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Dudenessness12 님이 작성:
those 2 are about 9 % damage each but i see your point some defense is necessary
Scourge League mechanic: starting at 5% increased damage taken and 1% increased damage taken every 2 seconds on top the map mods.
Kharadas#5625 님이 2021. 10. 19. 오전 9:30:38에 마지막으로 편집
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글 작성자:Kharadas#56252021. 10. 19. 오전 9:29:21
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https://pastebin.com/6S7ibEyx - another draft, added knockback and some utilities to make the process of running around and spamming totems a touch safer. Feedback would be nice.
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글 작성자:Choptimist#21112021. 10. 19. 오전 9:36:52
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Choptimist 님이 작성:
https://pastebin.com/6S7ibEyx - another draft, added knockback and some utilities to make the process of running around and spamming totems a touch safer. Feedback would be nice.
its look pretty good i dont know maybe we should try evasion stacking , is this a level 86 tree or did it import wrong on my side
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Dudenessness12 님이 작성:
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Choptimist 님이 작성:
https://pastebin.com/6S7ibEyx - another draft, added knockback and some utilities to make the process of running around and spamming totems a touch safer. Feedback would be nice.
its look pretty good i dont know maybe we should try evasion stacking , is this a level 86 tree or did it import wrong on my side
I've been just holding 2 points in my mind:
- our regular gear + alira as a choice for league start
- 111 passives around level 90.
Added not so long ago:
About the defense and sustain: maybe vitality + steel skin? IDK how to evasion stack tbh.
Choptimist#2111 님이 2021. 10. 19. 오전 9:54:49에 마지막으로 편집
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글 작성자:Choptimist#21112021. 10. 19. 오전 9:48:09
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Choptimist 님이 작성:
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Dudenessness12 님이 작성:
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Choptimist 님이 작성:
https://pastebin.com/6S7ibEyx - another draft, added knockback and some utilities to make the process of running around and spamming totems a touch safer. Feedback would be nice.
its look pretty good i dont know maybe we should try evasion stacking , is this a level 86 tree or did it import wrong on my side
I've been just holding 2 points in my mind:
- our regular gear + alira as a choice for league start
- 111 passives around level 90.
Added not so long ago:
About the defense and sustain: maybe vitality + steel skin? IDK how to evasion stack tbh.
the question is how much DPS per totem should we reach , like how much can we lose for defenses?
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글 작성자:Dudenessness12#57542021. 10. 19. 오전 10:04:37
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No honest idea, @Dudenessness12. It needs a look of somebody more experienced than myself.
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글 작성자:Choptimist#21112021. 10. 19. 오전 10:05:40
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Choptimist 님이 작성:
No honest idea, @Dudenessness12. It needs a look of somebody more experienced than myself.
yeah true i am gonna wing it throw grace and iron reflexes on probably respec like crazy later
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글 작성자:Dudenessness12#57542021. 10. 19. 오전 10:09:04
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Choptimist 님이 작성:
https://pastebin.com/6S7ibEyx - another draft, added knockback and some utilities to make the process of running around and spamming totems a touch safer. Feedback would be nice.
Flesh and Stone is weaker now. Grace might be better.
You will need a lower Precision, so more ACC on gear.
And jade flask with inc evasion very important now.
You might have missed my post with POB ( https://www.pathofexile.com/forum/view-thread/3005581/page/132#p24337796 ). Evasion stacking in it.
Kharadas#5625 님이 2021. 10. 19. 오전 10:19:29에 마지막으로 편집
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글 작성자:Kharadas#56252021. 10. 19. 오전 10:17:22
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Dudenessness12 님이 작성:
the question is how much DPS per totem should we reach , like how much can we lose for defenses?
Damage comes with equipment, so dont worry about putting like 8-10 points into defense.
Kharadas#5625 님이 2021. 10. 19. 오전 11:05:43에 마지막으로 편집
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글 작성자:Kharadas#56252021. 10. 19. 오전 10:23:32
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Kharadas 님이 작성:
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Choptimist 님이 작성:
https://pastebin.com/6S7ibEyx - another draft, added knockback and some utilities to make the process of running around and spamming totems a touch safer. Feedback would be nice.
Flesh and Stone is weaker now. Grace might be better.
You will need a lower Precision, so more ACC on gear.
And jade flask with inc evasion very important now.
You might have missed my post with POB ( https://www.pathofexile.com/forum/view-thread/3005581/page/132#p24337796 ). Evasion stacking in it.
Noted. So do we need the aura reservation efficiency nodes now, then?
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글 작성자:Choptimist#21112021. 10. 19. 오전 10:27:12
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