[3.16] LL VD Spellslinger | 8.2 k ES | 75%Block / 75% Spell Block | not recommended anymore
" Ok, maybe I should learn how to farm Currency first, 50 ex is a bit much for me atm xD Thanks for the help :) " Did you link your Herald of Ash with Blood Magic? Otherwise it won't work. Mana is reserved for both Spellslingers and all Auras are reserving Life. And at least 1x Reduced Mana Reservation is needed on the Rings Taiznal#5714 님이 2021. 2. 17. 오전 7:24:14에 마지막으로 편집
|
![]() |
Well I've seen the builds in this thread (From the player feedback) do it without HoA mana reservation rings and not linked to blood magic. I just can't figure it out how that's possible.
|
![]() |
" He hadn't tried or thought about it. It would be interesting to be able to launch Herald of Ash (with Blood Magic) without having that reserve. I made the attempt and it would not be reaching me life. It is totally feasible to solve it. You could put a much more powerful ring on defense :) |
![]() |
" The Player Feedback is not accurate for this. Spellslinger got nerfed in 3.12. "Now has 30% Mana Reservation Override at gem level 1, down to 25% at gem level 20 (from 20% at all gem levels)." That's what made the Helm Ench mandatory. Now (if I'm correct) it's: Spellslinger + VD + DD + 3 supps: 50% (2 active skills) * 140% Mana mult (concentraded Effect) * 140% (Spell Cascade) * 130% (Elemental Focus) = 127,4 % reserved mana With 26% allocated + 15% Helm Ench: 127,4 * 59% = 75,166% Mana reserved Spellslinger + Desecrate + Supp: 25% base * 140% = 35% Tree + Ench: 35 * 59% = 20,65% Reserved So a total of around 96% reserved and no reasonable way to reduce it further. Old Spellsinger had: (With Helm Ench) 40%*1,4*1,4*1,3*0,59=60,1328% 20%*1,4*0,59=16,52% Total of around 77%. Herald of Ash 25% * 0,74 (Tree) = 18,5% So be4 you could use Blood Magic + Herald and no helm ench or you could fit herald in without blood magic/reduced reservation Rings with helm ench. Edit: Ok, there are still 2 Options left: Corrupt your Jewels and pray: 8x 1% Reduced Mana reserved (but better 9, because otherwise you are really low on mana and prob can't use any spells) This way you won't need mana reserv ring or blood magic. OR 20% Reduced Mana Reservation Ring for Herald + 5x 1% Reduced Mana reserved on Jewels. Thias way only frees up 1 skill gem slot. Taiznal#5714 님이 2021. 2. 17. 오전 9:45:26에 마지막으로 편집
|
![]() |
" That's a lot of research! Thanks for the in-depth info! I could do conquerer's efficiency with mana res corruption, so that would be 3% reduction and I have a 24% HoA reduction ring (with catalysts). This might work |
![]() |
" 24% + 3% Conqueror's would still not be enough. You still would at least need 3 more jewels with % red mana. The Problem here is, that the Ring only affects Herald of Ash and not the spellslinger mana reserve. Another Problem would be, that you lose the dmg + ES a cobalt jewel gives. I'd advise you to check your PoB, be4 doing big changes. I used zzangs lvl 100 pastebin for my testing. It should be accurate, but I can't guarantee I didn't miss anything with the legacy items. What do you want to fit in by freeing the blood magic skill slot? |
![]() |
I'm confused on what the strategy is for crafting the helmet. The guide seems to vague. What influence are you starting with on the base? What does it mean for the meta-crafting step? Does someone have a more detailed guide for crafting the helmet?
|
![]() |
Yay, finally made THE helm in league
The amount of currency it ate... Now the only thing left to do is make a T1 flat fire wand. Still struggling a bit on ES tho. I wonder what can I do to increase it. May be drop alira (can easily get rez capped without) to try to squeeze another aura cluster. Being lvl 95 sucks. Any tips? |
![]() |
" I still have a lot to learn about crafting so take it with a grain of salt, maybe there is a better way: You start with both Influences (Shaper + Elder) as a base. Awakener's Orb rerolls the item and since you use essence crafting for the 30% Ele dmg where it get's rerolled again. So you can't use 2 helmets and fuse the wanted influence mods together (afaik). So you have your Helm with both Influences + Ench: Now as in crafting Section mentioned: 1. Essence craft 30% ele damage until you have removable suffixes. Prefix don't matter at this point, as long as at least 1 is removable/open. 2. Craft Cold Res and do Aug Cold for guaranteed Hypotermia or Innervate. (btw: as I see it it's only guaranteed if you don't have a prefix open, since cold damage to spells is a shaper prefix) 3. If it didn't hit Hypothermia/not lvl 20 craft another non-cold suffix (e.g. any fire res), remove cold via Harvest and back to Step 2. 4. Aug Crit // r/a crit until 3% spell crit 5. Aug Influence or Metacraft Conc effect prefix This is where I'm also not 100% sure but I think what is meant is: Remove all useless prefixes, either via Harvest Craft or Craft Suffixes cannot be changed and scour. You now have all 3 suffixes and no prefixes. 6. Aug influence mod 7. if it didn't hit the right one: craft suffixes cannot be changed, scour/remove influenced mod with harvest. and back to step 6 (or r/a influence mod). (Suffixes cannot be changed is mandatory, since otherwise harvest could delete the suffixes we want). 8. Aug Defence for ES 9. r/a defence till T1 ES 10. Craft +1 aoe gem Edit: Ok, still had the bookmark: RRoyalMarine used the following steps: " Taiznal#5714 님이 2021. 2. 17. 오전 10:48:32에 마지막으로 편집
|
![]() |
" This is correct, but a couple of notes on both your and RRoyalMarine's post. I personally used essences until I had full removable prefixes and suffixes (or you can augment life or something yourself, something that you can remove later), it's easier to work with the item this way cause aug cold can give you cold damage to spells prefix and on step 4 you can use aug caster to only hit spell crit, since aug crit can hit attack crit. But it only works if your prefixes are full. Also I think RRoyalMarine's idea to use essences until lvl 20 Conc effect is good, unless you're making a 3x elevated base, since you're gonna most likely eat it in the process anyway. But other than r/a influence (after you finished and locked your suffixes) you can use another thing to get conc effect, and that's using "Reroll prefixes, keep suffixes" harvest craft. It's much cheaper than r/a inf (which is 2-3ex a try in league), people sell it 3-6x at a time and its 30-50c a try. It's most likely MUCH cheaper do it this way. I got mine after like 25 rolls, and on thw way I got lvl 20 minion damage and lvl 20 aoe 5 times, which have the same weighting. gottypro#6701 님이 2021. 2. 17. 오전 11:01:12에 마지막으로 편집
|
![]() |