[3.14] VolaBomber | CwC - Volatile Dead Necromancer | All Content
" Yes, they are triggering simultaneously. Desecrate and Unearth have separate limits so we can spawn up to 20 corpses. To spawn maximum amount of corpses every time CWDT triggers we need to use: 1 Desecrate + Spell cascade setup (10 corpses) 2 Unearth + GMP + Volley setups (7 corpses each) You can drop 1 Unearth setup. I personally using 2 just to make sure there are always enough corpses around. " You're right. You explained everything better then I can.) Let's say on average we can spawn 6-7 balls. But it's possible to spawn up to 9 balls in ideal conditions. " Yes, hypothermia is destroying corpses but thanks to Corpse Pact ascendancy point we will slowly increase our attack speed up to 20 APS (or even more). Because of that CWDT's will be triggering faster and faster each second. Anyway in 3.9 there will be no 7-link staffs so hypothermia is not an option anymore. SiCH13#4211 님이 2019. 12. 12. 오후 2:42:13에 마지막으로 편집
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" Perfect answer!!! |
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" I thought they only removed the hybrid mods? Supported by CWC isn't hybrid. https://getyarn.io/yarn-clip/988f3369-4b68-4eb9-bc0e-edfce4c3c950
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" Maybe you right. Someone told me that "supported by..." mods are gone from 2H weapon and for some reason this words stucked in my head lol. If it's still possible to craft CWC staff, they gonna cost much more this league. We'll see soon anyway. |
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" With Stampede boots I have 50 MS while cycloning around and don't even need to use quicksilver flask. I think this is a lot of MS.) Sometimes I used smokemine + flamedash combo to move even faster. It's clearly possible to make build faster but why? I don't want to lose survivability or dps. SiCH13#4211 님이 2019. 12. 12. 오후 3:09:10에 마지막으로 편집
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" The hybrid "increased phys/pell + supported by..." are gone, since explicitly mentionned in the patch note. Nothing was said about "supported by..." mods and they should still be there. |
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are you gonna post a 3.9 changelog? for the build?
i am too casual to know what happening every patch, but i beleive this build is now broken because of max of 60 VD balls at once? SHOP : http://www.pathofexile.com/forum/view-thread/682434
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" Those boots are so good I wouldn't use anything else. They make cycloning so smooth, plus you can drop the QS flask PLUS you get an extra annoint. Bis imo. https://getyarn.io/yarn-clip/988f3369-4b68-4eb9-bc0e-edfce4c3c950
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" The 60 balls thing doesn't end up hurting builds like this because it's always making balls. The builds it hurts are the ones where you could "ramp up" to have 100+ balls before a boss fight even began (poet's pen indigon is the classic example). I think a build like this would be great for 3.9 because they didn't really do anything to nerf spell casters focusing on elemental damage. |
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" I already updated "Updates" section (last line of the main post). And here is the post where I wrote a bit more detailed overview: " SiCH13#4211 님이 2019. 12. 12. 오후 6:09:46에 마지막으로 편집
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