[3.25] 40+ million DPS perma-flask Poisonous Concoction | Pathfinder
" You don't need it, but I think you'll find yourself running out of mana/ES a lot if you don't have it. Totally up to you though. That mod solves the only potential problem the build had (running out of mana on bosses). |
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" OK. I managed to pick up a 4/20 awakened enlighten support gem in standard for a very good price. I assume I slot it into the helmet. I think I can get a jewel with the Gain # Energy per Enemy Hit plus keep the fire and lightning resistance. Will see how it all goes tomorrow. If a Watchers with mana reduction comes on the market at a decent price I’ll upgrade that. Slowly but surely getting there. Greatly appreciate all the advice 👍 |
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" OK I now have a level 4 Awakened Enlighten Support gem in the helmet (goes to level 5 of course). I anointed Whispers of Doom and slotted in the WitchFire Brew flask (with Used when Charges are full). For some reason I still do not have enough mana to run HoA, Determination, Purity of Elements, Clarity and Haste. I thought with the Awakened Gem I would be covered to run 5 auras without needing #% Increased Mana Reservation of Skills as per the comment " " I still run out of mana, but that may be because I am clicking unnecessarily like a maniac :-) Latest POB looks like this (I decided to keep the evasion instead of extra speed because my eHP dips otherwise and I can live without the extra extra speed) - https://pastebin.com/Dn3tf5ia (I think DPS is just over 40M which I'm pretty happy with. Getting thick skin will push my health over 4k.) Edit:I managed to pick up Watcher's Eye with -10 to total mana cost while affect ed by clarity and 7% chance to block attack damage while affected by determination, so I guess I might not need the Gain # Energy Shield per enemy Hit with attacks now (which might make it easier to solve my reserved mana issue if I don't need a jewel this this property anymore). I lost 30 life but I think I'll be able to make that up elsewhere eventually. BowWizard#1239 님이 2023. 3. 4. 오전 11:01:40에 마지막으로 편집
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OK have switched to using 3 cluster jewels, do feel a little more squishy but that could be my imagination.
Swapped Malevolence for Haste, definitely an improvement i think. Get more damage from using +1 frenzy/vulnerability on hit Snakebite gloves but i think that 10% reduced frenzy charge duration loss is not worth it so will stick with Asenath's gloves. Finally i see Withered is no longer used on a totem setup? Seeing how i am too slow to use a travel skill would it be an advantage to try to use it again? I am not using it now as i have run out of Chromes trying to get 4 reds on my gloves. If there is anything i am obviously going wrong let me know please. Thanks again. |
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" Are you sure you posted to the right build guide. The gloves should be 3G1B for Snakebite and the implicits should be +1 to maximum frenzy charges/curse enemies with temporal chains on hit. Not sure why you're trying to get 4R on gloves, there are only 3 red gems in the setup, two of which are in boots. The other one is in the helmet. There is no totem setup as part of this build afaik. |
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" Ed's using a slightly different build. There are similarities and so our experiences with this build can be helpful, but it's not the same in a lot of areas. |
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" Ah got it. My bad ! |
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Yeah my bad - sry.
Builds i have been sort of following as well as this have a Spell totem linked to a Wither gem. I do not use a movement type skill so i can put a wither and spell totem in my boots. Along with CWDT and molten shell means 3 reds. My mistake by saying 4 reds, was only 3r 1b. Sorry for confusion. |
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" There's absolutely no need to apologise. I'm the dopey one. |
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" Does one of your nostalgia rings have a decent HoA reservation efficiency roll? |
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