[3.20] Gryph's Burning Witch - CoC Volatile Dead Necromancer - Burn Yourself Through the Atlas!
" Some min-max things you might like: Drop Annihilation, Arcane Potency, and Lucidity. (8 points total) Repath through AOE instead of spell crit at witch start (AOE is VERY good for DD) To replace Lucidity you need -3 channeling skills craft on ring and some stun avoidance implicit jewels. Spell crit/crit multi is actually pretty weak for Detonate Dead as at least half our damage comes from the corpse explosions which do not benefit from these nodes. Instead, invest into a second cluster tree with 1 large and 1 medium cluster. You get 2 jewel sockets in this process (1 for you), a large of your choice (I went for more spell block and Essence Rush for ES leech source...also lazy cuz I already had it) and a medium curse cluster with Wish for Death and Evil Eye. This gives you culling strike on all skills, not just CWDT, and saves a socket. Evil Eye blinds EVERYTHING which is an amazing defensive tool. Also comes with some damage. I dropped culling strike for Ball Lightning for the extra recovery+range for combustion+curse+blind debuffs. Also dropped Blade Blast (unnerve on gloves) and fit it Woke Hextouch+Enfeeble for another layer. That might be harder for you bc of vitality though. (I mean if you're dead set on not use Ngamahu's ring you can use another Unset :P) At any rate, you can check out what I've done with mine for comparison. " I would buy an unset with Life+T1 Dex (temple mod life for extra flex ofc) and clean it up with harvest (remove mods you don't want). Craft cannot roll attack modifiers, slam with warlord exalt, and use Harvest to augment caster mod and the remove/add caster until flammability. 1/4 for T1/2 Flamma. 1/8 for exactly T1. |
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"Thanks Gryph! Looking over the POB I definitely did miss those key nodes. I have one question though. How did you refund JUST the spell damage minor passives here at the beginning? ![]() In the POB you respecced out of those and went for the 2 intelligence nodes on the left instead to save 2 points. Did you have to respect your entire tree to get those back? Or is there some trick I'm missing? Karved#1420 님이 2021. 2. 22. 오전 10:51:32에 마지막으로 편집
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" Oh very good points im not thinking about, especially dropping also Annihilation and Arcane Potency for the extra large and medium cluster jewel. I think i will give it a try in the evening. The ring for -3 while channeling is still prepared just must remove the bench add fire damage craft. The vitality in staff is not a problem i could move it into the gloves and remove the increased duration which is only for my convenience to not press buttons to often. If i fully commiting to push DD damage is the raise spectre gem mandatory or "just nice to have" |
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" yeah, you just take the int nodes, then spec out of the spell damage ones :P " Yeah so the specters will add multiple millions of DPS to DD. Popping a crushclaw's corpse, for example, takes my corpse exlode damage from 300k to 1.6M avg hit. So even if you pop one of these per second it's adding over 1 million damage per second. Somewhere like cortex you are only spawning these + bonestalkers and the damage boost is ridiculous. |
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Hi! loving the build.
If I had two rings with life on spell hit shaper influenced effect, say above 15 or so, wouldnt that be a better effect than the Ngamahus ring life recover on ignite? This examble is assuming Volatile dead and not detonate of course. Also I'm not even sure if spell hit gains apply with VD hits when using Cast on crit. Thanks! |
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Why do we go conjured wall on the large cluster? Doesn't our CoC count as a trigger and not as "casting"?
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" Helmet and gloves could use the most immediate work I think. https://pastebin.com/K28XWD0a " Flame dash Immortal Call We cast these very frequently. Immortal Call specifically is an instant cast as well so no interruptions to cyclone. Gryphenprey#0653 님이 2021. 2. 23. 오전 2:39:42에 마지막으로 편집
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Edit.
this my ring i crafted should i try aug it with fire for fire damage sufix or leave it ? Yeti221#6637 님이 2021. 2. 23. 오전 8:51:03에 마지막으로 편집
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" I'd leave it. Flexible crafting slot is better than 10% additional increased fire damage. |
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