[3.11]QUEEN OF NECROMANCY - STRONGEST ZOMBIES EVER? 55M+ DPS 7K+ LIFE MAX BLOCK 90% CHAOS RES
" sorry I am new to crafting, what do you mean by imprint regaling? I would like to make a nice gg neck, I got an awakeners orb to drop from sirus so which would I use it on? hunter and elder? can you provide the steps? sorry am very new, don't want to mess it up.. I screwed up with a belt and wasted 4ex I don't want to do that again lol |
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TheGAM3Report1 crafted a similar weapon as in this build if you guys need help with crafting the weapon
https://www.youtube.com/watch?v=naOaTS4fy7w#t=3m50s or if you are with a low budget like me go for a until you get the currency rolling, i got mine for like 25c 😆 another helpful weapon video https://www.youtube.com/watch?v=pGyMSZra_ZU& Just playing with low budget gear atm and this build still feels amazing! Thanks for sharing Qlida. 😘 auc_martin#0777 님이 2020. 1. 12. 오후 7:14:59에 마지막으로 편집
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" Tried to roll one today either and got a 160% minion damage in about 10-15 divines near the Stamina node. Didn't lost any life, minion stats or anything except +10 strength points nearby (~30 flat strength), but easily fixed by getting one strength stat on one ring (I had none). The damage boost is pretty nice, and like you said chaos resistance would be really nice either and easy to get. I am at 1200 strength. |
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@ Sentinel666
" It will serve you much better if you learn how mechanics work rather than relying on PoB to be correct. Openarl always had difficulty keeping up with PoE's progression, and once he got hired by GGG PoB started becoming outdated fast. In short, there are several areas where PoB will calculate incorrect information. There is only one form of physical damage reduction I know of, and that is the new to 3.9 mod "#% to Total Physical Damage Reduction." This mod will negate mitigation from armour, but it will never drop into the negatives. The delve helm mod is "Enemies Take #% Increased Physical Damage" and will stack with all other sources of enemies taking increased damage (Maim, F&S, Shock, etc). PoB does have an area where you can manually input an enemy's physical damage reduction. Generally speaking I input a negative here to calculate for impale damage. It's not perfect, but it's better than any other solution I know of.
@ Qlidascope
" That's very interesting. Since we can only equip 1 Timeless Jewel, I'd honestly keep both in the guide and let the user decide which one to get. They both have their pros and cons. My 3.8 Lethal Pride net me 233 strength, and I'd consider 100 - 400 to be a reasonable range based on how good the rolls are. 233 Strength gives me - 330 life - 895 ES (slightly higher than others would get due to some mana ES scaling) - 23.3 increased minion damage A better rolled Lethal Pride would give a solid 1 full Zombie. The Elegant Hubris seems very viable, and quite frankly I think it would be preferential to a Lethal Pride. Nonetheless, it seems prudent to leave both optional, notating that the Lethal Pride is more defensive and may yield an additional Zombie; Elegant Hubris provides stronger offensive options. Lethal Pride - 2-4 strength per small node - 5% increased strength - 20 strength - 4% life - 20% increased armour - 10% increased effect of Fortify - 20% fire resistance - 10% reduced extra damage taken from crits - 10% chance to Intimidate on hit Elegant Hubris - 80% increased minion damage - 80% increased minion max life - 8% increased armour per Endurance Charge - 4% increased ES per Power Charge - 50% chance to avoid being shocked - 8% attack block - 8% spell block - 6% attack dodge - 6% spell dodge - 80% increased armour - 50% increased lighting res - 37% increased chaos res - 30% increased mana - 20% increased flask effect duration It's also worth noting that Lethal Pride only has 25 possible rolls. Elegant Hubris has 45 possible. Unless there are difference in weights, that makes Lethal Pride much easier to roll. |
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" The thing is, that using an Awakener's orb is cheaper to get 2 influence mods on an amulet than using your method. Just sell bad amulets until you'll get what you want. For the belt part, I don't believe in usefulness of those blinds, taunts, etc for this build at all. I'd just go for something like It gives ~5.5% damage, almost an extra zombie. If you can afford the belt, then it shouldn't be a big problem to get one of those. As for the boots, that was my whole point. You've spent 6ex to get 200 extra life and you lost chaos res from Alberon's. The strength and even movement speed is the same. DocRoberts#4869 님이 2020. 1. 12. 오후 9:27:08에 마지막으로 편집
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" I just want to show the difference in pob, when you count in all the changes
스포일러
![]() DocRoberts#4869 님이 2020. 1. 12. 오후 11:14:18에 마지막으로 편집
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edit: nvm I figured it out.
I do have another question tho.. to get +1 skill gems on shaper touch gloves, do I just use vaal orb on them? or does it have to be from the temple coruption? sorry am new to this. Every item I vaal so far hasn't given me any implicit so that's why I'm asking supafiya1989#0295 님이 2020. 1. 13. 오전 12:22:40에 마지막으로 편집
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Pretty sure I'm around 7000 alterations in to the first method without hitting fortify and +1 gems lmao. I'll just end up buying a staff instead.
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Sorry if there is an obvious answer to this question but I'm not seeing it. When I switch my Mon'tregul's Grasp for a 5L Femur, it feels like my DPS goes down. My femur is almost max roll. When I switch to the 5L Femur I take all gems in my chest and move it over to the weapon (except for Empower). Could someone tell me if I'm doing something wrong. This is the current gear I'm using.
MrSwigglePants#9595 님이 2020. 1. 13. 오전 1:07:39에 마지막으로 편집
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Didn't see this anywhere in the guide, does anyone know about how many exalts I should have saved up before I attempt to craft the weapon?
HC Necro-Witch Guide: http://www.pathofexile.com/forum/view-thread/188249
My Shop: http://www.pathofexile.com/forum/view-thread/187238 |
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