[3.21] 🌿Ultimate Claw Poison Pathfinder - Untouchable Viper - Molten Strike update by FEL

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blastinMot 님이 작성:


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xaeror35 님이 작성:
I am curious about claw crafting. Your guide says "on average 36 tries". Where did you come up with that? craftofexile.com shows this would take more than 100 tries on average.

Use aberrant, metallic, shuddering and corroded this league.
Because 4 socket resonators are very cheap.
For the prefixes both the "chaos damage to attacks" and the "60% chance for this weapon to poison even more" mod have a chaos tag. So with just having full suffixes and one of those aforementioned mods + 2 free prefixes you can "augment chaos" and then craft "chaos damage over time multi". Pretty easy to craft claws this league.


Are you saying I can just harvest craft the chaos damage to attacks on this??

Can i use Ritual of Shadows instead of totems, will it work ?

Ritual of Shadows
(25-35)% increased Chaos Damage
25% chance to inflict Withered for 2 seconds on Hit
Hey! Just loving the build! Thank you for the guide!

I have a question regarding to unbound ailments. Why some people uses it and in wich situation is it better for the build?

Thank you again!
I'm really new at crafting but i have the feeling that this thing is too good to reroll it, could somebody give me some advice please? Should I augment chaos it with harvest? Would it roll the elder 100% poison damage mod?
Dexter1785#4208 님이 2021. 1. 26. 오후 4:20:39에 마지막으로 편집
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Dexter1785 님이 작성:
I'm really new at crafting but i have the feeling that this thing is too good to reroll it, could somebody give me some advice please?




I think you really need the Elder poison mod (60% chance of poison to deal 100% more damage)

On an unrelated demand, I think I need advice to push my build further. I'd like to get an amulet good enough to anoint Tribal Fury, and I probably need to change my Stygian Vise as well, does anyone have an idea of what I should look for ?

Current Gear
스포일러




For now my plan is :
- get a Hunter amulet to try and get a CDoT mult mod, a lot of life, some res and anoint on it
- Influence a Stygian to be Hunter and get the Strength there instead of my amulet
- Find another pair of boots maybe ? I like mine, but Remove-Add lightning hasn't been too good for me now :(
- Divine the Perfect Form to get better evasion and life (not caring about dex)

Does it seem correct ?

Also, thanks a lot for the build, it's the first time I have weapons that are worth exalted orbs and I'm having a lot of fun
Moussx#3837 님이 2021. 1. 26. 오후 4:13:52에 마지막으로 편집
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Moussx 님이 작성:
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Dexter1785 님이 작성:
I'm really new at crafting but i have the feeling that this thing is too good to reroll it, could somebody give me some advice please?




I think you really need the Elder poison mod (60% chance of poison to deal 100% more damage)

On an unrelated demand, I think I need advice to push my build further. I'd like to get an amulet good enough to anoint Tribal Fury, and I probably need to change my Stygian Vise as well, does anyone have an idea of what I should look for ?

Current Gear
스포일러




For now my plan is :
- get a Hunter amulet to try and get a CDoT mult mod, a lot of life, some res and anoint on it
- Influence a Stygian to be Hunter and get the Strength there instead of my amulet
- Find another pair of boots maybe ? I like mine, but Remove-Add lightning hasn't been too good for me now :(
- Divine the Perfect Form to get better evasion and life (not caring about dex)

Does it seem correct ?

Also, thanks a lot for the build, it's the first time I have weapons that are worth exalted orbs and I'm having a lot of fun


Vaal molten shell is giving you strength issues, you may want to get a new one and only level until the point you can support it without using up a suffix. Mine is at 16 but I was at 12 for a while.
How big is the dps jump moving from wasp nests to crafted claws?

Doing fine in red maps but I feel the damage is going to fall off doing fully modded maps, and bosses.

Is investing in awakened gems a more efficient investment?
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Rijndael 님이 작성:
How big is the dps jump moving from wasp nests to crafted claws?

Doing fine in red maps but I feel the damage is going to fall off doing fully modded maps, and bosses.

Is investing in awakened gems a more efficient investment?


Crafted claws have twice damage than the Wasp's.

Definitely invest into Awakened gems. They are cheap and give solid gains.
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Moussx 님이 작성:



I think you really need the Elder poison mod (60% chance of poison to deal 100% more damage)

On an unrelated demand, I think I need advice to push my build further. I'd like to get an amulet good enough to anoint Tribal Fury, and I probably need to change my Stygian Vise as well, does anyone have an idea of what I should look for ?

Current Gear
스포일러




For now my plan is :
- get a Hunter amulet to try and get a CDoT mult mod, a lot of life, some res and anoint on it
- Influence a Stygian to be Hunter and get the Strength there instead of my amulet
- Find another pair of boots maybe ? I like mine, but Remove-Add lightning hasn't been too good for me now :(
- Divine the Perfect Form to get better evasion and life (not caring about dex)

Does it seem correct ?

Also, thanks a lot for the build, it's the first time I have weapons that are worth exalted orbs and I'm having a lot of fun


Ty for the feedback. I'm glad you are doing well. :)

Yeah that's about ok plan.

PSA for everyone, Vaal Molten Shell gem doesn't have to be maxed out. Level 10-15 is totally fine. Gem gives some armour with levels and requires a lot more STR attribute and it's not needed at all to be level 20.
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smameno 님이 작성:
Can i use Ritual of Shadows instead of totems, will it work ?

Ritual of Shadows
(25-35)% increased Chaos Damage
25% chance to inflict Withered for 2 seconds on Hit


Yeah, but it's on Glorious Vanity jewel which doesn't rly fit the build. But it will work in addition to Withering Step.

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1620 님이 작성:
Hey! Just loving the build! Thank you for the guide!

I have a question regarding to unbound ailments. Why some people uses it and in wich situation is it better for the build?

Thank you again!


Ty for feedback :)

Basic Unbound Ailmeints scales primarily the duration of the poison ailment, therefore enables more poison stacks to be applied.
It's necessary for the ranged skills because they have shorter poison duration.

Melee skills have longer duration than ranged so it's better to use Melee Physical damage support because it scales better damage of poison itself.

Upgrade in both cases would be Awakened Unbound Ailments support.

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