[3.27]The dirty Scorpion-Tail|Herald of Agony|Cyclone-Guardian|Arachnophobia Allstars 246M-470M
![]() / Facetanking The Maven's Memory Game - The Allstars' trousers are the longest. With best regards to all the bosses - Here The Allstars crawl. /
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Set-up in the clip [3.22]: 5.3 k es, +88% max resis, 1 ele-dr flask up, molten shell and divergent frost shield up. In-depth-guide | Page 483 Path of Exile developed so much new content in the last years that the first build-page is no longer capable to go in depth in all stats and thematics of the build. On page 1 remains the basic guide. The full guide, skills, companions, jewels, clusters, flasks, bloodline, checklists, updates, poe-tradelinks, levelling-section and more needed explanations are now on page 483: https://www.pathofexile.com/forum/view-thread/3019705/page/483 ■■■ The Hiveborns are invading [3.27]! Scorpion-Breach-League confirmed! HoA stings them back in 1000M! ■■■ PoB-Loadouts added! ■■■ ++++ 3.27 Herald-Bloodline of Lycia pathed!! ++++ 500M up to 4B HoA-dps! ++++ PoB's are improved! ++++ All [3.27] Keeper of the Flames-news and -bloodlines are analyzed on the HoA-necro forum-page 122. Trading-tipps added: https://www.pathofexile.com/forum/view-thread/3264207/page/122#p26414075 ■■■ 2.5M arachnophobiatic views in united 7 arachnophil ascendancies ■■■ Cyclone is reborn again as channelskill for 100 HoA-virulences: ■■■ ■■■ cyclone - cast while channelling - ball lightnings of orbiting (lvl1) - tornados of elemental turbulences (lvl1) ■■■ ![]() [3.27] PoB's: HoA arrives in the billions. Here we sting! [3.27] Most optimized: Hybrid life+es Poison-HoA-Guardian Total-Tank Edition, 246M damage, 25k es+life/sec doubled recovery, + flesh and stone, +ed-charges-uptime, + supreme decadence, +enfeeble, 970k ehp, 27k phys / 146k ele / 42k chaos max hit taken, low budget, allrounder, perfect for lvl 100 and juiced t-17, all levelling and all alternative trees: https://pobb.in/PckSa20v [3.27] CI: Crit-HoA-Guardian gear (470M, 646k ehp), high budget, allrounder, boss-hunter: https://pobb.in/SZ5rSpbe Examples for Specialisation DD-Necro: Hybrid Life+Es Crit-HoA-Necro, 1000M, 585k ehp, boss-hunter, medium budget: https://pobb.in/GL0AdBtH Bloodmagic Crit-HoA, 4000M, i.e. as DD-glascannon in groupplay or Ubers-oneshotter, not finished, not ready, u-high budget: https://pobb.in/vcKyKitt Configurations PoB:
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Path of Building Combinate everytime the pob-tree with the pairing titled item-tab and the pairing skill-tab: 1) Select the landing PoB-Tree / Loadout "Hybrid Life+Es Poison-HoA" with the item-tab "Hybrid Life+Es Poison-HoA"-items and the skill-tab "Hybrid Life+Es Poison-HoA"-gems 2) "Levelling" trees with item-tab "Levelling items" and skill-tab "Levelling skills" 3) Other Loadouts and Keywords like "1000M Saqawal`s Nest Aspect of Avian", "1800M ....", "CI: Crit-HoA", "Iron Reflexes" - trees with the pairing titled items- and skills-tabs Use the community fork Path of Building to calculate better many maths. ----- Configurations PoB: Configure HoA the tail-attack (in the leftside columne), 40-112 virulences, 15 withers, and 10+ poison stacks on enemies (for calculating vile toxins) to get the correct dps. Enable: determination, grace, discipline, minions are on full life For valuable comparing shaper-damage change pierce in the HoA-support to vile toxins or marked predator. The ehp: recovery /es on block is checked for mapping. Aegis aurora generates infinitive substain in high density. Against Ubers max hit taken is often more important. ----- Because almost all builds.... are full in fantasy correcting their 2 wither-stacks to 15, deal awesome full chained-damage against singletargets, ramped up with 9 keys snapshotted after 2 gearswaps, wear never possessed, but desired low-budget 2-mirrors vaal regalias as starter-gear and astonishing 7-sockets body-armours, wield impulsive crafted 12-L weapons double corrupted, back out of poe-history returning +5 rings, are tanky 6 layers of portals and 5 relaxed regex-map-filters stacking, drink their own new magic flasks out of the poe 3-future filled with only 10 individual unique stats, .... and are editing quite interesting more funny personal pob-configurations, I decided to use only common to medium to good gear but no b.i.s.-pieces in the pob. ![]() / Annihilation, of Exarch, in 2 secs / +++ Top Nr.1: No oneshots +++ Facetanking Sirus's "heal-beams", Ueber-Maven's "cascade of health" +++ Quotes and posts of the Arachnophomaniacs: https://www.pathofexile.com/forum/view-post/24473679 Some bosses - Exarch in 5 seconds, Eater in 5 seconds, Facetanking Shaper's beam https://youtu.be/0k1YaQXdnuQ U-Elder https://youtu.be/BevaHf_C-Cs All Secrets-of-the-Atlas-Bosses https://www.youtube.com/watch?v=KpwCLoiJKxY T17 Abonimation, facetanking full juiced Rogue Exiles and boss https://youtu.be/nr4PM7Ig01s Beyond and Delirium, juiced T17 Sanctuary https://www.youtube.com/watch?v=4nD9lI5AINs The Elderslayers https://youtu.be/gjbWT-g70Z4 10 bosses at once https://youtu.be/kCA_kRpr0vA The Feared https://youtu.be/7pNJrj2sEmA T16 mapping and crawling at the full juiced empowered delirious bazar https://youtu.be/T6IFVWgeW30 Simulacrum - Cyclonacrum, Wave 14-15, 2 bosses at once (tiny budget and small 3k es, but big 3M ehp) https://youtu.be/DU7WUSpJMaE Delve 1001, Adam Sanders crawling! https://youtu.be/YVLWekLm8rQ Ravaged Blight, juicy, T16: https://youtu.be/KY5bvzLmPi4 Some Ubers - U-Shaper - U-Exarch - UU-Elder https://www.youtube.com/watch?v=A8jYY2kwpmE If you want to contribute to the guide, you can record a video of an end-game boss, and I will add it. More videos:
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Some Guardians - Baran, Al-Hezim, Phoenix https://youtu.be/QDakIXO7eng Some bosses - Exarch etc. in 5 seconds https://youtu.be/1eCs-z_wMLk Facetanking Maven's Memory Game: https://youtu.be/Dv1MWYqWnYE T17 tank all attacks of Bosses Citadel + Fortress https://youtu.be/UzFRqY7whvc Full juiced red Dunes Delirium t16 https://youtu.be/cu8pbz5aTVE Baran, Veritianas, Al Hezim, 10x Invitation, Sirus, Elder, Delirium Crimson https://www.youtube.com/watch?v=qWDsGw6B0hM Budget 50 chaos, example levelling and leaguestart, HoA lvl 18 qu 0 https://youtu.be/v_0m9_bWtxU Tanking sirus (with iron reflexes, tank his healbeams frontal, then they are healing best!) https://youtu.be/0_B9-vYWo0Y Monik390 facetanking Simulacrum wave 30: https://youtu.be/S9m_ZbyPHvY ![]() ___________________________________________ ■ ■ ■ TL;DR | The short edition | The Gear Progression ■ ■ ■
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A Full Example gear progression cheap to b.i.s., lvl 1 to lvl 100, t-1 to t-17 to ubers, is shown on necro-page 100: --> https://www.pathofexile.com/forum/view-post/25977437 Stack and max: ■ for your own 80-100% poisonchances for spellhits passives, poison-support and tattoos ■ skill-efficiencies in the tree and small clusters for the tanky auras ■ HoA-gem-levels ■ 9 medium clusters of pure agony ■ ghastly jewels with minion chances to poison on hit ■ sources of withers: withering step & sin's rebirth ■ the CI-recovery shield and watcher's eye ■ 100% spell suppression ■ 50% spellblock ■ guard-skill molten shell and frostshield With poe-experiences ordinary you need in the long build: 1. "Beginning and levelling" when you want to level the campaign with HoA 2. "Path of building" for configurations 3. "HoA step by step - The composition of agony" for the damagescaling 4. "gear" - section body-armour for the keystones 5. "jewels": HoA-virulences, Recovery etc. 6. "skills", "HoA-supports" 7. AG, Spectres: necro-page 100 8. "flat dr / checklist defences / details of the ascendancies / map-mods / faq" 9. "all poe-tradelinks" and budget-variations you find in the last spoiler 10. the 3.27 league-news on necro-forum page 122 Build up your defences and damage This build shows improving paths of gear-set-ups. Mana, damage and defences are balanced a bit different with the weapon, belt, used or unused flesh and stone, tempestshield, enfeeble, ed-charges-uptime and clusters. You can switch the set-ups fast. 1.) Levelling - Until t12 maps Stack 80% poisonchances with passives and poison on hit-support for production of HoA-virulences with your own spells. Level with the starters: Ghastly Theater Cybil's paw Skillgems Ball lightning of orbiting, Tornado of elemental turbulence Circle of Nostalgia Shaper ring life+mana on spellhit Darkness Enthroned / Stygian vise Rainbow strides Maw of the conquest Golden Rule jewel Get needed dex and resis on other gear and for HoA a 5 /6 link Body Armour. 2.) Starter Set-up - The Mana-Management Get the key-gear: Small clusters sublime form (- uncompromising) 9 Medium Clusters Pure agony Cheap large clusters #7 / or #5-passives voices 3-5 abyss jewels minion chance to poison on hit Sin's Rebirth-flask / other source of full 15 withers Rumi's Concoction flask Tattoos poison-on-hit Aegis Aurora shield Watcher's eye with es on hit +2 minion or 80%-90% manamultiplier helmet Amulet anoint Skin of the Lords / Loyals Head always as early as possible to cheap small clusters for auras and medium clusters for "pure agony". Relaxed master your manamanagement around lvl 50 with the 3 small clusters "sublime form" and "uncompromising". Simultan start to outsource res, attr, bleeding- and ailment-immunities from gear onto the transferpoints of clusterjewels and ghastly jewels. Gather a fellowship to move the auras discipline and vitality and other skills over to the spectres. Throw all hexes with the AG's helmet Ylfeban's Trickery. With the rings circle of nostalgia, more skill-reservation-efficiencies and a shaper-ring you manage your mana to activate the big tanky auras grace + flesh and stone to stack all global basic defences and keystones. Easy from lvl 60 you start to optimize your damage with "pure agony" on full 9 medium clusters. For this insert 3 cheap large clusters #7 / #5-passives voices into the tree. 3.) Lvl 80: Boss-Hunter 20 M - The Damage Harmonically in simultaneity you tripple up your ehp around lvl 70-90: Arriving in the second and third large cluster you max also your defences by further more aurastacking and switch in more jewels and small clusters. You reach an unique record of 1M-inf*Ehp. Get: Ashes of the Stars Empower and Awakened HoA-supports When you get a watcher's eye with es on hit and reach on the tree 90-100% spell suppression and have crafted well rolled flasks you are already geared for almost all content. 4.) Lvl 90: MinMax 40-80 M shaper-damage Melding of the flesh and a sapphire flask raise ele-max-resis to tanky 85-90%. Outsource all needed attributes, resis, bleeding-avoidances, spell suppression and mana-reg from gear on jewels, clustertransfers, implicits, tattoos and league-mechanics to get more free passives and capacities for damage, tankyness and qol. Attractive corruptions & doublecorruptions are gathered and best rare pieces are sniped or crafted. The hunt for some additional fitting megalomaniacs clusters with hundreds of interesting combinations begins. 5.) The Highway to damage 100-1000 M Around lvl 95 when you want to full max you decide to gain the b.i.s.-status on each piece of gear, jewel and each implicit. You crawl into the final HoA skill-lvls 34-40. With 3 voices clusters you slay the last Ubers in still remaining full tankyness. Your HoA-base-damage skyrocks with the raising virulences. So in effect you need less minionpoison for high damage over time. Now you scale finally into HoA-crits with Maata's Teaching, additional curses and Saqawal`s Nest for total convincing 180-1800M shaper-damage - or walk relaxed into tankyness, or farm a mageblood for qol. The Infos So take your dozen from this build: The crawler raises - Herald of Agony caught the POE world by storm
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Scorpions & Spirits, Agony & Arakaali HoAg, HoP, HoT, HoI, HoA Originally five heralds, one for each of the five damagetypes in wraeclast, were sent out from the islands of Chris to boost the clear speed in the mines of Nico. Two heralds were designed as outliners to be empowered as new mainskills. The gang of of purity, heralds in the mortal physical realm, fighted hard, slow and melee. Last the only one single raised. Shaped as a scorpion the herald of chaos was immortal born in the endless dunes of arachnophilia and crawled out of the sands at the beaches of Wraeclast to raise his small dirty sting. A long time ago - The meta of herald-stackers [3.4] to [3.12]
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In these ancient leagues all heralds were often crossover stacked with more heralds to be elemental converted, supported by the aura hatred, the grips of the counsil and the keystone elemental equilirium. These heraldstackers were often the leading meta-skills in [3.4] Delve and following. Of course fast in [3.5] Betrayal league the multiple-damage-scaling of herald-stackers and in [3.7] Legion the HoA-virulences-damage and agony-uptime with cluster-notables were deep, dark and bitter nerfed by 40%. Merciless aegis aurora es on block was halfed. The Mana guardians Finally as Mana Guardian this chaoscrawler caught the POE world by storm when POEDan took it to a whopping 1359 hardcore delve level in [3.7] Legion. He had something like 27K energy shield, 40K armor, and well over 1 million in Shaper DPS. In Metamorph league [3.9], the build was used again by Daser in SSFHC delve competition and he finished second place with 1071 depth with far less gear than Dan's 1085 depth Baron Zombie guardian. The deep nerf A second time in [3.10] Delirium the hammer swinged - another 30% nerf to HoAg-damage was thrown out. The support-spectres as well as the animated guardian lost their former immortality from [3.13] Ritual league by league until [3.15] Expedition and even further sinking into the [3.19] Lake of Kalandra. [3.13] The historic first Allstars-video "Endgame": Necropolis: https://www.youtube.com/watch?v=VY3pKO3RIFo The Arachnophobias and Arachnophilias In [3.13] Ritual I introduced the new guide "The Arachnophobia Allstars" focussing much more on armour- and aura-stacking with more clusters and aul's uprising, with iron reflexes on Skin of the Lords, solely exclusive designed with immortal minions, with evasions of minion-blindings. With more curses and full withers I buffed up spirit offering, in that time another 30% more chaosdamage. I optimized the pathing and skills and supports and with fastings almost 100% flasks-uptimes were reached before the famous belt mageblood was born. I reworked the selection of aura-notables on small clusters using their buffs of [3.11] Harvest to optimize Grace with stalwart commanders. I combinated HoA with withering spiders of arakaali's fang. The build was designed as total tank and I reached in that times immortal 5k es on block stinging in 5M shaper-damage. In the Delve depth race the build reached rank 3. [3.13] Facetanking Sirus: https://www.youtube.com/watch?v=Rl3572Zmsyk ![]() Leaderboards [3.14] to [3.15] So in [3.14] Ultimatum the HoA-allstars-guardian was popular again and No1-rank in the solo-leaderboards of the Guardian-leaderboards, No1 in the forum, and leading the arachnophobiatic dream-team of scorpions and spiders with arakaali's fang. HC lvl 100 Rank 1 was easy reached too. In [3.15] Expedition the tipping level-point of HoA lowered from lvl 31 down to lvl 29, enabling different weapons and different amulets. [3.15] Infinitve* ehp: https://www.youtube.com/watch?v=JnteQs472d8 The big buff [3.16] to [3.18]
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One league later in [3.16] Scourge the damage of HoA-virulences was buffed around 25%. The new awakened gems were upgrading the HoA totally awesome too. The auras determination, grace, and as well discipline were hard buffed in relation to stats on gear. Ghost dance and divine shield were introduced on the tree for Hybrids and CI's. Armour overall was huge buffed 50% against bigger hits. With the nerfs of Glancing Blows, to the memory vault, to the blindings and blue nightmare the Allstars turned into the reformations of the full-block-editions, Tempestshield shaped HoA as autobomber. Balaar reached with HoA the new poe-record in speed-levelling. In total the damage reached 90% more damage as one league before. 24M. In [3.17] Astramentis / Siege of the Atlas managuardian leaderboard rank 1 was climbed again after 3 days. Scaling up dps & qol, no hh: https://www.youtube.com/watch?v=n0hgtjDMpm4 1M In [3.18] Sentinel the keystone 1M views of arachnophilias was scored. The new seventh digit was counted in on 29. may 22. Here the Allstars crawl! Facetanking the Maven's Memory Game: https://youtu.be/Dv1MWYqWnYE For science a pob-squire-glascannon was optimized. 89.7 M shaper damage. In 150k ehp like common squishy skeleton-mages-meta-minion-builds. ![]() The crawler raises 200% [3.19] to [3.23]
