3.14 KING OF ALL SUMMONERS. Zombies & Skeletons & Spectres on STEROIDS! | League-Start to End-Game
Can you update the "Alternate Setups (to mix things up and have some fun!)" ?
They are a bit off. Like "Instagib Bossing fun" says to use a belt for flasks, and lists a weapon for the belt + flasks. And "Other fun items to play with:" section, lists Tabula instead of belt too Guessing there might be a slew of sections that are needing to be updated, these are only the ones I noticed while reading. |
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" This is roughly what I did with my new SSF Necro for the last 1-2 weeks. I skipped Skeletons entirely, and went SRS+Zombies for Act 1-5 before eventually moving to Zombie+Spectres+Golem. SKILLS Early Skill Tree: http://www.poeurl.com/cSLK Get Enduring Bond first, followed by Sacrifice and Gravepact. This boosts DPS for a much smoother levelling experience. GEMS With 3L only: 2B-1R: Raise Zombie - Melee Physical Damage Support - Minion Damage Support 3B: Summon Raging Spirit - Minion Damage Support - Infernal Legion Support In Act 3 after getting Raise Spectre (get a Stygian Silverback from Act 2 The Riverways for frenzy charges): 3B: Raise Spectre - Feeding Frenzy Support - Minion Speed Support With 4L & Act 3 Gems: 3B-1R: Raise Zombie - Melee Physical Damage Support - Minion Damage Support - Minion Speed Support 4B: Summon Raging Spirit - Minion Damage Support - Minion Speed Support - Infernal Legion Support 3B-1R: Raise Spectre - Feeding Frenzy Support - Minion Speed Support - Melee Physical Damage Support With 4L & Act 4 Gems: 2B-2R: Raise Zombie - Melee Physical Damage Support - Minion Damage Support - Multistrike Support 2B-1R: Summon Carrion Golem - Melee Physical Damage Support - Feeding Frenzy Support 3B-1R: Raise Spectre - Melee Physical Damage Support - Minion Damage Support - Minion Speed Support 3B-1R: Summon Raging Spirit - Minion Speed Support - Pride - Purity of Elements For additional life leech/sustain (useful before getting Meginord's Vise and/or The Baron): 2B-1G-1R: Cyclone - Life Gain on Hit Support - Cast While Channelling Support - Flesh Offering zzled#5973 님이 2020. 6. 13. 오전 12:37:08에 마지막으로 편집
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Would be grateful if someone could have a quick look over my build and advise me of any amendments to improve survivability!
My damage is OK, but not stellar (565k/zombie according to POB) but I feel very squishy. I run 10 zombies, 4 spectres (2 host, 2 chieftain), 2 golems (stone, carrion) and an AG (kingmaker) for general play but throw in a few skellies/vaal army when needed. I have discipline, purity of elements and flesh & stone up constantly (with AG buffs). Res's are capped (chaos +36%) but life/ES is low (3600/2800) and I have regular "WTF killed me??" moments where I die so fast I don't even have time to hit the flask key/vaal molten shell. I like delve, but I'm having trouble with survival even at level 170, especially stuff that freezes me (and the 10% xp loss at lvl 93 is painful to recover!) Not sure if the issue is not killing stuff quickly enough before it kills me or just my low life/ES making me too glass cannon (probably both). Is it worth losing Dread Banner? I always have it up but as my minions do all the attacking it never gains stages so don't think I'm getting much benefit. Also rarely use desecrate while playing, is their a better gem to stick in my boots? Any suggestions/advice would be most welcome. esseyekay#1161 님이 2020. 6. 13. 오전 6:06:22에 마지막으로 편집
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Any helpful advice on how to kill Sirus with this build specifically?
