43 Mil Sirus DPS with new weapon upgrade without anything weird enabled in PoB.
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Wow impressive. You seem to have dropped hydrosphere completely?
You can push even further by getting:
1) Replica Pure Talent (you hit the next breakpoint of 2.4s duration exactly with it) instead of one of your cobalt jewels
2) Changing your Trinity support to anomalous version for cast speed (dont forget to adjust pob for 15 cast speed - its not implemented yet).
3) Changing "damage per power charge" to "phys gained as light" on your amulet
4) replacing fire dmg with light dmg on your ring
5) And a nice bonus: divergent inspiration for that mana reduced for your channeling spell (it reduces mana per cast by about 2).
this should push you to almost 97m dps (53.5M sirus dps).
43 Mil Sirus DPS with new weapon upgrade without anything weird enabled in PoB.
New
From
Wow impressive. You seem to have dropped hydrosphere completely?
You can push even further by getting:
1) Replica Pure Talent (you hit the next breakpoint of 2.4s duration exactly with it) instead of one of your cobalt jewels
2) Changing your Trinity support to anomalous version for cast speed (dont forget to adjust pob for 15 cast speed - its not implemented yet).
3) Changing "damage per power charge" to "phys gained as light" on your amulet
4) replacing fire dmg with light dmg on your ring
5) And a nice bonus: divergent inspiration for that mana reduced for your channeling spell (it reduces mana per cast by about 2).
this should push you to almost 97m dps (53.5M sirus dps).
1. Cool, last time I checked pure talent didn't give me a boost. However that was many lvls ago, I had forgotten about it completely. Thanks for the tip.
Crafted this that gives me over 1 mil in DPS increase compared to the unique recommended according to PoB.
Disgusting shield, seems like almost BiS for an offensive 1H+shield setup of the build.
Thanks. I think you can be lucky and find a quite similar one.
I bought the base with lightning damage, crit chance, life and one removable mod on it for 150c. Removed the removable mod and crafted cast speed. Got unlucky and hit t3 cast speed. Remove/add speed is very expensive so I took a shot and did remove/add caster and managed to not remove crit strike and get t1 cast speed. Then I just crafted chaos damage with the lighning mod with a chance to hit +1 light gems as well.
So i think i've finally understood the interaction between storm burst and skill duration.
Now i want to know the current duration of my orbs and which 0,4-multiple i can realistically aim for. But i haven't found that information, neither ingame nor in the path of building.
Where should i look?
Also another question:
From my understand when i start channeling my spells, each cast out storm burst will have its own crit chance, the hydrosphere orb however will calculate the chance only when first created and all the subsequent hits from pulsing or moving the orb are then crits or not based on the first calculation?
If so, is there any obvious graphic from which i can tell whether it has critted or not?
So i think i've finally understood the interaction between storm burst and skill duration.
Now i want to know the current duration of my orbs and which 0,4-multiple i can realistically aim for. But i haven't found that information, neither ingame nor in the path of building.
Where should i look?
Also another question:
From my understand when i start channeling my spells, each cast out storm burst will have its own crit chance, the hydrosphere orb however will calculate the chance only when first created and all the subsequent hits from pulsing or moving the orb are then crits or not based on the first calculation?
If so, is there any obvious graphic from which i can tell whether it has critted or not?
hi everybody, a question please. If i decide to play using divine ire instead of storm burst should i skip all the increased effects nodes/gems/etc? what other changes would you recommend?