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In [3.19] Kalandra poison-minions got buffed around 200%. The King of Sting in his mix of 60% physical and 40% chaos-damage was full prepared to raise again into s-tier damage like the SRS Summon Raging Spirits. The hexes temporal chains and despair were buffed imba into the top. Skin of the Lords and many uniques were buffed. 4w socketed triad grips became the one and only b.i.s. So cast-while-channelling trigger and setups were getting more and more interesting and were urgent needed two leagues later for 90 HoA-virulences. The beloved classic balls of lightning needed to be removed. In maps the minion-offence-mastery walked in with unholy might with 40% more damage - another step into 40M damage, without headhunter, without meta-expensive gear. In [3.19] the Necro got the perfect 8th HoA-link-support deluxe with "unnatural strength" in her ascendancy, so I optimized and introduced the new HoA-Necro - The Arachnophilia Allstars. Also in [3.19] the CI-Trickster was buffed extreme tanky, but I optimized the other ascendancies and waited until [3.23] to publish this new tank at last. The necro raises - farming the delirium-dunes: https://www.youtube.com/watch?v=cu8pbz5aTVE In [3.21] Crucible the Pathfinder joined the Allstars-team with 30% more chaos-damage of withers and her easy 100% uptime of utility-flasks. New defences With some small buffs in the reservation-efficiencies and ressources of spell suppression moving from gear into the tree and the nerfings to the melding of the flesh-jewel, and reacting to the ele-penetrations of most of the Ubers, the build switched in it's 3th large cluster, the 5th and the 6th medium cluster and travelled into the eastern world of the tree into 100% spell suppression. Molten shell was halfed. Recovery and substain needed to be fixed - and the graven's secret was detected. 100 virulences - 100M damage In [3.23] Affliction the helmet-enchant and alternate skillqualities were nerfed and removed, on the other side default HoA-skill-quality was transformed into virulences and so in result the amulet ashes of the stars was very nice buffed. With the new ball lightnings of orbiting 110 and with the new quality to storm burst 120 and more virulences are reliable stacked in 0.3 secs and continuous the highest es on hit with the traditional watcher's eye is triggered beside. Poisonous concoction was chosen as the new easy levellingskill. The final HoA-tipping-point lvl 34, up to lvl 39, was claimed. The poe-engine hardcaps the crawler's dps-dot. ![]() 2M The second keystone of totally combined 2M arachnophobiatic views in united 4 arachnophil ascendancies-forums dropped on the 22.4.24 in Necropolis. ![]() HoA arrives in 250M In [3.24] the former default HoA-virulences- generator stormburst was happy buried in peace and good mood in the graveyards of the Necropolis. After many leagues cyclone is reborn again as valuable channelskill for 100 virulences. The ball lightnings of orbiting and homing tornados of turbulences fit perfect into the cyclone movement skill-set with full damage-uptime. The golden rule is now not needed before lvl 90. The returning tattoos buffed the build in value of 5-10 passives. The new herald-ring circle of ambition was introduced for smaller fine suffixes. The changes to unholy might and the sin's rebirth-flask grant easy withers to free up one more jewel slot. The Adorned was unbugged and the HoA-poison-setup (abyss-jewels / belt) turned total flexible. The +2 dark seer fits great for fast tankyness. With the +2 Maata's Teaching sceptre I empowered chaos-scaling by crit-scaling as next multiplicator imba on top in low-budget. It seems that the mageblood turns much easier to farm each league and it teams up great with the 100% global defences by Skin of the Lords. With the changes to the sapphire flask the melding and 85-90% all max-resis returned again in lategame. The Champ arrives in the team and can stack high 95% flat damagereductions and 250 k armour. ![]() [3.25] Settlers - Half a billion Spell block, ward and endurance charges were buffed, in exchange determination was nerfed. Taste of Hate became useable for 25% more fast ele-ehp. Asenath's gloves for clearspeed in maps were added. The max HoA-skill-lvl 40 is claimed with the new +8 amulets. For the new t-17 standard the immortal minion fits perfect. The time arrived to Jugg. Great regenerations in all juice. Hiero- and Gladiator-variations were pathed, last the Scion launched and the circle of the Allstars closed. Phrecia In "The Legacy of Phrecia" cheapest geared the build reached 660M, up to 1.1 billion damage in the herald-event-ascendancy. ![]() [3.26] Secrets of the Atlas to [3.27] Keepers: A full to four billions Reacting to the merc-group-debuff of 25% higher damage taken the build turned from CI over into hybrid life+es. Dps and recovery were doubled. In a new fellowship the qol-buffed spectres and animate guardian sides us. 200 M in lowest budget top tanky and up to 1.8 B are stinged, and as DD-groupplay-glascannon 4B. Meta-ready? With these huge buffs to movement, qol, defences and damage the Herald of Agony is probably meta-minion ready again. I don't see since [3.24] another minion-build to scale up better. B.i.s. geared in high-budget 1800M damage are stinged in tanky 250k-1M ehp. https://pobb.in/3ZbX5FCw Holy Relics reach only 25% of the capacities in damage of HoA. Spectres are squishy in t-17. BaMas are nice, but clunky. HoA is as downside a bit more complex to build, but needs only a much lower budget. ==> The History of all leagues are noted on necro-page 100: https://www.pathofexile.com/forum/view-thread/3264207/page/100#p25977445 Why HoAg? | The Mechanics | The Countdown
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Heralds and minions are often chosen for their quality of life and automatic damage-qualities. Everything dies around you. Your herald finishs your job while you yourself are already relaxed looting. Simply by the smooth movement of the channelskill cyclone we automatical launch poisoning fast hitting spells which autotrigger a ranged fighting scorpion-minion. The defences The Arachnophobia Allstars are using a special combination of gear like the shield Aegis aurora and Skin of the lords. The build stacks skill-efficiencies and spectres to use all big tanky auras. Then high buffed global defences multiply your Es, your flasks, the aura determination and triple in grace. This way the long row layers of all defences is lined up: flat dr, armour, spell suppression, evasion, block and spell block. Following the Allstars take wonderful the intensive full bath in the united composition of all northern tanky keystones. Ghost Dance, Divine Shield, Zealoth's Oath, Wicked Ward and Supreme Decadence recover, regenerate and recharge in quadrophony. Infinitive recovery is overstacked with es on block, es when hit and life and es on hit. The mechanics In this unique style the best of both worlds of the tanky western and eastern passivetree is united. The deterministic eastern uptimes of evasion, ghost dance and 100% spell suppression protect you safe in the nondeterministic western downtimes of blockings and divine shield. This means that in combat all taken and dealed hits, spellhits, blocks and spellblocks heal you nonstop. It's like drinking every second some lifeflasks and your blockings are never limited. Beyond the architecture of our tree with many clusters and jewels let us reach 90% +max resis beside almost all tanky auras and 100% crit- and ailment-immunities. The countdown The delicious team of components massive collaborates and impressive lifts off to: 0- oneshots 1- the only one tanky tank of tanks. 1000 es on block 2- 000 ES on hit/sec, 2000 life on hit/sec, 2000 es when hit, 2000 es recovery/sec with vaal discipline 3- panicskills, 3 curses, 3 different damagetypes united, 30M autobombing, 35M continuous dot 4- 000 ES/sec frost shield autotriggered 5x Cc: maim, hinders, chills, slows, knockbacks - all mobs are in slow-mo, 50-100 minions possible as mass-summoner 60% - 75% spellblock and 50% block with 100% dr, 60% more damagereductions against ranged attacks in frostshield 75% dr of max. and optimized 5000 Molten Shell, 75%-100% chaos immunities 80% buffed evasion, 80% physical damagereduction against big hits and crits, 85-89% elemental resistances 90% - 95% flat dr 100 % spell suppression, 100% bleeding-, 100% poison-, 100% elemental ailments-, 100% crit-immunities 110 % overcapped allresistances, ready for debuffs, scorch, elemental-degens and -equiliriumed maps 12M - infinitive* ehp, 1200M dps possible, 12-25k+ Es and Life recovered / sec We can facetank almost all bosses. The damage Offensive it's very effective and balanced with it's crawling immortal scorpion-minion. In higher minion-skill-levels the herald of chaos is probably the highest damage-scaling minion in Wraeclast and is buffed into more than a billion dps by stacking medium clusters of "pure agony". It's center is the dirty tailsting clearing five times each second two screens in top-tier-range. The Allstars define unmatched flexibility with unending possibilities in the whole poe-system. Dozens skills can be utilized and transformed into triggering in high fullspeed the chaos-minion-projectile-damage of the ranged attacks of the scorpion. Ball lightnings, cyclone, tornadoes and 50 more fast skills can be used. In this build a dramatic cocktail of 3 different damagequalities is mixed and united. With tempestshield, autotriggered tornadoes, void spheres and storm brands the herald is autobombing, with minion-poison 35M are balanced into continuous d.o.t., and the peak-damage is active channelling whirling cyclone to launch orbiting ball lightnings tickling the chaos-clone-beast-crawler's tail into fullspeed and initializing 100M to 4000M-fullscreen-chainexplosions. ___________________________________________ Which Herald? HoT, HoP, HoA, HoI, HoAg
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Herald of Ash is used simply as 7th link for fire- and ignite builds for faster mapping or as wormblaster-meme. Herald of Thunder is builded with self-damaging loops as autobomber specialized in mapping. Herald of Purity was a long time sucessfull as bosser, Herald of Ice needs to be optimized again. HoAg has huge range of attacks and 5 - 10 - 35 - 105 piercing, splitting, forking and returning projectiles. Enjoy full fast mapping with the shortlegged crawler in endgame and facetank bosses like U-Sirus, U-Cortex, U-Exarch. The crawling dirty sting-king reaches millions more of damage than other herald-builds. It shines with it's characteristics in full chaos-damage and unique 500-1800M dps in endgame and high content. You reach also 1M ehp, that's 2-8x more than most other minion- and herald-builds. Let it sting! Which budget?
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Which Prices / Budget? Thumbed, example necro 4 days after leaguestart [3.27] (Price-details on necro-page 100) ■ 15 chaos for yellow t5 ■ 50 chaos for red t12 ■ 1 div aegis aurora for red t15 ■ 4-6 div watcher's eye for pinnacles ■ 10-20 div for 25M damage and juiced red t16 ■ 20-40 div for 50M damage, t17 and ubers ■ 40-80 div for 200M damage. 30% less when you craft some stuff yourself. ■ 150 div for 300M damage. ■ 400 div for 600M damage ■ 800 div for 900M damage ■ 1500-3000 div for 1200M-4B damage That's an around 80% smaller budget compared to meta-bamas, squishy spectres, etc. Which ascendancy?
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The eight useable ascendancies alternate 20%-40% in damage, tankyness and recovery and have their own specialities. Choose your class depending on your poe-experiences, your playstyle and your favourite poe-content: Without much poe-experiences start relaxed as Trickster into PoHoA for total best tankyness. With good poe-experiences and the know-how of balancing and to avoid sometimes dot go Necro to kick'n sting more damage (or choose the "total tank"-pob). Use Guardian for easy levelling. Select Scion, Pathfinder and Champ for the good mix, Occu for speedmapping. Since the necro-buff in [3.24] I often first update the flexible necro-ascendancy, other ascendancy follow a bit delayed. ___________________________________________ Ascend.:__Guardian_Necro_Occu_Trickster_Pathfi_Champ_Jugg_Scion DPS singletarget___3____1____2____2____3____3____4____3 DPS high density___3____1____1____2____2____2____4____2 Tankyness_________1____3____3____1____2____2____2____2 With mageblood___1____3____3____1____2____2____3____2 Levelling Lvl 1-75__1____1____3____1____1____3____3____2 Gearing Lvl 60-95__1____3____3____1____1____2____3____2 ___________________________________________ + + The Ranking + + 1. Trickster - The Tank The Trickster grants an immortal mix of defensive layers and es-recharge against d.o.t. Can facetank most d.o.t.-bosses with Lethe Shade. More flexible in the body-armour-slot. Able to free gear the boots-slot or the sol-keystone. https://www.pathofexile.com/forum/view-thread/3477280 2. Necro - The DD Most easy to plugg in tanky spectres, AG and golem for more auras, hexes and other skills. Flexible to choose the gloves-slot, flexible in the ascendancy. Necro also reaches the leading singletarget-boss-damage. The charm of the necromantic choice is "Unnatural Strength"/ Unholy Might Ascendancy to max up the top HoA-singletarget-damage of all ascendancies. Best to scale into 1000-4000M Ultra-HoA-crits when you focus on dps. https://www.pathofexile.com/forum/view-thread/3264207 3. Guardian - More Auras, Born to block Guardian can easy use more auras. Nice regenerations, early full blockings with cyclone and easy levelling with the radiant crusade-minion. In lategame hard to scale above 400M. https://www.pathofexile.com/forum/view-thread/3019705 4. Pathfinder Pathfinder gets early an ascendancy-inbuilt mageblood, inbuilt withers and is free to choose the belt slot and a watcher's eye mod. That is eg equal to 4 jewel-slots with the darkness enthroned-belt. In the good mix. https://www.pathofexile.com/forum/view-thread/3361513 5. The Champ Good flat dr, reaches flat 95% damage-reductions against all hits. Fortification, increased aura-effects, armour and evasion fit tight. With iron reflexes fast 200k amour and the farming status against U-Shaper, U-Sirus, U-Eater is finalized. Also most interesting for specialized armour-stacking, best synergies with keystone Glancing blows, Graven's secret, and hybrid life+es variations wearing the Stasis Prison. https://www.pathofexile.com/forum/view-thread/3529075 6. Scion Pure flexibility. Easy to build in 90% max-resis. https://www.pathofexile.com/forum/view-thread/3562552 7. Occu Occultist, included in the necro-pob, scales top clearspeed with profane bloom in high density. Best with investments for forbidden flame and flesh. 8. It's time to Jugg! Stay Hybrid. Needs as CI Sin of the lords keystone Zealot's Oath. Minion-Jugg starts a bit slow and cannot be scaled above 400M, but later speedy and ramps up endurance charges and extreme good regenerations. Retiring. https://www.pathofexile.com/forum/view-thread/3549881 Recommended only for specialisations: Hiero, Glad
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Variations in the Guardian / Champ Pob: Ascend.:___Hiero___Gladi DPS singletarget__2____2 DPS high density__2____2 Tankyness________2____3 With mageblood___-____2 Hiero Good manareg, 80% recoupings of elemental hits with graven secret belt. God of Block - Gladiator Full 90% attack- and spell block, but 0% evasion and 0 ghost dance. Interesting for Iron Reflexes. Atlas | Ranking all POE-Content
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The Secrets of Juice Ordinary rush through the atlas to the bosses for the atlas-voidstones and farm a bit currency in easy content. After choose 2-3 content-mechanics you enjoy and buff them as far as possible with all relating atlas-passives and atlas-keystones, scarabs, deli-orbs and the map-device in 11-mod-maps. In many YouTube Channels (like Empyriangaming, Palsteron, Crouching_Tuna, sirgog, POEGuy, Grimro, etc.) farming strategies with optimized atlas-trees and juicing favoured maps are explained to maximize high synergies and more factors of currency-drops. Optimized farming strategies easy quintuple your gained currency or exp. Full juice, full loot. Unbuffed content is worthless! Atlas | Mapping | Altars | 11-mods 9/10
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Awesome range/aoe and capacity of almost all altars and t17- and map-mods. With the cyclone skill-set almost perfect movement. Aegis aurora is with infinitive recovery traditionally the best answer in whole poe to high juiced density content. Fastest in open designed layouts like dunes, jungle valley, strand, cemetary, graveyard, coves, dried lake, etc. Not optimal in crangled dungeon-maps like toxic sewers. Bossing | Destructive Play 9/10
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All guardians trivial afk. With some medium clusters you almost oneshot most pinnacle bosses early also. As tank forgiving many mistakes. Facetank Exarch, Sirus, Shaper etc. easy full geared. High damage, but a bit complex to max HoA-virulences singletarget. Abyss 10/10
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Almost perfect. Tanky early.
