안녕하세요! 다음게임입니다.

[3.20] ❄️❄️ Velyna's Hollow Palm Ice Crash ❄️ ❄️ Leaguestart Section | Hidden and Feared Viable

Will preface this by saying I haven't read through all 80 pages so unsure if this has been asked already, but:

Has there been any mention on using Dancing Dervish/Duo


Rampage makes up for the lack of clear I feel this has personally coming from the infernal blow version which I started with and weapon swapping before boss removes any issue with having it equipped should rampage fall.

Just felt like mentioning this in case no one else had considered free rampage/onslaught with almost no downsides
ChrisBiscuits#7856 님이 2021. 2. 5. 오전 12:48:11에 마지막으로 편집
If we use any arm we don't have hollow palm and we lose all benefits.


Sorry I think we can use it. But need to test ... Two weeks without entering poe
raikolin#3466 님이 2021. 2. 5. 오전 9:01:17에 마지막으로 편집
Enjoying the build so far. Quick question: is there a specific reason to use dash? I get a horrible screen stutter from dash(likely from server lag do to my location) and was wondering why we don't use frostblink instead. Does dash interact with phasing or provide other advantages i'm not aware of?
Unlike several other Blink skills, Frostblink does not gain one additional use when supported by

Second Wind Support




, since Frostblink is an instant skill. Second Wind Support can still be linked with Frostblink for additional cooldown recovery speed.
I've been using Smoke Mine instead, detonate mines on right click makes it pretty smooth. If you need to travel some distance, you need to time the detonate but after even just a few uses of it, you get the rhythm.

the increased MS afterwards, plus if you pop it in the face of someone, the free blind makes it my favorite movement skill. I also don't like that you can't actually control your dash distance. In some fights like Sirus, being able to jump just a little is better
"
TrumpMVP 님이 작성:
Will preface this by saying I haven't read through all 80 pages so unsure if this has been asked already, but:

Has there been any mention on using Dancing Dervish/Duo


Rampage makes up for the lack of clear I feel this has personally coming from the infernal blow version which I started with and weapon swapping before boss removes any issue with having it equipped should rampage fall.

Just felt like mentioning this in case no one else had considered free rampage/onslaught with almost no downsides



Interesting, but doesn't the hollow palm bonus activate only when Dancing Dervish triggers? Isn't that a problem in higher tier maps?
xPOD#0773 님이 2021. 2. 5. 오후 2:19:01에 마지막으로 편집
"
xPOD 님이 작성:
Interesting, but doesn't the hollow palm bonus activate only when Dancing Dervish triggers? Isn't that a problem in higher tier maps?


You only need 15 kills to start rampage and personally ive had no issues killing magics and rares in t14-16 with it equipped. Usually only takes a couple hits to kill, but a minor slow down in the first few seconds hasnt felt that bad to me.

Just figured id throw it out there for anyone else interested, or those who also came from the infernal blow version and notice the difference in feel with clear speed
ChrisBiscuits#7856 님이 2021. 2. 5. 오후 4:59:40에 마지막으로 편집
"
ct_cruiser 님이 작성:
Enjoying the build so far. Quick question: is there a specific reason to use dash? I get a horrible screen stutter from dash(likely from server lag do to my location) and was wondering why we don't use frostblink instead. Does dash interact with phasing or provide other advantages i'm not aware of?


You can probably use frostblink since the endgame version of this build no longer uses second wind support anyway, instead opting for Supreme Ego with Enlighten linked to Hatred/Blood & Sand
Nice build :)
Davlik#1658 님이 2021. 2. 6. 오전 9:07:03에 마지막으로 편집
Just updated the PoB's to take Supreme Ego instead of running Spider Aspect.

More damage! The hinder from aspect wasn't worth much.
https://www.twitch.tv/velyna
Velyna#6916 님이 2021. 2. 6. 오전 10:02:06에 마지막으로 편집

게시판 글 신고

신고 계정:

신고 유형

추가 정보