[3.21] 🌿Ultimate Claw Poison Pathfinder - Untouchable Viper - Molten Strike update by FEL
Fully juiced 100% Delirious T19 map with the 3.13 iteration of Uber Melee Pestilent
important mods: -monsters have 575% increased crit. strike chance - +62% to monster crit. multi. -monsters fire 2 additional projectiles -extra cold monsters and increased cold damage taken -extra fire monsters and increased fire damage taken - 17% more monster damage - 22% more monster life -Harbingers, Breach, Legion, Metamorph... -Warlord mobs https://youtu.be/l3yLHShFtag Again no cluster jewels, no legacy or Harvest crafted gear. Char lvl95. Budget ~20ex. Died once from Legions due some unknown degen to me. Actually the hardest thing in the map was the Metamorph. xD TorsteinTheFallen#1295 님이 2020. 11. 8. 오후 5:56:58에 마지막으로 편집
|
|
" Ok, stop teasing ;) Can we get it before the next event league? |
|
" I'll send you the pastebin PM TorsteinTheFallen#1295 님이 2020. 11. 8. 오후 6:44:12에 마지막으로 편집
|
|
" pm'd you too if I could grab it. Cheers mate |
|
ADDED PASTEBIN AND GEAR FOR "Ultimate Transcending Melee Poison Pathfinder - 100% Delirious farmer"
GUIDE FOR IT DURING THE DAY |
|
" THIS IS AMAZING!!! Giving the budget and no harvest crafts, you did amazing job (as always). When I played with my PoB, respecing from Divine Flesh (after nerfs sadly) to Transcendence gives me 2.2M eHP against elemental (claw + shield).... This is already aurastacker level with 10 times lower budget! I am just a little concerned with low eHP against physical hits, but I simply need to see how it plays. Thanks again! EDIT: Once you have corrupted blood immunity from jewel and high chaos resistance, you can take forbidden taste instead of life flask. Regular bleed is a non-issue, and I never died to it. Extra dodge and instant heal is hard to pass. DI ignite inquisitor: https://www.pathofexile.com/forum/view-thread/3080303/ (retired) MoMMeme hiero: https://www.pathofexile.com/forum/view-thread/2487766 sprawdzampoczte#4462 님이 2020. 11. 11. 오전 10:42:52에 마지막으로 편집
|
|
" Good idea. That way it is possible to swap out the quartz flask for a basalt flask, adding another 15% phys dmg reduction. |
|
A M A Z I N G.
I gotta try this build for sure. Finally something powerfull w/o abusing broken mechanics on a budget. Thanks for sharing!! "There's no thing like random one-shots in this game. You only die because you take 353,456,237 hits in 0.2 seconds."
"The best items in the game should not be crafted, they should be TRADED." - Cent, GGG |
|
" I really like this idea if it works. |
|
I noticed that the current PoB calculation for poison is off regarding the claw elder mod and PF node. Like both are listed under Poison Total More: as more multipliers and when dual-wielding the elder mod even gets split in half.
So basically instead of a 100% chance to deal 100% more damage PoB gives you a 30% more multiplier(first claw), another 30% more multiplier(second claw) and then a 40% more multiplier (flask node) which results in 133,6% more Damage instead of 100% more. So if you want to temporarily fix it add a 15% less Damage over Time Multiplier to a piece of gear (preferably not flasks -> flask effect) Btw the reason why the claws give 30% more damage each is mostly due to considerations with only 1 elder mod claw while dual-wielding as at that point a single 30% more Multiplier is equivalent to the elder mods actual effect. However if you dual-wield elder claws or have the PF Node it is incorrect. |
|