Path of Exile 2 - Patch 0.1.1c Preview

Sadly crashes not fixed.. pc still shuts down with dx12
After this patch my character has glitched?? I'm on console PS5 and I'm running a warrior build. If you look at the character tab it will say 120 strength. But when you open the skill tree tab it says I have 120 dexterity I think some coding got crossed up. It's made it to where I can't weild my weapons or use my skills.
Just updated the game. After the patch, controller resolution is being automatically set to 1920x1080 when I set to 1920x1200, so I see black bars. When I change to mouse+kb or WASD, there are no black bars (true 1920x1200), but when I change input mode to controller, the black bars appear (shows 1920x1200 but in reality it is 1920x1080), and when I restart the game it shows the resolution as 1920x1080, but I saved it as 1920x1200. Literally with so many bugs you are forcing me to play mouse+kb/WASD although I pretty much prefer to play on controller, this is disgusting man. It was completely fine before the patch, why can't I play on 1920x1200 on controller mode now??????
Rydreeck#6554 님이 2025. 2. 5. 오전 11:34:16에 마지막으로 편집
So when you add UNAs song I'm waiting it
SIGHT#7816 님이 2025. 2. 5. 오전 11:58:11에 마지막으로 편집
forget it, I confused the areas
Diego_nw85#4305 님이 2025. 2. 5. 오후 11:44:24에 마지막으로 편집
Trading needs your attention GGG. I have no problem with friction when trading. I come from Guild Wars 1 and D2 and know nothing else. However, what is uniquely frustrating for me is the massive scamming/price fixing in PoE2. When I want to trade, I only experience massive friction and no fun at all. Can you please do something about it? Thank you.
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rush69#3929 님이 작성:
That's all you managed to fix / do? This is true vaporware


Where's the game you're managing and building, we'll wait.
Deleted
MrPink#7594 님이 2025. 2. 5. 오후 10:47:16에 마지막으로 편집
this update broke the game on console, loot isnt interactable for one which alone is game breaking
Dear GGG just merge POE1 and POE2....you can't manage both poe with current staff/devs. just too much workload to handle

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