[DEAD] Explode Totem Pathfinder
Great guide. I really appreciate the detailed wright up. The explanation behind the mechanics involved helps me with my own builds and tweaks.
My favourite part about the guide is the section were you outline the various types of totem builds. It answered questions i didn't even know I had. Rustyclippers#7563 님이 2023. 5. 15. 오후 4:52:40에 마지막으로 편집
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" The life flask recharge mod, if you feel you need it. I think more charges is always better since sometimes Master Alchemist just won't proc at all, ruining your day. Right, just fire.
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Questions:
Does "increased Trap trigger Area of Effect" makes it somehow easier that mobs trigger the explosion? Does increased AOE from the tree makes the explosion larger? ty in advance :) Guild "Metal" /// POE 2 and POE 1 /// NO voice-chat necessary
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isn't it hard- almost impossible to offcolor all the sockets on dialla's malefaction?
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Thank you for the fun build i did make a few adjustment probably not optimized but the build have way more dmg to do anything really.
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" This armour has no attribute requirements - meaning all 3 socket colors have the same 33% chance to spawn; there is no such thing as offcolor on it. The Tainted Chromatic Orb (which ignores attribute requirements) is basically just a Chromatic Orb if used on this. It would be harder to obtain same colour on all sockets than anything else. Say to get all 6 sockets blue it takes around 729 chromatic orb; while 5 blue 1 green takes only 120. In reality, players are very not likely to need a dialla with such configuration. 6 blues? 5-way runners maybe, 6 greens? Perchance for some niche alternate quality stacking build, yes. But 6 reds - why not go Skin of the Lords at this point? Right, just fire. FunRoom#6335 님이 2023. 5. 16. 오후 9:35:15에 마지막으로 편집
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" Yes, there is a benchmark https://www.reddit.com/r/pathofexile/comments/8rcwsr/trap_trigger_radius/ Yes, you can check that in PoB, by default it is 22. akaflux#6374 님이 2023. 5. 16. 오후 9:39:47에 마지막으로 편집
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Im useing a bow that has 50% chance to summon two totems, and the 30% from the tree. is that enough to warrant dropping multi totem?
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" You can, but you should still work on crafting a new bow with the extra 20% Right, just fire.
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I guess I should point out whats on my bow to say if its better to upgrade. I think i landed some good mods when crafting it.
Item Class: Bows Rarity: Rare Loath Fletch Imperial Bow -------- Bow Quality: +20% (augmented) Physical Damage: 35-140 (augmented) Elemental Damage: 16-24 (augmented) Critical Strike Chance: 5.60% (augmented) Attacks per Second: 1.36 (augmented) -------- Requirements: Level: 70 Str: 155 Dex: 212 Int: 48 -------- Sockets: W-R-G-G-R-G -------- Item Level: 85 -------- 20% increased Elemental Damage with Attack Skills (implicit) -------- +1 to Level of Socketed Gems 64% increased Chaos Damage over Time Attacks have 25% chance to cause Bleeding 40% increased Damage with Bleeding 44% increased Damage with Poison Poisons you inflict deal Damage 20% faster 30% chance to Poison on Hit +2 to Level of Socketed Support Gems (crafted) -------- Split -------- Hunter Item -------- Adds 16 to 24 Fire Damage (crucible) 6% reduced Attack Speed (crucible) +0.6% to Critical Strike Chance (crucible) 25% reduced Totem Life (crucible) 25% reduced Totem Placement speed (crucible) Skills that would Summon a Totem have 50% chance to Summon two Totems instead (crucible) Totems Explode on Death, dealing 600% of their Life as Physical Damage (crucible) |
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