[3.21] 🌿Ultimate Claw Poison Pathfinder - Untouchable Viper - Molten Strike update by FEL
" Y I also have to say that this is highly overexaggerated. The dps is allright but I can guarantee it´s not - if at all - much higher than mine or Yalpes. And while we literally can facetank all stuff that Maven throws at us he has do dodge around, cutting his own dps down by a bunch due to missing dps-uptime. I can guarantee you in total his build is therefore weaker also dps-wise. Vennto#1610 님이 2021. 2. 24. 오전 5:45:10에 마지막으로 편집
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lol yeah, I watched Yaple video again (on youtube too) and dunno why I said 3x /4x more dps... I knew about it being 0 tanky but was just talking about "pure" dps. Gotta agree that, except Chest, his weapons are OK (but not godly) and the rest of his stuffseems like 10c-1ex/slot to me !
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Compared again videos. Nah. These guys made the build as good as it gets. Their damage is higher and quite a lot actually.
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Update: I checked it. He is not even close to the dps we dish out.
I copied his build into a pob, ticked literally everything possible, set maven to 15 withered stacks that he has to build up with wither totems while Yalpe reaches it with a single button press... Here is the result for his stats: DPS: 20,7mio Poison Duration: 8,71 sec Poison Damage: 1,55mio EHP Phys: 69k EHP Light: 76k EHP Cold: 76k EHP Fire: 76k EHP Chaos: 14k And here are mine in comparison, Yalpe might be even stronger: DPS: 28,7mio Poison Duration: 7,06 sec Poison Damage: 1,9mio EHP Phys: 160k EHP Light: 2,3mio EHP Cold: 2,3mio EHP Fire: 2,3mio EHP Chaos: 212k |
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"Pestilent Strike for mapping, Viper Strike for bossing. That's the simple answer. "Grats, saw your progress on the Imperial Claws on trade ;D "Best in slot would probably have tailwind, dodge and something else. Elusive is not as good because we are using withering step and it kills the elusive buff each time you use it. Yalpe's boots are nice (look a few pages back or at his profile). "Don't put more money into these two bases though. We do want evasion base gloves for the extra armour with molten shell and we do want int/str (or all attributes) on the amulet base. Otherwise you would have to spend passive points which can be mostly avoided. " Not a fair comparison because we can't have 100% uptime on frenzy while bossing like they do. But even when you uncheck frenzy in your PoB you still have 25,6mio dps, which is still 20% more than they have. Plus the whole defensive side of things. And Yalpe's character is out of this world sitting at more than 40mio dps. blastinMot#6703 님이 2021. 2. 24. 오전 6:27:09에 마지막으로 편집
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" Check mine. I don'T think they're BiS yet but its a good starting point " I got the same setup as this build basically. I did not sacrifice tankyness. " I have one on maven as well if you want to compare https://www.youtube.com/watch?v=uU3OFm5A8Uc You can check out my POB if you are curious. https://pastebin.com/VL03EM6A This is with all buffs online. Only onslaught is not 100% reliable on bosses though. Yalpe#3404 님이 2021. 2. 24. 오전 7:57:00에 마지막으로 편집
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@Yalpe
What was the conclusion on the frenzy generation with blood rage together with the elevated glove mod? Is it able to sustain the frenzy charges in boss-fights? |
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" Not worth it. I sold my Anomalous Blood Rage and went for 21/23 regular. Gives me 26% attack speed on the enhance setup. |
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" thx for the answer, will do the same than. |
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Thanks a lot guys :D Btw why not make a discord server for this build i mean not only flicker dudes anddd some others can showoff their "crafts".
Also about the elusive on boots its true that you lose it but having it on crit doesnt that mean it will provide its bonuses while you are spamming your main skill, or am i missing something. We are attacking so fast no way we dont crit at least once every 2 seconds. I theory crafted these boots: Dreamquest Slippers -------- Energy shield: 61 -------- 36% increased Cooldown Recovery Rate of Movement Skills (implicit) 10% reduced Movement Speed (implicit) -------- +80 to maximum Life 35% increased Movement Speed 17% chance to gain Elusive on Critical Strike 5% increased Elusive Effect Poisons you inflict deal Damage 11% faster 19% increased Poison Duration 9% chance to Dodge Spell Hits +2% to maximum Chance to Dodge Spell Hits You have Tailwind if you have dealt a Critical Strike Recently -------- Redeemer Item Hunter Item |
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