Harvest 10/10
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Perfect. Tanky with aegis aurora. Use void spheres and storm brands for easy 100% damage-uptime.
Don't forget an anti-bleeding flask-suffix. Einhar | Bestiary 10/10
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Almost perfect. Tanky.
Ultimatum 10/10
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Afk. Perfect. Many mods add funny more es on block. Total immortal in the damage peaks with inf* ehp.
Corrupted blood immune, also 80%-90% cold/ele-resis. Choose also the chaos/poison-trials with immunity and ats-mods. Avoid lvl 4 blade dance bloody ground, overwhelming phys-dr and phys-aoe. Essences | Strongboxes | Red Vaal Temples 10/10
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Easy, facetanks also corpse-explosions with a bit gear. Harbinger 10/10
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Perfect.
Don't facetank in juiced content the big blue bossy bear. Beyond 10/10
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Easy,
Fullgeared facetank all beyond-bosses. T17 9/10
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Great to farm. Can high juice the maps.
Can facetank most attacks of the bosses. Almost perfect, can run most mods. Need not often to reroll mods. Breach 9/10
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Very good to farm the breach-hives in the cyclone-set-up. Only low-geared stabilized breach-bosses can be rippy. Delirium | Simulacrum 9/10
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Almost perfect. Afk wave 15, 6-7 rewards, easy 100% delirious maps. Ailment-immune, all global defences maxed, infinitive recovery by aegis aurora, unaffected by stuns with awakened cwc, overcapped resis. Low geared kite charged explosion-attack of kosis. Rogue Exiles | Anarchy 9/10
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Not far from perfect, tanky a*f*, can facetank all fulljuiced titanic delirious gigantic 8-mods Rogue Exiles. Delve 9/10
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Until lvl 1000 almost perfect. Infinitive recovery by aegis aurora. With specialisations dive to 2000 and deeper: Cast, trigger or channel frostwalls, use mageblood, melding of the flesh and 90% max-resis. Expedition 9/10
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Tanky, be careful only with chaos-immune-rune-monster-mods.
Build the dynamite around. Avoid overwhelming phys-dr and removing es on hit-mods. Betrayal 9/10
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Perfect.
Be careful as Pathfinder: One boss removes flask-effects. Blight 9/10
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With storm brands of indecision and void spheres easy. Tanky. Top 1 wide range. Support HoA by pierce combinated with returning projectiles. With anointed rings and asenath's gloves Ravaged blights turn trivial. In small areas build kill-boxes with seismic towers > then chilling > empowering > chain-shocking devices. Cover large areas using the scout-minions and stun-meteors buffed with empower-towers. Ritual 9/10
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You need to keep up the es on hit, or trigger frostshield, or kite a bit the degen-beams in bitter cold- and glacial-rituals. All other rituals are trivial. Don't camp near the pain totems in violent-rituals, better kill them from range. Ubers 8/10
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Does easy all Ubers already cheap geared. Can facetank almost all attacks of Sirus, Exarch, Cortex - and also a lot of shaper and eater. Can instant-skip phases of ubers. 100% spell suppression against eater and other resi-penetrations. CI against Sirus, Iron reflexes possible against U-Shaper. When you want to facetank uber-oneshots, like maven's memory game, a few specializations are needed. Turn hybrid life+es with boots unaffected by poison. Medium gear is needed to be specialized into Ubers-farming like 8-button cast-on-death 1000M glascannons or 10 mirrors-mines-builds. Legion 8/10
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Use the legion-atlas-passive Protracted Battle.
With void spheres or phantasms best activating the legions. Good 5-way farmer. Heist | Lab-Runner | Movementspeed 7/10
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Around 250%-350% movementspeed easy obtainable.
Tanky at heist-doors and against Izaro. Switch the body-armour to the queen of the forest and stack a bit more evasion on tree and on a jade- and stibnit-flask or gear the devoto's devotion helmet or squeeze in the aura haste. Use a rubinflask in heists against generals and traps. Selfcast frostshield when you want to facetank doors. Use as lab-runner the Minor Pantheon of Ralakesh and a cluster-notable "fire attunement" when wanted for trap-immunities. Stack some armour and pdr against Izaro. Best as Pathfinder (early 100% flask-uptime) or as Trickster (Escape Artist). With mageblood 9/10. Stack movementspeed: +70% phaserun with ashes of the stars + increased duration / second wind +35% boots +8% eldritch implicit boots +40% quicksilver flask +15% flask suffix +10% ascendancy +20% onslaught-support /-flask /ring implicit +40% tattoos +8% saving bandit Kraityn +12% pathing Quickstep +10% ev-mastery +50% queen of the forest body-armour +25% devoto's devotion helmet +20% aura haste with Huck +12% watcher's eye grace-mod Alva | Incursion 7/10
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Use cyclone and/or the Time Dilation atlas-passive.
One architect penetrates physical damagereductions and armour and deals a lot d.o.t. No problem as trickster. Sanctum 2/10
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In many layouts too short HoA-damage-uptime. Not easy to deal damage around dungeon-corners. Srs 6/10 So switch to srs covenant & severed in sleep (or animate weapons, shockwave totems, tornado shot) or arakaali's fang as weapon for aggressive spiders and damage around corners. Stack movement, run in, kite and kill. (Or hire a tft sanctum service.) PRO
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Leaguestarter? Overall not best, not cheapest and not easy leaguestarter! Without experience auras and clusters are not quickest to upbuild. Shield is expensive in the first days of leagues! See "contra" just below! But in starter- and budget-gear fast already with cheap 2 alch- and 1 c-alternatives. Valuable, cheap and alternative gear for each slot. Racing and Speed-Levelling possible: Balaar top 1 A10 Pts+Labs - HoAg in 3h42m51s I recommend to level with poisonous concoction etc., see "tipps for levelling", when you are not experienced buffing HoA and minions. Ready for red mapping early. 6M dps, 400k ehp possible at lvl 85 with cheapest gear without awakened supports because the HoA scales most damage with easy to craft medium clusters, cheap ghastly jewels, curses and withers. In end of first week in league ranked first top 1 achieved in the guardian-ascendancy soloplay, leaderboard of necromancers already archieved in week 2 of the first active league of the build. Top 1 40/40 challenges completed - all content viable. All Ueber-Bosses down, fulljuiced t-17 farming, valdos, the Feared at once, Simulacrum wave 15 7 rewards, Delve 2000, etc... Endgame: Max up your build into leading positions - soloplay guardians rank 1 reached The perfect guide for min-maxers and individualists - there are always upgrades to hunt from 10M to 100M to 200M to 400M to 1000M to 4000M. Top 1 HoA-build (often copied, but never passed): Yes, it's true: This high optimized in-depth Arachnophilia-guide just right here in the official poe-forum reachs 200%, up to 4000%, more damage and ehp, substain and avoidances compared to the 20M-casual-common builds of PoEGuy, Oscrix, HeavyHeals, marty, Jorgen, Aer0, Snolaz, Verlyna's etc. on YouTube and in PoeVault. Top 1 life+es: one of the very seldom valuable Hybrids Top 1 sustain: with max keystones and aegis aurora facetank most bosses Top 1 total defences: 90% max-resis, 100% spellsuppression, 100% ailment-avoidances, blockings, 50k armour, 75% evasion, 1M+ ehp buffed against all damagetypes - with frostshield counted in even much, much more. Is there any other build with these defence-capacities out there? Top 1 meta-minion: Is there another minion-build in more than 1800M damage out there? Beginner-friendly - but complex: Budget: much cheaper than many metabuilds, until 750M no mageblood, no expensive equipment Uniques in most slots: Know-how of crafts not needed Complete poe-trade-links listed in the last spoiler at the buttom of the thread Because you can facetank most bosses without danger, it's a nice time to learn more about their abilities, attacks and mods. Not only a "copy my pob-link!"-build: Sorry, this is probably one of the most expanded and longest builds in the forum. Complex and strong poe-mechanics - all global defences, aura-stacking, the world of clusters and jewels, HoA, minion-crits, multiplied damage-scalings, CI, AG, spectres - are united and explained in the guide. The build, the pob and many spoilers are designed like a toolbox for you. You learn step by step to scale damage up. Selecting your own individual favourite triggers and skills, to free-up skill-sockets, to manage mana and to optimize clusters and the passive-tree is explained. Dialectical strategies and variations for all levels are shown. You can dive deep into the world of poe. It's a massive in-depth build explaining stat-details and many budget-variations. Comprehensive checklists for damage and defences, checklists for all stats. Relaxing 100% poison-immunity. At the same time not easy to balance all stacked mechanics and defensive layers of the build. Ready to level to 100. I solo-levelled Necro deathless to 100 in full juiced red delirium-maps with increased-swarms and density of full buffed exarch-altars. Earlier I played lvl100 Guardian myself with t16 red maps, heists and deeper delve. I played Pathfinder to lvl 100 and Trickster deathless in lvl 90-100 in full delirium-beyond-juiced 10k wisps-affliction. As Champ lvl 90-99 were done with 2 deaths, relaxed in low 3k es, in allflames-necropolis high juiced maps, b2b, rogueexiles, delirium and beyond. Jugg died 4x in lvl 80-100 in max-juided beyond - delirium - ritual - ultimatum mapping, Scion lvl 80-100 died 6x in 3.26 16.5 content. While most other builds go only for 20-200k ehp, this build's focus on defences, enabling 1M - to inf* ehp and lvl 100 in all content. HC viable Also without top-gear: Large es/ block is most safe against poe's lags and disconnects. HC lvl 100 reached Ranged and melee playstyle combined 1 button-build The best out of three worlds combinated: channeled smooth moving of cyclone launching fast spells which autotrigger a minion attacking in ultra-wide range 2 screens Tank & Cast-style is definitiv more fun as kite & hide Different damagetypes united in HoA as trigger: selfbuffed damagepeaks, homing tornados, continuous poison-dot, autotriggered counter-damage HoA-Chaos-damage and HoA-poison-dot instant penetrates es, ar and many other defences of bosses Allrounder HoA is immortal - optimal minion for boss-hunting Best fitting for t17, 100% deli, simulacrums, delve, bossing, heists, ravaged blights etc. Easy to balance and to specialize for individual content and goals in endgame. Much space to play and vary with skills, passives, keystones, clusters, supports and gear slots. In groupplay and for companions great supporting with auras and curses and as DD with 4 B dps. CONTRA
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On maps with the No-Mana-Recovery-Mod you have to take in a shaper-ring or enduring-mana bottle and must map slow or reroll. Heavy ground damage can still kill you (exception is our immunity to burning, shocking and caustic ground). HoA-convocation into proximity shields has a 1.5 sec cd. Overall not best, not cheap and not easy leaguestarter! Shield is expensive in the first days of leagues. In leaguestart often alternative 2c gear is needed in these slots because of pricefixers/ high prices. High prizes are often leaguestart prizes. Ongoing in league they will change. Support and demand changes through the first weeks much in trade. Not cheap when you max your watcher's eye and amulet - but still much cheaper until 1000M as other meta-builds. In Ssf HoAg is strong extreme not optimized, but much more difficult to collect the clusters and unique gear. Complex to max - not easy to optimize all mechanics and clusters. You will need your time and some know-how to scale HoA-damage, recovery, auras, keystones and jewels and to balance the mana. But as result you learn in this build almost everything about many core-mechanics, global defences and tanky keystones in the whole northern and eastern tree. When you take the tanky nodes "only" 50 - 500 millions singletarget shaper-dps. That is more than enough for all ubers. You will rush through the maps with your 420 mill. piercing and forking mapping-damage. You have no downtimes of your damage because you are tank and you have ranged DD's, dot and autobomb-damage. But sorry, you don't oneshot the Ubers compared to the glascannons and only-bossers in the neighboorships. Because the poe-engine hardcaps the HoA-lvl and dot-damage not easy to buff above 4000M damage. ![]() / Black Star down / Chromino#4813 님이 2025. 12. 10. 오전 3:43:55에 마지막으로 편집 마지막 추천 2025. 12. 8. 오전 9:12:46
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The Build
The Herald of Agony step by step The Damage - The Scaling: HoA-Virulences | HoA-Levels | Poison | Withers | Curses | Chaos-Conversion | HoA-Crits Chromino's Fine Arts of Arachnophilia - The Composition of agony and destruction
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Hack'n sting! Mix the max! This fine composed recipe with the full dozen seasoned components tastefully serve full arachnophilia in passion for destruction. Here starts the journey into the fine arts of 1000M dps-damage HoA-crawling. Produce with your own poisoning and fast hitting spells Agony-virulences. Increase the HoA-base damage by increasing HoA-skill-levels with gear, empower and awakened supports. The HoA-base-damage and attackspeed is multiplied by the total number of HoA-virulences. So the key is to insert large voices-clusters to insert more medium clusters of more 'pure agony'-notables for more max HoA-virulences. Many jewels slots are produced collateral which are used for ghastly jewels for minion chances to poison, for more small clusters for mana-management for more tanky auras and for more rare jewels for + cold-resis equal to + max-resis. Then we continue to scale up further with withers, curses, dot-multiplier and a row of debuffs and buffs. Finally b.i.s. geared for balancing into dps we invest into HoA-critical chances and damage with 2-3 grand spectrums and arrive in hundreds of millions damage in the lategame. Thumbed almost each of the following sections doubles the damage of the former sections. ■ TL;DR | Show me the scaling | The Ranking of all HoA-buffs ■ Shake up and stack up the coctail of damage for shining clean screens with: Poisonhits for HoA-virulences > HoA-skill-lvl 34 (improved with HoA-supports and gear) ≥ HoA-medium-clusters Pure Agony (base damage, attackspeed) > Withers ≥ Curses (Despair, Assassin's mark) > HoA-poison (Ghastly jewels, belt) > 100% Chaos-Conversion > HoA-crits > Spirit offering > frenzy & power charges > increased miniondamage (rings) > AG > Golem > aoe-chain-explosions (gloves asenath's) > culling strike > feeding frenzy ![]() 1. The Production of HoA-virulences ■ Spell Poison for Virulences ■ Whenever you poison with your spellhits and other skills, you generate agony-virulences. With more virulences your Herald will hit faster and harder. Mandatory to poison are poisonchances and additional physical- or chaos-damage-components. For our pure elemental skills i.e. the nostalgia-ring or chance to poison supportgem add the basic chaos-component. Final place in the cherry jewel the golden rule to double it. Skill up minimum 80%, better 100% chance to poison: 20% HoAg-buff 25% 2 passives serpentine spellslinger 40-55% 8-11 tattoos of the tawhoa shaman While levelling also: 40% chance to poison supportgem / or integrated in rare gloves 25% passives fatal toxins 20% passives swift venoms / toxic strikes Alternative increasements:
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+20% curse mastery whispers of doom +10% increased HoAg buff on circle of nostalgia +20% septic spells cluster +10% discord artisan passives ■ The Golden Rule ■ Equal to 100% more HoA-virulences: With the jewel "the golden rule" you double with self-poisoning your stacking of virulences against singletargets. ■ Fast Spells ■ We choose the most fast hitting spells with lowest mana-costs in whole poe - best are the ball lightnings of orbiting to generate full virulences. Tornados of elemental turbulences or storm bursts are fast too. Simultan they scale up our fast es on hit-recovery and witherings. Limit them to lvl 1, quality 20 to reduce their manacosts. Until 110 virulences: cyclone (lvl 20) - (awakened) cast while channeling (lvl 5) - ball lightning of orbiting (lvl 1) - aw increased aoe / or - tornado of turbulence (lvl 1) Increased aoe, quality, onslaught / castspeed, and increased duration stack the virulences faster up with lowered delay. + 30% to skillquality by ashes of the stars + increased aoe implicit / harvestcraft / resolute technique (cyclone) on weapon + 20% onslaught ring-implicit / onslaught-flask Check the counter in the green HoAg-Aura-Icon for the needed continuous 60-120 virulences-stacks singletarget. Alternative check in pob the hit rates for maximal poison stacks of your combined cyclone, ball-lightnings, 3 tornadoes and other skills. Calculate them without increased poison-durations, but instead increase them by 20%, adding a thumbed 0.4 sec for the delayed fadings of HoA-virulences. Double them manually for the golden rule. Alternative compare the gained es on hit-rating. Alternative Storm Burst:
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+ for storm burst: 15-30% castspeed flask-suffix, + 40% faster casting-support, + 40% more duration support, 30% enhance-support, + 20% arcane surge ring-implicit 'Tempestshield', 'cwdt - void sphere', other channeled & triggered skills, and also for offerings used 'arcanist brand - unearth - spirit offerings' compose HoA-autobombing-quality for maximized damage-uptime and a lot qol. ==》 You choose the best virulence-skill-generators in "skills & trigger". ![]() 2. The HoA-Base-damage ■ HoAg-supports | HoAg-gem-levels | Gear up | More damage ■ Climb up and crawl to the HoA tipping-gemlevels 23 -> 28 -> 29 -> 34 -> max. 40 (Quality 23) The HoA scales heavy with all-, minion-, spell-, chaos-, phys-, dex- skill-gemlevels, awakened supports and empower. +21 HoA lvl 21 +3 empower lvl 4 +4 2x +2 skin of the lords / +6 Skin of the loyals (2x+1 to socketed, +2 to minion gems) +1 awakened miniondamage +1 awakened void manipulation +1 Ashes of the stars / +4 / +8 rare amulet +2 the Dark Seer / +2 Maata's Teaching +1 / +2 Rare Helmet + awakened vicious projectiles + in maps: pierce / returning projectiles / awakened fork + against endgame-bosses: predator / vile toxin / withering touch / damage on full life-support Alternative increasements:
