[3.11] YABB (Yet Another Bow Build) +5/+6 Ice Shot Chaingunner Delve 600+ Updated for 3.11

T10 Maps i can kill map mobs but if i get hit by anything i die and the metamorp and bosses equally destroy me.
Also, I will work on leveling those gems



Trying once again - my single target is crap and so the build feels horrible to play even with a relatively big investment. Any tips?

I am currently level 91, I only have life nodes (and a jewel slot) left to take. Character is ImmaculateContraception, and I've given a PoB link in my previous post on page 125.
Silanah#7401 님이 2020. 2. 5. 오전 9:23:35에 마지막으로 편집
So you take the time to do all the cute images and gifs but not include in your pros and cons section what map mods she's able to do? Ok... LMAO
@LilyGrshmn ★
No need to be salty,
Only asking because some builds require specifics more then others.

I typically run based off circumstances so yes, I agree but not everyone is a Pro POE Player.
I'll highlight this bit out of the post I made on page 120

The setup I use for bosses is as followed.
Barrage - Hypothermia - Added Cold Damage - (Awakened)Cold Penetration - Elemental Damage with Attacks - Inspiration

I use this in a combination with Vaal Grace and Vaal Haste, which I will talk about in the aura setups section.

In order to use different gem links, I dropped my Cast when Damage Taken setup. The reason for this is that I personally believe it would not save me that often, so I'd rather go on the offence.



I feel like a rewrite of the guide could be useful, and show the different routes you could take with gear, gems, jewels, etc. Because I feel like that running a different version of this build (what I run now) solves most of my problems I had with the build when first using it.

Before I had a Headhunter/Inspired Learning I could still kill bosses/metamorphs with Vaal Grace and Vaal Haste (Grace for defense and Haste to shotgun the boss down with barrage).

I know SynixProcessing said he will update the guide when he has time for it. Now I am not sure what's a better decision ask SynixProcessing if I could help him/rewrite his guide, or just make one from scratch.
Kikkah#1793 님이 2020. 2. 6. 오전 3:23:47에 마지막으로 편집



Think I got pretty lucky with this helmet. Still not dishing out great boss dps, any improvements I can do? (haven't been able to find a better gloomfang yet..)
Do I just swap out for barrage?
mancowhore#7649 님이 2020. 2. 7. 오전 8:06:03에 마지막으로 편집
So I've been experimenting with Mirage archer for Ice shot and with or without Headhunter it feels really nice, but as a result I always went into bosses (that don't have a prep/phase time, i.e. promenade) without inspiration charges for barrage. Didn't want to swap mirage out for Inspiration again so I decided to do the setup: Inspiration-Flame Dash-Ballista Totem-Ensnaring Arrow. So far I feel this really has been the answer. Unfortunately I had to swap out Vaal Grace for now but I do have the elusive boots to compensate anyways (can also swap Vaal Haste out for it if needed).
So what really works with this setup is I'll continually be on 5 inspiration charges ready to go at any time due to dashing around with Flame Dash, and right before a boss(that can be prepped) or metamorph I put down the totems for ~1.5seconds which is done anyways due to the +20% projectile dmg from the totems themselves but now gaining Inspiration charges. Additional small but pleasant benefit is having the lower mana cost on Flame Dash/movement skill and the totems since we're spamming ice shot on a higher cost without Inspiration

Do recommend trying this out for those already using Mirage archer, makes the transition to the end of the map feel smooth
How does one make a helmet with fossils for the -9% cold res to nearby enemies?
"
Apolloco 님이 작성:
How does one make a helmet with fossils for the -9% cold res to nearby enemies?


Frigid fossils (and abberant for -9% to chaos)

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