[3.0] NeverSink's ♣ INDEPTH Tornado&Archer Guide ♣ Beginner friendly ♣ Rapid clear ♣ All bosses
" https://www.pathofexile.com/forum/view-thread/1549663 Read this thread. |
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" It is all perfectly viable. First obvious reason being Ascendancy classes are a flat out buff. If it worked just fine before the patch without an Ascendancy class there is no reason why it shouldn't work now. With the two examples you brought up Deadeye brings good abilities for an LA setup and Pathfinder likewise brings good options for a TS setup :) Or you could switch between different setups within deadeye (chain ability is great for LA setup). |
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" I don't think it is worth it at all. Not even close. That is 10% accuracy, 21% attack speed and 121% increased damage you will miss out on from Deadly draw and Heavy Draw :O You will gain other nodes from Scion start (attack speed, jewel slot, some crit) but it seems inefficient compared to the Ranger setup. As for Scion Ascendancy classes my take is this: Assasin seems decent. The power charge bonus is nice to have but ultimately unreliable. Especially in boss fights when it counts the most. The 1% base crit is cool. Not a biggie though. Raider is great. "Permanent" onslaught is just fantastic. Imho go-to Ascendancy class. Berserker is also a strong choice. 10% damage is the main attraction, but the life leech is also nice and could save you some points in leech wheel :) My combo of choice would be Berserker + Raider. Still it doesn't seem as strong as a Ranger setup with one of the Ranger Ascendancy classes :) |
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Honestly, unless something changes I am thinking that lightning arrow is probably going to be the best option this time around. That pen is just sick, 8% on arcing blows and 10% on pathfinder as well as 6% on forces of nature is huge. The chain bonus looks really sick as well though. One thing would be is how far shot interacts with chaining, it should mean 30% more damage on most of your projectiles if they keep the distance on chaining. If that is the case I can see that edging out pathfinders flasks and pen/added damage, if just barely.
Really it sucks because its all so well balanced, there are so many different options that are so close it is almost impossible to tell which would pull ahead without actually testing them. I am interested to see neversink's opinions actually. I have drawn up four totally different builds that I think are all fairly powerful in different ways. Maethorr#2375 님이 2016. 3. 3. 오전 7:33:40에 마지막으로 편집
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"WIP" in title!
YES! Waiting for update! :) BzyxXx
SURSUM CORDA 4 LIFE |
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" What about going raider for the frenzy part of the tree, eliminating the need for a frenzy charge setup except against bosses without adds |
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Just read the path note about nerf crit in the next patch, yeah I think it will affect much to this build, but this build is still my favorite after trying many ones. I am waiting for your update!!
It is as though a thousand mouths cry out in pain!!!
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" They actually adjusted it so most items/skills do about the same, with a few exceptions (maligaros virtuosity, which basically got a 33% nerf) |
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With the poison gem nerf
The Poison support gem's mana multiplier has been increased from 125% to 135%. It now has 0.5% poison duration per quality (down from 1%). It has 0% increased Poison Damage at gem level 1 (down from 25%) and gains 2% per gem level (down from 5%). It feels like the puncture trap setup needs to be torn down |
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Can anyone suggest an optimal levelling skill for ranger for single target and multi? I was thinking Shrapnel Shot or Ice shot. Any suggestions?
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