3.11 | Carry Me Golems | Carrion/Stone Golem Elementalist | Very Tanky and High DPS summoner
" This is what I would do: Remove the lightning res using which ever seeds lets you add/remove lightning mods. And then use the T1 seed that lets you spam life mods. Renewal, Feasting Fiends, and Primordial Bond are ALL life mods. Renewal + Feasting fiends are prefixes and have pretty high weights (1000 and 500 respectively, out of a total of 2700. Primordial bond is a suffix and has a LOW weight (188 out of a total 1388) so will be much harder to roll. Especially because its the same mod type. And since they're all life rolls, you'll have a harder time annuling it off. So it will probably take a bunch of tries. In short, getting the second notable will be easy, the third notable will be RNG. the good news is, as long as you only add/remove/reroll life mods, you can't brick the jewel. At worst you'll end up back where you started. EDIT: Instead of Primordial Bond, you can use a crit seed to add Vicious Bite. As it is the ONLY CRIT SUFFIX and thus a 100% CHANCE assuming that it's the LAST MOD YOU ADD. This might be better since it removes RNG and gives you 3 very nice notables. The only think is i BELIEVE crit seeds are T2 so it'll take much more farming or buying seeds. mort45954#4409 님이 2020. 6. 24. 오후 4:40:36에 마지막으로 편집
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Call to Arms with Enduring Cry feels great. I'd strongly recommend it for this build.
Testing out in standard now, everything feels the same except for the VMS change. |
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Another idea for people who are daunted by the jewel weights: Getting Rotten Claws and 2 jewel sockets is not too difficult using phys reforge harvest crafts (MAKE SURE YOU HAVE i75+ BASE) - you can then just roll your Renewals on medium cluster jewels (where it is MUCH easier to roll Renewal + other notable + 1 jewel socket).
I'm currently rocking 1 Might, 2 Eminence, 6 Harmony, and really needed to upgrade to 2-socket large jewels so that I can fit in my xibaqua timeless jewel too. Though honestly I might not even bother to invest more in this character to be honest - even with my garbage items (plus no two-socket jewels until this point) I'm still level 93.5 and have 30 watchstones. If anyone is interested feel free to take a look at my tree. I take the "inside" route to Barbarism/socket/Juggernaut so that I can grab Unwavering Stance (big QoL imo) and then I grab two of the scion jewel sockets. If I decide to keep investing in this character and can get 3x really good large cluster jewels, I will change the tree around so that I grab Call to Arms and that third outer socket - as skyscan says, Enduring Cry is kinda insane now. One other thing I did was I switched from using Storm Brand to apply curses to using Bane because this saves 1 gem socket (and I really don't want to have to buy unset rings). This allowed me to free up my boots for Immortal Call - CwDT - Increased Duration - Flesh Offering. Oh, a couple of other thoughts on helm enchants for people playing similar builds: 1. Punishment/Vulnerability effect enchants are bigger DPS gains than Flesh Offering effect (at least for Carrion Golem in PoB, which is obviously not very accurate so take this one with a pinch of salt) 2. F&S/Pride reservation enchants, when combined with the Sovereignty cluster on the tree (4 points) will allow you to use an Aspect and still have enough mana for cdnza#3561 님이 2020. 6. 24. 오후 8:43:12에 마지막으로 편집
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Man I played this last league but wow I am super super lost right now. I have no idea what to do with my skill tree first off. I don't have cluster jewels and I'm not sure what path to take. I am level 86 and I'm barely entering the yellow maps. I just need help from anyone for a tree to go by and copy for guidance.
I'm also wondering if I need to be at chaos resistance capped yet? My gear is all wrong I know. |
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Who has first hand experience with Vaal Molten Shell this league? Is it still viable for mitigation in higher mapping or should I just be looking at using Immortal Call or Phase Run or Enduring Cry. Don’t have the funds to test with a brass dome but don’t even want to try it if others are saying it’s been needed too much. Thanks.
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Thanks for making the build!
I wanted to see what everyone feels about dropping the primodial chain for another amulet? Maybe it would be better for carrions? In doing so we lose: - 3 golems (but we also no longer have the damage reduction from the chain) - Golem speed: can be very problematic for stone golems, maybe less for carrion since they leap about, need to spam convocation lots - Around 7% Phys damage reduction (chaos golem buff) - Around 250hp/sec regen (stone golem buff) In exchange, we gain the following + Benefit from whatever amulet we choose to use - eg jinxed juju (cheap) - 10% reduced damage taken if using spectres, 15% increased aura and curse effect, 29% Chaos resist, extra stats. Or other type of endgame amulet with +gem levels, HP resists for even more dps/tankiness + Being able to use other minions, notably the following ones + Spectres - frenzy charges from apes should give about 30% more DPS +Animated guardian - this is a physical gem so it will be level 26 with just level 20 and 0% quality, should be pretty tanky. The AG can give us lots with minimal cost: *Movement speed bonus from Victario's flight - very cheap *Large AOE blind (dirt cheap 1c redeemer chest piece), basically free 50% evasion *Curse on hit - glove corruption, fairly cheap (5-10c to buy now) *Cheap fossil crafted helm - Nearby enemies take 9% increased damage *Cheap jagged fossil crafted weapon - intimidate on hit (10% more damage) *Fortify - kingmaker, VERY expensive to buy and huge loss if AG dies, not recommended + Carrion golems only - up to 50% more damage from other non golem minions, need to use skeletons and zombies to reach that number + Skitterbots - 17% more damage from shock, extra chill bonus too, we will run into mana reservation issues unless we use enlighten and invest in some reservation passives What does everyone think? Drakoturt#6735 님이 2020. 6. 25. 오전 11:03:56에 마지막으로 편집
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" decided to try enduring cry this time too - 4give me - i see it gives instant cast but on a 1 warcry build like this why call to arms? thx |
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" Instant Cast warcry -> put enduring cry on LMB (movement) and you will always have endurance charges |
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thx for the quick reply - lovin the build so far.
Animateweapon/zombi/spectre til i got a couple of primordial jewels then straight golem, going great! |
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What's the bare minimum to farm, say, white and yellow maps? Chain, Might, Anima, 2 eminences and a few Harmonies with the Cold Iron Points and a tabula?
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