If i remove the t2 flat lightning from my bow in pob i go from 13.3kk ignite dps to 11.6kk, think having flatdmg is not a minor difference, or am i missing something?
The flat damage is good, but you get get better for the slot. For example these types of bows which provide significantly more DPS, which are my bows from 3.18 and 3.17 respectively. It's something to work up to:
What are thresholds for 20 fuses? I googled and info is kinda confusing, on reddit big math post that u need 3.17 aps with 6 ballistas if u dont have quality on EA and no malevolance. bcoz fuses dont last long and explode early.
And with 20 EA quality and malevolence its down to 2.28 aps - is this all true? 3.17 is not achievable and nobody is promoting malevolence in builds so u can get semi-achievable with maxed out gear 2.28 aps. Whats the deal here
The formula is simply:
Attacks per second (APS) x Number of Totems x Accuracy x Duration
Assuming you have 6 totems, 100% accuracy, and 1.4 duration (20% quality EA and 20% from Malevolence), to hit 20 fuses you need roughly 2.4 APS.
With no increased duration you would need over 3 APS... but you'd be silly not to take increased duration because it's such an easy way of boosting DPS. I would say the sweet spot for increased duration is anywhere between 1.35 and 1.55.
Can someone suggest a good upgrade. I have a couple divine. I feel I do OK Damage but certain bosses I don't feel like they take any damage. Not sure why. Is that unique ring people always have in the left slot a huge one?
What are thresholds for 20 fuses? I googled and info is kinda confusing, on reddit big math post that u need 3.17 aps with 6 ballistas if u dont have quality on EA and no malevolance. bcoz fuses dont last long and explode early.
And with 20 EA quality and malevolence its down to 2.28 aps - is this all true? 3.17 is not achievable and nobody is promoting malevolence in builds so u can get semi-achievable with maxed out gear 2.28 aps. Whats the deal here
The formula is simply:
Attacks per second (APS) x Number of Totems x Accuracy x Duration
Assuming you have 6 totems, 100% accuracy, and 1.4 duration (20% quality EA and 20% from Malevolence), to hit 20 fuses you need roughly 2.4 APS.
With no increased duration you would need over 3 APS... but you'd be silly not to take increased duration because it's such an easy way of boosting DPS. I would say the sweet spot for increased duration is anywhere between 1.35 and 1.55.
which aura do you drop for Malevolence? Grace or Determination and if you dont whats the easiest way to include malevolence into the build?
Also it says I have 3.13 APS 3.48 with onslaught (in the client) im assuming this is a wrong number?
Also are there any suggestions for ubershaper and uberuber elder? the non 85 versions are trivial to the point that theyre super boring elder spefically i can alt tab out, but for the uberuber version im not good enough to never get hit and I usually die very fast if I do get hit... I have killed both but cant do so consistently and the fights last a few minutes... Should I try to stack even more damage or can I get better survivalbility for these fights specifically?
What are thresholds for 20 fuses? I googled and info is kinda confusing, on reddit big math post that u need 3.17 aps with 6 ballistas if u dont have quality on EA and no malevolance. bcoz fuses dont last long and explode early.
And with 20 EA quality and malevolence its down to 2.28 aps - is this all true? 3.17 is not achievable and nobody is promoting malevolence in builds so u can get semi-achievable with maxed out gear 2.28 aps. Whats the deal here
The formula is simply:
Attacks per second (APS) x Number of Totems x Accuracy x Duration
Assuming you have 6 totems, 100% accuracy, and 1.4 duration (20% quality EA and 20% from Malevolence), to hit 20 fuses you need roughly 2.4 APS.
With no increased duration you would need over 3 APS... but you'd be silly not to take increased duration because it's such an easy way of boosting DPS. I would say the sweet spot for increased duration is anywhere between 1.35 and 1.55.
which aura do you drop for Malevolence? Grace or Determination and if you dont whats the easiest way to include malevolence into the build?
Also it says I have 3.13 APS 3.48 with onslaught (in the client) im assuming this is a wrong number?
Also are there any suggestions for ubershaper and uberuber elder? the non 85 versions are trivial to the point that theyre super boring elder spefically i can alt tab out, but for the uberuber version im not good enough to never get hit and I usually die very fast if I do get hit... I have killed both but cant do so consistently and the fights last a few minutes... Should I try to stack even more damage or can I get better survivalbility for these fights specifically?
A cheap and efficient way to reserve more auras is to use the Devouring Diadem. Its really nice in the build... 1 more aura, a lot more mana to use (Es as mana) and you can use an extra aura linked with bleessing + inspiration since you have lots of ES as MANA
A cheap and efficient way to reserve more auras is to use the Devouring Diadem. Its really nice in the build... 1 more aura, a lot more mana to use (Es as mana) and you can use an extra aura linked with bleessing + inspiration since you have lots of ES as MANA
is DD better than blizzard crown though? I hope not since i spend 18div for mine
A cheap and efficient way to reserve more auras is to use the Devouring Diadem. Its really nice in the build... 1 more aura, a lot more mana to use (Es as mana) and you can use an extra aura linked with bleessing + inspiration since you have lots of ES as MANA
is DD better than blizzard crown though? I hope not since i spend 18div for mine
Its really good, depending on your setup its better than the blizzard crown. Check this out:
Thanks I bought a DD but couldnt get it to work. Idk what Im doing wrong but I didnt have enought mana to add another Aura even with taken the grace effiancy node... But I just swapped Grace for Malevolence on ubershaper and uber uber elder and killed both with the most portals to spare ever (I think 4 in both cases) I prolly hit some sort of damage threshold w Malevolence that lets me outdamage them even if I can outskill them lol...
Another question since im accuracy and spell supress capped I dont need either of the 2 go to eldritch implicits on gloves? Is there a good substitute? For example does Lighting/Cold/Fire exposure do anything for us or does that not work because of EE?