Even after removing all the watchstones from the atlas it seems almost impossible to even scratch him. My issue isn't that the zombies die, they somehow don't really have a big enough time window to damage him properly. So I just run around like a chicken and try to dodge the clusterfuck Sirus is throwing at me and my undead bros do...nothing! Ps. honestly this boss fight needs a major overhaul. It's just plain bad design-wise imho. |
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" For all boss fights I replace Minion Damage Support with Deathmark Support, It helps a lot to keep zombies on the boss. /Onin |
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can anyone help?
my necro doesnt regen or leech life. did not get any nodes, skill, item which prevent this acct: japormsx necro char: kidlattz |
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I was reading a crafting guide for a Staff, and I have few things to say/ask:
Guide starts like this: " First, guide needs to be more clear (there are ppl here who are not 'pros' :) So we need a Staff with two modes, one which is a HYBRID one (consist of 2 lines): +1 to level of socketed gems (this is one mode) & Minions have x% increased damage Minions have x% chance to deal double damage ^ this is 2nd mode ^ THAT needs to be clear. Next: I see that Staff linked is from 'standard', so after I checked at poedb(tw) site, I see that range for 'minion have x% increased damage' goes from 85–94%. Did ggg 'nerfed' that mode some time ago, since linked staff from the first post shows 105% of inc dmg for minions? ^ if ggg nerfed the mode values, it would be good if OP update a guide with a fresh linked staff (for instance from Delirum) so that someone don't get headache while thinking why he can't roll higher value than 94%. Next thing: Guide sais: 'Buy the base that has (or goto Alva's temple to try drop it)' It should be clear which incursion room in Alva's temple can drop such staff (with these 2 required modes). If I'm correct, you need to upgrade incurion room 'Hatchery' to 'Hybridisation Chamber' ^ That should be mentioned in the guide. Currently, price for a Staff with these 2 mods are 40+ exalts, which is a lot for most players. question: if we get a staff with only: Minions have x% increased damage Minions have x% chance to deal double damage ...but without '+1 to level of socketed gems', is that staff... in general... useless? I'm asking because, as I said, staves with both modes are quite expensive. And at the top of that, we would have to use an annulment orb and hope it will remove the mods we don't need. So... if the wrong mode gets removed, we just wasted a lot of currency for a staff which is 'now' broken. Correct? EDIT: I've checked again and from what I see ONLY WARstaff can roll '+1 to level of socketed gems'. Common staff cannot. I'm wondering how can we force RNG to give us that +1 mode that we need. I guess... we buy or get from Alva's Temple, a MAGIC (blue) warstaff, which only has this hyrid mode: Minions have x% increased damage Minions have x% chance to deal double damage ^ that mode is a prefix. We need to put another prefix: '+1 to level of socketed gems'. BUT... Magic item can have only 1 prefix and 1 suffix. So we would use an augment orb to get some random suffix. After that, we regal it, and we will probably get another useless mode (prefix or suffix). At this point I'm thinking what could be the best thing to do. Because we probalby have 2 modes (out of 3) that we don't need. Can someone write (^ continue) a guide for when we only get 'minion' mode from Alva's Temple (or from trade) at a magic Staff, and how we proceed from there? Its 'easy' when you get +1 mode as well, but these 2 modes are quite expensive. EDIT 2: Another thought: If we get to the point where we have a rare warstaff with only 1 prefix which is that 'minion' mode that we need, and also have 2 useless suffixes, we can bench-craft: 'Cannot roll Attack Modifiers', which is also a suffix. That way, since the item can have max of 3 suffixes (and 3 prefixes), if we exalt slam that warstaff, we can for sure roll some prefix which doesn't have an 'attack' tag attached to it. The issue is that we can roll a bunch of other useless prefix mods which we don't need. So, after we get (another) useless prefix mode...I don't know how to go from there. (Probably buy another warstaff?) But 'cannot roll attack modefiers' cost 1 ex and we also 'exalt slam' whle tryign to roll that +1 mode, so that crafting can be again expensive until we roll what we need. Whatever way Im trying to think, there seams I can't make sure that I don't lose that 'minion' prefix mode, while I'm trying to get that +1 prefix to roll as well. Can someone put a proper guide (if there is such) for a situation where we don't have a staff with both required modes (minion and +1), but only a 'minion mode'. Thanks and sorry for a long post. Just wanted to share my thoughts while I was thinking how to craft this staff. (probably the newbish way, but as I said, not all players here are pros) :) drunkydragon#5464 님이 2020. 6. 14. 오후 7:39:03에 마지막으로 편집
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So Skeletons are mostly optional end game, best stuck in the ring?
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In the tanky set up Withering Step, Convocation, Desecrate and Spirit Offering are linked with each other but they really don't do any combo, right? We activate each of them one by one as needed. So you guys take off the auras from your hotkeys in order to fit all the skills into it? I'm on ps4, the skill limit is 12 on the controler, guess it's the same problem on pc with the hot keys.
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