[3.10] Ice Golem Golemancer Build -DELIRIUM-BALANCED- ALL CONTENT -Everything Dies-Huge Damage
" It's possible that my links are not ideal. Concentrated effect should buff both the leap slap and bone spikes, the two main abilities. Whatever the CD of bone spikes is, it's low enough so that the golem uses it every attack. |
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" I suppose it's due to multistrike. In PoB cooldown is about 0.93 sec, and attack time 0.28, so 3 attacks - 0.84. Indeed, there is no actual need to care about normal attacks. Is it always use bone spikes? Even in melee range? For example, ice golem can't use cyclone unless there are some small distance. If they can reach with normal attack - they will do normal attack. Might be another reason to switch them, if so. Would be good to get actual result on damage dealt, and if they will be good, maybe get rid of primordial chain to get zombies/skellies and sweet sweet 80% more damage. If so, would be good to get animate guardian with kingmaker for perma fortify. P.S. Also, probably will add additional primordial harmony instead of eminence, so normal attacks will never be used. With those numbers, while cooldown is slightly longer than 3 attacks, it will still probably start doing triple normal attack right after, and then bone spike again. But that is a matter of finetuning, that we can't do unless we absolutely sure that numbers are legit. Med1umentor#6844 님이 2019. 9. 9. 오후 2:18:12에 마지막으로 편집
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With the buffs to minion accuracy I've dropped command of the pit gloves and gone with rare gloves + 20% minion damage craft.
I've also dropped warbanner and switched to precision. Anyone messing with elemental army support? I've got it linked to my stone golem to apply -10% resist which according to the description should be applied to cold damage taken. elbowfrag#5004 님이 2019. 9. 9. 오후 6:06:29에 마지막으로 편집
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" Ok, I'll take those suggestions. What should I put in Tabula? Flame golems? And what should balance be? 3 flame, chaos, lightning, and stone? |
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Finally got a good one:
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" Wooo! Where'd it drop for you? |
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" Drop an ex in Delve and immediately bought it. The stat is perfect. Checkout the Ravenous Horde too " |
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" Why do you switch to Precision? War banner increases both accuracy and damage taken by enemy. Why is Precision better? I think the biggest factor to use command of the pit is because it has better life (100 from jewels + 6%), and minions have % chance to taunt/hinder/blind enemies. |
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" Well, as long as you don't using primordial harmony, we don't really have that much reason to keep support golems and boost the diversity of the golems. You can as well go full damage, and just make 6 flame golems. Chaos is good for survivability though, but at this point you should just be "don't get hit and you will be ok". Luckily, summoners builds are quite adept at this. Stone golem though is quite usefull to not mind some small scratches, so they heal by their own, so me myself will probably go with 5 flame + 1 stone, just because QoL. Lightning is boosting our attack and cast speed, at this point is useless, and will be the first type that you cut off if anything happens. |
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" I decided to put "Golem Commander" on the Amulet. I thought it was a better approach since it saves me 5 points to get more jewels/life earlier. Is "Ravenous Horde" still better instead of 5 passive points? |
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