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+3 Replica Dragonfang amulet +3 Cold Iron Point dagger +1 / +2 triggerweapon +4 awakened empower lvl 5 +1 chaos mastery "corruption" ![]() ■ Full Agony & Pure Agony ■ Insert soon and as early as possible 9x medium clusters "pure agony". They are our leaders for damage. Virulences are a complete unique multiplier for Herald of Agony. Each adds +5 maximal HoA-virulences. Basic +20% miniondamage is increased beyond. Further the HoA-gemquality 23% and Ashes of the stars 29% add 13 virulences. We reach: 40 basic 45 by 9 medium clusters (9 x 5 = 45) 5 by 23% HoA-quality 8 by 29% Ashes of stars ==> 98 virulences ■ The Voices ■ ■ Pathing into the third (and fourth) large cluster let you reach 9-12 slots for 9-12 medium clusters "pure agony", for optimal HoA-base-damage of in total 98 HoA-virulences (up to 113). ■ At the same time you reach so many jewel slots, that your hunt for unique megalomaniac-medium clusters begins. When you get b.i.s.-ones with manamanagement of sublime form, enduring composure and damagenotables like vicious bites and renewal, you can balance for a good megalomaniac around 10% dps more in. ■ The Maths of HoA ■ ■ A Starter-HoA-Lvl 21 gem deals 51-94 flat Phy-Dmg +9% Inc. Dmg. +5% ATS per one virulence. At basic low 40 virulences that’s 2040-3760 flat Phy-Dmg + 360% Inc. Dmg + 200% ATS. ■■■ A typical Allstars-HoA-Lvl 35 gem deals 177-329 flat Phy-Dmg, +12% Inc. Dmg., +6% ATS per one 1x virulence. At typical default 98x virulences in cheap gear like HoA gem quality 20%, ashes amulet and 9x medium clusters pure agony, that’s 17346-32242 flat Phy-Dmg, +1176% Inc. Dmg, + 588% ATS to be scaled up further. 8 x ■■■■■ Compared to HoA-lvl 20 in slow 40 virulences our default HoA-lvl 35 in 98 counted virulences octuplicate and eightfold the HoA-basedamage to be upscaled further with our long row of all the following multiplicators. ![]() 3. The Upscaling ■ Increased damage ■ ■ 270% miniondamage are increased collateral with the 9 clusters "pure agony" ■ 1200% by the HoA-virulences ■ 50% by the HoA-supportgems ■ 0-200% with the herald-rings circle of nostalgia / ambition Above higher increasements have not much effectivity. ■ HoA-Minion-Poison ■ Now we scale up the HoA-poison until we reach the poe-engine's hardcap of dot at 35.7 M. ■ Get 2-5 rare yellow ghastly jewels with "15% minion chance to poison on hit" ■ double 2 of them by the belt darkness enthroned ■ Begin with the HoA-support awakened unbound ailments, but later around 70M total damage, around the hardcap of 35M poisondot, exchange it to predator, damage on full life or vile toxins. ■ with the jewel Amanamu's gaze for 30% more dot-damage you reach early the poison-dot-hardcap, switch it out later too. ■ Against the Ubers dot is much more effective. Set the pob-configurations to Ubers to calculate the 300% extended poison-hardcap correct when you farm them. ■ HoA-crits add a 50% dot-multiplier. Variation
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With enough resis/attr in other spots, like a shaper bone-ring or mageblood, get instead well rolled blue corrupted magic ghastly jewels. Double them with The Adorned. ■ Withers ■ 15 wither-debuffs almost double the damage: ■ Withering step (9 withers) (+ ashes of the stars 12) (+enhance 14) ■ Sin's rebirth stibnite flask in maps (15) ■ Chaos Golem of the Maelstroem (8) + 50% increased effect of withers ■ Temporal chains equal to 33% longer duration of withers ■ chaos-mastery corruption 20% increased effect of withers ■ minion mastery unholy might Herald of Agony (2) + Withering Touch support (5) (+ Pierce and Returning Projectiles 10) Alternatives
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■ jewel balance of terror despair-mod: "inflict withered ..." + selfcast despair (15) ■ jewel glorious vanity + transformed notable ritual of shadows (15) ■ in maps a large /or unique medium chaos-cluster with "overwhelming malice" (0-15) ■ cluster eternal suffering (5) ■ grasping nightshade sporebloom tincture (15) ■ ring Black Flame + firedamage, i.e. placed on Merc (15) ■ spelltotems - multiple totems - wither (15) ■ Arakaali's fang spiders with withering touch - multistrike (15) ■ gloves abhorrent interrogation (15) ■ in maps: vaal skeletons - feeding frenzy withering touch (5) with iron mass (15) ■ Severed in sleep | Replica Insbury edge - animate weapon of self-reflection / or HoA - phantasms-support (15) ■ Curses ■ Despair (damage) + Temporal chains (buffing poison- and withers) + Assassin's mark are mixed into the recipe. ■ Despair, Punishment, Temporal Chains and Enfeeble are valuable. ■ 4 low level hexes are outsourced on the AG's, or Merc's, helmet Ylfeban's Trickery to ignore the curse-limit or 2 on gloves Asenath's Gentle Touch or a blasphemy-spectre. ■ In maps i.e temporal chains is reliable best spreaded on hit on your gloves implicts. ■ In maps the hexes can be also spreaded with eg: tempestshield - hextouch - despair - temporal chains ■ In lategame Assassin's mark for HoA-crits or before Sniper's mark are thrown. ■ For bosses the curses are prepared served on Arcanist brand, Cursed Ground, or Shield charge - Battlemage's cry ■ The b.i.s. amulet-implicit, Whispers of doom-anoint, Vixen`s entrapements, or an Anathema-ring add the elegance of 3, 4 and more curses. ■ In a 4-5 high level-curses set-up stepping into "steeped in the profane" can be reasonable. ■ 100% Chaos-Conversion ■ HoA original deals 40% physical and 60% chaos-damage. The gloves 4 white-socketed triad grips are needed. Alternative only in maps investing 5 passive-points into the minion offence mastery for unholy might is valuable too. The conversion into 100% chaos-damage almost doubles the effects of your withers, chaos- and poison-curses, of HoA-poison-dot-damage and awakened void manipulation. ![]() 25M Dps- Checks ■ 6M damage are for sure enough for t16-mapping and lvl 100 farming ■■ 8M are enough to kick Maven ■■■ 10M for juiced red T16 and for Ueber Elder ■■■■ 12M for the feared and simulacrums wave 15 ■■■■■ 14M-25M for valdo-maps and juiced t17 ■■■■■■ 16M-50M for the Ubers Congratulations! At this level you are ready for all content. You sting pinnacles down in a few seconds, oneshot the screen and are able to farm juiced t-17 and all ubers. By this point you can consider yourself done. You've got everything, you're good. When you progress further you enter the famous top 1% in the game. https://pobb.in/3ZbX5FCw ■ The Companions | The Charges ■ ■ Max your Spectres, AG, Merc and Golem. ■ Grant frenzy charges (or also power charges) to HoA with the Support-spectres or Merc (12% more HoA-base-dps, 45% incr. HoA-ats). ■ The final cuddling culling strike is hugged by AG and Kingmaker. ■ Still not socketstarved? A chaos golem of the maelstroem / spectres / animate guardian or vaal skeletons are featuring feeding frenzy. ■ Chain-Explosions ■ Can be geared on your AG. In high density-content the gloves Asenath's gentle touch produce beautiful chainexplosions all over the screen. Also with "unspeakable gifts" on a large chaos-cluster a second layer of explosions can be stacked. Your effective ingame-clearspeed quickens. ■ Use all the league-mechanics! ■ ■ The Lycia-Bloodline: Eg summon a Holy Flame Totem or channel purifying flame of revelation for Profane Ground, Chaotic Might and Malediction. ■ Grafts are featuring eg brittles or saps, shocked ground and the third guard skill heart of flame (visit HoA-necro-page 122). ![]() 100M - More, more, more From here and onwards the clusters, passives, HoA-supports, curses, poison and crits often need to be calculated individually. ■ How much tankyness, es, ehp and qol is valuable in your favourite played poe-content? ■ Which b.i.s.-pieces, voices and unique medium-clusters can you snipe, farm, afford or craft on your own? ■ Do you reach the meta-possibilities of the mageblood? That are the factors. 100M can be reached fast with 3 curses, for 200M you need some HoA-crits, to almost oneshot the Ubers in 500M use only best gear, and a bit tankyness is exchanged against 1000M. ■ Direct buffs ■ ■ A minion-offence-mastery, "fearsome force" for HoA-crits and "death attunement" for +1 spectre add i.e. in maps HoA-Unholy might after kill ■ The +1 chaos mastery "corruption" buffs withers and damage. ■ Blindings, with a dark seer, on a jewel or tattoo, add accuracies for some HoA-hits. ■ Forbidden flame and flesh for i.e. the occultistic void beacon. Not full recommended:
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■ The flasks bottled faith or vessel of vinktar can scale each 10% extra damage up ■ Vaal lightning trap could add 15%. ■ Not recommended: The auras malevolence activated temporary with divine blessing, haste, precision, aspect of spider, or skitterbots are not effective because of the dot-hardcap, HoA's natural high speed, increased damage taken dimishing returns with withers, and mana-reservations. Elegant hybris can add slumlords for minion-damage. ■ 150M -1000M HoA-Crits ■ Good geared above gearlevel 150M in lategame, only when you want to exchange a bit tankyness and qol into more bossing-burst-dps, investments into crits can double, triple and octuplicate your damage one more time. Switch out the ghastly jewels and temporal chains of the Poison-HoA set-up, switch into the Crit-HoA loadout: ■ Mataa`s Teaching sceptre is the best crit-base (9.5-11.5% crit-base) ■ Assassin's mark for 3 HoA-power charges (+1.5% crit-base, 150% increased crit-chances, +56% crit-damage) ■ Buff crits high with Arcanist brand - Unearth - Spirit offering Increase the effects of offerings by quality (13%), with ashes of the stars (18%), in the minion offence mastery (20%), or also on the boots-eldritch-exarch-implicit (17%). (150% up to 250% crit-chances, 40-70% crit-damage) ■ Pathing 5 passives into "Fearsome force" (or amulet-anoint) (80% crit-chances, 60% crit-damage) ■ Profane ground of the jewel Rational doctrine / Lycia Bloodline (10% increased curses, 100% crit-chances) ■ Mercenarie's / Animate Guardians's Kingmaker (50% crit-damage) ■ Brittle ground, on AG eldritch-implicit-boots (2% crit-base) ■ 2 - 3 Grand spectrum cobalt jewels for minion crit multiplier (40% - 90% crit-damage) ■ Vicious bite on large or unique medium clusters (stackable, 30% crit-chances, 15% crit-damage) ■ Use as trigger Battlemage's Cry - Shield charge (2.5% crit-base) ■ Bottled faith (150% crit-chances) ■ Against bosses alternatively instead: Icicle Mines of Sabotage - Minefield with 4 passives the Mastery "Efficience Explosives" -> "Mines cannot be damaged" (60 mana-reserved, 500-650% crit-chances) In total we reach a 12-17% crit-base, multiplied by 500-1300% increased crit-chances, resulting into 80-100% HoA-crit-chances, to procc 300-400% HoA-crit-damage. The HoA-crittings add beyond a huge +50% damage over time multiplier to remaining HoA-poison. More crit-scaling :
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■ Only when you reached high critchances without Maata's base-crit a rare trigger-weapon /-wand with minion crit-damage is sometimes a good choice for qol. Not recommended: ■ Stacking +9 power charges with Malachai's loop + Graven's secret for the Ancient skull for bossing or + Ralakesh Impatience-boots for Devourer of Minds (150-450% crit-chances), Critical damage-support (150% crit-damage), Severed in sleep, Precision + Generosity (mana-reservations), etc. have too many downs compared to other settings. Physical Crits HoA's original 60% physical-damage could impale with rotten claws-clusters and impale-spectre. Minion-bleedings could be scaled with abyss-jewels, renewal, pride-spectre, vulnerability and tempest rising boots. Elemental Crits Critical ignites could be procced with added fire damage, raze and pillage and renewal. Cold-damage with hatred, grips of the counsil and as utility freezes with hypothermia support, Lightning with shockings, renewal and the Doryani's Prototype-Merc. Dot-multiplier, EE, exposures, the fitting curses, converting triad grips, skitterbots and penetrations buff beyond of course. But in 100% chaos-conversion with withers and poison HoA-scaling remain by now the best. ■ The Bonus | 1000M - 4000M ■ ■ Especially with the mageblood shift over to the pob-loadouts: Saqawal`s Nest + Aspect of the Avian for 48% HoA stings doubled damage. ![]() Gear | Keystones
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==》An example gear progression for each piece lvl 1 until b.i.s. you find on necro-page 100: https://www.pathofexile.com/forum/view-post/25977437 ==》 All poetrade-links for all gear, the alternatives, levelling-recommendations, starters and b.i.s.-upgrades you find in the last spoiler at the buttom of the build also. The Body Armour
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Take the trinity of keystones. Then upgrade to the quadrophony of the Lords. The 2 x +1, total +4 levels of skills skin of the Lords or Loyals serve more damage up for our hard levelscaling agonycrawler. We love the +2 HoA-lvls and +2 empower-support-lvls to onehug the mobs strong and lethal. 100% increased global defences (armour, evasion, energyshield, ward) buff perfect further all tanky auras and granite- and jadeflask, and following as result in chainreaction the effects of basalt- and stibnite-flasks, the recovery of aegis aurora's 2% of armour es on block, of ghost dance and divine shield. Last in the mix this collection of defences maxes massive the capacities of molten shell, frost shield and iron flasks for the big hits and peaks. All inserted gems have to be corrupted! Also 4 or 5 correct socketcolours are enough, they cannot be modified. ==》 For different socketcolours dive to the spoiler --> "the dirty scorpion tail" For 500M-2000M Saqawal's Nest is used. 48% that HoA deals double damage. Alternatives
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B.i.s. recombinated rare armours or Grasping Mails with high es or es + ar, as trickster high +ev and +es, increased global defences, + to level of socketed dex /support-gems, additional curses, reservation efficiency, spell suppression, eldritch implicits incr. aura effects and phys taken as chaos/cold, pdr, minion chance to poison, + max-resis, can be a bit more tanky in lategame. The armours Brass Dome, Lioneye's Vision, Kintsugi, The Queen's Hunger, Cospri's Will, Dendrobate, Inascendant Heart, Loreweave, Stasis Prison, to wait with CI-transformation Shavronne's wrappings, for wearing alternative rings Pragmatism or The Coming Calamity, Dialla's Malefaction and the alternative HoA-helmet +4 Replica Alpha's howl are the good starters. ■■■ The Keystones ■■■ Ghost Dance | Divine Shield | Lethe Shade | Glancing Blows | Magebane | CI Chaos Inoculation | Iron Reflexes
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Most keystones are on the passive tree pathed, one more keystone is granted in the Skin of the Lords. Ghost Dance | Evasion Up to 20k ev is reached by your buffed grace. That is with blindings and elusive 80% evasionchance. You take 1 out of 5 hits. Less hits are taken, less recovery is needed. Together this combination manifests a layer of immortality - you improve 1M to 10M to inf* M Ehp. Then Ghost Dance recovers buffed 500 es and more when hit, x 3, so it's equal to 1.5k-2k es, perfect filling the gaps of the evasion-, block- and spellblock-layers in damagepeaks. The deterministic arrangement of recovery and evasion compensates the downtimes of undeterministic blockings. As bonus this combination is trippling the remaining capacities of your molten shell, frostshield, ward and flasks for the big punchs, peaks and crits. You cross the keynote on the path on the tree. Ghost Dance is best-in-slot in high density. ■■■ Best Keystones on Skin of the Lords■■■ You yourself choose your final flexible keystone served by Skin of the Lords. Divine shield offers much regenerations, especially when they are most needed against bleedings and vulnerability-curses. (With Thread of Hope large radius in the Templar area you can fast activate the keynotes Divine Shield, Glancing Blows, Runebinder, 2x points Sovereignity and Redemption also.) Glancing Blows The extra-bonus recovery when all defensive layers were already builded up. Decreases your damagereductions and capacities of molten shell and frostshield - but when you reached high 90%++ dr, 100% spell suppression, +90% max resis, flesh and stone, armour buffed by mageblood, frostwalls, meatshields, or as tanky champ, it's for 75% blockings in some set-ups best recovery with the aegis aurora or enables to push out tempest shield or grace too. Lethe Shade Perfect against not blockable damagetypes. When you reached 95% ailments-immunities it's a strong addition against the uber-dot-bosses. It fills up the small gaps until you moved over a ground-effect, until the next recovering es on block, until frost shield staged up, and until maximal es on hit was procced by the watcher's eye. Magebane Perfect to reach fast and cheap 100% spell suppression. Take a look into the section "checklists stats" --> 100% spell suppression". Eg with Magebane stack some dex for some spell suppression when needed. Without magebane simply switch in elegant form on a cluster. Best against U-Eater. Variation: Chaos Inoculation Optional you exchange life-ehp and the holy life-flask into 100% chaos-resistances. A lot tankyness and qol in many chaos-map- and altar-mods, in Ultimatums and against Sirus, Kosis and more bosses is gained. In this style ES-recovery-mechanics like Aegis Aurora, Divine Shield and Frost Shield are optimized. Chaos Inoculation is also efficient to use the golden rule without wasting stats on boots. ==> Visit in "Endgame" -> "To Hybrid or to CI ?". Other keystones:
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Variation: Iron Reflexes The tipping point for exchanging evasion into doubling substain and physical damage reductions. Grace, Determination and the 180% increased global defences will take you together with Iron Reflexes to 150000 armour. Not 15000. Yes 150000. This means you get 3000 Es on all your blockings and block is never limited. Best optimized with stibnite-, jade- and basalt-flasks. Good synergies in set-ups with the keystones Divine shield and Glancing blows and as Champ. Regret with 0 evasion Ghost Dance. In maps Iron Reflexes can be fine combinated with cws-frostwalls and meatshields like phantasms. You find an optimized passive tree and item-tab scrolling up in the pob. Iron Reflexes is the choice to facetank U-Shaper-slams and other high physical-damage as well as blockable fast spell-hits. Explanation high vs medium Armour
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The shaper slam and a beam of sirus with big physical hits are fine examples for differences of effective high 100k armour beside the doubled es on block. https://www.poewiki.net/wiki/Armour Take a look in the ar-calculations on mitigiated damage and rules of thumb: The allstars take with double armour 40% less damage with only one damage-mod up. When shaper crits it's about 30% less total physical damage taken because of the dimishing returns of armour, and with more damage mods these differences raise. You want more?
