Dawn of the Hunt - What We’re Working On
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poe 3.26 when
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When are you fixing the DC issues which reset EVERYTHING but destroy your waystone if in a map?
Any chance of an update to ETA on that? Game is unplayable. Literally just due to the DCs... |
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This time you cross the line guys !
Block sign in, but don't to disconnect after disconnect and roll back all content over it. NOK !! |
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After a player finishes the campaign once/account please let us have the option to LEVEL IN MAPS!
This would be so less borring! Doing the same campaign story for the 7'th time just to level the huntress is so unfun! i am quite sure you can let us have the 6 diffciculty levels of campaign story - equivalent in maps. So the 20 hours leveling a character can actually be fun, diverse and way more entertaining. |
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Do you even play your game?
Areas are still way too big. Have been since the beginning. Players don't wanna slog through a field for an hour. More content will not fix this problem, it will make it WORSE. Smaller, shorter, snappier experiences are needed. Right now every map is a drain and there's no "just one more" feeling. Instead it's "ugh do I really wanna do another one?" Another problem is monster NUMBERS. Not health. Quantity. You want to slow down the game, make it like Souls. Tell me, when in a Souls game do you regularly fight entire packs of a dozen enemies at a time over and over? In a Souls game, 4 enemies at a time is overwhelming. You made Players slower, weaker, and worse, but you kept packs of full speed monsters sprinting you down. This is bad game design. Decide if you want packs of enemies getting slaughtered or if you want slow, methodical combat. You can't have both. You also seem to have no idea what makes combat "methodical" in Souls games. It's not hacking away at the same enemy 30 times. Even strong enemies die in 3 or 4 hits in Souls games. The methodical nature comes from both you and the enemy being slow, having long recovery windows after missed attacks, and being equally easy to kill. Which of your enemies have slow animations with long recovery times that leave them vulnerable to one shot kills? None? You have failed to make methodical combat. You have made SLOW combat. There is no method, there is only wasting our time. There are dozens of other complaints, but this post is already getting too long. You have failed with this update to fix any of a long list of issues with the game, and managed to make existing issues worse. I wish I could get a refund. I don't see myself coming back to this game without a complete overhaul of the entire combat system at this point. |
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This post doesn't cover the most important problem with the game which is:
=The Monster Speed= My character moves in slow motion even though I have all skill speed nods. It takes my skills 4 seconds to land a hit. Monsters on the other hand, hit me 4 times in 1 second. Slow gameplay doesn't only mean slow characters. You should also balance monster speed. |
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Speed it up by 80% or delete this boomer thing, nobody want it in this awful state
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Hello.Please fix the game because today I've beed kicked out of the server five times. Yesterday nine.
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" kinda nailed it especially in regards with the difficulty compared to dark souls / ER |
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I would like to know why did you guys buffed monsters speed (move speed/ skill speed/ atk speed) it felt ok in 0.1 we had time to get out off mecanics like tem circle mech from Geonor if we didn't played perfectily or the fire witch in act 3 that when it was doing the mech that it rises wall and blasts fire where you could punish her, now she just starts fleeing 1s after she starts the fire, that particular boss is really anoing to do specially when using melee builds. I've had a felling that the campaing were really good in 0.1 but now in 0.2 monsters feel overwelmingly faster than they should be, making the campaing that was the highlight of poe2 feel anoing and unfun.
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