Dawn of the Hunt - What We’re Working On
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Yo what are you guys doing for 9 hours now you keep disconnecting us, rolling back progress and making us lose time and items COULD YOU STOP IT ??? PRETTY PLEASE ??????????????????
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Dear developers,
It seems as though you don’t actually play your own game or test updates before releasing them. With each update, the number of actual flaws related to not double-checking the gameplay improvements you implement keeps growing. This latest patch has clearly demonstrated across the board that you’re losing competence in managing your own project. Additionally, why should we see Dark Souls in POE 2 when we can just play Dark Souls itself? Sorry, but we want to see POE, not some other game. What’s being released now isn’t POE anymore—it’s a different game that shouldn’t carry the POE name. The translation maintains the critical tone, highlights the frustration with testing and identity issues, and clearly conveys the concern that the game is straying from its core vision. |
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guys, you started making the campaign 6-7 years ago and you've been designing the rest of the game for less than a year. so it isn't inconceivable that perhaps these things are clashing with what you're making now, right?
the zones are too big, and there are too many packs in them (bc the zones are too big). making them smaller is ok... there's more packs in the next zone and the next and in maps too btw. there's packs of mobs everywhere, forever. so don't bore and tire me out before I get to the part of the game that matters. and you're probably just gonna find that on repeat playthroughs most people don't care about your beautiful seemingly well made campaign, and in part that's because you're making an arpg. the campaign is transient and any challenge or glory there might be in clearing it is undermined by arpg powerspikes and randomness. it's simply just in our way. Dak01#7115 님이 2025. 4. 7. 오전 5:58:00에 마지막으로 편집
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Its not minion damage in campaign, people with strongest gear with minions now can barely finish t15 maps, you are not nerfing, you are killing the builds.
And its not just the problems you described, its the entire director of the game you took. Let people be strong, fast and feel progression, strop pushing for forced Ruthless, make it a separate mod. Bring back movement speed and movement abilities. Slow not equals fun, no one is gonna do 20 hours campaign for a new character every time ON1ckS#6606 님이 2025. 4. 7. 오전 5:37:18에 마지막으로 편집
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What about performance guys?? Its fcking disaster i have 30 percent lower FPS and in town its a 50 percent, u have 4 months to do this and its running do bad.
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GGG ༼ つ ◕_◕ ༽つ Give 3.26
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" What's your specs? I have 3080 and i712700 and it works great |
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Whatever yall did is making Xbox users disconnect every 2 mins.
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Not enough!
They're just trying to smooth out some edges and make minimal changes to manipulate our reaction. And they won't make the game normal. #FakeOfExile2 Two generations after your death, no one will ever remember your existence, and everything you have ever been or done will be completely forgotten. So don't be afraid of life, live the way you want.
("\';..;'/") |
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If anyone of you did play the 0.2 patch before it releases, you wont have this situation. DO NOT waste your time for interview and sharing our vision - test your own game before it releases, the basic of basic.
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