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You really want 200000 armour and more? Or 500000?
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Take some #% increased armour notes on clusters like stacking "battle-hardened" or a vivinsect unset ring for grace lvl 26+. You will lift off to 200000 armour and more and will get 4000+ ES on block. But at the same time you will loose damage and other defences. Without downsides wearers of the meta mageblood reach 100k - 0.5M armour, 2k-10k/ es on block with well rolled flasks. Wicked Ward is most often starting recharging in fullblock-editions, high evasion, 100% ailment-immunities, without used chaosskills of the +1 chaos-mastery and of course after using vaal discipline too. Great in slower lower levels, not much effective in the fast lategame against aoe, dot and swift bosses. Perfect as Trickster. Zealot's Oath would be needed as CI to transform regenerations of bottled faith, enduring cry or purifying flame. Best as CI-Jugg, good as CI-Guardian. Not needed without. Ghost Reaver could be used with the flask "Vessel of Vinktar" and "Ball Lightnings" lvl 20 for 900 es-leech or supported by + "Added Chaos Damage" + "Es-Leech" with "Ethereal Feast" for 1400 es-leech. As Necro with "Ethereal Feast" leech-mastery and her necromantic minion-leech "Bone Barrier" interesting for continuous 700-1500 es-leech. Good synergies with CI-ring Shavronne's Revelation. Resolute Technique ... can be used melee-style cycloning for 10 more generated virulences. Runebinder offers as keynote 10 more virulences with storm brands while moving, that's a lot fast damage. Damage: +6 HoA-lvls are possible with Skin of the loyals (2x+1 to socketed, +2 to minion gems) Also +Max-Resis, Critical damage reductions you find on corrupted SoL. ■■■ Ranking ■■■ Best balanced colours: 3 g, 1 r, 2b (mapping) or 2g, 1r, 3b etc. (bossing with predator) 1) When 95%++ flat dr are reached: Skin of Lords Glancing Blows 2) Before in maps: Skin of the Lords Divine Shield 3) Against Uber's-Dots, when 95% avoidances against their ailments were reached: Lethe Shade 4) As DD: +6 Skin of the loyals (2x+1 to socketed, +2 to minion gems) 5) Magebane 6) For facetanking U-Sirus and U-Shaper-Slams: Iron Reflexes 7) Wicked Ward, for cyclone Resolute Technique, Zealoth's Oath, Runebinder, Ghost dance 8) many neutral keystones 9) Skin of the Loyals, 50% reduced damage of crits Ordinary we level up with the Cybil's Paw for recovery and our low-budget-taxi to the next tipping point HoA-lvl 23/28/29/34 is the +3 Cold Iron point dagger. Then +2 The dark seer shadow sceptre, +2 energyshield, and further as Hybrid +2 life or as CI +2 mana per level, adds convincing tanky +700 es, malediction and blindings in the mix with awesome damage. Total top tanky 25% more ehp. Finally in lategame, when we prefer focussing into attractive 200M-1400M dps, the +2 Maata's Teaching sceptre turns b.i.s. somewhere around having some free jewelslots, tasteful selected small t-1 clusters for a perfect manamanagement, using the second curse assasin`s mark, and reaching capacities to invest into high HoA-crit-scaling. Weapon-Type For cyclone you need a 1-hand melee weapon base-type (sceptres, claws, daggers, etc.), for spells all weapontypes and wands fit. Weapon-Quality Go to the harvestcraft to increase crits for Maata's, or to increase aoe for the dark seer. Weapon-Corruption-Implicit Maata's: Crits Dark Seer: AoE CIP: Unholy might on kill, or Resolute technique bursts a few Cyclone-HoA-virulences Alternatives:
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Dagger & Flask The King of the sting - The dream-team of scorpions and spiders 20 melee speedful spiders can add a wonderful aggressive style for shining clean screens in a arachnophobia dreamteam. Double damagefractions of ranged and melee minions are possible. The dream-team of scorpions and spiders is united!
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Arakaali's fang is interesting before you get the third large cluster and full HoA-virulences. Blinding and knockbacking spiders are teaming in with the dirty sting-king. Let the spiders dance! The spiders are fast. Early clearspeed in labyrinthine, winding, angled, crampy dungeon-maps, in sanctums, against proxy-shields and to apply full 15 withers. Switch to the minor Ryslatha pantheon. Use fast 2× desecrate (/or unearth) for needed corpses, then 1x flask writhing jar and an aoe-skill like flamedash / ice nova / cyclone to raise the spiders. Take desecrate on the second (right) mouse button. Push it two times. Open your Writhing Jar – bottle. Then at last, in the moment your worm lift off and is flying into free air, push instant an aoe-skill. I personally placed it on the middle mouse-wheel. This works best. Withering Touch – (Awakened) Unbound Ailments - Melee-Splash-Support / Multistrike Against the last bosses like Sirus, Shaper, Maven change melee-splash to multistrike and unbound ailments to feeding frenzy. Wormphilia - raise your spiders
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When your crawler, heist members or Einhar are too often killing the worms before you, i.e. ice nova works better with 360°-er aoe. Also using predator and marking bosses makes raising spiders easier. Monik390 suggested more tipps to autotrigger spiders: https://www.pathofexile.com/forum/view-thread/3019705/page/287#p24396858 United in Dreams we kickstart into poison as continuous d.o.t as long as we did not reached all slots for minions chance to poison. +1 / +2 triggerweapons or -wands let you reliable automatic trigger offerings, curses, frost shield, etc. for a lot q.o.l. In early low levels on weapons with Essences of Insanity crafted spectral spirits are strong supports to multistrike withering touchs and feeding frenzy. This shield is the fixing point of recovery and substain: Aegis Aurora
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Fullgeared you'll get up to 1000 ES on 50% fullblock and 75 % spellblock. This can work 10x and more each second, blocking is not limited. Also extreme lags, oneshotting disconnects, freezed networks, framehangers and all other damagepeaks will fail to kill you. Your big block heals and recovers unlimited. On the peak of the top the +5% max cold-resis are further buffed with the flask taste of hate or jewel melding of the flesh to +85-90% all max-resis. The shield-implicit When you need a free gemsocket, search poetrade for shield aegis aurora with: " 'implicit' grants # lvl skill grace" (or determination). ==》 16 more ways for free skillslots are in "Checklists stats" ==》"skillmanager" guided. +2 minion-lvls for AG, curses or auras, added Spell Block and Phys taken as Chaos / Cold are great too. Alternatives and leaguestart
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The Ghastly Theatre is the cheapest starter and take you safe into yellow maps. Apep's slumber is not bad in leaguestart with high recovery and +max resis with our keyjewel golden rule. Victario`s Charity is damage. The Surrender is good. Daresso's Courage is okay. Or take simply a rare shield with "recover 5% es when block". Best with +gemlevels, +max resistances, ailment-avoidances. The Svalinn is strong. Interesting to be combinated with keystone "Acrobatics", defiance banner and quartzflask for blocking and dodging 95+% spellhits in some special poe-challenges. Recouping belt The combination of the malachai's loop, the belt graven's secret, tempestshield against shocks and a watcher's eye es on hit is enough for almost all content. Graven's Secret belt let you recoup up to 60-70% damage of elemental hits. Get the 5th powercharge "infused" in the ranger-area or also the 6th in the witch-area. Charges are best generated with malachais loop instead aegis. Or in maps with "mage hunter" on the large clusters and against singletargets with Assassin's mark. For always full charges slip into the Ralakesh Impatience-boots. You no longer need grace and ghost dance. The recoupings will fill up perfect the short small gaps and of defensive layers like es on hit. Further the belt has good synergies with the keystones divine shield, iron reflexes and glancing blows. For alternative es-recovery the Heartbreaker can be wielded and dual-wielded with the replica-hearbreaker-edition in slow low levels for es-recharge with wicked ward. Can be maxed to 220% faster starting of es-recharge. That means 0.6 sec without damage and dot taken is needed to start uninterrupted es-recharge. Shaper-ring / 1-2 x Circles of Nostalgia | as CI: 1 x of Ambition / Shavronnes
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A shaper-ring gains life and mana on spellhit. It can lower cyclone-mana-costs. Resis can be high stacked for the melding, a shaper unset-ring grants a valuable socket, or a shaper bone-ring buffs the golem and all companions' resis tanky at once. 1x Circles of Nostalgia is important for our ressource mana and will manage our reservation for our herald. You need minimum 1) 34% increased efficiencies on the ring. ==》 visit in "checklist stats" the "manamanagement" As Hybrid locate here also your additional +65% chaos-resis. The added chaos-damage triggers poison for crawler-virulences of pure elemental skills beside. Granted "onslaught on hit" is best for movementspeed and qol. Other Synthesis-Implicits-Choices Next best implicit on rings is "+ max endurance charges" for tankyness or "chance to avoid elemental ailments". For using cyclone is "bleeding cannot be inflicted on you" great. Increased Item Rarity and Mana-regs are good taken also. Other ailment-avoidances, aura-effects, attr, resis are good starters. As CI
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1x of Circle of Ambition is fine and slot in left 1x the Shavronne's Revelation for 1000 es to solve all mana-reg-problems too. Alternatives
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Bear a hungry loop to boost golem, spectres (for 3-4 auras), animated guardian or other support-minions with meat shield, enhance, empower, feeding frenzy, etc. More set-ups are noted in the "skillmanager"-spoiler, like to burst faster casting - chance to poison - more duration - arcane surge for storm burst for 4 free sockets. An Anathema-moonstone ring is very interesting. Path to presage on the tree and for the 4. / 5. curse to "infused". Upgrades with fertile-catalysts
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You should upgrade your circle of nostalgia with fertile mana-catalysts for reservation-efficiencies, and your amulet, shaper-ring and belt with resistance prismatic catalysts or attributes intrinsic catalysts. The Amulet - Ashes, Uul & Aul +3 Replica Dragonfang's Flight is a strong starting amulet when you snipe it cheap. Then "Ashes of the stars" best buffs our damage. The generating of virulences, tornados or storm burst is enhanced and the quality and level of more active utility-skills, like withering step, resis of spectres and buffs of golems is supported. B.i.s. is the additional implicit "You can apply an additional curse". All the cheaper amulet-starter-variations get much stronger with this implicit also. The ashes is more than enough for all poe-content, but when you farmed really a lot currency with good atlas-strategies in the late endgame, a rare 2x +4 = +8 to all / chaos / physical skillgem-levels is the totally b.i.s. and lead the Allstars into 1B to 2B dps, deluxe-bonus is +4 endurance-charges. Starters and variations
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A rare amulet including +1/ +2 /+4 gemlevels and granting endurance charges / aura-reservation-efficiencies etc. is a strong variation also. The choice of tanks is the amulet aul's uprising for one more large tanky aura. Eg purity of elements let you use melding of the flesh early and buffs spectres tanky. Defiance of Destiny is tanky too. The stranglegasp can be xtreme strong anointed 4 times and corrupted to a rare: Death Attunement, Charisma, Fearsome Force, Whispers of doom, etc. "Uul-Netol's" enables to add a second synergizing skill like eg skeleton-archers. The cheap Stone of Lazwhar caps fast your spellblockings or enables to switch out tempestshield. Anoint
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When you need more auras always anoint "death attunement" for +1 aura-spectre. When you need solely mana instead anoint "charisma". With a perfect mana-management and enough spectres in lategame or without AG as cursebot, "whispers of doom" is in a few set-ups advanced for the second and third curse. On a starter-amulet the best early cheap anoint is "practical application" for resis/attr. "Clothes and chains" for resis/ar/ev, or "Instinct" for spell suppression are cheap too. Helmet
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While early levelling the Maw of Conquest offers the mod 'unaffected by poison' to enable hybrid life+es-set-ups while using the golden rule before later we move this stat over to the boots. Get the implicit "80% / 90% mana-multiplier" and insert your aura-gems into the sockets. Get 20% quality of the helmet with corrossive armourer scraps. Final the big b.i.s. is an almost perfect crafted rare eldritch helmet with high es+ar (or as CI: high es), +2 to all miniongems, +10% reservation efficiency as prefix and +12% as eldritch-eater-implicit and increased despair-effect. It brings in 2 more free suffixes for resis/attr/suppr in endgame. In lategame the Aspect of the Avian is landing here for 500M++ dps with Saqawal`s Nest. As CI: we double further all es nice with the energy shield mastery. Variations
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The cheap damage-starter Eber's Unification Circlet is heading into nice 20% more damage. Full es, our beloved inbuilded void beacon... Replica Alpha howl`s makes while levelling your manamanagement easy, Elevore caps your ailment-immunities and spell suppression or the brine crown buffs armour. An Ancient skull and Ylfeban's Trickery are nice too. Gloves
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4 white sockets on the triad grips finalizes 100% chaosconversion to buff best damage with withers, despair and minion-poison. ==》 In "Craftings" is the guide for the 4 white sockets of the gloves. Variations
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Recommended to place on the Merc or AG: Beautiful chainexplosions are watched clothed in Asenath's Gentle Touch. Autotriggered curses like enfeeble are available as implicit for a free skillgem-slot and some qol. They are best chosen with 2 implicits for 2 granted curses on hit. Vixens entrapement-gloves are great to switch 5 passives of the curse-mastery "whispers of doom" to the chaos-mastery "corruption" or for a third curse and to trigger all curses with the anathema-ring. Instead with tanky rare gloves high 800 es or 1200 ward could be added, with spell suppression & abyssal socket & resis / attr, for more castspeed crafted with essences of insanity, and as eldritch's implicts +2 cold-resis for melding of the flesh beside Intimidations + Extinguishations, or poison on hit. Hand of Heresy are half of a CI-keystone for hybrids for zero chaos damage of enemies dealt after melee hit. Simply 2 hexes on hit as double implicits is a good choice for qol and a valuable free skillgemsocket. Try out Null and Void for virulences with rampage, breathstealer for the anointment, or vaal caress to buff auras and for onslaught. Boots
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As cheap starter rainbow strides add high 20% spellblock. With a bit more stacked spellblock you could deactivate tempest shield. Also often b.i.s. as pathfinder, champ, jugg and trickster. Then rare boots, with the elevated prefix "unaffected by poison", enable far best hybrid life+es set-ups with our keyjewel "golden rule". As CI: Wear instead Eldritch boots with ailments-immunities on a suffix and crafted as eldritch-eater-of-worlds-implicit and with spell suppression, resis, attr etc. As exarch-implicit dropped sapped ground or brittle ground should be crafted. More alternatives
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Bubonic trails with amanamu's gaze are b.i.s. for mana-management and could be combinated with the firesong-jewel. In rare shaper-boots integrated more duration-support buffs impressive storm burst and firestorm or almost double your offering, your vaal skills and immortal call / molten shell-uptime ( ===》 visit "Variations" --> "Don't Panic"). Cap early your spell suppression with Atziri`s step. Or Windscream boots let you choose a third / fourth curse or free up your amulet-anoint. Belt
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The belt-question is not easy and straight to answer. Since [3.24] Necropolis you can easy balance your whole direction into damage or into tankyness with the choice of your belt, weapon and 5 passives. Start with a darkness enthroned and good rolled ghastly jewels with minion chance to poison and needed mana-reg / resis / attr / bleeding- / ailment-avoidances. Damage belt Darkness Enthroned with 2 abyss-jewels-slots let you fast double up 60% minion poisonchance. It doubles other needed and valuable stats, suffixes and implicits like bleeding- and ailment-avoidances, mana-reg, resis and attributes. When you outsourced resis on rare gear, clustertransfers, tattoos and other slots, you could instead double with the jewel the Adorned the effects of magic blue corrupted abyss-jewels and enjoy with enough currency the mageblood. Lategame Mageblood
