[3.21] Cold Conversion Summoner | Build guides for all budgets | (Ghazzy Zoomancer)
Didn't they nerf/remove the hydrosphere interaction in 3.17?
Edit: nevermind, just saw your earlier post Melonmonkey#1208 님이 2022. 5. 7. 오후 3:32:27에 마지막으로 편집
|
![]() |
Hello, in your budget 3.17 25 ex T14 AFK build I noticed that you have different GEM links. Could you please share what gems links are used? Mainly the Chest/Helmet since I see summon phantasms in there. You also have Warcry/Convocation on a Numblock trick I belive? Does convocation on CD help with the AFK?
|
![]() |
" I already answered you on Youtube but figured I could do it here to in case anyone else wonders the same thing. Unfortunately, I've replaced most gear I had back then so I can't make a 100% replica PoB but I tried my best and made this which should be in the same price range. https://pastebin.com/BefeTHF4
스포일러
This is the video in question where I was testing to AFK blighted maps on a budget. The tests were done on fully juiced corrupted rare blighted maps in the range of T14-16. https://www.youtube.com/watch?v=gX7u_CQb3LI&t=0s&ab_channel=HenrikSwanstr%C3%B6m As I mentioned to you earlier, I was running a corrupt on my shield for Determination. This opened up a socket slot which I used for Enduring Cry throughout my league start. Numlocking Convocation is necessary for AFK blights to reset minion aggro. When I didn't use numlock on Convocation I failed some maps prior to that because sometimes, all minions were just stuck in a cluster clearing one lane. Then mobs started coming from a different lane and my minions wouldn't leave the first lane. By numlocking convocation you make sure that don't happen since it resets their aggro and they run to the closest enemy which is what you want. The most important thing of your minions is to bodyblock blight bosses so they stand still for the Meteor towers to hit them. The anoints I run on my rings makes it so a Meteor tower literally 2shots juiced blight bosses which is kinda stupid. The 15 ex helm I'm using isn't even necessary to afk blights. I'm pretty sure you can do with a 100 chaos helm and bring the build cost down to like 10 ex. It's hard to see, but if you look carefully it's actually the meteor towers that are carrying. |
![]() |
" Farmed a Mageblood. Allowed me to specc Elementalist and fit Grace. Pretty much immortal after that. |
![]() |
Im asking myself how it realy performs in a fresh new league start scenario or if its not better to start something else and transition into this one? Im looking at this build since 3.15 but was always distracted with other builds so i never got my hand on it, now that the new league comes and controller support is theire i wanted to play minions/summoner again. But yea like im said im unsure how it performs in a fresh league, maybe some people that did a league start with it can give me some anwser!
|
![]() |
whats the upgrade priority for the low and medium budget pobs?
ty for all the hard work appreciate brother |
![]() |
" bit of a cop-out isn't it? Just farm a mageblood and the build will be tanky. |
![]() |
" I always start as this build and have never had a problem. The itemization curve is pretty smooth. What can be rough in the beginning is that it's kinda squishy when you first hit maps and you don't have any defensive layers available. In the beginning, we don't have enough levels to use Determination, flasks are probably garbage, life is most likely low, no Frontline et.c. so you're prone to oneshots if you run red maps in your campaign gear. But usually, you make enough chaos in white and yellow maps to get the gear and levels needed for it to not be an issue. The biggest benefit of the build is that it does alot of damage so you'll never hit a dps wall if you're getting the most important upgrades and lvl 21/0 gems (Super cheap). You might encounter survivability issues early on though. I personally prioritize offense before defense during league start as it's what allows me to do all content. Dying once in a while will just slow down my leveling, but I'll sort that out later with better gear. Here's a video of me running a T16 red map juiced with sextants on a character that's basically fresh from the campaign: https://www.youtube.com/watch?v=gTZC-kWT3Qg&ab_channel=HenrikSwanstr%C3%B6m I did some fast level ups in other maps while I was limit testing though so hit 79 super fast. Basically 1 Chaos Uniques, a tabula and level 17 skill gems and zero defensive layers. In reality though, no one will hit T16 gear with this gear. These items are basically leveling gear for the campaign. When you get ~5 ex of gear you can expect the build to perform like this: https://www.youtube.com/watch?v=eHYsxes5Udk&ab_channel=HenrikSwanstr%C3%B6m (Disregard the helm, it cost 15 ex but was only a minor upgrade. I did all Maven Invitations, including the feared before I had that helm) |
![]() |
" The upgrade priority when entering a new budget is always to get a Helm first, then upgrade the wand. After that get the rest of the upgraded items one by one. I could add an upgrade priority list to all PoBs later if it'll help. |
![]() |
" Maybe? I can honestly say that I wouldn't have hit 100 without the mageblood. But then again, I don't know about many builds that are able to hit 100 without high budget items unless they specifically build to be extremely tanky sacrificing immense amounts of dps and speed. I've always been an effiecency type of player, I want my builds to be fast and to oneshot most things allowing me to farm currency. I worry about becoming immortal later on when I've farmed the money. That being said, the build is flexible and you can become very tanky if that's what you prefer. It does require some sacrifices though. You'd want to look into running a Life on Block shield, remove necro Aegis, run Bone Offering and a Aura small cluster to fit Tempest Shield. This would give you block cap and pretty much make you immortal. Could maybe run x1 of each charge monkey and x2 Crabs and still have very high damage. Not sure since I haven't tried the setup. |
![]() |