3.9| DEADITOR |Elemental Hit w/ Ballista Totem Support| Use Any Gear! (Need a Big Investment Though)
Ah, got it now. I didn't understand how you could make EC from a LW :)
Mana and general lethality is ensured when mapping, thank to the combination of both Marks on mobs, but it do indeed is a problem when facing solo bosses (Barian or Ambrius, for example). I can see why you use Grace now, and indeed it is paramount you get as much Evasion as possible. No use taking it down, and little use is to get reduction on mana reservation (little pool = little reservation = little mana "regained" from reserve reduction = little extra uses). Could Inspiration actually be of help? Based on Path of Building it is slightly better than Increased Critical Strikes or Increased Critical Damage but, then again, it could be my build is not so much crit-oriented. If colors are not a problem, I suggest to give it a try. " I actually found myself a Quill Rain and gave it a try instead of Death's Harp. Good News: it actually raises DPS (14k to 17k) and, despite the -50% lessAtkSpd, it still manage to make ballistas fire like (stunted) machineguns. Also, the lost extra projectile(s) are not much of a problems, the skill is still keeping its clearspeed with little/medium groups even with only 2 arrows. Bad News: singular hits deals almost no damage, thus making more difficult deliver effective elemental ailments (I used to freeze bosses on t10, with Quill Rain is almost impossible to do it now). Overall: Quill Rain might be better against bosses/metamorph, but I feel like Death Harp gives a more smooth grinding experience when dealing with map's usual riff raff. " No problem, it's good to talk again :) Maxtrux#0762 님이 2020. 1. 3. 오전 11:51:30에 마지막으로 편집
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"Cool Katalaeia! Thanks for your honesty. I'm just getting into Yellow maps as my normal drops now so I'll post a global post once I'm in T12 or 13. https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast
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"Hey Devaryth! Ya! Nothing wrong with a level 4 Empower at all. I write my guides so that people are able to get the suggested gems and such as they play SSF. But it doesn't mean that there aren't better gems out there. If you have it, go for it! Blood Rage doesn't eat as much life as people think...but obviously it does eat life in a build that doesn't leech or have life regen. You could always switch the Golem in the build to the Stone Golem to make up for it. I'm currently playing without it. But I'm thinking of adding it in for my next decent long session and giving it one last chance. But like it's mentioned, it's optional, so I hope people have seen that part. Thanks for the post. Good luck with your crafting. https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast Wrecker_of_Days#7691 님이 2020. 1. 3. 오후 1:38:16에 마지막으로 편집
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"Thanks Aeris85! Good points. To Everyone: The guide states in the gear section that: "EH benefits from: - Increased Elemental Damage - Increased Crit Chance - Increased Crit Damage - Increases to Damage - Increases to Area Damage - Increases to Attack Speed - Penetrating Elemental Resists" So if people's bows don't have any of those mods, they'll be hitting pretty weak. For those that are used to Minion or Spell builds, the value of a weapon will be a surprise when playing an Attack build. So with that being said, and of course the comments of this thread, I'll likely be changing the gear sections of my Attack guides (Trigger Happy, Deaditor, and Dodging Cyclone) to better-set expectations of those used to other builds. "Use any bow you want" doesn't mean you can clear the atlas with a white bow. It just means you can you any good bow you find/craft. It doesn't need a specific unique or fancy mod to be successful. This isn't the hardest build though. I get that. I build for defence first. I'm making good progress in the game now and will be able to see how harsh 3.9's changes to this build have been. Thanks for your patience everyone. https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast
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"Did you see the posted example video? Was it helpful in terms of playstyle? Once my guides slow down a bit with posts, I'll make sure to add a section on gameplay expectations in regards to movement and totem life. https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast
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"Thanks for the update kumere! I agree Ballistas are really weak. The narrow range improves a lot when you get your Deadeye ascendancy. It improves even more with a quiver that adds an extra projectile. I like your EH links. I like seeing what people change. How's the progress been? https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast
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"Hey nbminh35595! The totems don't fire at the same time. Out of your 4 totems, you may occasionally get a "one/two" sequence that fires the same element 2x in a row, but it'll get overridden instantly. Each Ballista attacks and chooses it's element independently. So EE will have the positive benefits active 99% of the time. Does that make sense? Let me know if I didn't answer your question. https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast
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"Hey DoJoMa! Good question and be sure to ask anything you like :). So first off, EH itself has a rule in the gem description: "Only Deals Damage of the chosen Element Deals no Damage of other Damage Types" So as an example, if you have any ADDED lightning damage of an element, it'll only add lightning damage when EH chooses to attack with lightning, not when it chooses fire or cold. So there is nothing you can do with your build that can screw up EE and EH...unless you are using a second skill where YOU are inflicting elements. Now, if two of your Ballistas are firing at the exact same time and hit with two different elements, EE would only give a benefit to the elemental that the enemy wasn't hit with. But it's almost a moot point because a split second later, one of the other totems will hit with an element and refresh EE. Does that help? Let me know if it doesn't. https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast
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"Awesome Maxtrux! Great suggestions all around for both gems and gear. I'm sorry my response is so short but you have a good read there! I hope everyone noticed it and took the time to read it. Thank you! You mentioned you don't post much (so again, thanks for taking the time to post here) but I'm curious how you are progressing with the build? https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast
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"Good points again! The on-kill mechanics that go to totems are only partially valuable with this build. As I haven't invested in any totems life or resists, we replace our totems quite frequently. So my suggestion is that if anyone focuses on totems and charges, keep in mind how frequently the totems get replaced. https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast
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