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In the endgame the permanent tanky flasks-effects and qol of + 80-100% movementspeed of a quicksilver with the mageblood are unmatched. Mageblood fixes str-, dex- and with a flask-suffix of the rainbow resi-problems. 2-3 permanent granted flasks are already perfect. Mageblood flask-set-up Mageblood further enables to use 70% flasks-effects with instilling orbs and to roll the increased effect-prefix for total 95% added effects. First a permanent sapphire flask of the rainbow raise +9% max cold-resis up for reaching awesome 90% all elemental max-resis with the jewel melding of the flesh. Granite-, jade- and iron-flasks (+800 ward) are great doubled buffed with 100% increased global defences of Skin of the Lords. Optional a permanent Quartz flask in combination with the suppression-phasing-mastery adds 29% spell suppression to cap more easy 100% spell suppression. Variations
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The Burden of Truth fits for hybrids. A graven's secret is tanky in high density, go ==> shield aegis aurora ==> variations A Stygian Vise belt fixes needed resis and attr to squeeze in cheap the Melding of the flesh already early. The Tides of time add flask-charges to unique flasks. With spiked concoction / alchemist genius on a cluster, flask-uptime-tattoos, a flask-mastery or the traitor-timeless-keystone almost 100% flask-uptimes are obtained. Mother's Embrace is the choice for glascannons. Headhunter is in maps funny too and adds many special buffs, but is not optimal supporting minions. Chromino#4813 님이 2025. 12. 4. 오전 11:57:03에 마지막으로 편집
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Checklists Stats - Balancing & Managing - Important Mechanics:
Attributes | Ailments | Resis | Flat Dr | Suppression | Mana | Spell Block
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Attributes
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Dexterity 159 (Herald of Agony Lvl 21) Mandatory! Here are the twists ranked for getting required dex and str: ■ amulet, rings, belt-jewel or other rare gear ■ catalysts for attributes (amulet) ■ of course blessed orbs for attr-implicits (amulet, rings, etc.) ■ on cluster-transferpoints ■ +30 on your path through the tree ■ or, of course as always once again, on mageblood Until you get them all there you get them before also on: ■ veteran defender on large /or unique medium clusters ■ jewel "split personality" dex / str / es ■ pathing with 1 passive more through the southern templar-area for +60 str and +10 dex ■ in the attribute-mastery "utmost intellect" Strength 155 / 111 Determination / Molten Shell Lvl 20. When you have determination granted on shield you can reduce to Strength 111. Molten shell has still full 75% damagereduction and full 10000 shell with lower str Resistances
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You need
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+225 3x75% max-resis +180 kitava's debuffs 405 resis Prioritize resistances on: □ aegis aurora (+30) □ belt (+55) □ boots (+45-90) □ 1-2 circle of ambitions (+50-120) □ 1-2x sublime form clusters (+30-60) □ every clusterjewel's transferpoints ( (3-5)x2, so 6-10x transferpassives +20 on small, (5-8)x +10 on medium, (1-3)× +5 on large clusters, total: +150-270 resis possible) □ a large clusters with veteran defender (+45) /or master the fundamentals (+30) □ 1-3 ghastly-jewels (+20-80) □ jewel 'balance of terror' (+45) □ belt-implicit (+48) □ often some league-mechanics Use the harvestcraft-bench to change overcapped lightning-resis into cold- or fire- resis on clusters and boots. or also: □ banditreward Alira (+45) □ on tattoos □ other rare gear □ "survivalist", 2 passives evasion mastery (+36) Fire and other ailments
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Elemental ailments We can benchcraft high ailment-reductions against ignites, freezes and shocks on the boots, get them on the ghastly-jewels, tattoos and rings or use related clusters and we have other free slots for ailment-reductions. We recoup 60% elemental damage of the ailment-triggering hits beside with our belt. We can use the suppression-mastery to avoid ailments from suppressed spell-damage. We have also rare flask-suffixes free to choose. Craft instant counter-suffixes against ailments with instilling orbs on your flasks to optimize reactiontimes. Fire Our armour and block don't work on heavy, critical Ignites. Ignites will kill you in 500+ levels of deep delve, T16 legions and at juiced exarch-altars. We have a bad stacking of Ignites also in the first second of staging up our frostshield and our es don't start recharging on burning ground. So we choose urgent the burning-gound-immunities and reduced ignites in the Pantheon Minor Soul of Abberath. Ignite immunities on jewels or rings are optimal beside or on a flask or a cluster "fire attunement". Freeze Get in important permament anti-chain freeze against shaper, ueber-elder, the hidden, etc. for these fights benchcrafted on boots or change your pantheon to "Soul of the Brine King". We can activate the es-mastery to not be frozen when es started recharging recently. Or use a cluster "hibernator" or anti-freeze sapphire-flask. Shocks We are 100% immune when we use tempest shield. scorch, sap, brittle, ee, exposures With 30% overcapped elemental resistances we are prepared against scorch, ee and exposures. Sap and brittle do not affect us. Physical ailments Bleeding Get bleeding-avoidances on abyss-jewels. Corrupted Blood I advice urgent to take for more lazy playing and against Sirus, Kosis and a lot other bosses a permament corrupted-blood-cannot-be-inflicted-corruption also on a abyss-jewel. Impales 90% less impales are triggered with grace / evasion. Stun- and blockrecovery We avoid interruptions when we use awakened cwc lvl 5. Other ailments Curses Some 20-30% overcapped resistances compensates comfortable elemental weakness and other elemental curses. Crits when we poisoned our enemy 100% immune with the poison-mastery. Poison We are 100% unaffected. ![]() 90% Flat Damagereductions
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In hard juice and against Ubers all flat damagereductions shine. With optimized dr we need also a smaller life + es-pool and less recovery. Debuffing the mobs The Lycia-Bloodline, Dark Seer, or the AG's/Merc's helmet, debuffs with malediction flat (10%). Sapped ground is crafted as eldritch exarch-implicit on rare boots to debuff while cycloning, or is placed on a Clarity-spectre (6%). Minion chance to taunt on a ghastly jewel, or Stone golem, or meatshield-support-gem (best without basalt-flask, 10%) Universal Dr In each ascendancy are flat damagereductions activated (10-40% dr). Hit Dr The Animate Guardian fortifies us with Kingmaker (10% dr) Physical Dr 3 Endurance charges, up to 6 with rings- and boots-implicits, are used in elixier of the unbroken circle flask, elegant hubris, spectres, or enduring composure on a cluster or with enduring cry (12-24%, with immortal call up to 81% phys-dr). Armour reduces all small and medium hits (10-90% phys-dr) Merc wearing belt Kaom's Binding (22% phys) Pantheon of Gruthkul is used against Boss-Phys-dealers like Shaper, Elder (6% phys) Against a few phys-bosses-outliners, like U-Shaper-Slams, Iron Reflexes is recommended (tripled ar, 30% phys). Elemental Dr Endurance charges (12-24% ele-dr) Ele-resis (75-80% ele-dr) Taste of hate converts all-ele to cold-ele taken (also against penetrations, equal to 15-20% ele-dr). Melding of the flesh stacks 85-90% ele-resis, effective halfing all ele-damage compared to 75% (50-60% ele-dr). Only penetration-outliner-spells, like from U-Atziri and U-Shaper, reduce resis to 40-60% and keep being ineffective defended by +max resis. Attack Dr Further around 80% attacks are completely evaded and blocked. Spell Dr Spell suppression almost halfs spellhits. Also their common physical components and their penetrations (40%). "Inveterate" on the tree reduces 3%, and one passive of the suppression-mastery 3% more (equal to 9%). 60-75% of spells are spellblocked completely beyond. Crit Dr Poison mastery Serpentine Spellslinger (100%) Ephemeral Garb on the AG or Merc (nearby 100%) Ailment Dr 100% avoidances are stacked against all major damage inflicting ailments like bleedings, corrupted blood, burning ground and ignites in the maxed pantheon of abberath, ghastly jewels and on flasks. Dot Dr Arakaali Pantheon (10%) Against Ubers: Lethe Shade (50% for 1 sec) More Dr The aura flesh and stone should be squeezed in ('nearby' 25%). Infused channelling can be skilled when you instead cwdt-trigger tornadoes, or cws-trigger frostshield (14%). Companions Dr Spectres, Golems, AG etc.: Meatshields, Taunts (10%), Saps (10%), Phys Dr (5%), Melee Dr (30%), Ar, etc. (diverse 20-30%) Animate Guardian Kingmaker Fortify (10%), Ylfeban's Trickery Enfeeble (10%) and Punishment-Debilations (10%) (in total: 30%) Diverse skills and gear soon* again on Mercenaries (20-30%) Curses Dr Enfeeble can debuff slams a lot (10-22%). Punishment trigger Debilitations after been hit (10%) Guardskills Buffer Dr Molten shell buffer 3-5k (75%). Vaal Molten shell buffer 6k-10k (40%). Alternative Immortal call, cwdt triggered, instead molten shell, with more duration and 1-5 endurance charges buffed can be used (25%-35% ele, 45%-80% phys). 100% Spell Suppression
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The Allstars go for full 100% spell suppression with: ● "inveterate" (39%) ● "instinct" (22%) ● keystone Magebane (15-20%) ● benchcraft and/ or stats on rare boots (9-24%) ● the watcher's eye suppression-grace mod (15%) Fast possybillities are further: ● 1-3x "elegant form" or "untouchable" on unique medium or on small clusters (10% - 36%) ● quartzflask (10-21%, best with mageblood) 75% Spellblock
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As soon as we gear aegis aurora, stacking 70% - 75% spellblock against bosses are recommended with: □ 25% bastion of hope ascendancy □ 16% passives arcane guarding □ 8% passives mystic bulwark □ 6% flask rumi`s concoction □ 10%-30% 1 - 3 large clusters conjured wall + mage hunter □ 5% shield corruption implicit □ often some league-mechanics □ 18% tempestshield Attack Block is combined with evasion and not that much important. Manamanager
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This spoiler will manage your mana reservation for you, for your auras and for your herald. Follow the PoB first for updates. You need 1) 1x 40% base increased Mana Reservation efficiency on 1x ring "circle of nostalgia" (crafted with divine orbs). 2)Max the ring with 20 mana- fertile catalysts for more increased efficiency to 48%. 3) You need the helmet-corruption "socketed skill gems get a 90% manamultiplier". 4) You need 1x 50 % skill efficiency for grace with 1 small cluster with "sublime form" or "uncompromising" for determination. 5)Take also 2 x 6% efficiency added on the cluster-transfer point! Best with additional resistances. 6) Take the points on the passive tree "Sovereignity" 8% + 8% + 12% increased Mana Reservation efficiency. 8)You activate the "Mana Mastery" "Mystic Bulwark" with 12% Reservation efficiency On the passive tree you can use 7) "Influence" with 8% increased Mana Reservation efficiency. 9) You have to limit ball-lightning skill-gems to Lvl 1, quality is best 20%. 10) Best is to anoint your amulet "charisma"-tic with golden, golden, opalescent blight-oils. 11) You need only 80-100 unreserved mana points total for your skills remaining. ![]() Endgame Level 100
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Level 100 The Agonyca Arachnophobia Allstars are ready, skilled and geared to experience grinding and farming the way to lvl 100 in all content. You do not want to die in the levels 98 to 100 and to be honest - yes, the truth is that all mapmods, each altar and every boss are designed to detect your last vulnerability and to kill you when you miss solely only one small defensive layer. So you can further balance into defences and blocks not only with the passivepoints on your tree and your clusters, also with skills you can turn direction into more tankyness. Tear up the wall Blocking with whole walls is a level-up in safety and protection. In a warding basis you can combine your skills with freaky frostwalls - linked to cwc, cwdt etc. they are autotriggered and simply the best against all types of ranged attacking enemies. I use them also sometimes for the encounters in delve and for heists. In these special situations frostwalls are BiS. Frost walls length is fine on lvl 1 or lower, quality 0. Dont build them too long and strong with higher levels when you want sometimes to walk around without phasing. Purifying tank Take Purifying flame (or Frostshield) binded to cwc, cws or cwdt for 5% es-regeneration and 50% curse-immunities. Tanky knockbacks and cc's Push back the blind mob out of your frostshield. Add in a tattoo or in your cwc-set Glascial Cascade. Nice stackings with temporal chains and hinderings on another tattoo. Tanky Keystones, tanky clusters The Allstars stack so much damage that it is easy to switch some points, clusters etc. to 100% ailments-immunities, to maxing 87%-89% resis with "the melding of the flesh", to more recovery with more keystones, to Es and blockskills. When you already obtained 100% ailment-avoidances, grab with 4 passives lethe shade against dot and degen. Wicked Ward is great too for more uptime of regenerations with the ar/es-mastery. Tanky cursing Or you can turn in tanky enfeeble. Innocent spirits / Meatshields I myself personally would never, never, never advice to misuse the 11 cute souls of the summon-phantasms-supports as cannon fodder - but it's a tormenting fact that they would block and gulp thousands of hits in your place to guard your way safe to 100 when you heartless sacrifice them. Please not place them in your spiders- or HoAg-supports. ;-) As downside they use capacities of your frostshield and chain projectiles. Cws/ Cwdt triggered Absolution, Anomalous vaal skeletons, a chaos golem buffing feeding frenzy or even wither totems also meatshield great. When you are not a very experienced player, combat the hardest encounters like maven fights or ueber-atziri on your level-ups. They remain dangerous. One too slow reactiontime or one, last after-fight not known explosion of the ueber-elder outside Zana's shield are not welcomed in these final levels. All other content you can do deathless and in fast playstyle every time. You don't depend on 5-ways, breachstones or other carrying-services like other builds. Boss Hunting - The Ubers
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The Ubers are designed as final endgame-goals - not to facetank, not to block, not to evade, and instead instant allover penetrating + degenerating your resistances with oneshot-aoe's and deathly fast instant dot's. That means also that you can beat or counter ubers a bit better with 500M cast-on-death or other glascannon-skills. But the Allstars do the job the same with some ups and downs. While in ordinary content of PoE the Allstars build up unique high tankyness and multiple layers of all global defences, armour, evasion, block, and can facetank almost all pinnacle-bosses, against Ubers the balancing into damage and movement is mandatory. You need every slot optimized, some of the best implicits and know-how of all of the ubers' attacks. With The Allstars you need against some of the Ubers (Exarch etc.) strong gear to scale the HoA-damage even more up in the dps-race against increasing aoe-s filling the uber-arenas (Maven, Sirus). In my experiences probably most easy is against Uber-Exarch, Uber-Shaper, Uber-Cortex, Uber-Sirus and UU-Elder to reach farming-quality-status. Mandatory defences ■ you should have reached 100% permament freeze-ailment-immunities against the cold-dealers shaper, elder, ueber elder, maven, aul, sirus / Shock immunities against world-eater, sirus, cortex, maven / Ignite immunities against sirus, exarch, atziri, maven. ■ you need corrupted blood immunities on a jewel/ the belt-jewel and in the Pantheon burning-gound-immunities against Sirus ■ You need es on hit with the watcher's eye More Defences ■ against the physical damage dealers Uber-Shaper (Slams) and fast spellhit-beams of Uber-Sirus Iron Reflexes as integrated keystone in Skin of the Lords is b.i.s. maxing pdr and doubling es on block. It is also strong against the spellhits of Maven and Exarch. Only against Eater keep in evasion/ ghost dance and change your minor Pantheon to Soul of Grutkhul/ or Garukhan. Flasks and special resis Use: ■ A Rubin Flask against Exarch and Ueber Atziri ■ A Sapphire Flask against Shaper, Uber Uber Elder, Aul ■ A Topaz-/ Vessel of Vinktar-flask against Eater of Worlds, Maven Auras The Ubers don't attack with classical hits and use mostly degen, penetrations, dot and aoe. ■ So you can balance out the aura "grace" and it's manamanagement like "sublime form" and switch in "enlighten" instead. Skills ■ Selfcasted Molten Shells, Vaal Molten Shells and Frostshields makes you tanky in phases like Shaper's bullet hell, Exarch's Thousand Suns, Sirus Meteors, and also The Maven's Memory Game. ■ Change out the pierce/ awakened fork-gem of your herald-of-agony. Vile toxins is the prefered support or awakened unbound ailments or predator. ■ Change out convocation too. ■ Selfcasted or triggered storm brands, firestorms - or void spheres deal damage also nonstop while you are moving in the arenas (equal to around 10-20M dot- beside the 20-40M peak-dps). Damage ■ 30M damage should have been reached. Movement ■ Don't try to facetank their biggest mainattacks, degen-effects and aoe-s. All their minor attacks you can tank. ■ You need practise in their attacking-mods. Almost all have accustic signals. ■ Kite: "Hunger" of Uber-Eater, "Take this" of Uber-Maven ■ Channel firestorms and cast storm brands or void spheres for virulences while moving. ■ PoE-bosses react very, very slow when they need to turn around. Move and circle every 2-3 seconds to the backside of the Uber. ■ For movement use flamedash The b.i.s.-upgrades
