3.14 KING OF ALL SUMMONERS. Zombies & Skeletons & Spectres on STEROIDS! | League-Start to End-Game
" Could you explain it a little bit more please? As according to POB, swapping Impale for Brutality will change dmg per zombie from 230k up to 320k - which seems to be little insane :O but i got a feeling, i'm constantly missing something important, that make the Impale so great all around... Zeratul_PL#2990 님이 2020. 3. 23. 오전 10:36:26에 마지막으로 편집
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" Pure breachstones rota. |
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" Guess a 6l Zombie would help alot. Coming along with Minion Life. Also many of your Gems are actually super super low and most of them have no quality. |
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" Recommended affixes in the order of importance: 1- Gain 10% of Maximum Life as Extra Maximum Energy Shield 2- Regenerate 2% of life per second. 3- Resist. 4- Life. Ayanad#1624 님이 2020. 3. 23. 오전 11:20:46에 마지막으로 편집
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" I went for a good life roll and i think one resistance. I just chaos spammed it for T2-T1 life, then crafted the "gain 10% of life as energy shield" mod on it. He doesn't die. Even after sirus "DIE" beam and the full duration of the corrupted blood, he just outregens it. If you want more sustain, you can skill into "grave intentions" or "indomitable army" You can still get oneshotted and in some weird T16 vaaled maps with baran influence he can go low, but i think thats mostly through the "alpha damage" the enemies do with lightning damage |
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I use Shaper's Touch and Flesh offering - so no "extra dmg".
Also, i'm wokring now on crafting Cluster jewels - what's the difference between using Impale support and having Dread Banner + Rotten Claw on cluster jewel (20% chance to impale for minions)? If i understand the Impale support correctly, it would increase from 10 up to 15% of dmg done before calculating enemy defense. So, if i hit with 1000 dmg, enemy will receive 150 pure dmg, and 850 dmg reduced by his defense (armor, phys reductione etc). But, increasing dmg from 1000 up to 1400, would make a large difference. Let's assume enemy would reduce physical by 30%. With impale, 1k hit = 150dmg + 850*0,7=595, which gives 745 dmg per hit. Without, 1,4k hit - 30% = 980 dmg. Is this somehow correct? |
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Hey guys been a few years sines i played poe i am trying to make the DPS and Speed Setup using Victario's Influence But i dont quite understand how i can run with all those mana reserves dread banner is 6% Haste is 31% Hatred is 31% Pride is 31% Skitterbots are 21% thats 120% reserve How am i suppose to do that :) am i missing something |
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Hey guys, going for the "Tanky End Game Setup". Could I fit Cluster Jewels anywhere? Would that be viable?
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" Enlighten lvl4 As much reduced mana reserved points from tree and lots of corrupted jewels with 1% reduced mana reserved. |
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