[3.21] Cold Conversion Summoner | Build guides for all budgets | (Ghazzy Zoomancer)
Sorry not sure how to do that but my account name is Selenity and I only have one char in sentinal?
Also I'm having alot of issues staying alive.. random one shots are very common and not sure how to increase survivability as well. Thanks so much! Selenity#0140 님이 2022. 5. 24. 오전 9:33:39에 마지막으로 편집
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" Alright, so I've been looking through your build and the difference between yours and mine is that you're missing the "skeleton" of the build, meaning the basics. Alot of modifiers aren't present. You've got some high budget items, but unfortunately they can't carry you if you're missing the basics. You get what I'm talking about? So this is your current PoB with the correct settings: https://pastebin.com/97fxX9nD You're right above 15 million Sirus DPS. (Assuming 3 Power Charges which you won't have on pure single target bosses) This is all okay though, cause you've got all the expensive parts out of the way, so now you can focus on 10 chaos to 2 exalted upgrades and really get the build up there. This is what I suggest you do right away to fix the base of the build: https://pastebin.com/FsPxGsTz Most of these changes won't cost much at all. You're just getting some new gems. The changes are: - Brittle on Boots. - Unset Ring for extra socket (You need it) - Hydrosphere for Melee Splash Cleave(You're missing a huge modifier) - Assassin's Mark (You have no curse, need it to get Power Charges for bosses, 11% chance with Ashes is consistent) - Awakened Gems (Minion dmg, Generosity, Melee Splashes) - Quality up all gems. - Bonechill to Skitterbots, missing a large dps modifier - Renewal, Vicious Bite, Raze and Pillage/Rotten Claws cluster. - Medium cluster with Blessed Rebirth and Life from Death to save skillpoints. - Anomalous AG for 150% increased AoE - Swap Golems and Skellies into chest (More damage) - Link Dash to Second Wind in gloves (Remove Flame Dash) Make sure nothing else is linked to second wind. - Anomalous Convocation linked to Increased Duration for 100% uptime 100% minion movementspeed buff. - DIvergent Flesh Offering for 25% extra minion attack speed - Charisma on Amulet anoint. - Small Skill tree changes. Might have missed some details in the summary but study the PoB thoroughly and see all the changes made. If you do all this it should bring you to 50 million dps and you should have the basics of the build covered. The things that will cost some money here is the Large cluster(~4 ex) and Awakened Minion dmg(~1.5 ex). Not sure what a ring will cost but should be cheap. Make sure to cap resistances when changing gear around. Getting Brittle on Boots should be ~50 chaos. If you get all this sorted I can help you with moving into the next stages cause you're still far away from the medium budget version. Deadandlivin#2745 님이 2022. 5. 24. 오전 11:00:07에 마지막으로 편집
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Thanks for so much for the in detail reply! I'm afraid despite having 3k hours in the game and having great luck this league on making items I'm still pretty noob at everything...
I'm going to presume brittle means, drop brittle ground while moving implicit on boots? I'm also not sure how hydrosphere works as a modifier either? Is that cause we walk over it with the brittle ground? Do I constantly cast this? Or just on bosses? The assasin's mark would I be looking for a ring that grants assasin's mark on hit? Or manually cast it myself on bosses? The rest I can definitely do! Thanks again! edit: Made some changes, definitely feeling better! Can you also help me increase the ability to not just randomly get one shot now? Thanks so much! Selenity#0140 님이 2022. 5. 24. 오후 10:07:08에 마지막으로 편집
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" May I ask you how you juicing your blight maps? What about Blight-ravaged Maps, just selling? Thank you... again! |
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" I did x3 Teal Oil, chisels and corrupted them all with Sac x4 sac frags. T16s with x3 Crimson Oil. Haven't touched my Ravaged, building a pool of them. Got about 30 Blight Ravaged Maps or so. |
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" Brittle is the modifier on boots, correct. When you walk you leave a white pool of frost on the ground. Anything that stands in it will have their base crit chance increased by 5%. (Doubles your crit) The lowest level currency lasts for 2 sec which is really low. You want to use Grand Elritch Embers for 4 seconds atleast. The more the better. There's a Hydrosphere section in the guide, you can read about it in: General Build Mechanics -> Offensive capabilities, mechanics and scaling -> Hydrosphere and Melee Splash You want Assassin's Mark in an Unset ring as a 21/20 gem. The quality gives monsters hit by Assassin's Mark a 5%(13% with ashes) to generate a Power Charge when struck. Marks also don't recieve any penalty from Curse reduction so it has full effect on bosses. You're selfcasting Assassin's Mark, the modifier on rings has been removed unfortunately. Assassin's Mark and Hydrosphere is ONLY used for single target. So how you start a fight is pretty basic: 1. Summon 10 Skeletons 2. Place Hydrosphere ontop of boss 3. Cast Assassin's Mark(It's permanent afterwards) 4. Walk straight across the boss to drop brittle on top of it. As a bossfight progress, follow the boss movement with Hydrosphere and keep brittle up by walking pretty much. |
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Huh thanks ok!
In regards to hydrosphere, I had no idea it worked like that! But you mention using divergent melee splash to make it work but in the pob used awakened melee splash, should I be getting divergent? Also would you be able to suggest changes I can make to prevent being one shot now that damage seems to have been greatly improved? Thanks again! |
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CANT DO MAVEN ON THIS BUILD, FPS ARE DOGSHIT. 20FPS
and I got a high end PC rig. simply put GGG killed my game, not fun anymore |
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" What's the problem? The memory game? |
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" Getting tankier simply comes from adding more layers of defense, either by getting better gear or by replacing stuff. The best balance I think, is by simply adding spellblock cap. To do this you're adding Tempest Shield and Divergent Bone Offering to the build(Remove flesh Offering). You also pick some block nodes and a Rumis and you're at 75% block cap. Being block capped against spells along wtih 85% max res from Frontline solves almost all spell damage issues. For phys damage, the best solution is to get Endurance Charges and more armour. Getting Grace into the build is also very strong but requires alot of mana reservation efficiency from small clusters. For ultimate tankiness, removing Necro Aegis for Life on block is the ultimate tanky solution but it sacrifices ALOT of dps. |
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