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When you still not ran out of currency, you should upgrade: ■ the mageblood for 89% max-resis with melding of the flesh ■ other cheap stuff ;-) like a third mod on your watcher's eye, b.i.s. and double rings- and shield-implicits, some more jewels- and clusters-corruptions, b.i.s. rolled unique megalomaniacs, etc. ... Specialisation (... and Individualisation)
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In fulljuiced maps 50M damage were always enough for me and I did not need more. When you get the fourth medium cluster with 'pure agony' you will rush through the maps topspeed. But there are faster builds of course out there than minions. This build safe you in endgame with unique optimized defences first. In such decisions Poe is almost always about finding the fitting balances of offensive and defensive for your goals and content. ... Do you want to farm fast, do you want to boss-hunt, do you want solo-self-levelling to lvl 100, which content like the ubers, delve, blight etc. do you prefer or do you need an Allrounder build for the mix without too much gear-swaps... ? My own favourite is the dramatic playstyle of the scorpion, the stacking of high defences for the maximal damage-uptime, and the combinations of the skill with the fast spiders (...or phantasms or meat shield - zombies or skeleton mages I liked very much). I want a swarm of minions. I love to optimize a build and trade for best gear in slot, I like to level high 100, to optimize the build more with the final passives and implicits, I hate the grinding. And the visuals of spells, skills and mapdesigns are important for me to love playing a game. I love to try out and optimize all kind of skills, gear and supports. And I enjoy to write+optimize this build too, to find a unique build like here full optimizing auras, defences and keystones. On the opposite I don't like speedfarming & grinding too much, I dislike too much dungeon-maps, Alva and temples are boring for me, but good exp., crafting is not so interesting for me, hardcore I am afraid of, I prefer facetanking instead movement and kiting, .... lol, hehe, exactly all this is offered by this build. Firing the balls out, stacking virulences and damage was for me the most wonderful and enjoying playstyle in whole poe until now. So on a lot of points this build is managable to specialize on special situations with masteries, large, small and unique clusters, auras, pantheon, flasks, gloves, ring, belt, boots, amulet, triggered & channeled skills, league-mechanics, etc. This build plays both melee and ranged. And all our minions are immortal. Optimal for full challenges in all content. ![]() Care and be aware about the details of your ascendancy
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Guardian - Born to Block ■ Get all attr / str / dex and resis on clustertransfer-passivepoints. ■ Can use easy and a lot poison on hit int-tattoos. ■ Can easy switch tempestshield out. Then don't forget shock-immunities and counterattacks like cwdt - void spheres for autotriggered damage. ■ No inbuilt withers, stacked sources of withers needed. ■ Some inbuilt recovery. ■ Flesh and Stone is the recommended additional aura for 25% flat dr. ■ And can easy use the ring Shavronne's Revelation for +800 es and full mana-reg Checklist defences
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Wooop, the Wall of wisdom is incoming Sorry, this time there is no TL;DR available, this is itself the TL;DR to crawl beyond red T-16's. This checklist summarizes 20 layers of defences out of all spoilers above. The stacked 200k up to 2M ehp will show immortality to you. 1. Check your ele- and chaos-resistances. - Your elemental resistances have to be capped and have to be all 75++%. In t-17 and against Ubers 85-90% are much better. - Your chaos-resis should as hybrid have reached in maps 50-75% against chaos-dd-rogue exiles, chaos-dd-bosses, in ultimatums, etc. Use 1x +43% chaos-resis on one circle of nostalgia. 3. Get the central permament layers of defences against bleeding and against corrupted blood - Get permament bleeding-avoidances on 2 jewels. Double one of them in the belt darkness enthroned. Bleedings while cycloning are lethal. - Get beyond permament "corrupted blood cannot be inflicted on you" on one implicit on one jewel. A lot bosses can kill you very fast without. - Alternative use high flasks-uptimes, or alternate the minor pantheon to ralakesh. 3. Check your flasks. - Do you have antibleeding on one flask before it's permanent reached on ghastly jewels? - Do you have autotriggered flasks like "used when you start bleeding"? - anti-ignites before you got immunities on Sin's rebirth autotriggered "used when you become ignited"? - Other flasks enchanted "When you hit a rare or unique enemy"? - Is the quality of all your flasks 20-30%? With rare flasks charges gained when hit, less charges used or longer duration? 4. Check your pantheon for burning ground-immunity!! - Did you maxed with divine vessels the minor Pantheon of Abberath (often in the summit or estuary map) and have immunity to burning ground? As CI it's most important to recharge your es. When not use "fire attunement" on a cluster. 5. Do you have active recovery? - Use a shaper-ring life on spellhit. - Use a elegant hubris supreme decadence to use your instant life-flask simultan for your es. - The watcher's eye with the discipline/vitality-mod es+life on hit is the key for high active es+life recovery. 6. Do you have enough mana-reg for nonstop life+es on hit? - Do you have enough mana, 70-110, and also 50-60 mana-reg and 2% mana-recoupings, so that all tanky skills and in all times es on hits are continuous triggered? - Use on the shaper-ring mana on spellhit. - Whirl in close range to bosses to always keep up the highest es on hit. 7. Check your tanky auras and your tanky spectres - Did you stacked all your auras? Do you have activated all the auras "Determination" and "Grace" and "Discipline", and "Vitality" and "Flesh and Stone" and "Tempestshield"? - Outsource 3-4 auras on your spectres. - Get a life-flask "of the necromancer" for the companions. 8. Do you often die of ailments, crits and stuns? - Use fast the poison-mastery against by crits inflicted ailments. - Cloth the AG in Garb of the Ephemeral against all slowings and crits. - Get additional bleeding- and ailment-avoidances on abyss-jewels and other jewel-implicits. - Start with the Brine King against freezings and stuns, with the AG switch to Arakaali. - Visit the "Pantheon" when you need other specializations. - Use awakened cast while channeling against stuns. - Or use the shield anti-ailments-mastery against chain-freezes and -ignites. - Please take a look in the spoiler: "fire, bleedings and other ailments" and into "details of the ascendancies" to reach 100% ailments-immunities with tempestshield, AG's Garb of Ephemeral, eldritch-boots or /-gloves, and more against all dangerous ailments. 9. Do you have all important jewels and reached 100% spell suppression and 85% max-resis or additional ele-dr? - 100% spell suppression not reached? Stack "elegant form" (or "untouchable" or "aerialist") on small and unique medium clusters to fix also combined your ailment avoidances until you obtained it on the watcher's eye, sol, on tattoos and with league-mechanics. - Or use "The Green Nightmare" + cold-resis tattoos around. - Are you ready for taste the hate or melding the flesh with +max-cold-resis in high poe-content? - Use "the golden rule" not before "unaffected by poison" prefixed on helmet or boots or transformation to CI. 10. Check your other tanky skills - Do you use and spam Molten Shell and Vaal Discipline? Use them often! - While your defensive skill gems like determination, molten shell, frost shield, (vaal) discipline, grace, flesh and stone, cast when stunned are levelling up, you will get a lot more defense with raising levels of course. When you have too much too weak lvl 1 gems socketed it is dangerous and you have to level them a bit before returning in high content. - Switch out the squishy clunky dumb chaos golem or switch out unearth + spirit offering, use instead cast when damage taken lvl1 - frost wall lvl1 - in your lower levels vaal skeletons are effective meatshields - switch one curse to enfeeble - use often void sphere, ranged skills and convocation! - cyclone inside a frostshield against dangerous content - temporal rift can be one more panicbutton for recovery when you are granted with best reaction-times - Visit the spoiler "endgame" ==》 "Level 100" to balance more skills into defences 11. Other Basics & Playstyle - Do you have all 4 ascendancies in the labyrinths done? - Rebalance overcapped stats and suffixes into other useful stats - Ingame fullgeared it's practical often the best choice to search high density to run into the next mobs. More es on block, more es and life on hit on multiple targets and more HoA-virulences are triggered and more regeneration from Divine shield or as Jugg is gained. 12. Check your blockings. - Do you have maxed high spellblock? When not you need blockings on Rumi's concotion? It's your priority for recovery against the spellhits of the big bosses! - Do you have 30% attackblock and 60% evasion of grace? Or without grace 50% attackblock? 13. Do you stacked enough recovery? To not die too often in dot and degen? Raw ES does not grant survivability, substain does. Stack more recovery. Ranking of all recovery-mechanics by investment and effectivity
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> while leveling and for cheap leaguestart: as hybrid cybil's paw (1.5k life/sec on spellhit), or shaper ring, ghastly theater (1000 phys-aegis) or shield Apep's Slumber (400 es/sec) > watcher's eye es on hit (for 2k-3k es/sec active recovery) (for stormburst optimized with faster casting flask-suffix, onslaught, arcane surge for 7k es/sec) > As Hybrid: watcher`s eye vitality-mod (2k-3k life on hit/sec) > Aegis aurora: es on spell block and attackblock, b.i.s. in maps and high density, can be doubled with iron reflexes on skin of the lords against big physical slams of shaper (800 es/block, with iron reflexes 2000 es/block) > frost shield (2-4k es/sec buffer) > Graft Xophgraft Heart of Flame (5.7k buffer) > As Hybrid: life flask (+3k life-recovery) > shaper ring (500 life on spellhit /sec) > in maps: vaal discipline es-recharge (in maps the CI-life-flask, 2.5k es/sec) > + runegraft of the soulwick (vaal-uptime) > ghost dance (equal to 2500 es recovered when 3x hit) > molten shell (against hits 5000 es buffer) > vaal molten shell (against hits 10000 es buffer) > the jewel Elegant Hubris for keystone supreme decadence + an instant life-flask (3 x +700 es) > divine shield on skin of the lords (in maps with armour, evasion and blocks, against physical damage only) > melding of the flesh 85-90% max-resis (lowers elemental-dot 50-80%) > against the Ubers: lethe shade (50% less dot, equal to 50% less recovery needed, for 1 sec) > major pantheon of arakaali (equal to 10% less recovery needed) > vitality-spectre 160 life/sec ==> For more variations visit the "checklist stats" ==> "recovery" 14. Check your flat dr. Check your ehp. Check your es. The build balances much into defensive layers, mitigation, flat damagereductions, avoidances, immunities and recovery and not much into increased life+es. Captain Lances prooved with his 20-mirrors int-stackers that also high 25k es-bubbles can be melted down in 0.5 sec in high poe-content. Collecting more recovery, damage-avoidances, pdr + armour, +max-resis, building up more layers of defences and last not least a bit movement is finally much better as simply raw es. Reach 400k-500k total ehp to feel immortality in almost all poe-content. "Ehp" in the pob-calculations matters for high density, damagepeaks in maps and for all fast hitters. "Max hit taken" instead matters for hard hits of outliners like the Shaper slam and Ubers, for stacked high juiced map-mods multiplying damage, and a few instant crits taken. Against oneshots you need fullgeared a total minimum around 4000 life+es when all your defences are builded up. Estimated and thumbed. In my experiences. In juiced t17 maps. In simulacrums wave 15 and against ubers 4-5 k es+life are recommended. Get more ehp and es to get more reaction time in damage-peaks and for uber-bosses when your frostshield or molten shell and all flasks are simultanous on their cooldowns. With 90 % pdr you will never be oneshotted and when there are blockable hits, you will get healed fast and nonstop by aegis aurora and the watcher's eye es on hit. ■■■■■ When your global defences, auras and armour are builded up 5.5 k are enough. ■■■■ With aegis aurora and crit-reductions of the poison-mastery serpentine spellslinger path for 5 k ■■■ With 100% spell suppression 4.5 k are top tanky ■■ With a watcher's eye life+es on hit and high flask-uptimes 4-4.5k are great. In valdos and simulacrums 4-4.5k are mandatory needed against the big hits and against some ubers a hybrid variation 4k es + 2k life is guided in "boss hunting - the ubers" too. ■ With 100% ailment-immunities, increased max-resis and 90% flat dr 3.5k - 4k will show immortality to you in t17. Es is multiplied a lot, 3x, with your SoL and passives. More es and ehp can be fast switched in:
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■ gear the dark seer +2 shadow sceptre (+25% ehp, +700 es). ■ Get a Runegraft of Fortress (+500 es) ■ Get high es-rolls on Aegis with 20% quality (tainted armourer's scraps). (+200 es) ■ A b.i.s. high es rare +2 eldritch helmet fits (also a +1 helmet, +300-700 es) ■ Use the green / the blue nightmare, or small cluster elegant form, to wear rare sorcerer-boots with high es-base (+500-1000 es) ■ Stack more es-tattoos. (+300 es) ■ Go hybrid life+es against most ubers (+1800 life) ==> For more energy visit the "checklist stats" ==> "es | ehp" and "95% flat dr" 15. Do you have problems with a special boss? ==》 Please take a look into "boss-hunting" in "endgame". Specialize your flasks, your minor pantheon and use Predator as HoA-support. Against Ubers go hybrid life+es with the prefix on boots unaffected by poison. To procc highest es on hit often it`s best to cyclone facetanking close to bosses with enough mana-reg for continuous full ball-lightnings. 16. In high poe content like U-Shaper, U-Maven, juiced ele-mods in t17, etc., squeeze in "the melding of the flesh" on top for 85-90% max-resis. Visit the "jewels". 17. Do you have enough currency for better the best ..... for the meta-mageblood-belt? 18. Care and be aware about the details of your ascendancy. ==> Visit the spoiler on guardian-forum-page 483 / 500. 19. Know the atlas, the mods and your build - visit the spoilers "atlas & mapmods" and "faq". 20. Remember Overall you need only 6-30M damage in all poe-content. Above 20-30M you are free to balance much capacities of the build easy into more defences and qol. Dps- Checks In different poe-content it's recommended to balance your tankyness and damage different. In my experiences you can best choose your set-up of needed damage around the preconditions: ■ 6M damage are really for sure enough and best for t16-mapping and lvl 100 farming ■■ 8M are enough to kick Maven ■■■ 10M for juiced red T16 and for Ueber Elder ■■■■ 12M for the feared and simulacrums wave 15 ■■■■■ 14M-20M for valdo-maps and juiced t17 ■■■■■■ 16M-40M for the Ubers The tanky editions of this build are balanced into hardest poe-content like 80% delirious Gigantic Titanic Rogue Exiles 600% increased atlas-mods 11-mods T-17-maps or Ubers. In many other content you can instead balance into dps like the pob-variations show. Of course ranged and instant triggered damage is almost equal to a deluxe tanky-defensive layer. Fast killed enemies will never deal any more damage to you. Without tankyness in reverse you will have to need to move and kite more, will have lower damage-uptimes and not alive you deal zero-damage. Map | Atlas | Invitation - Mods
