to apply Fire Exposure from Elemental Army, though 10% of 10% ends up as only 1% more damage. " Never had trouble on Hegemon. She has +93 mana and +78 INT (=39 mana) on gear. In your case, I'd keep Arcane Will until you level up a bit more or change out your helm. Aligned Spirits is also an option. " No, even with Burning Damage on your helm, Infernal Legion would be a complete waste. It doesn't stack. You'd be trading out More damage and Dash from 10-11 Skeletons and 40-50 Vaal Skeletons for 1 Skeleton to deal a low-damage burn that doesn't scale with Melee Physical, EDWA, or even attack speed. As a replacement for Melee Splash it's still trash, because not only does Melee Splash scale and stack, it also grows in damage exponentially when enemies are close together (e.g. Blight lanes), because Strike attacks hit everything they physically pass over and trigger Melee Splash off every hit. Hercanic 님이 2020. 1. 13. 오후 2:45:35에 마지막으로 편집
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@ APlear:
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" " " " " " " Why Pulverize? It doesn't do anything for the AG. It's 59% more Melee Area Damage, which he has none without Melee Splash, and 34% increased Area Effect, which is beaten by the 49% from Increased Area of Effect Support. Item effects, like Kingmaker's aura, are not affected by increased AOE. Some item skills can be supported, and are modified by your stats, but this is because they grant the skill to the player. This is different from an item effect because the skill is originating from you and not the item (lab glove enchants being an exception where they specifically cannot be supported). And the Animated Guardian cannot use any item-granted skills, only item effects. " Hungry Loop:
Gear:
" As Swaggmann said, you don't need a L2 Empower. It's only worthwhile when it adds +3-6 levels. To do that, you stack a +1 mod with +2 Supports craft and get a corrupted L4 Empower. That'll give +6 levels, which hits gem level 30 with a L21 gem, +2 from Necro, and +1 from the item. +6 levels is worth 76% more damage, 74% more life, 24% Slam cooldown, and +2 Zombies. Right now, you're only getting +2 levels out of it. That's worth 21% more damage, 21% more life, and 8% Slam cooldown. You have to hit gem level 25 for +1 Zombie, and level 30 for another +1. Until then, as long as you are not having any issues with their survival, Minion Damage Support is a solid alternative for Zombies. " A big part of this comes down to tactics. You either want to approach monster packs at a diagonal, so you naturally avoid incoming projectiles, or whirl behind them as fast as possible. They generally can't hit you if they're facing the opposite direction and distracted by the entourage of minions in your wake. Always staying on the move is the best defense. Circling around bosses will cause them to miss with most types of abilities (novas being the exception). I also recommend CwC Spirit Offering. Its reliable ES heal is fantastic. The 3.9 rewrite is officially using it, which you can see a sneak peek on page 309. " Yeah, you'll want to work on getting more life. 5k minimum. For that, you'll need another 300 flat life. " The Enduring Mana Flask that Swaggmann suggested is a good stopgap, but requires extra attention to manage. For something hands-free, the Arcane Will notable, Aligned Spirits notable, mana/m-regen/INT on gear, and/or a couple jewels with ~40 mana would help. The real issue is the Less Duration Support mod on your helm. It's 19% more upfront damage, but at the cost of half the uptime on Vaal Skeletons (17 seconds instead of 34), and 20% more mana cost for Skeletons. @ Come_Honor_Face:
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" " " " " " I am honestly perplexed how both you and APlear decided to use Pulverize. Check out my reply to APlear above for more about this. " Kingmaker only applies to allies, not the wielder (AG). Most auras say, "You and allies", but Kingmaker only says, "allies". You can also tell because there's no Fortify star on the wielder. But between Fortify and Empower, I would pick Empower. " Same advice as above. ES is good, but secondary to Life. Our Spirit Offering heals scale off of Life, after all. If you've got a Kingmaker AG, you could trade out your Fortify boots for ES boots with high life. This depends on how comfortably the AG is keeping up with you, though, as there may be cases where it's better to have your own Fortify. " It does. It won't break you, since our proportion of Fire Damage is only ~10%, but it would be better to get a different ring in the long run. " You lose 20% life, 50 flat life, 1.8% regen, and 20% stun threshold (only relevant when not using Cyclone, as it gives us stun immunity). If you sacrifice the northern jewel slot to a Medium-radius Thread of Hope jewel, you can remotely allocate Ravenous Horde. @ OGBalrog:
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" " Great write-up! I'm glad to hear the 3.8 build is performing well for you in 3.9. =o) " In the 3.9 rework, a L23 Carrion Golem's buff is worth: Phantasms = ~7% (equivalent to ~35% increased minion damage) of the Grave = 6.8% Frost Sentinels = 3.4% Skeletons = 2.5% L30 Zombies = 1.9% Holy Relic = 1% So it's mainly beneficial to Phantasms, who have a hidden 50% multiplier to added damage. Two more levels (e.g. +2 ring) would give another 1% more to Phantasms. " Check out my response to APlear above, about their gear, for some details on the value of Empower. Hercanic 님이 2020. 1. 15. 오전 4:37:32에 마지막으로 편집
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