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21. Know the atlas and the mods Since [3.24] introduced build-disabling t-17 mods, which are beside high multiplying the debuffs of atlas-, altars- and map-mods, and when you run 8- and 11-mod-maps, exact knowledge about map-rolling is mandatory needed. T-16 map-mod-filter-regex: "!ur$|gen|non|on," Know the dangerous t-16 map-mods: ■ "no mana recovery": reroll, or use a shaper-ring mana on spellhit, or an enduring mana-flask ■ "reduced effect of auras": from stacked 300% increased atlas-mods upwards change out ghost dance in t17 because your es will not recover without evasion. ■ "less armour and block": switch molten shell to immortal call. From stacked 600% increased atlas-mods upwards in t-17 change out divine shield of skin of the lords because your es will not recover without armour. Keep range, map slow, or reroll. ■ "monsters reflect #x% damage" - zero danger for ourselves, but will kill often our mercs in high density: Equip Merc 1-2x with the ring "sibyl's lament", or reroll, or pause, or revive your merc Know the dangerous and uncomfortable t16.5 and t17-mods: T-17 map-mod-filter-regex: "!lati|ur$|rune|gen|wni|non|wb" ■ reroll increased aoe Fortress-boss ■ reroll additional damage mods Ziggurat-boss ■ "reduced mana recovery": reroll or use a shaper-ring mana on spellhit or an enduring mana flask ■ against bloodstained sawblades, drowning orbs, instable cores move always non-stop (or die or reroll) ■ In the mod "enemies have #% chance to avoid poison" you loose much damage because of reduced virulences. Do not combinate with 300% increased atlasmods in t-17! This push your damage down to low HoA-virulences. FAQ
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The build is very complex.../ Where should I start? Simply take the in pobb.in or pob opening first popping-up pob, the landing pob, it's best optimized, not the disabled and greyed out alternatives. Start to copy the "Hybrid life+es Poison-HoA" tree. Don't worry! The decisive spoiler "TL;DR - The short edition" shows everything needed for the build. Get the guided key-gear, clusters, flasks, jewels and manage your mana for the big tanky auras and defences. Of course take also your time to read the mouseover/hover-texts of the skillgems, gear, etc. and poe-wikis. About the build:
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The build structure is organized in thematical spoilers like build-infos, gear, jewels, clusters, checklists stats, damage, defences, etc. The spoilers and the pob are developed like toolboxes for you to fit into different levels, different budgets, different poe-content, individual playstyles, prefered skill-trigger etc... There are budget-alternatives for each slot. You find them next to every gearpiece /jewel /cluster in separated subspoilers. The first explained variation is recommended first, the second at second, etc. Almost each gearpiece progress from the cheapest levelling-recommondation lvl 1-70, across a cheap starter-edition for early mapping lvl 70-90, to the more expensive default endgame-choices lvl 80-100. Finally the b.i.s.-upgrades with most expensive implicits for lvl 90-100 are guided too. In "tipps for levelling and gearing" is the gear for low levels recommended. In "endgame" --> "the b.i.s. upgrades" the high-budget-solutions are repeated one more time. In the list of "poe-tradelinks" levelling gear, variations and b.i.s. upgrades are another time linked again. For specialising into farming some dot- and aoe-bosses, some ubers or for faster speedmapping the balancings in "composition of agony", "the ubers" and "faq" are recommended. Also without optimized gear the build is the tanky tank of the tanks. All set-ups work great. Don't worry when you miss some stats of the best-in-slot-gear. _________________________________________________ I don't sting enough damage Check step by step in the spoiler "HoA step by step - the composition of agony - the cocktail of damage" all needed components. When you miss of them one or two, you often miss half the damage too. Reach 80-100% poisonchances for your own spellskills for HoA-virulences like guided there. Check the number in the green HoA-icon for the needed continuous full 70-110 HoA-virulences against singletargets. Get HoA lvl 21, qu 23, empower 4, awakened supports. Path early to the next voices for the next 3 medium cluster "pure agony" and next 3 jewel-slots for minion-poison on ghastly jewels also for attr and resis, and b.i.s.-geared for HoA-crits. The maths | Scale the Max | Examples:
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■ A HoA-Lvl 21 gem deals 51-94 flat Phy-Dmg +9% Inc. Dmg. +5% ATS per one virulence. At basic low 40 virulences that’s 2040-3760 flat Phy-Dmg + 360% Inc. Dmg + 200% ATS. ■■■ A HoA-Lvl 34 gem deals 168-312 flat Phy-Dmg +12% Inc. Dmg. +6% ATS per one virulence. At typical default 85 virulences in cheap gear like HoA gem quality 20%, ashes amulet and 7x medium clusters pure agony, that’s 14280-26520 flat Phy-Dmg +1020% Inc. Dmg + 510% ATS to be scaled up further. ■■■■■ Finally at maximum capped Lvl 40 the HoA-gem deals 231-429 flat Phy-Dmg +12% Inc. Dmg. +6% ATS per one virulence. That’s 23793-44187 flat Phy-Dmg +1236% Inc. Dmg + 618% ATS, with 10 medium clusters "pure agony" multiplied by typical 103 virulences, which will be buffed up into 1000M-2000M when you go to journey with this build into damage-orientated b.i.s.-categories. If you know a little about damage-scaling in Path of Exile, you will recognize how crazy this numbers are. In comparison to most other potent scaling methods (charge stacking, attribute-stacking,..), scaling Herald of Agony is cheap and simple. Use ball lightnings, tornado of elemental turbulences, 15 withers, 2-3 curses. Balance overcapped stats into more medium cluster pure agony and more jewel slots. HoA-damage-buffs: Poisonhits for HoA-virulences generated ingame > HoA-skill-lvls (improved with HoA-supports and gear) ≥ HoA-medium-clusters Pure Agony (base damage, attackspeed) > Withers ≥ Curses (Despair, Temporal chains, more curses) > HoA-poison (Ghastly jewels, belt) > 100% Chaos-Conversion > HoA-crits > Spirit offering > frenzy & power charges > increased miniondamage (rings) > AG > Golem > aoe-chain-explosions (gloves asenath's gentle touch) > culling strike > feeding frenzy Maps <> Bosses ■ HoA-supports: In maps you want always pierce (120%) or awakened fork (130%), against big bosses instead Predator / Signal Prey (130%), Awakened Unbound Ailments (120%), Awakened Void Manipulation (130%), Withering Touch (130%) or Vile Toxins (130%). _________________________________________________ I don't have enough energy shield / I die very often In endgame, from red t16 onwards, you need mandatory to stack 20 layers of defences. Each missing layer can kill you. Follow the "checklist defences" step by step for all ranked important layers of defences and recovery and more tanky tipps. Pray in the pantheon for the hotty burning abberath with divine vessels against burning ground. Get early immunities against Bleedings and Corrupted blood on ghastly jewels. Your flasks need a lot of love. Shocks and freezes and stuns are deadly ailments also. Use elegant form on a cluster for the perfect mix of spell suppression and elemental ailment avoidances. Get the poison-mastery against crits and critical ignites, use the shield-mastery against chain-freezings. Use the dark seer sceptre for +700 es and +25% more ehp. Get a Runegraft of Fortress for +500 es. Focus on recovery and 100% spell suppression. Take Endurance charges in for best flat dr with the flask "Elixier of the Unbroken circle" or with "Enduring Composure" on a megalomaniac or small cluster. Balance overcapped stats into other needed suffixes and individual fitting tattoos. Get the melding of the flesh for high poe-content. Use the league-mechanics. Ordinary you get 10-20 free passives when you balance in their benefits like tattoos, charms, crafts, mercs, etc. Choose the "Tanky"-pob and squeeze in the aura "flesh and stone". You need enough mana and mana-reg for your spells and continuous gained es on hit. Keep up always high es on hit with many ball lightnings. The better you copy the pob on each single stat, the better results you will get. Also when all suffixes are quite flexible to be built in, I do not know a better pob. To CI or not to CI? Only in juiced T-17 Ultimatums or against U-Sirus I would not miss CI 100% chaos-resis, in all other content the Hybrid is awesome immortal too and with almost doubled recovery better skilled and geared against dot-damage. The Hybrid set-up is especially recommended as Necro, Pathfinder and as Champ. _________________________________________________ I need more dex / str / int / resis / I need more poisonchances / bleeding- / ailment-avoidances / spell suppression
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Insert early the next cluster for more useable cluster-transferpoints and the next ghastly jewel. Get 2x "sublime form" on clusters for resis and mana. Probably get more attr & resis on more abyss-jewels (or on a large cluster the "veteran defender"). Help Alira the bandit and regret her later. Use tattoos. Do you have some tipps for levelling, gearing and progression?/ What are the prices for this build and gear?/ What are alternatives and lower budget-variations until getting the best gear?
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Use flame dash or shield-charge. Craft easy some medium clusters "pure agony" with alts cheap on your own. When you fight a few breaches already in the campaign, loot some vaal side areas, sell by Faustus some stacked decks, and send out some ships you obtain very early vaal- and chaos orbs for a smooth levelling. Follow the full example gear progression for lvl 1 to lvl 100: --> https://www.pathofexile.com/forum/view-post/25977437 Key is always to head to the next voices-cluster for 3x medium clusters pure agony. I don't have enough Mana / My skills don't trigger / I cannot use all supports of HoA / Can I use different socket-colours on the armour for the Herald / I cannot activate all auras:
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First aid: Use one more small cluster with sublime form also for additional resis, or path with 3 more passives to sovereignity instead to influence on the tree. Get 35% increased effects of the small passives on the small clusters. Limit tornados, ball lightnings, etc. to lvl 1. For manareg and -substain use abyss-jewels and the manamastery "mystic bulkwark" on the tree. Please take a look at all further possibilities of mana-management and -reductions in the spoilers: 1) spoiler: Balancing & Managing - Important Mechanics" ---->"Manamanager" + "Mana-Reg" + "Manamaster" 2) spoiler: "Skills and Trigger" ----> "The dirty scorpion-tail" (manamultipliers of all HoA-supports) How do you get the mana-bubble filled in your videos?
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In the game-menues "Options" --> "UI" --> "Hide Life/Mana Reservations" is the checkbox to better display the mana. Is the crawler-ai special?
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Hehehe, yes, the crawler-ai is individual... The herald attacks everything you attack. https://www.poewiki.net/wiki/Minion#Minion_behaviour Tempestshield and with cwdt and cws autotriggered spells are qol for autobombing. Cwdt lvl 1 / cws - tornadoes / void sphere / storm brand etc. are fine to autotrigger HoA, best with damage recouped as mana on a ghastly jewel to procc them always reliable. Line of sight is needed. The HoA don't attack around corners and also not in the backside. Here you need convocation (hidden in the 7th white vendor-tab) or move one dungeon-room further, then the Herald follows. Convocation is also used to summon the crawler into proximity shields of mobs. In highest density like ravaged blights or delve support HoA with the combo pierce + returning projectiles, so he stings also in his backside. Of course you should switch convocation out against pinnacles in their small open arenas for better skills. Against bosses predator-support often doubles damage-uptimes too. Marking them with signal prey will overwrite needless HoA-movements often for more uptime of the tail-attack instead. The Herald of agony has a huge aoe, so with feeding frenzy / agressive no difference is recognized. Meat-shield is not recommended too. I have since [3.23] best damage-uptime with cyclone - cwc - ball lightning of orbiting / - aw incr aoe / - tornados of elemental turbulences The HoA-skill is not looking so impactful?
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Most beautiful is the free mtx of ignites of the notable "raze and pillage" on a large or unique medium clusterjewel. Much fun to watch everything burn. Do not gear 4 white socket-Triad Grips because of the mandatory fire-component. Also the "Dragon Hunter", "Transcendence" or "Despair" - Herald - mtx are not too bad and there are much nice mtx for "Ball Lightning" and "Raise Spectre" available. Summoning & triggering beside a swarm of minions like spiders of Arakaali's fang, Phantasms, Absolution, the Perfect Judgemental Spirit Discipline-Spectre or the HoA-support "Returning Projectiles" are visual worthful too. ![]() Informations / Updates / Changelog:
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Want more paintings? ... What is this kind of language?
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Sorry for my funny and not native english. :-) Updates / Changelog / to be edited
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To be edited/ soon: --- Former updates and changes are archived on page 483 of this thread. https://www.pathofexile.com/forum/view-thread/3019705/page/483 ![]() ...Yippie...
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...the build got longer than 50000 digits. I never believed that once in my lifetime I like to write and explain so much. First time. Lol :-) Arachnophilia! lol :-)
https://www.youtube.com/watch?v=HPh_Gi7PCqs ![]() Chromino#4813 님이 2025. 12. 8. 오후 3:21:04에 마지막으로 편집
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Any cheap variants for flask?
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First a normal Sulphur flask is best against degens. With antifreeze when you dont have the clusternotable Hibernator.
Second, without Fasting on clusters most effective is a Quicksilver. Third a Quartz Dodge flask, or when you dont use blindings, a Stibnit flask, smoke cloud on use for melee blinding. Take a look into the spoiler "flasks and sulphur" for all adviced flasks. Yes, the bottled faith and ripper are very expensive. You dont need them, but they fit perfect into the setup and are optimized with the 40 % increased recharge rate of auls uprising amulet and fasting as clusternotable. Other unique flasks dont offer enough for the build. Rumi's concoction Granite flask is perfect as long you don't have maximum block and spell block. Chromino#4813 님이 2021. 4. 1. 오전 3:47:34에 마지막으로 편집
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" Thanks for the reply! im playin out this build in ritual with whatever currency i have on hand. it is doing great so far |
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Have fun and let the spiders dance!
Your character is getting great. With two circle rings you have also a lot of possibilities. But you are without determination? I think you have enough mana. Perhaps change determination in instead of frost wall or instead of increased duration for much more armour and es on block until you get it on a corrupted shield. Or change both withering step plus shock nova to determination plus frostblink. Or change anti-curse on flask to increased armour for a bit more armour. :-) Chromino#4813 님이 2021. 1. 24. 오전 3:18:46에 마지막으로 편집
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" I have tried to add in determination - seems reserved 100% mana, unless i drop 1 gem from Body armor or buy awakened (?) gem seems i would need to farm for more currency Thank you for your help as always |
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Aaaah, okay, you have to put fertile catalysts, mana quality upgrades, on your rings. Then you will get enough not reserved mana. In the spoiler gear and then spoiler circle of nostalgia and mana reservations are all reduced manareservation notes for the build. Charisma on the amulet is great too, but there you can afford with two circle-rings another anointment.
I will take a look how 2 circle-rings work. Very interesting. Perhaps with different high dex-high ES -gloves a very nice possibility too to get place for an aul's uprising later. :-) And I edited another possibility with frostblink above because there are not many gem-slots. Take a look into "skills- and sockets management". The build works until lvl 98 very fine with low and medium currency and you can vary a lot of skills, support, gear and passives, but then it is getting difficult to optimize gear a bit more for lvl 99 and 100. :-) Chromino#4813 님이 2021. 3. 25. 오후 2:07:37에 마지막으로 편집
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Very nice guide, I was wondering as Skin of the Lords with iron reflexes (Cheapest right now is 13 Ex) Is this doable without iron reflexes/Vaal Grace with a skin of the loyal until we can get enough $$$ to buy an iron reflexs Skin Lords?
Edit, nevermind, I can't read. I'll try the hatred set up and socket instead. Roulce#2640 님이 2021. 1. 24. 오전 9:45:18에 마지막으로 편집
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